Commit Graph

576 Commits

Author SHA1 Message Date
cohrs
2ae7f10dd9 carrying capacity
As suggested in the newsgroup, re-factor the calculation of carrcap
so that any change in strength or constitution affects your capacity.
The integer division was rounding off the result.
2003-03-22 17:25:09 +00:00
cohrs
f159dd596c U337 - putting gold in a shop container
When you drop a container in a shop, gold in that container is added to
your credit.  However, if you put gold into a container after it was already
on the shop floor, no credit was given.  Then when you picked up the bag or
tried to take out the gold, you'd be debited for it.  This change causes
in_container to handle gold the same as container dropping does.
2003-03-17 05:38:36 +00:00
nethack.allison
b85f492320 B20007 age of potion of oil from bones
First From a bug report.4.1 beta 20.
2003-03-17 01:25:48 +00:00
cohrs
79735fde8b gold and touchstones
Implement Pat's suggestion of allowing even identified touchstones
to test gold, removing the getobj hack recently added.  This actually
brings the touchstone a bit more in line with the data.base entry.
2003-03-15 21:42:34 +00:00
nethack.rankin
9fa5cc7630 combat fixes
1) make two-weapon combat perform two attacks instead of always either
   hitting twice or missing twice;
2) address <Someone>'s report of weapon skill to-hit adjustment being ignored
   for bare-handed and martial arts attacks;
3) address newsgroup complaints about the intrusive "your armor is rather
   cumbersome" message given every time a monk wearing a suit attacks;
   this implements the suggestion that it only occur for those times where
   you miss because of the penalty involved, suppressing it when you miss
   due to other reasons and when you successfully hit;
4) bonus fix:  a side-effect of #3 is that the order of the messages "your
   armor is cumbersome" and Stormbringer's "bloodthirsty blade attacks" is
   inverted, making a sensible sequence instead of implying precognition.
2003-03-15 05:38:44 +00:00
nethack.allison
c362b91422 another fixes35.0 catch up 2003-03-14 15:24:17 +00:00
nethack.allison
2932fe19f6 couple of fixes35.0 things 2003-03-14 15:21:03 +00:00
nethack.allison
7af78b2edb Guidebook updates
- altkeyhandler (win32)
- subkeyval (win32)
2003-03-14 13:50:58 +00:00
nethack.allison
e2d9e01e84 rndcolor()
> "A cloud of sangria gas billows from the chest.
> You stagger and your vision blurs."
> When I see the gas billowing from the chest, I'm not yet
> hallucinating. Shouldn't the gas have a normal colour, then?
> Only after my vision blurs should the gas assume a fake colour, I
> think.
>
2003-03-12 18:26:17 +00:00
cohrs
94ae25c1ef golems and cold
<Someone> wondered post-3.4.1 why paper golems are affected by cold.
Given what I know of paper, straw and wood, and fantasy golems of each
type, all three types of golem seem like they should resist cold.  The
others were less clear to me, someone else can address them if necessary.
2003-03-12 06:05:17 +00:00
nethack.allison
0a71d2c918 missing noun
Below is the result of your feedback form.  It was submitted by
<email deleted> on Tuesday, March 11, 2003 at 07:48:17
---------------------------------------------------------------------------

mailversion: 1.17

nhversion: 3.4.1

nhfrom: Our 3.4.1 source release, unmodified

hardware: i686 arch.

software: Debian woody, gcc 2.95.4


comments: When polymorphing to eg. horned devil, and wearing a helmet,
I get "Your pierce through your elven leather helm.". Likely
there is a broken variable there.
2003-03-11 16:14:06 +00:00
nethack.allison
9fe995d2a3 class genocide by species name
Incorporate a mod submitted by <Someone> to implement the TODO in the
class genocide code by walking thru the species to find a class to genocide
if the user input does not match the class description.
2003-03-11 03:38:59 +00:00
nethack.rankin
6b1811007c new prayer trouble
3.4.1 included a change which requires you to be able to use hands
in order to manipulate containers; that makes sense but has introduced
an unintended side-effect.  It has become much harder to uncurse a
two-handed weapon or combination of a one-handed weapon and a shield
because you can't get scrolls or potions out of your bag.  This adds a
new major trouble for prayer to address that, escalating it above the
normal minor cursed item trouble.  It also removes a nonsensical check
for combination of two-handed weapon and shield that I added long ago.

     Not related, but same file:  add the missing artifact touch checks
for putting on accessories (quest amulets and lenses).  I can't remember
if this was From a bug report.
2003-03-10 23:49:04 +00:00
nethack.rankin
9327d35592 gameover
The recent bones panic included "program initialization failed"
during final rundown.  The cause of the panic has already been fixed;
this fixes the silly message that was delivered with it.

