Commit Graph

  • 5702e2065d fix #Q101 - score file bullet proofing nethack.rankin 2007-03-06 03:33:49 +00:00
  • 5a874440a0 truncating string copy nethack.rankin 2007-03-06 03:00:05 +00:00
  • 2adc83e145 revised ascension bonus (trunk only) nethack.rankin 2007-03-04 02:18:59 +00:00
  • d70d44b67f pets accompanying ascension or dungeon escape nethack.rankin 2007-03-03 06:20:14 +00:00
  • 06853548e0 decl.{c,h} bookkeeping tidbit nethack.rankin 2007-03-03 05:07:53 +00:00
  • 4091076bb8 questpgr followup nethack.rankin 2007-03-03 04:56:33 +00:00
  • e3229e6d3b questpgr support for special level arrival messages (trunk only) nethack.rankin 2007-03-03 04:51:47 +00:00
  • 23eb08a462 shop bones nethack.rankin 2007-03-02 03:28:25 +00:00
  • c5450cbe5e hangup revisited (trunk only) nethack.rankin 2007-03-01 03:33:12 +00:00
  • a6b8d773de wizard mode wishing - moat & traps nethack.rankin 2007-02-27 04:59:25 +00:00
  • 2dc918a6c4 exploding potion of acid left in bones nethack.rankin 2007-02-24 05:45:34 +00:00
  • 521469f27b mind flayer vs ghost (trunk only) nethack.rankin 2007-02-24 04:59:43 +00:00
  • c99c3459c8 saved game memory initialization (dev only) Qt windowport crashed on startup because a couple alloc() calls in files.c were not zero'ing out the memory afterward. This resulted in uninit'd memory access if there were no saved games. This bug is in new dev code. cohrs 2007-02-23 03:44:50 +00:00
  • bbee88dca3 fix #H248 - 'speed monster' zap message not always necessary nethack.rankin 2007-02-23 03:13:37 +00:00
  • c0418d52d6 status hilite bits I noticed an unused array and missing ifdef in generic hilite code. cohrs 2007-02-22 16:19:04 +00:00
  • dae9a9de82 directions (trunk only) nethack.rankin 2007-02-22 05:24:05 +00:00
  • dd66bff416 couple of #tipping bits (trunk only) nethack.rankin 2007-02-22 05:16:58 +00:00
  • 2feff50e33 lockpicking while engulfed nethack.rankin 2007-02-20 02:32:50 +00:00
  • e92b72dee5 surviving drawbridge destruction nethack.rankin 2007-02-20 01:45:19 +00:00
  • 4f528f2a7d #force fixes nethack.rankin 2007-02-18 05:54:15 +00:00
  • db8db39f60 #tipping empty bag of tricks bit (trunk only) nethack.rankin 2007-02-18 05:29:21 +00:00
  • 6712785369 explore/wizard mode docs (trunk only) nethack.rankin 2007-02-18 04:49:19 +00:00
  • 1e7ace58f7 polyself weapon drop feedback nethack.rankin 2007-02-18 03:33:43 +00:00
  • 12cb6f5afe more wielded, in-use leash nethack.rankin 2007-02-18 03:24:58 +00:00
  • 7abf238f1b probing vs Schroedinger's Cat (trunk only) nethack.rankin 2007-02-18 02:20:59 +00:00
  • 0ceebfc4b5 nethack -X vs normal game (trunk only) nethack.rankin 2007-02-17 05:43:18 +00:00
  • 43f72cc357 yet more wizard mode handling (trunk only) nethack.rankin 2007-02-17 05:25:36 +00:00
  • 1659dd5634 more wizard/explore mode control (trunk only) nethack.rankin 2007-02-16 02:35:30 +00:00
  • 5c0a06d6b0 OPTIONS=playmode:normal|explore|debug (trunk only) nethack.rankin 2007-02-15 05:22:54 +00:00
  • 293d984946 OPTIONS=playmode:normal|explore|debug (trunk only) nethack.rankin 2007-02-15 05:21:24 +00:00
  • 658c931aad wielded leash, monster bullwhip use nethack.rankin 2007-02-13 04:54:35 +00:00
  • 2fde3bce8e polymorph dropping in-use wielded leash part 2 forgot to handle the twoweapon case, and messed up the test logic (which appeared to work in previous, incomplete testing) cohrs 2007-02-12 21:40:16 +00:00
