Commit Graph

333 Commits

Author SHA1 Message Date
nethack.allison
19225335bf B04008 Minetown fountain warnings prevent fountain gem/gold discovery
<Someone> writes:
I can accept that losing gold into a fountain recharges it to make it
possible to find a gem in it in future (however weird that is). What
_does_ seem wrong is that receiving a warning about a Minetown
fountain prevents finding gems and gold there.
2002-07-14 17:19:40 +00:00
cohrs
909e262a6f B04005 - leash and uncontrolled teleportation
<Someone> reported that after an uncontrolled teleport due to eating a
leprechaun, his leashed pet was still leashed until he took one more step.
The usual approach which included disallowing the teleport seemed wrong in
this case, so I put in an abbreviated version that does its checks but does
not disallow the teleport.  The pet teleports with you in the same cases as
other teleports, but when it doesn't, the leash snaps loose.
2002-07-14 03:06:19 +00:00
cohrs
adc4094d50 dwarvish indecision
<Someone> (and later <Someone>) reported along with several other
things of a dwarf that stood in place and switched between his pick-axe and
broadsword on successive turns.  Fixed by bringing the logic in the two
cases in line.  The code now prefers to leave the hostile dwarf with a weapon.
2002-07-14 02:48:27 +00:00
cohrs
1238854154 R888 - panic while quaffing a potion of levitation
Now that the in_use flag is set for potions being quaffed, use the in_use
flag in general in destroy_item to avoid destroying the in use object, on
the assumption that the caller will call useup when finished.  There are a
few places that set then unset in_use, but these don't currently result in
a call to destroy_item.  The current_wand hack was not removed, since its
logic appears to allow destroy_item to still destroy the item.
2002-07-13 23:06:22 +00:00
cohrs
05e993d48e B04004 - naming polymorph potions
Provide a chance for the player to name a polymorph potion if you dip
something into it and nothing happens.
Also fix several places in dipping and drinking potions where the HUP cheat
would allow you to use the potion a 2nd time, made more important since
the polymorph sequence includes what is currently a unique message.
2002-07-13 22:27:01 +00:00
nethack.rankin
34149babc3 plug fountain & throne SIGHUP cheat
When using a fountain or throne, getting a --More-- prompt
usually means that you're about to be told that it has just dried
up or vanished.  But since that topology change didn't occur until
after the message, players could cheat by forcing SIGHUP instead
of answering the prompt; the resulting save file would retain the
original topology.  So change the dungeon prior to telling the user
about it.

     The `fixes' entry possibly belongs in the tty-specific category
but since the change is to core code I put it in the general section.
2002-07-13 13:11:51 +00:00
nethack.rankin
615d9dde2b B4003 - exercising spell skills
The spellcasting code stopped counting a spell class's skill
exercise once that reached expert, so the only way that it could
end up being flagged as having reached maximum in the #enhance
feedback would be if it had already received enough exercise to
reach the hypothetical level beyond expert while it was still at
skilled or less.

