fe5a464dc3
Always use maximized window in Qt windowport.
warwick
2002-01-23 03:03:37 +00:00
a89b941f5b
MacOSX: no lrand48() No lrand48() on MacOSX, since MacOSX is really BSD.
warwick
2002-01-23 02:26:02 +00:00
af6a8574e0
minor things Two unrelated tids. I wouldn't bother putting them into Beta 1. :-)
arromdee
2002-01-23 01:41:53 +00:00
9d0a5acab1
Extraneous file removed as I head out the door of the office.
nethack.allison
2002-01-23 01:21:54 +00:00
93c5ecf3ea
Qt GUI cleanup Use "Alt+X", not "Alt-X". This is actually *necessary* on MacOSX.
warwick
2002-01-23 01:02:37 +00:00
f48b00f5f5
It was ignoring the command line parameters because there was an extraneous argv[1] that was a repeat of the module name, but in quotation marks. The processing in pcmain stops on the first argument that doesn't start with '-' so my other arguments got ignored.
nethack.allison
2002-01-23 00:00:02 +00:00
1b91f47b4c
Remove all uses of pushd/popd in case someone wants to build on Windows98 where they don't exist. They are available in NT or Windows 2000 only (and possibly XP).
nethack.allison
2002-01-22 22:54:54 +00:00
b54f1c2089
Update ./Files to match file rename for win32.
nethack.allison
2002-01-22 13:10:53 +00:00
9dd3932af6
rename winhack.dsp to nethackw.dsp Adjust Install.nt to match. Modify Makefile.nt to use ../binary directory for output by default, just like the windows version does.
nethack.allison
2002-01-22 13:02:13 +00:00
6f645f89c0
rename winhack.dsp to nethackw.dsp Actually removes winhack.dsp and adds nethackw.dsp.
nethack.allison
2002-01-22 12:55:49 +00:00
3c0c8b0516
Fix some crashes in unused tile editor. tileedit is the program I use to edit tile files (directly).
warwick
2002-01-22 08:44:37 +00:00
dab3df306f
Remove win/Qt/nethack.png Obsoleted by nhsplash.xpm (a text format). The binary still has more detail, but until someone has a use for it, I'll keep it aside.
warwick
2002-01-22 08:41:57 +00:00
5861942805
Doc fix for Install.Qt (USER_SOUNDS now undeffed automaticaaly for old versions)
warwick
2002-01-22 08:39:00 +00:00
2d5361e389
From <Someone>, Fixes: - menu shortcuts implemented - most windows close on space (except for menus with PICK_ANY style) - "hilite_pet" option is implemented - map scrolling is improved somewhat (it now scrolls if the char is within 5 spaces from the edge of the map - configurable by #define CLIPAROUND_MARGIN) - added 3 winhack-specific options:
nethack.allison
2002-01-22 00:30:58 +00:00
f4b9ff3f16
Fix "Files" file for files from Qt windowport.
warwick
2002-01-21 05:50:23 +00:00
75305dc3b3
Qt compatibility fixes Fixes for Qt version 2.0 (old).
warwick
2002-01-21 05:17:40 +00:00
58b5454a35
Player selection fix on Qt windowport. Prompt for player details even if gender or alignment is unspecified.
warwick
2002-01-21 05:15:06 +00:00
6a637d21a5
spells doing negative damage Add a check to zhitm to ensure that spells cast by characters with low XL and Int will not do negative damage.
cohrs
2002-01-21 03:41:21 +00:00
f2fe0a3d5c
The word "zorkmid" was hard-coded in format strings all over the place.
nethack.allison
2002-01-21 03:35:04 +00:00
371bbc2fb8
cost of eating an unpaid tin The cost of an unpaid tin should be calculated before eating, not after, so the cost will be based on your pre-eating hunger, not post.
cohrs
2002-01-21 03:25:50 +00:00
bf563bb204
fix a typo
cohrs
2002-01-21 03:03:15 +00:00
202a383444
xprname fix The GOLDOBJ fix I posted back on 1/3 caused "Ix" to access a null pointer (obj) while generating the total line. This patch fixes the bug I added to xprname.
cohrs
2002-01-20 22:25:16 +00:00
7a634884b4
starting the game without a pet Incorporate a slightly cleaned up version of <Someone>'s patch to enable a "pettype:none" startup option that allows one to start the game without a pet.
cohrs
2002-01-20 21:05:29 +00:00
ce63457151
Clear a warning src/mcastu.c(603) : warning C4244: 'initializing' : conversion from 'long ' to 'char ', possible loss of data
nethack.allison
2002-01-20 15:07:56 +00:00
e2175c2ce1
stale spellbook pointer
nethack.rankin
2002-01-20 09:53:36 +00:00
e7bdcb157f
lava effects for monsters and objects This patch, based on code sent to us by <Someone> well over a year ago, addresses bugs recently resurfaced. Namely, that lava does not generally do anything to monsters or objects that land in java. Newly renamed minliquid() handles both water and lava, and new fire_damage() is used similar to water_damage().
cohrs
2002-01-20 07:04:18 +00:00
bfbf1d6c30
monster spells This fixes the problem with my monster spell changes which let monsters summon monsters around you when they don't even know you're around.
arromdee
2002-01-20 06:17:20 +00:00
b6c1a8006f
Remove the obsolete /old files from README.
nethack.allison
2002-01-19 14:13:23 +00:00
1a0f18e738
Put the tmac.n head back to what it was in 3.3.1 so that it will not be included in the diff between the versions.
