Commit Graph

472 Commits

Author SHA1 Message Date
randall.rupper
3c81e377e5 Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
Flooded pots not actually able to be flooded in some potshuffles
2021-03-16 14:23:52 -06:00
Fouton
1aa770e33a Add files via upload 2021-03-12 21:58:19 -05:00
Fouton
2e07fc2dd0 Add files via upload 2021-03-12 16:57:42 -05:00
Fouton
8d933b82de TFH Futures 2021-03-12 16:41:35 -05:00
StructuralMike
6f62c41ec3 Removed futuro-stuff 2021-03-08 22:07:01 +01:00
StructuralMike
464dd652c6 basepatch changes 2021-03-04 21:35:45 +01:00
randall.rupper
9a5be8644c Fixed Ganon's silver hints for shops 2021-03-04 11:11:55 -07:00
StructuralMike
f8e6692dea Update Rom.py 2021-03-03 14:42:12 +01:00
StructuralMike
8a203c3158 All futuro code - apart from logic 2021-03-03 13:38:37 +01:00
aerinon
6a5bdbee6b Mostly a fix for Blind outside of TT when Blind is the boss of TT (boss enemizer)
Remove RaceRandom use for now
2021-02-27 15:33:05 -07:00
aerinon
f6d1dc282b Minor bugfix update 2021-02-25 16:51:07 -07:00
aerinon
af441a8e9b Merging in base er changes 2021-02-25 15:26:29 -07:00
aerinon
90d45cc371 Potion shop crash in non-shopsanity modes 2021-02-22 14:47:24 -07:00
Kevin Cathcart
633c221d6f New ganon goal sign text 2021-02-19 21:02:54 -05:00
Kevin Cathcart
39d4af9ef0 Fix ganon-only silvers not being ties to world adjustments 2021-02-19 20:14:03 -05:00
aerinon
9d32a85b89 Progressive limits ignored for shop items (multiworld)
Multi Client improvements to reporting
2021-02-18 13:39:03 -07:00
aerinon
8d22dd1a3d Bringing in Unstable2 changes 2021-02-18 13:19:08 -07:00
aerinon
5945360f58 Silvers issue in swordless 2021-02-18 10:01:52 -07:00
aerinon
2af9ffbda4 Notes and version update
Fix hera double count
2021-02-17 15:23:46 -07:00
aerinon
26f7b1c993 Notes/version
Baserom update
2021-02-15 13:36:34 -07:00
aerinon
3b8773ea33 Update item counter for mystery
Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 21:11:31 -07:00
aerinon
f83b28adb6 -Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
aerinon
2caf5abe4a Update item counter for mystery
Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 20:58:59 -07:00
Catobat
74a8ec6486 Minor fixes for in-room stairs 2021-02-12 23:01:50 +01:00
aerinon
2765f9bec0 - Settings code added (prototype)
- Mystery.py updates
- Blind maiden sequence restored if Blind is shuffled to TT
- Spoiler updated
- Fix for standard in vanilla ER
- Minor shopsanity discount
2021-02-09 16:31:12 -07:00
aerinon
7a22db5dd4 -Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-05 15:05:16 -07:00
aerinon
4e71b97403 Merging in shop work
Updated release notes and testsuite
2021-02-03 13:04:35 -07:00
aerinon
09cae6e640 Shopsanity multiworld and rupee progression balancing 2021-02-03 10:49:29 -07:00
aerinon
f8a0ba1816 merge in inroom staircases 2021-02-01 10:07:53 -07:00
aerinon
b5f3c752e6 Shop work:
- Potion shop
- Cap Fairy blacklist
- Item counter increased over 255
- Inverted work
- Static sram for shops
- Price adjustments (and discounts)
2021-02-01 09:57:20 -07:00
Catobat
43b0f95877 Shuffle in-room stairs 2021-01-30 00:35:41 +01:00
aerinon
f143e0d166 Merge in unstable 2021-01-28 21:20:32 -07:00
aerinon
d64a4e63a2 A lot of generation improvements and bug squashing 2021-01-08 16:31:33 -07:00
cassidoxa
d6d19158a7 Inform user when enemizer returns non-zero exit code, log the error content 2020-12-29 14:59:22 -05:00
aerinon
80d642996d Merging in unstable 2020-12-18 16:23:57 -07:00
aerinon
77cf9e6883 Repair hera basement cage to not count Byrna 2020-12-09 14:29:18 -07:00
aerinon
85d05f625b Generation improvements
Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
e834fd85a1 Initial Shopsanity
Retro work
2020-12-03 16:25:51 -07:00
aerinon
ba3bd4b648 Generation improvements
Bomb/dash doors removed from experimental
2020-12-02 15:13:42 -07:00
aerinon
ad00c2aea7 Merge branch 'error' into DoorDevUnstable 2020-11-30 15:57:18 -07:00
aerinon
1b060f893b Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
90fc60a9f0 Compiling pot shuffle 2020-11-25 23:03:49 -07:00
aerinon
ef3bc0aee0 Spoiler log improvements
Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon
5b9919153e Merging of pot shuffle 2020-11-24 12:57:11 -07:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6 Fix trock entrances when intensity >= 3
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
b8dc174f87 (Merge)
Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon
7756528da3 Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:15:23 -07:00
aerinon
4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00