codemann8
af00bdec1e
Start in BBS in Inverted, replacing LH/BBS entrance swap
2022-01-13 19:49:08 -06:00
codemann8
cf86aedb79
Simplified tile swap check code
2021-12-27 14:28:15 -06:00
codemann8
d79adbf3c8
Fix deterministic issues in repeat seed generation
2021-12-19 19:59:30 -06:00
codemann8
e2c51b5dc4
Minor stuff missing
2021-11-01 13:30:46 -05:00
codemann8
4c4c188413
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2021-10-21 21:45:50 -05:00
aerinon
551d46e5f4
Bug fix for inaccessible region function (always used player 1's HC Ledge)
2021-10-21 14:20:22 -06:00
codemann8
7ed4ad2304
Some general error prevention and corrections
2021-10-14 14:12:01 -05:00
aerinon
a23315f783
Disarm EG glitch on mirror in most modes
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Added a check flag for the disarm on most transitions so if can be armed when wanted
2021-10-05 14:13:24 -06:00
aerinon
035621e420
Rupee bow forbids certain lobbies in HC in standard
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Allow a lobby in keydrop shuffle
Key rule fix when bk isn't possible
Added controller awareness to world traversal
2021-09-28 14:57:17 -06:00
codemann8
ecacba55a4
Merged in DR v0.5.1.2
2021-09-17 11:12:05 -05:00
aerinon
ddd3aaf9a2
More prize door refinement
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Incorporating drop entrances better in the find proposal algorithm
2021-09-16 15:20:29 -06:00
aerinon
bce3bcf4fe
Remove stonewall pre-opening code in favor of dynamic softlock prevention (Promoted from experimental)
2021-09-14 16:02:31 -06:00
aerinon
ec7c1489c7
Removed rails flag and just edited the object table for prevent mode in mixed travel
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Updated rails in PoD Arena to prevent hovering better
2021-09-07 16:25:42 -06:00
aerinon
2760841836
Prevent keys doors on door pairs that loop on themselves in the same supertile. (Excludes dead ends)
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Thus, there's not chance for a keys to be wasted.
2021-09-02 17:00:36 -06:00
codemann8
d066b133f1
Merged in DR v0.5.1.1
2021-08-31 19:39:23 -05:00
aerinon
07287d85a7
Improve exclusion calculation
2021-08-30 15:21:25 -06:00
aerinon
9e7223795f
Fix for path checking. should get pinball more often
2021-08-27 15:03:27 -06:00
aerinon
5614dea2b5
Fix can_beat_game error
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Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:28:42 -06:00
codemann8
b2bcdfd286
Expanded and restructured OW Shuffle to include more Crossed options
2021-08-24 02:39:24 -05:00
codemann8
f051e3a0b2
Some Inverted situations getting applied/removed in Mixed OW
2021-08-20 14:08:29 -05:00
codemann8
d2610a891f
Merged in DR v0.5.1.0
2021-08-20 13:10:27 -05:00
codemann8
22bbbaa521
Fixed issue with vanilla key logic check
2021-08-20 12:33:19 -05:00
codemann8
621e6442ce
Fixed Standard mode to exclude Flute exits from traversal logic
2021-08-18 09:23:13 -05:00
codemann8
f68522edac
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2021-08-16 22:52:31 -05:00
codemann8
be6203e3f0
Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed
2021-08-16 22:46:26 -05:00
aerinon
71079269fa
Total keys fix for key logic
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(Basic reductions do not affect amount of keys placed while crossed does)
2021-08-16 15:29:40 -06:00
aerinon
fd24c016e2
Total keys fix for key logic
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(Basic reductions do not affect amount of keys placed while crossed do)
2021-08-12 15:59:01 -06:00
aerinon
aeb910e274
Various fixes:
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Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
aerinon
cd86e14677
Merge in Unstable changes
2021-08-02 15:26:43 -06:00
aerinon
8a361e9672
Various refinements and fixes to key logic and generation
2021-08-02 12:39:48 -06:00
codemann8
a897a8d52d
Merged in DR v0.4.0.12
2021-07-23 16:08:32 -05:00
aerinon
8ed6b3fad2
Exception for DP back on basic,intensity level 1 (simply can't make a passage)
2021-07-23 12:37:41 -07:00
aerinon
c6ed7bcd04
Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable
2021-07-23 10:04:02 -07:00
aerinon
37b4d04d47
Inverted pathing fix (Castle S&Q may be required)
2021-07-22 16:26:27 -07:00
aerinon
8c1e746556
Inverted pathing fix (Castle S&Q may be required)
2021-07-22 16:26:08 -07:00
codemann8
b4cb3f2825
Merged in DR v0.4.0.11
2021-07-16 12:49:39 -05:00
aerinon
a123661eca
Don't fix ugly smalls in vanilla
2021-07-15 10:32:25 -07:00
aerinon
b56f8d4136
Std+Retro: key logic for escape and exclude some bow logic sectors
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Bug with reachable doors
2021-07-15 08:03:33 -07:00
Catobat
0ade4c5795
Counters no longer needed
2021-07-12 04:21:34 +02:00
Catobat
6f990aecc1
More bomb door candidates
2021-07-12 01:28:52 +02:00
codemann8
e89442a3a0
Merged in DR v0.4.0.9
2021-07-10 13:51:04 -05:00
aerinon
63fcdf9424
Merge Unstable fixes
2021-07-09 11:02:40 -07:00
Catobat
2dd89197f3
Reset variable between attempts
2021-07-08 01:09:30 +02:00
Catobat
86a19249ab
Fix Swamp Portal check
2021-07-08 00:58:58 +02:00
codemann8
433a1dfc35
Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes
2021-07-04 11:23:08 -05:00
aerinon
b21564d5aa
Combinatoric approach revised (KLA1)
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Backported some fixes
2021-06-29 16:34:28 -06:00
3896066193
Reimplement --securerandom
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Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
codemann8
6cd6dca6a3
Initial Tile Shuffle Implementation
2021-06-23 03:09:27 -05:00
aerinon
8c5a4be480
Ranged crystal switch logic tweaked
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Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
codemann8
98a7047168
Merged DR 0.4.0.6
2021-06-04 21:58:27 -05:00