Commit Graph

254 Commits

Author SHA1 Message Date
codemann8
3d9aeca81f Fixed issue with Old Man exit not deliverable with starting equipment 2021-10-19 21:52:03 -05:00
codemann8
10b8b1d666 Allowing for more areas where Old Man can exit in ER 2021-10-19 17:02:08 -05:00
codemann8
d6906576a0 Fixed issue in Inverted ER where Links or Chapel end up too close to each other 2021-10-19 16:14:20 -05:00
codemann8
87f2e84b03 Placing Dark Chapel before Links in ER 2021-10-18 20:42:57 -05:00
codemann8
f1d511b26e Fixed issue with Blacksmith using wrong pool in Lite ER 2021-10-18 20:40:31 -05:00
codemann8
f8ce8ae1e2 Fixed incorrect cross-pooling for Lite/Lite+ ER 2021-10-17 21:36:46 -05:00
codemann8
302633dc73 Added new experimental Lite+ ER mode 2021-10-17 20:32:17 -05:00
codemann8
42b185115a In Lite ER place Old Man after connecting inaccessible regions 2021-10-17 20:30:00 -05:00
codemann8
0126e7ab48 Improving the multi-entrance connection fill routine 2021-10-17 19:42:13 -05:00
codemann8
f04dc94a8c Fixed issue in Inverted Lite ER with Dark Chapel placement 2021-10-17 15:01:59 -05:00
codemann8
f01b75595d Fix issue with subsequent seed generations placing invalid entrances 2021-10-17 12:20:31 -05:00
codemann8
d638ee8595 Fix Old Man exiting from Old Man House in ER 2021-10-16 17:23:28 -05:00
codemann8
0a0bf48809 Including Big Bomb Shop in shuffler in Lite ER 2021-10-16 15:26:17 -05:00
codemann8
9d2b578556 Removed HC bias when crossworld ER is used 2021-10-16 14:35:15 -05:00
codemann8
6b7146867a Added new Lite (fka. Beginner) ER mode 2021-10-16 13:59:52 -05:00
codemann8
46c1105e4d Added new Lite (fka. Beginner) ER mode 2021-10-16 13:56:35 -05:00
codemann8
e994be11f6 Added new Lite (fka. Beginner) ER mode 2021-10-16 13:47:55 -05:00
codemann8
395090d58f Fixed Houlihan error in ER on subsequent generations 2021-10-16 13:37:08 -05:00
codemann8
f958e2a3ea Fixed some errors, properly junk filling entrances in Simple ER 2021-10-15 20:02:42 -05:00
codemann8
62e925d589 Some additional fixes 2021-10-15 00:43:21 -05:00
codemann8
c7c20372b4 Oops 2021-10-14 23:29:08 -05:00
codemann8
600ea25003 Initial check-in for ER rewrite 2021-10-14 22:13:47 -05:00
codemann8
9d7663c648 Adding new shared/utility functions 2021-10-14 22:01:56 -05:00
codemann8
743e840087 Fixed some incorrect names 2021-10-14 13:38:29 -05:00
codemann8
f9b7b2f926 Reordered functions, no change 2021-10-14 13:29:39 -05:00
codemann8
c08cb5c530 Actually reverting Dark Sanc to original state for good 2021-10-06 12:00:48 -05:00
codemann8
64d6f22b71 Fix 2021-10-06 10:48:14 -05:00
codemann8
cc9f41a2b7 Fix for Houlihan/Links House issue in ER 2021-10-05 22:01:14 -05:00
codemann8
7ea9d54ba3 Reverted Dark Chapel ER change 2021-10-05 21:00:41 -05:00
codemann8
b42b6034e1 Fixed generation error on Houlihan connection line 2021-10-05 20:26:49 -05:00
codemann8
e9c4486e1c Minor accuracy improvements to ER algorithm 2021-10-05 19:35:18 -05:00
codemann8
e94431a1b6 Changed Dark Sanc to 2way connection in ER 2021-10-05 19:34:11 -05:00
codemann8
249591e1f6 Simplified Houlihan designation in ER 2021-10-05 19:32:53 -05:00
codemann8
457421f54a Minor accuracy improvements to ER algorithm 2021-10-05 19:30:38 -05:00
codemann8
116ffe6bd1 Fix Links House default placement in Inverted ER 2021-10-05 19:08:29 -05:00
codemann8
354d4ab1fc Fix Links House default placement in Inverted ER 2021-10-04 21:56:53 -05:00
codemann8
c99805f47d Minor tweaks in prep for ER rewrite 2021-10-02 13:45:14 -05:00
codemann8
c54bd67ddc Extended new entrance/exit pool to all other connect functions 2021-10-02 13:40:14 -05:00
codemann8
9bff9e010d Extended new entrance/exit pool to all other connect functions 2021-10-02 13:38:30 -05:00
codemann8
43fbd9c49c Added entrance and exit pool framework to ER 2021-09-30 18:49:51 -05:00
codemann8
56b8492985 Added entrance and exit pool framework to ER 2021-09-30 18:48:53 -05:00
codemann8
54b6b3dc05 Minor entrance formatting and rearrangement 2021-09-28 15:29:51 -05:00
codemann8
dd1ec0ce52 Moved dungeon-related connections to one area 2021-09-28 15:14:02 -05:00
codemann8
ced1c77852 Moved Dungeon Full shuffle logic to external function 2021-09-28 15:12:46 -05:00
codemann8
a11c23bde9 Moving Tavern North to mandatory connections 2021-09-28 15:09:29 -05:00
codemann8
f051e3a0b2 Some Inverted situations getting applied/removed in Mixed OW 2021-08-20 14:08:29 -05:00
codemann8
d2610a891f Merged in DR v0.5.1.0 2021-08-20 13:10:27 -05:00
codemann8
340e4f766e Added new indirect connections in prep for Big Bomb rules 2021-08-19 08:38:52 -05:00
codemann8
5fb394aba1 Fixed issue with Pyramid Hole not shuffling 2021-08-17 10:26:05 -05:00
codemann8
be6203e3f0 Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed 2021-08-16 22:46:26 -05:00