     Also, disclose the contents of carried statues along with normal
containers when the game ends.
2003-03-10 23:43:28 +00:00
nethack.rankin
7350d4fc98 tune notes hint
Add <Someone>'s suggestion for the expected input value to the prompt for
playing a tune, and implement handling for alternate note "H" which seems
to be used as a variation of "B" by some Europeans.  The Amiga part is
untested but "can't be wrong"(tm).
2003-03-10 23:36:01 +00:00
cohrs
1a428307f3 non-humanoid lawful minions wearing armor
<Someone> reported that couatl and ki-rin could wear boots and gloves.
Two problems: 1. all minions were created with a sword and armor, even those
that couldn't use them.  2. couatl and ki-rin were missing some important
bits in their M1 flags.
Now neither couatl or ki-rin are created with armor, and they won't try
to wear any armor they cross in the dungeon.
2003-03-10 20:57:49 +00:00
nethack.allison
4e1c4a5f74 move fixes entries
Move the entries that match fixes34.2 entries into fixes34.2 on the trunk
rather than in fixes35.0 as per earlier discussion.
2003-03-10 15:17:13 +00:00
arromdee
6cbff0150f invisible pets
Invisible pet fix for the recently reported bug, as well as another one found
in the process.
2003-03-10 04:13:05 +00:00
nethack.allison
956c9727b0 more golem stone-to-flesh
Since all golem statues are stone, make them all become flesh.
2003-03-09 22:24:19 +00:00
nethack.allison
30d81e9097 statue of stone golem animates as flesh golem 2003-03-09 18:39:26 +00:00
cohrs
8de1ed25c0 yet another grammar bit
<Someone> mentioned a bad grammar bit in the newsgroup.  Backported
to 3.4.2 as well to save us from many repeat bug reports.
2003-03-09 17:47:05 +00:00
nethack.allison
662688508a fixes34.2 put back blank line I accidentally removed 2003-03-09 16:17:16 +00:00
nethack.allison
e7d9a5901e fixes34.2 win32tty update 2003-03-09 16:14:56 +00:00
nethack.allison
daed1ff394 win32tty distinguish between black/gray/white 2003-03-08 23:47:14 +00:00
cohrs
baa912fa61 U319 - lotu juice
Valid fruit names like lotus would result in funny fruit juice names, eg
"lotu juice".  Looking at a long list of words ending in "us", the ones one
might reasonbly use for a fruit name were all singular, as were almost all
of the unreasonable words.  Changed the logic to prefer to leave "us" words
alone, except for 2 monster types that might be entered with "s" at the end.
Tengus is not correct, according to makeplural, but I put that in to be nice.
2003-03-05 05:45:45 +00:00
cohrs
4d6cfb01a7 U313 - crash applying figurine, cursed bell or candles
Reported for applying a figurine that was used up, but I found the same
problem could affect cursed bells and candles.  Modified all three helper
functions to indicate when the object is gone, and modified doapply to
deal with this before doing the artifact check.
2003-03-04 06:53:25 +00:00
nethack.allison
27977b7c15 win32 stuff held until after bugfix release (from <Someone>)
-better handling of "more" prompt for messages that would have      scrolled off the window
-support perm_invent
-menu option to add/remove windows captions
2003-03-03 23:31:36 +00:00
cohrs
b83d8d3b5d U58 - Targetting problem with infravision/ESP
A skilled/expert caster of fireball/cone of cold was not able to target
a location with a monster seen only by infravision/ESP.  Since you can
focus on the monster there, targetting shouldn't fail in this case.
Attempting to lock onto a monster inside stone still won't work.
2003-03-03 05:56:58 +00:00
cohrs
77c538e164 B20008 - seeing pet move
The cansee() checks are not really correct for seeing your pet move.
Changed them to a pair of canseemon() checks, one before the move, one after.
I can see an argument for canspotmon(), but decided to keep it based on sight.
If your pet is unseen in both locations, you won't get any messages, which
I think is more correct.  If you do get the message, use noit_Monnam to
ensure no more "it" message.
2003-03-02 21:54:37 +00:00
cohrs
ab5ab8e580 remove duplicated fixes
Un-list fixes also listed in fixes34.2.  This causes the fixes files to
still reflect all the changes since the last one, from the point of view of
someone seeing a release tarball.
2003-03-02 15:46:20 +00:00
nethack.allison
f566eb2b4e W341-2 Finnish and international keyboard arrangements 2003-03-02 13:45:56 +00:00
cohrs
be0ad1b8ab opthelp for use_inverse
<Someone> (beta) noticed while 3.4.1 was in the process of releasing
that use_inverse wasn't documented in the opthelp.
2003-03-02 07:25:46 +00:00
cohrs
bfd5856d4f Yname2 vs yname
<Someone> noticed a capitalization mistake in a new message.
2003-03-02 07:02:00 +00:00
cohrs
94d4c78bdf data.base typo
<Someone> noticed that we didn't thoroughly spellcheck data.base.
2003-03-02 06:49:35 +00:00
cohrs
f60f576727 Building src objects via Makefile.utl
<Someone> noticed that if one builds something in util and the required .o
files aren't already built in src, the .o gets placed in the wrong place.
Added the missing '-o $@' to the compilation command.
2003-03-02 06:21:29 +00:00
cohrs
b6da412ef1 U277 - Gnome compilation on Redhat 7.2 & 8.0
Reported on RH 7.2 and 8.0.  Compilation failed because system headers that
needed _GNU_SOURCE on these Redhat versions got included before it was
defined.  To ensure _GNU_SOURCE is defined, added an autodetect for it to
config1.h and removed the need to set it in unixres.c.  __linux__ is also
checked elsewhere.
2003-03-02 06:07:19 +00:00
cohrs
a9a7ffe18f U295 - bones file creation cursing secondary weapon caused panic
As reported, if you're twoweaponing and die, your secondary weapon may
become cursed and drop.  But, the bones file code is dropping everything
and tries to drop it again, causing a panic.  drop_upon_death just clears
things out, so follow suit for uswapwep.
2003-03-02 05:41:00 +00:00
cohrs
0e3d283508 C341-1 - don't make monsters angry if they enter non-hero regions
this currently affects only regions created created by deads heros
found in bones files
2003-03-02 05:33:45 +00:00
cohrs
0f03444261 new 3.5.0 fixes file, for trunk changes until further notice 2003-03-02 03:33:55 +00:00
nethack.allison
4b36eda755 fixes34.2 2003-02-24 01:39:41 +00:00
nethack.rankin
7aeaeac8e3 fix B20003 - hallucination and warning
> Why does warning work normally while hallucinating?  I'd like to see
> random numbers.