  • 5c3651e055 polymorph dropping in-use wielded leash From a bug report, if you polymorph into something, like a killer bee, that causes you to drop your weapon, but the weapon is a wielded, in-use leash, the leash would be dropped but retain it's in-use state. However, the leash was tied to you, so it seems it should remain attached, just unwielded, just as it would if it hadn't been wielded. I've changed the behavior to do this. I wonder whether one should be able to wield an in-use leash. cohrs 2007-02-12 21:25:52 +00:00
  • 0b95104f0e fix #Q417 - gelatinous cubes can engulf Rider corpses nethack.rankin 2007-02-11 03:59:08 +00:00
  • aa97ea65b1 umpteenth hangup bit nethack.rankin 2007-02-11 03:36:15 +00:00
  • a9b7b19b95 more jumping (trunk only) nethack.rankin 2007-02-11 01:50:56 +00:00
  • 2343e77eb0 fix #Q382 - jumping possible while riding a sleeping pet (trunk only) nethack.rankin 2007-02-11 01:33:26 +00:00
  • 00fc519903 sleeping gas trap vs steed nethack.rankin 2007-02-11 01:23:28 +00:00
  • 33fde404e7 gcc compilation warning bits cohrs 2007-02-10 17:37:17 +00:00
  • 10e24ceeae H238 - spelling of Dr Dolittle cohrs 2007-02-10 17:30:24 +00:00
  • fe43698867 Q387 - grammar fixes in Samurai quest "Wakarimasu?" should be "Wakarimasu ka?" cohrs 2007-02-10 16:31:14 +00:00
  • 7c64dbaf83 fix #Q404 - monster wielding cursed corpse nethack.rankin 2007-02-10 05:14:22 +00:00
  • 262c1780b6 typo in previous patch nethack.rankin 2007-02-10 04:19:41 +00:00
  • c937cc0091 finish_map prototype nethack.rankin 2007-02-10 04:18:52 +00:00
  • 4168718d5d fix #Q159 - segfault with super long item names nethack.rankin 2007-02-10 04:05:47 +00:00
  • a83e2ba4a4 Q416 kicking gold (trunk only) nethack.allison 2007-02-10 02:02:49 +00:00
  • eabf0f649e fix #Q367 - tinning Rider corpse when level is full nethack.rankin 2007-02-09 01:35:41 +00:00
  • c2a3a3a38b fix #H239 - doppleganger/mimic bug nethack.rankin 2007-02-09 00:25:47 +00:00
  • 1fe4018f3b fix #Q295 - post-choking food side-effects nethack.rankin 2007-02-08 23:33:14 +00:00
  • 8c982b0e05 typo in chest description nethack.rankin 2007-02-08 20:46:01 +00:00
  • e46663e456 weapon rustproofing status nethack.rankin 2007-02-08 07:06:39 +00:00
  • 6b2078f89c redundant or inconsistent msleeping handling nethack.rankin 2007-02-08 05:04:33 +00:00
  • 128ed0f0be fix #Q117 - vomiting by rodents & more nethack.rankin 2007-02-06 04:35:50 +00:00
  • 8465f87d2f fix #Q108 - adding candles to Candelabrum while underwater nethack.rankin 2007-02-04 05:34:59 +00:00
  • 0f0f7190f3 goto_level message reorg (trunk only) nethack.rankin 2007-02-04 05:31:24 +00:00
  • dc6a38fe32 fix #Q94 - quest portal bug nethack.rankin 2007-02-04 04:26:35 +00:00
  • 1e705189f2 more engraving with empty wands (#Q85) nethack.rankin 2007-02-04 04:01:33 +00:00
  • 42444d0db5 m-prefix groundwork (trunk only) nethack.rankin 2007-02-03 03:41:22 +00:00
  • dda8161ece hangup paranoia (trunk only) nethack.rankin 2007-02-03 01:59:49 +00:00
  • 47f052e7b8 yet more hangup (trunk only) nethack.rankin 2007-02-02 03:07:47 +00:00
  • 13b1aa6bc2 hangup followup (trunk only) nethack.rankin 2007-02-02 02:45:37 +00:00
  • fdbc2c9e86 several hangup tweaks (trunk only) nethack.rankin 2007-02-01 06:15:04 +00:00
  • e7cb81fe7b acid vs iron bars (trunk only) nethack.rankin 2007-01-28 04:39:14 +00:00
