codemann8
5ffc62a046
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2021-05-06 04:24:36 -05:00
aerinon
247071b718
Fix standard_restricted
2021-05-05 14:23:30 -06:00
aerinon
7a94f4ba3a
Fix standard_restricted
2021-05-05 08:42:40 -06:00
aerinon
a12ebfaf50
Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile
2021-05-04 16:30:27 -06:00
codemann8
26e3aee96b
Adding new GUI/CLI option for Parallel Worlds
2021-05-04 06:21:06 -05:00
codemann8
07ec0b0195
Removed unnecessary data
2021-05-02 20:29:23 -05:00
compiling
5139a7fef1
Remove duplicated copy code
2021-04-30 00:24:38 +10:00
compiling
639a3ec383
Fix inverted checks
...
Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00
codemann8
7c2cff562a
Adding new GUI/CLI option for Keep Similar Together
2021-04-26 15:47:21 -05:00
codemann8
ae1af5e038
Adding new GUI/CLI option for Keep Similar Together
2021-04-26 15:20:42 -05:00
codemann8
d242da01bd
Fixed issue with outputting spoiler log
2021-04-22 14:28:02 -05:00
codemann8
314a938cb0
Updated GUI/CLI with new OW versioning
2021-04-22 13:17:17 -05:00
compiling
9852352027
Temp
2021-04-21 18:40:54 +10:00
codemann8
b3c3eb6d2c
Milestone release: first alpha version
2021-04-19 02:43:06 -05:00
codemann8
a2cda2f34c
Milestone update, all transition tests work, megatiles have a visual problem
2021-04-18 13:37:55 -05:00
compiling
30baec65af
Merge remote-tracking branch 'remotes/origin/Dev-owg' into DoorDevUnstable
2021-04-18 14:28:29 +10:00
codemann8
4a0bf1f123
Fixed off-by-one issue on writing dest to ROM
2021-04-13 19:11:37 -05:00
codemann8
160f0732dd
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-04-12 13:32:14 -05:00
codemann8
ade6dfc416
New destinations now write to ROM
2021-04-12 12:23:26 -05:00
StructuralMike
06357f5f21
minor cleanup
2021-03-19 17:35:09 +01:00
StructuralMike
d9d664f7ba
minor cleanup
2021-03-19 17:29:45 +01:00
StructuralMike
16ba877e86
Merge branch 'DoorDevUnstable' into BombSwitchDevUnstable
2021-03-18 17:19:52 +01:00
randall.rupper
27ed4ecd04
Small Shopsanity price adjustments
...
Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
randall.rupper
7b9deb2190
Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
...
some refinements too
# Conflicts:
# ItemList.py
2021-03-16 15:15:48 -06:00
StructuralMike
13c2022bc9
BombSwitchDev
2021-03-16 22:05:10 +01:00
randall.rupper
3c81e377e5
Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
...
Flooded pots not actually able to be flooded in some potshuffles
2021-03-16 14:23:52 -06:00
StructuralMike
77e4102ab6
Small error
2021-03-13 14:00:14 +01:00
Fouton
c47090ce61
Add files via upload
2021-03-12 22:15:27 -05:00
Fouton
6526d1b877
Add files via upload
2021-03-12 21:48:51 -05:00
Fouton
08a5e2f27f
Add files via upload
2021-03-12 21:22:35 -05:00
Fouton
2a1eb07d73
Add files via upload
2021-03-12 16:51:16 -05:00
Fouton
8d933b82de
TFH Futures
2021-03-12 16:41:35 -05:00
StructuralMike
8689bd6a4c
Crystals that can be hit with pots
...
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
krelbel
5210bbe4e0
Fix chaos boss/enemy shuffle
...
Update BaseClasses.py to make make_code()'s byte 6 handle "chaos" boss/enemy shuffle the same as "random".
2021-03-09 22:10:30 -08:00
StructuralMike
b68eff5b77
Update BaseClasses.py
2021-03-09 10:23:05 +01:00
StructuralMike
f33d8a5279
Refined crystal rules
2021-03-09 09:40:50 +01:00
StructuralMike
6f62c41ec3
Removed futuro-stuff
2021-03-08 22:07:01 +01:00
StructuralMike
5ef1ceb136
ToH Crystal Switch Region WIP
2021-03-06 17:56:45 +01:00
StructuralMike
aeda137498
Simple switch rules
2021-03-05 21:43:41 +01:00
StructuralMike
06b172ee32
Initial full rules commit
2021-03-05 20:10:21 +01:00
randall.rupper
dc5cd2b744
Merge branch 'DoorDev' into DoorDevUnstable
...
# Conflicts:
# Main.py
# RELEASENOTES.md
2021-03-05 10:43:05 -07:00
StructuralMike
a21423ee9c
Small boss rule
2021-03-04 23:46:19 +01:00
StructuralMike
8a203c3158
All futuro code - apart from logic
2021-03-03 13:38:37 +01:00
StructuralMike
6f39648666
Initial futuro settings implementation
2021-03-03 12:34:59 +01:00
codemann8
c4d326fb68
Added OW shuffle to filename settings hash
2021-02-18 22:44:53 -06:00
codemann8
87381e495c
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-02-18 22:44:17 -06:00
aerinon
8d22dd1a3d
Bringing in Unstable2 changes
2021-02-18 13:19:08 -07:00
aerinon
b36c03a8b4
Pot shuffle repair
2021-02-16 13:34:00 -07:00
aerinon
f83b28adb6
-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
...
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
codemann8
06e8556cf2
Added Overworld Shuffle to spoiler log
2021-02-11 02:18:40 -06:00