     It's just a one-liner, although it has pointed out problems in the
symbol lookup code.  "0" won't work at present, so this doesn't use it,
but warning symbols "1" through "5" also have trouble--regardless of
hallucination--if someone overloads them to represent any feature aside
from warning.
2003-02-20 00:19:49 +00:00
nethack.rankin
8d6d715f8d teleporting monster strategy
Reported last spring and again last week:  monsters who teleport to
your location (named demons, master liches, and so forth) continue to do
that even if they've just used a scroll or wand of teleportation to get
away from you.  This doesn't prevent that situation but does make it be
much less likely to occur.
2003-02-19 09:55:17 +00:00
nethack.allison
0f51c0174f undead turning of ghost on bones level
<email deleted>
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Other ways to destroy the Amulet

<Someone> wrote:
>>> Zapped undead turning at his _corpse_, which brought the corpse
>>> back to life and also destroyed the ghost. The revived
>>> character was not carrying anything.
>>
>> Hmm, didn't the Amulet fall to the floor like when you genocide
>> something that's carrying something?
>
> Nope.
>
> That's because undead turning does mongone(ghost). The mongone
> function destroys the inventory of the monster:
> discard_minvent(mdef); /* release monster's inventory */
>
> Whereas genocided monsters are removed with mondead, which calls
> m_detach, which calls relobj, which drops the monster's inventory
> on the floor.
2003-02-19 04:31:46 +00:00
cohrs
7c937d2186 B20001 - shopkeeper angry at unnamed customer
The "following" flag could get set in several places where it was not
obvious that the customer name would be remembered.  Since the shopkeeper
should always get angry at the current player, set the name at the same
place that the flag is set.
2003-02-18 17:08:04 +00:00
nethack.allison
9ac4afe46e fixes update SELF_RECOVER on winCE 2003-02-15 13:53:24 +00:00
nethack.rankin
4496ca3d85 fix B18012 - Werebane
Make wielding Werebane confer defense against catching lychanthropy
from monster bites.  It doesn't protect against catching that from eating
lycanthrope corpses and might blast the character if wielded at such time.

     Also fix artifact handling to recognize the character as lycanthrope
while in normal human/elf/whatever form--rather than only when in beast
form--just like it does for monsters.
2003-02-14 01:06:08 +00:00
nethack.rankin
a20dc69dee fix U206 - cursed leash/pacifist conduct
Treat strangling a pet with a cursed leash like a regular monster
kill; you'll get experience, lose pacifism conduct, and suffer various
pet-killer effects.  Also do some minor damage and reduce tameness for
the case where the pet is described as being choked but isn't killed.
2003-02-13 23:32:48 +00:00
cohrs
d1fdc497d2 U162 - killing shopkeeper with unpaid thrown objects
While an object is being thrown, it isn't on any list.  This means that
killing a shopkeeper with an unpaid object wouldn't be able to clear the
unpaid bit.  By the time the object lands, the shopkeeper is gone, and then
it's too late.  Added a new global to track a thrown object, set it and later
clear it in throwit(), also clear it as needed in dealloc_obj(), and check
it in setpaid().  It should be possible to use this global to avoid losing
thrown objects during hangup saves as well.  But that can wait.
2003-02-13 07:52:49 +00:00
cohrs
6885f18bb1 steeds don't remember traps
<Someone> reported to the list that steeds didn't remember traps
encountered while mounted.  When not mounted, a monster will remember
traps, even when they don't damage the monster.  To that end, added code to
set the steed's mtrapseen mask.
2003-02-13 05:23:46 +00:00
cohrs
07ba201768 B17007 - ctrl/p documentation
mention msg_window in the Guidebook and long online help.  I didn't update
hh since that only has one-liners.  Also made the msg_window default clear
in the Guidebook and opthelp.  Plus, an update to Guidebook.txt in hopes
that it won't need another before release.
2003-02-13 04:55:29 +00:00