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5702e2065d
fix #Q101 - score file bullet proofing
nethack.rankin
2007-03-06 03:33:49 +00:00
5a874440a0
truncating string copy
nethack.rankin
2007-03-06 03:00:05 +00:00
2adc83e145
revised ascension bonus (trunk only)
nethack.rankin
2007-03-04 02:18:59 +00:00
d70d44b67f
pets accompanying ascension or dungeon escape
nethack.rankin
2007-03-03 06:20:14 +00:00
06853548e0
decl.{c,h} bookkeeping tidbit
nethack.rankin
2007-03-03 05:07:53 +00:00
4091076bb8
questpgr followup
nethack.rankin
2007-03-03 04:56:33 +00:00
e3229e6d3b
questpgr support for special level arrival messages (trunk only)
nethack.rankin
2007-03-03 04:51:47 +00:00
23eb08a462
shop bones
nethack.rankin
2007-03-02 03:28:25 +00:00
c5450cbe5e
hangup revisited (trunk only)
nethack.rankin
2007-03-01 03:33:12 +00:00
a6b8d773de
wizard mode wishing - moat & traps
nethack.rankin
2007-02-27 04:59:25 +00:00
2dc918a6c4
exploding potion of acid left in bones
nethack.rankin
2007-02-24 05:45:34 +00:00
521469f27b
mind flayer vs ghost (trunk only)
nethack.rankin
2007-02-24 04:59:43 +00:00
c99c3459c8
saved game memory initialization (dev only) Qt windowport crashed on startup because a couple alloc() calls in files.c were not zero'ing out the memory afterward. This resulted in uninit'd memory access if there were no saved games. This bug is in new dev code.
cohrs
2007-02-23 03:44:50 +00:00
bbee88dca3
fix #H248 - 'speed monster' zap message not always necessary
nethack.rankin
2007-02-23 03:13:37 +00:00
c0418d52d6
status hilite bits I noticed an unused array and missing ifdef in generic hilite code.
cohrs
2007-02-22 16:19:04 +00:00
dae9a9de82
directions (trunk only)
nethack.rankin
2007-02-22 05:24:05 +00:00
dd66bff416
couple of #tipping bits (trunk only)
nethack.rankin
2007-02-22 05:16:58 +00:00
2feff50e33
lockpicking while engulfed
nethack.rankin
2007-02-20 02:32:50 +00:00
e92b72dee5
surviving drawbridge destruction
nethack.rankin
2007-02-20 01:45:19 +00:00
4f528f2a7d
#force fixes
nethack.rankin
2007-02-18 05:54:15 +00:00
db8db39f60
#tipping empty bag of tricks bit (trunk only)
nethack.rankin
2007-02-18 05:29:21 +00:00
6712785369
explore/wizard mode docs (trunk only)
nethack.rankin
2007-02-18 04:49:19 +00:00
1e7ace58f7
polyself weapon drop feedback
nethack.rankin
2007-02-18 03:33:43 +00:00
12cb6f5afe
more wielded, in-use leash
nethack.rankin
2007-02-18 03:24:58 +00:00
7abf238f1b
probing vs Schroedinger's Cat (trunk only)
nethack.rankin
2007-02-18 02:20:59 +00:00
0ceebfc4b5
nethack -X vs normal game (trunk only)
nethack.rankin
2007-02-17 05:43:18 +00:00
43f72cc357
yet more wizard mode handling (trunk only)
nethack.rankin
2007-02-17 05:25:36 +00:00
1659dd5634
more wizard/explore mode control (trunk only)
nethack.rankin
2007-02-16 02:35:30 +00:00
5c0a06d6b0
OPTIONS=playmode:normal|explore|debug (trunk only)
nethack.rankin
2007-02-15 05:22:54 +00:00
293d984946
OPTIONS=playmode:normal|explore|debug (trunk only)
nethack.rankin
2007-02-15 05:21:24 +00:00
658c931aad
wielded leash, monster bullwhip use
nethack.rankin
2007-02-13 04:54:35 +00:00
2fde3bce8e
polymorph dropping in-use wielded leash part 2 forgot to handle the twoweapon case, and messed up the test logic (which appeared to work in previous, incomplete testing)
cohrs
2007-02-12 21:40:16 +00:00
5c3651e055
polymorph dropping in-use wielded leash From a bug report, if you polymorph into something, like a killer bee, that causes you to drop your weapon, but the weapon is a wielded, in-use leash, the leash would be dropped but retain it's in-use state. However, the leash was tied to you, so it seems it should remain attached, just unwielded, just as it would if it hadn't been wielded. I've changed the behavior to do this. I wonder whether one should be able to wield an in-use leash.
