Commit Graph
423 Commits
Author SHA1 Message Date
aerinon f2318b821a Experimental no longer pre-opens stone walls
Updated baserom
Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
DR ASM optimization
Removed Archery Game from Take-Any caves in inverted
Fixed a problem with new YAML parser
2021-05-13 12:17:31 -06:00
aerinon 7764432683 Experimental no longer pre-opens stone walls 2021-05-11 16:34:34 -06:00
aerinon 73cf088091 Update release notes 2021-05-11 13:37:00 -06:00
aerinon 20ee644bcb Merge branch 'DoorDevVolatile' into DoorDevUnstable
# Conflicts:
#	Main.py
2021-05-11 13:01:11 -06:00
aerinon eed80b4afe Version bump and fixes 2021-05-05 14:24:20 -06:00
aerinon a2fcad1e22 Version update with release notes
Switch to safe loader
2021-05-04 16:26:45 -06:00
aerinon 70a3f2e53e Remove link sprite. Updated bob sprite 2021-04-30 15:55:00 -06:00
aerinon 817833d0fa Standard generation bugs fixed 2021-04-29 15:19:50 -06:00
aerinon 7a74ba8999 Shopsanity price re-work 2021-04-27 14:00:00 -06:00
aerinon 46d891f401 Update release notes 2021-03-18 13:55:24 -06:00
aerinon 906134800b Fixed the error with TFH counter turned on for wrong modes
Updated pip requirements for MultiClient
Fixed Big bomb rules for Inverted (merge mistake)
2021-03-18 13:53:19 -06:00
randall.rupper 27ed4ecd04 Small Shopsanity price adjustments
Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
randall.rupper 3c81e377e5 Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
Flooded pots not actually able to be flooded in some potshuffles
2021-03-16 14:23:52 -06:00
randall.rupper fd7728235d Fix for multiworld progression balancing with shopsanity off 2021-03-09 16:14:16 -07:00
randall.rupper dc5cd2b744 Merge branch 'DoorDev' into DoorDevUnstable
# Conflicts:
#	Main.py
#	RELEASENOTES.md
2021-03-05 10:43:05 -07:00
randall.rupper 91c0114d32 Settings file added 2021-03-04 14:05:25 -07:00
randall.rupper 9a5be8644c Fixed Ganon's silver hints for shops 2021-03-04 11:11:55 -07:00
aerinon 6a5bdbee6b Mostly a fix for Blind outside of TT when Blind is the boss of TT (boss enemizer)
Remove RaceRandom use for now
2021-02-27 15:33:05 -07:00
aerinon 7c35b4d14e Minor gui bugfix 2021-02-26 11:26:04 -07:00
aerinon f6d1dc282b Minor bugfix update 2021-02-25 16:51:07 -07:00
aerinon 90d45cc371 Potion shop crash in non-shopsanity modes 2021-02-22 14:47:24 -07:00
aerinon 4ee60db31a Documentation clean up and including the non-progressive shields. 2021-02-18 16:09:46 -07:00
aerinon 8d22dd1a3d Bringing in Unstable2 changes 2021-02-18 13:19:08 -07:00
aerinon 2af9ffbda4 Notes and version update
Fix hera double count
2021-02-17 15:23:46 -07:00
aerinon b36c03a8b4 Pot shuffle repair 2021-02-16 13:34:00 -07:00
aerinon 26f7b1c993 Notes/version
Baserom update
2021-02-15 13:36:34 -07:00
aerinon f83b28adb6 -Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
aerinon 2765f9bec0 - Settings code added (prototype)
- Mystery.py updates
- Blind maiden sequence restored if Blind is shuffled to TT
- Spoiler updated
- Fix for standard in vanilla ER
- Minor shopsanity discount
2021-02-09 16:31:12 -07:00
aerinon 7a22db5dd4 -Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-05 15:05:16 -07:00
aerinon 4e71b97403 Merging in shop work
Updated release notes and testsuite
2021-02-03 13:04:35 -07:00
aerinon f21687bd32 Update release notes and version 2021-02-01 16:30:47 -07:00
aerinon f143e0d166 Merge in unstable 2021-01-28 21:20:32 -07:00
aerinon c411f5543c Couple minor problems addressed 2021-01-14 13:47:21 -07:00
aerinon 58b53b885c Update release notes 2021-01-11 11:43:03 -07:00
aerinon d64a4e63a2 A lot of generation improvements and bug squashing 2021-01-08 16:31:33 -07:00
aerinon 711488945e Clean up for next alpha release 2021-01-04 13:18:30 -07:00
aerinon 80d642996d Merging in unstable 2020-12-18 16:23:57 -07:00
aerinon 2a05e94970 Fix Desert Wall pre-opened logic for the portal re-factor 2020-12-15 12:18:32 -07:00
aerinon 91b5380e3a Update release notes 2020-12-09 14:32:12 -07:00
aerinon e834fd85a1 Initial Shopsanity
Retro work
2020-12-03 16:25:51 -07:00
aerinon ba3bd4b648 Generation improvements
Bomb/dash doors removed from experimental
2020-12-02 15:13:42 -07:00
aerinon 32e7544775 Generation improvements 2020-12-01 15:00:53 -07:00
aerinon 1b060f893b Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon ef3bc0aee0 Spoiler log improvements
Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon cd9b574e90 Removal of key doors no longer overwrites lobby status
Fixed the 4 ER entrances when Desert back is a connector
2020-11-23 15:28:54 -07:00
aerinon 22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon f5327bc0e6 Fix trock entrances when intensity >= 3
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon b8dc174f87 (Merge)
Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon 7756528da3 Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:15:23 -07:00
aerinon 4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00