nethack.allison
2002-01-19 13:41:15 +00:00
0c45142d02
fix contributor's name I don't know whether fixes33.2 will ever be made public, but let's get the names of people whose patches we used spelled correctly just in case.
nethack.allison
2002-01-19 04:12:57 +00:00
066afeff5f
Correct Nick Number's address in lists.
nethack.allison
2002-01-19 01:25:52 +00:00
885eef0dbb
Add Warwick's name to mplayer.c
nethack.allison
2002-01-18 20:58:11 +00:00
13757b9f4c
data.base updates Regarding the Shrieker source, http://www.peldor.com/chapters/story678.html: " The player characters depicted in these stories are copyright 1991-2000 by Thomas A. Miller. Any resemblance to any persons or characters either real or fictional is utterly coincidental. Copying and/or distribution of these stories is permissible under the sole condition that no money is made in the process. In that case, I hope you enjoy them!
nethack.allison
2002-01-18 20:30:00 +00:00
fb2f6753d6
From <Someone> This was caused by character set incompatibility between message and map windows. Apparently, Nethack is using IBM character set (CP 437) but fonts were create for Windows ANSI codepage. I fixed most of it by changing character set of the fonts except for the Rogue level. I had to make changes to src/drawing.c for Rogue level since most of Windows fonts are not capable of displaying control characters (char. code<0x20) And of course, disabling IBMGraphics option fixes it all.
nethack.allison
2002-01-18 19:14:13 +00:00
c20a6f89f1
Some touchstone tuning...
nethack.allison
2002-01-18 19:00:09 +00:00
7f41cece3b
New Gnomish Mines levels
kmhugo
2002-01-18 17:21:47 +00:00
f5c0809aff
Monsters shouldn't use wands of digging in Sokoban
kmhugo
2002-01-18 17:17:05 +00:00
03725e80b3
Files update for win32 changes
nethack.allison
2002-01-18 13:06:30 +00:00
d3a78f0634
pets and tripe This fixes a very, very, old bug. I don't think there's been a version since pets were introduced that doesn't have it. --Ken A
arromdee
2002-01-18 03:15:10 +00:00
35b46238fc
From <Someone>: a couple of improvements to the user interface: - fixed charset value for fonts - wrap long lines in the message window (there is a #define to switch it on and off) - multiple display modes for map
nethack.allison
2002-01-18 00:42:04 +00:00
82385ba4f7
Update patchlevel.h notes a bit
nethack.allison
2002-01-17 12:56:26 +00:00
6ddd18069e
Splash-screen fixes: - change "Warwick Allison + DevTeam" to just "DevTeam". - fixes for Qt 3.0.
warwick
2002-01-17 06:40:41 +00:00
f86ab80cfb
Changes work with Qt 3.0 (basically just use obsoleted QTableView class until I get around to replacing it properly).
warwick
2002-01-17 04:10:23 +00:00
912b4a8d94
reduce insect summoning Testing the Astral Plane showed that the summon insects spell was a little ridiculous with the new monster spellcasting routines. You can easily have enough priests within range of you that insects are summoned almost every round. I've made this saner by halving the frequency of the spell. The player will still probably encounter summoned insects a lot more than before.
arromdee
2002-01-17 03:14:12 +00:00
af50cb590d
high priest message Fix bug: Create high priest, let it kill you. Get "kiled by the high priest".
arromdee
2002-01-17 03:04:04 +00:00
f93521e95d
wizard #poly and #levelgain This adds the wizard #poly and #levelgain commands.
arromdee
2002-01-17 02:47:23 +00:00
2c26f0ceea
Removed some unneeded preprocessor conditional code. It was Windows CE stuff that hasn't been integrated into the sources tree yet.
nethack.allison
2002-01-17 02:17:17 +00:00
a7173c6af1
Guidebook, history
nethack.allison
2002-01-16 07:58:46 +00:00
7cb3f8d2f6
gaze attacks while on a scroll of scare monster
cohrs
2002-01-16 07:56:46 +00:00
e3ac04eac1
riding a non-swimming steed into water
cohrs
2002-01-16 07:05:43 +00:00
5bf430c3d3
Ignore Alt-key navigation to menubar, as it's annoying when you use Alt-Direction to move around.
warwick
2002-01-16 03:09:12 +00:00
8ef53b7e30
Get rid of a compiler warning that has been there forever. This finally gets the entire build process warning-free under MSVC.
nethack.allison
2002-01-15 03:37:36 +00:00
6bfebccbed
This adds <Someone> patch for enlightenment to show increase damage and accuracy (only on death). It's one of the 'insufficient discussion' patches, but I doubt anyone will object to it.
arromdee
2002-01-15 03:26:09 +00:00
4b6b5d7b8c
This adds in <Someone>'s autodig patch.
arromdee
2002-01-15 02:50:36 +00:00
59b7cb4be4
Michael Allison wrote: > There has been some feedback from others on the development team > around the tiles: > "The Rogue Level should ideally be text-mode. It freaks out the > tiled-version-only players when they first get there, but that > makes it a good reminder of NetHack's roots." > > The other supported tiled ports work this way too. They display > regular ASCII characters on the Rogue level, just like Rogue did.
nethack.allison
2002-01-14 12:36:09 +00:00
50b24456cd
> There is a tile in monster.txt that is still > marked as "placeholder." It is the tile for Neferet the Green, > a green-colored wizard for the updated Wizard's quest. It's not great, but the best I can do without her looking like some sort of Zombie (most of the tiles try to follow rules - dark-green=zombie, green=gnome, blue=dwarf, etc. in order that the player can recognize the patterns, rather than concentrating too much on the details).
nethack.allison
2002-01-14 11:43:13 +00:00