cohrs
2007-02-12 21:25:52 +00:00
0b95104f0e
fix #Q417 - gelatinous cubes can engulf Rider corpses
nethack.rankin
2007-02-11 03:59:08 +00:00
aa97ea65b1
umpteenth hangup bit
nethack.rankin
2007-02-11 03:36:15 +00:00
a9b7b19b95
more jumping (trunk only)
nethack.rankin
2007-02-11 01:50:56 +00:00
2343e77eb0
fix #Q382 - jumping possible while riding a sleeping pet (trunk only)
nethack.rankin
2007-02-11 01:33:26 +00:00
00fc519903
sleeping gas trap vs steed
nethack.rankin
2007-02-11 01:23:28 +00:00
33fde404e7
gcc compilation warning bits
cohrs
2007-02-10 17:37:17 +00:00
10e24ceeae
H238 - spelling of Dr Dolittle
cohrs
2007-02-10 17:30:24 +00:00
fe43698867
Q387 - grammar fixes in Samurai quest "Wakarimasu?" should be "Wakarimasu ka?"
cohrs
2007-02-10 16:31:14 +00:00
7c64dbaf83
fix #Q404 - monster wielding cursed corpse
nethack.rankin
2007-02-10 05:14:22 +00:00
262c1780b6
typo in previous patch
nethack.rankin
2007-02-10 04:19:41 +00:00
c937cc0091
finish_map prototype
nethack.rankin
2007-02-10 04:18:52 +00:00
4168718d5d
fix #Q159 - segfault with super long item names
nethack.rankin
2007-02-10 04:05:47 +00:00
a83e2ba4a4
Q416 kicking gold (trunk only)
nethack.allison
2007-02-10 02:02:49 +00:00
eabf0f649e
fix #Q367 - tinning Rider corpse when level is full
nethack.rankin
2007-02-09 01:35:41 +00:00
c2a3a3a38b
fix #H239 - doppleganger/mimic bug
nethack.rankin
2007-02-09 00:25:47 +00:00
1fe4018f3b
fix #Q295 - post-choking food side-effects
nethack.rankin
2007-02-08 23:33:14 +00:00
8c982b0e05
typo in chest description
nethack.rankin
2007-02-08 20:46:01 +00:00
e46663e456
weapon rustproofing status
nethack.rankin
2007-02-08 07:06:39 +00:00
6b2078f89c
redundant or inconsistent msleeping handling
nethack.rankin
2007-02-08 05:04:33 +00:00
128ed0f0be
fix #Q117 - vomiting by rodents & more
nethack.rankin
2007-02-06 04:35:50 +00:00
8465f87d2f
fix #Q108 - adding candles to Candelabrum while underwater
nethack.rankin
2007-02-04 05:34:59 +00:00
0f0f7190f3
goto_level message reorg (trunk only)
nethack.rankin
2007-02-04 05:31:24 +00:00
dc6a38fe32
fix #Q94 - quest portal bug
nethack.rankin
2007-02-04 04:26:35 +00:00
1e705189f2
more engraving with empty wands (#Q85)
nethack.rankin
2007-02-04 04:01:33 +00:00
42444d0db5
m-prefix groundwork (trunk only)
nethack.rankin
2007-02-03 03:41:22 +00:00
dda8161ece
hangup paranoia (trunk only)
nethack.rankin
2007-02-03 01:59:49 +00:00
47f052e7b8
yet more hangup (trunk only)
nethack.rankin
2007-02-02 03:07:47 +00:00
13b1aa6bc2
hangup followup (trunk only)
nethack.rankin
2007-02-02 02:45:37 +00:00
fdbc2c9e86
several hangup tweaks (trunk only)
nethack.rankin
2007-02-01 06:15:04 +00:00
e7cb81fe7b
acid vs iron bars (trunk only)
nethack.rankin
2007-01-28 04:39:14 +00:00
4f77e8b156
monster ranged attacks (trunk only)
nethack.rankin
2007-01-28 02:20:40 +00:00
5b88c67d97
engraving with empty wand
nethack.rankin
2007-01-27 05:50:10 +00:00
e2fffafb7c
kicking off edge of map
nethack.rankin
