codemann8
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185e7f967d
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Restored vanilla Ice Palace terrain for Inverted
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2022-01-19 03:43:37 -06:00 |
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codemann8
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9dd88ad8f8
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Restoring vanilla terrain for glitched Inverted modes
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2022-01-19 01:44:00 -06:00 |
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codemann8
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f6d309ca76
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Logic rules for Inverted TR Peg Puzzle
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2022-01-15 14:31:23 -06:00 |
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codemann8
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9a7e4c5f16
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Added new Trinity goal
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2021-12-30 22:41:50 -06:00 |
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codemann8
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f0b7a472d8
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Fixed issue with Pyramid Hole access when screen is swapped
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2021-12-30 22:31:29 -06:00 |
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codemann8
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cf86aedb79
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Simplified tile swap check code
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2021-12-27 14:28:15 -06:00 |
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codemann8
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d2dc33638e
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Merged in DR v0.5.1.6
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2021-12-07 04:51:43 -06:00 |
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aerinon
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d710e08ea0
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Rules fixes - TT locations not foribben by default to have big key
Can push paradox block with mirror in glitched modes
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2021-12-06 15:25:55 -07:00 |
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codemann8
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b4173044d7
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Modeled Woods Pass regions more correctly
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2021-11-30 11:27:44 -06:00 |
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codemann8
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b8855efe76
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Fixed incorrect mirror rule
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2021-11-23 22:33:39 -06:00 |
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codemann8
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d92f5382bd
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Fixed Triforce Hunt goal
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2021-11-11 17:15:41 -06:00 |
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codemann8
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a4c1fd5049
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Minor logic fix to minor glitch rule
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2021-11-06 04:35:14 -05:00 |
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codemann8
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03a0efe69f
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Some corrections to Ledges and OWG connections
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2021-11-05 20:26:12 -05:00 |
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codemann8
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4dd8ff4de1
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Added Smith/Purple Chest pathing
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2021-11-05 20:08:01 -05:00 |
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codemann8
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f15f29b2c4
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Added Smith/Purple Chest pathing
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2021-11-05 19:53:32 -05:00 |
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codemann8
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97ce86fd77
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Added Smith/Purple Chest pathing
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2021-11-05 19:45:56 -05:00 |
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codemann8
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87f0cdd3fd
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Initial red bomb pathing
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2021-11-05 12:28:16 -05:00 |
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codemann8
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9ce4f2abfc
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Minor code move
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2021-11-04 21:36:56 -05:00 |
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codemann8
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b251df440a
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Added pseudo items/locations in prep for Big Bomb logic
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2021-11-04 21:34:31 -05:00 |
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codemann8
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34cea05444
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Fixed bomb rules to require pearl when applicable
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2021-11-03 23:15:05 -05:00 |
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codemann8
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8a495e1b81
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Merged in DR v0.5.1.5
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2021-11-02 18:14:17 -05:00 |
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aerinon
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3b3fe7f8ca
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Bonk fairy (light) standard er restriction
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2021-10-27 13:29:07 -06:00 |
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codemann8
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0d46f40241
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Renamed Lite+ ER to Lean ER
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2021-10-25 13:22:42 -05:00 |
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codemann8
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e7c1cbda63
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Remove outdated hammer rule for Pyramid Exit Ledge Drop
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2021-10-23 19:27:08 -05:00 |
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codemann8
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4c4c188413
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Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
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2021-10-21 21:45:50 -05:00 |
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aerinon
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12846df681
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Accounted for bomb usage in Mire 2 (non-enemizer, of course)
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2021-10-21 14:34:21 -06:00 |
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codemann8
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302633dc73
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Added new experimental Lite+ ER mode
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2021-10-17 20:32:17 -05:00 |
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codemann8
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e994be11f6
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Added new Lite (fka. Beginner) ER mode
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2021-10-16 13:47:55 -05:00 |
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codemann8
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62e925d589
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Some additional fixes
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2021-10-15 00:43:21 -05:00 |
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codemann8
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6aeabc5e66
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Added rule changes that only apply to reachability checks, prior to actual game simluation
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2021-10-14 14:15:51 -05:00 |
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codemann8
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1327408a01
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Fixed some mode specific things that get enabled in OWR
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2021-10-14 14:12:26 -05:00 |
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codemann8
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7ed4ad2304
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Some general error prevention and corrections
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2021-10-14 14:12:01 -05:00 |
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codemann8
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3e6d447857
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Added Bat Cave Ledge Peg exit
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2021-10-14 13:25:47 -05:00 |
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codemann8
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1f92895222
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Added mirror edge to Pyramid Exit Ledge
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2021-10-06 20:45:29 -05:00 |
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codemann8
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457421f54a
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Minor accuracy improvements to ER algorithm
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2021-10-05 19:30:38 -05:00 |
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codemann8
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c99805f47d
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Minor tweaks in prep for ER rewrite
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2021-10-02 13:45:14 -05:00 |
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aerinon
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035621e420
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Rupee bow forbids certain lobbies in HC in standard
Allow a lobby in keydrop shuffle
Key rule fix when bk isn't possible
Added controller awareness to world traversal
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2021-09-28 14:57:17 -06:00 |
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codemann8
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ecacba55a4
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Merged in DR v0.5.1.2
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2021-09-17 11:12:05 -05:00 |
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aerinon
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1eda6cfa9a
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Fix lambda by binding bk_name at lambda creation
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2021-09-16 15:46:40 -06:00 |
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codemann8
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d066b133f1
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Merged in DR v0.5.1.1
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2021-08-31 19:39:23 -05:00 |
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codemann8
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e03fa2f542
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Fixed missing flipper rule for IP Leave
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2021-08-27 18:30:36 -05:00 |
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codemann8
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30aeeedb6e
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Fixed missing flipper rule for IP Leave
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2021-08-27 16:43:16 -05:00 |
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aerinon
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759e9979da
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Rule fix for bigkey shuffle, use the always_allow for the big key, but require it for every other item
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2021-08-26 15:51:12 -06:00 |
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codemann8
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b2bcdfd286
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Expanded and restructured OW Shuffle to include more Crossed options
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2021-08-24 02:39:24 -05:00 |
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codemann8
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f051e3a0b2
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Some Inverted situations getting applied/removed in Mixed OW
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2021-08-20 14:08:29 -05:00 |
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codemann8
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d2610a891f
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Merged in DR v0.5.1.0
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2021-08-20 13:10:27 -05:00 |
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aerinon
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939d495be7
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Merge in combinatoric key logic from keyLogicAttempt1 branch
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2021-08-20 10:03:40 -06:00 |
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codemann8
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f2432e13fb
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Added new Dark Graveyard North region
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2021-08-19 08:37:46 -05:00 |
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codemann8
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e06b99854b
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Fixed missing Swordless Mire entry rule
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2021-08-19 08:36:25 -05:00 |
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codemann8
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be6203e3f0
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Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed
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2021-08-16 22:46:26 -05:00 |
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