  • 4f77e8b156 monster ranged attacks (trunk only) nethack.rankin 2007-01-28 02:20:40 +00:00
  • 5b88c67d97 engraving with empty wand nethack.rankin 2007-01-27 05:50:10 +00:00
  • e2fffafb7c kicking off edge of map nethack.rankin 2007-01-27 04:33:16 +00:00
  • c36712aabe eating artifacts while poly'd nethack.rankin 2007-01-25 06:24:39 +00:00
  • 0bd89ff28d Confused #loot (trunk only) nethack.rankin 2007-01-25 05:01:01 +00:00
  • e93303eae4 hangup tweaks (trunk only) nethack.rankin 2007-01-19 03:02:05 +00:00
  • 697ec97812 hangup hangup bit (trunk only) nethack.rankin 2007-01-18 05:12:36 +00:00
  • 72abae042b hangup hangup (trunk only) nethack.rankin 2007-01-18 04:16:03 +00:00
  • 151dcad8fa hangup revamp (trunk only) nethack.rankin 2007-01-16 04:54:38 +00:00
  • b01f1f804f hangup revamp (trunk only) nethack.rankin 2007-01-16 04:53:20 +00:00
  • b6778e36cf !GOLDOBJ gold in inventory during save/restore (trunk only) nethack.rankin 2007-01-12 04:18:40 +00:00
  • 187b8dec9f need hands to throw nethack.rankin 2007-01-11 05:15:33 +00:00
  • 538b91ddc9 hangup() cleanup; SIGXCPU handling (trunk only) nethack.rankin 2007-01-11 03:39:15 +00:00
  • f2d8a53718 hangup() cleanup; SIGXCPU handling nethack.rankin 2007-01-09 05:29:17 +00:00
  • 1c20fe6223 gold in inventory bit (trunk only) nethack.rankin 2007-01-07 06:33:39 +00:00
  • 8ec44f77b0 wizard mode bit nethack.rankin 2007-01-07 05:22:31 +00:00
  • 7c93acbaf8 shopkeeper/priest movement nethack.rankin 2007-01-07 05:11:09 +00:00
  • 21caf64b86 !GOLDOBJ gold in inventory (trunk only) nethack.rankin 2007-01-06 04:53:56 +00:00
  • 15122d269c gold in menus fix (tty; GOLDOBJ for branch, both GOLDOBJ/!GOLDOBJ for trunk) nethack.rankin 2007-01-06 04:39:49 +00:00
  • f919f69251 container message tweaks (trunk only) nethack.rankin 2007-01-06 02:18:49 +00:00
  • 19262b615b build warning (trunk only) nethack.allison 2007-01-05 23:12:27 +00:00
  • 76345fb40c win32 build nethack.allison 2007-01-05 23:08:46 +00:00
  • 448b7cc7b6 streamlined container interface (trunk only) nethack.rankin 2007-01-04 06:15:25 +00:00
  • c45ce7a999 container groundwork / splitting welded weapons (trunk only) nethack.rankin 2007-01-04 05:46:14 +00:00
  • dccedb99ba breaking lock of shop chest (trunk only) nethack.rankin 2007-01-03 03:58:31 +00:00
  • 1354b380b5 couple of container bits (trunk only) nethack.rankin 2006-12-28 03:18:51 +00:00
  • f411d303ea monster ranged attacks (trunk only) nethack.rankin 2006-12-28 02:45:38 +00:00
  • 4b3b8b4047 statue trap tweaks nethack.rankin 2006-12-28 02:09:54 +00:00
  • f93b3837d8 statue trap activation nethack.rankin 2006-12-24 04:09:32 +00:00
  • e26d9ffee0 endgame trap fix nethack.rankin 2006-12-22 04:05:13 +00:00
  • fb07e9d06f boomerang path (trunk only) nethack.rankin 2006-12-21 04:03:33 +00:00
  • f4faab3f73 enchant weapon fix (trunk only) nethack.rankin 2006-12-19 05:24:59 +00:00
  • 5ce14e99fc final? multi-shot throwing (trunk only) nethack.rankin 2006-12-19 05:07:53 +00:00
  • 124040bcb9 multi-shot bug nethack.rankin 2006-12-17 06:26:08 +00:00
  • 212623962e multi-shot throwing for knives & spears (trunk only) nethack.rankin 2006-12-17 05:47:17 +00:00
  • cc19fff23d boiling oil (trunk only) nethack.rankin 2006-12-17 04:43:55 +00:00
  • 2af813f9da comment tidbit nethack.rankin 2006-12-17 04:42:16 +00:00