2007-01-27 04:33:16 +00:00
c36712aabe
eating artifacts while poly'd
nethack.rankin
2007-01-25 06:24:39 +00:00
0bd89ff28d
Confused #loot (trunk only)
nethack.rankin
2007-01-25 05:01:01 +00:00
e93303eae4
hangup tweaks (trunk only)
nethack.rankin
2007-01-19 03:02:05 +00:00
697ec97812
hangup hangup bit (trunk only)
nethack.rankin
2007-01-18 05:12:36 +00:00
72abae042b
hangup hangup (trunk only)
nethack.rankin
2007-01-18 04:16:03 +00:00
151dcad8fa
hangup revamp (trunk only)
nethack.rankin
2007-01-16 04:54:38 +00:00
b01f1f804f
hangup revamp (trunk only)
nethack.rankin
2007-01-16 04:53:20 +00:00
b6778e36cf
!GOLDOBJ gold in inventory during save/restore (trunk only)
nethack.rankin
2007-01-12 04:18:40 +00:00
187b8dec9f
need hands to throw
nethack.rankin
2007-01-11 05:15:33 +00:00
538b91ddc9
hangup() cleanup; SIGXCPU handling (trunk only)
nethack.rankin
2007-01-11 03:39:15 +00:00
f2d8a53718
hangup() cleanup; SIGXCPU handling
nethack.rankin
2007-01-09 05:29:17 +00:00
1c20fe6223
gold in inventory bit (trunk only)
nethack.rankin
2007-01-07 06:33:39 +00:00
8ec44f77b0
wizard mode bit
nethack.rankin
2007-01-07 05:22:31 +00:00
7c93acbaf8
shopkeeper/priest movement
nethack.rankin
2007-01-07 05:11:09 +00:00
21caf64b86
!GOLDOBJ gold in inventory (trunk only)
nethack.rankin
2007-01-06 04:53:56 +00:00
15122d269c
gold in menus fix (tty; GOLDOBJ for branch, both GOLDOBJ/!GOLDOBJ for trunk)
nethack.rankin
2007-01-06 04:39:49 +00:00
f919f69251
container message tweaks (trunk only)
nethack.rankin
2007-01-06 02:18:49 +00:00
19262b615b
build warning (trunk only)
nethack.allison
2007-01-05 23:12:27 +00:00
76345fb40c
win32 build
nethack.allison
2007-01-05 23:08:46 +00:00
448b7cc7b6
streamlined container interface (trunk only)
nethack.rankin
2007-01-04 06:15:25 +00:00
c45ce7a999
container groundwork / splitting welded weapons (trunk only)
nethack.rankin
2007-01-04 05:46:14 +00:00
dccedb99ba
breaking lock of shop chest (trunk only)
nethack.rankin
2007-01-03 03:58:31 +00:00
1354b380b5
couple of container bits (trunk only)
nethack.rankin
2006-12-28 03:18:51 +00:00
f411d303ea
monster ranged attacks (trunk only)
nethack.rankin
2006-12-28 02:45:38 +00:00
4b3b8b4047
statue trap tweaks
nethack.rankin
2006-12-28 02:09:54 +00:00
f93b3837d8
statue trap activation
nethack.rankin
2006-12-24 04:09:32 +00:00
e26d9ffee0
endgame trap fix
nethack.rankin
2006-12-22 04:05:13 +00:00
fb07e9d06f
boomerang path (trunk only)
nethack.rankin
2006-12-21 04:03:33 +00:00
f4faab3f73
enchant weapon fix (trunk only)
nethack.rankin
2006-12-19 05:24:59 +00:00
5ce14e99fc
final? multi-shot throwing (trunk only)
nethack.rankin
2006-12-19 05:07:53 +00:00
124040bcb9
multi-shot bug
nethack.rankin
2006-12-17 06:26:08 +00:00
212623962e
multi-shot throwing for knives & spears (trunk only)
nethack.rankin
2006-12-17 05:47:17 +00:00
cc19fff23d
boiling oil (trunk only)
nethack.rankin
2006-12-17 04:43:55 +00:00
2af813f9da
comment tidbit
nethack.rankin
2006-12-17 04:42:16 +00:00