     It also didn't count the exercise if you were restricted in
the spell class, but that wasn't necessary because becoming
unrestricted--which I don't think is even possible for spells at
present--resets the counter back to 0 to discard any exercise
achieved while ineligible.
2002-07-13 12:39:10 +00:00
nethack.rankin
30f6fbb5fe B04002 - blessed gain level vs XL 30
Fix the problem [reported in the newsgroup and forwarded by <Someone>]
of blessed potions of gain level having the possibility of reducing
your experience points if you were already level 30.  The random XP
value that averages "half way to next level" could be less than your
current experience if you had gotten to level 30 via such a blessed
potion or had drunk at least one of same since reaching that level.
This didn't really make any difference to game play since you weren't
losing any levels, HP, mana, or score, but it was visible to users who
enable the `showexp' option.
2002-07-13 12:19:09 +00:00
cohrs
35914ed186 R919 - applying lances
Fixes 2 bugs:
1) an impossible() could occur if you applied a lance against a long worm
because the code uses thitmonst to do the hitting, but didn't set bhitpos,
which is required before calling thitmonst.
Add the missing assignment.
2) applying a lance would never mark a knight as a caitiff.  Added a new
check_caitiff function and called it from the 2 existing checks and in
the lance code.
2002-07-11 05:16:27 +00:00
arromdee
f3db525ac4 chain summoning
This adds a further throttle to chain summoning.  Monsters can only summon
spellcasting nasties if the nasties are lower level than the summoner, which
makes infinite chains impossible (as long as the player figures out which
monster to kill first).
2002-07-09 07:10:21 +00:00
cohrs
568b8de533 kicking and killing an unseen monster
<Someone> reported that kicking [unlike hitting] an unseen monster
to death would leave an "I" on the screen.  This was due to a missing
DEADMONSTER check.  I also noticed that code to avoid leaving an extra "I"
behind when a monster jumps of of the way was only half right, resulting in
an extra "I" anyway.
2002-07-09 04:21:58 +00:00
cohrs
034892d5a8 NO_TERMS bug
From a bug report, a missing check for defined(NO_TERMS) in pcsys.c
would result in a link time error.
2002-07-09 04:09:09 +00:00
cohrs
1c6535a655 riding speed
While riding, your speed was calculated using the steeds speed only when
moving multi locations.  So, if you were walking step by step, it would use
your speed instead.  Changed this to use the steed's speed any time actual
movement occurs.
2002-07-08 14:02:27 +00:00
cohrs
632e741a52 R853 - Items inside statues lost
If you cast stone to flesh on a statue on a location containing a monster,
the statue would be turned into a corpse and the contents lost.  This
didn't seem to be appropriate for the spell.  Now the contents spill out.
2002-07-08 00:15:27 +00:00
cohrs
e88a6182dd cancellation, polymorphed and unchanging
<Someone> reported that a wand of cancellation would ignore Unchanging,
noting the case of cancelling yourself while polymorphed into a stone golem.
He thought the wand should win, killing the player.  I felt otherwise,
since the case he specified passes the flag allow_cancel_kill == FALSE.
2002-07-07 23:25:43 +00:00
cohrs
c03c25b045 B01021 - Samurai quest doors
<Someone> wondered why there were no DOOR:nodoor specs for several doors in the
Samurai quest.  I wasn't positive, but it seemed like these should have
been DOOR:closed, which is what I've added.
2002-07-07 20:57:13 +00:00
cohrs
4a5b7ef893 special level alignments
From the newsgroup a while back - special levels w/o a specific alignment
should inherit their alignment from the dungeon.  Some places explicitly
checked the dungeon if the level alignment wasn't set, at least one did not.
2002-07-07 07:18:05 +00:00
cohrs
e8dc88c950 rotten food and veggie conduct
<Someone> reported (in April) that eating cursed tripe, for example, did
not violate vegetarian conduct.  This patch moves the various conduct
checks into common code that is executed before the rotten state of food is
determined.
2002-07-07 05:07:53 +00:00
cohrs
26381228bc knights and covetous monsters
Implement Pat's suggestion of setting the mavenge flag when a covetous
monster flees, since they may subsequently teleport back and attack even
if mflee is set.
2002-07-04 19:13:10 +00:00
cohrs
0859b5d30a B03002 - missing fountain messages
<Someone> reported that dowaternymph and dowaterdemon did not print a message
when their G_GONE checks failed.  Now they do.  I wasn't feeling
imaginative, so the the dowaterdemon message is the same as for no snakes.
2002-07-04 18:25:26 +00:00
cohrs
2c6a1eb7e1 R972 - rust monster eating gold
When !GOLDOBJ, player polymorphed to a rust monster that attempted to eat
gold in the inventory would fail to eat it, but the gold would be consumed
anyway.  Under GOLDOBJ, a later check would work around the invalid prompt.
2002-07-04 17:47:18 +00:00
cohrs
ff68892016 B03001 - trapdoors while blind and levitating
The seetrap() was done for trapdoors & holes independent of whether a
message was printed.  Move the seetrap call into fall_through where
the message logic lives (Sokoban holes always activate).
2002-07-04 17:29:42 +00:00
cohrs
8a44a437e5 R926 - polymorphed player does not explode at thin air
Reported that player polymorphed into an exploding monster does not explode
when attacking thin air.  Also noticed that if player is Unchanging, they
wouldn't die after exploding in the existing code.  Set u.mh = -1 to ensure
they won't still be around after exploding.
2002-07-04 06:36:37 +00:00
cohrs
9d51c1853a cursed daggers thrown by monsters can go thru closed doors
based on a bugfix forwarded by <Someone>, check for closed doors and drop
the missle before it.  I re-arranged the pre checks a bit so m_throw no
longer needs to trust the caller to ensure everything is OK beforehand.
2002-07-03 06:35:35 +00:00
cohrs
c6ec3e35a7 dropping gold on an altar
<Someone> reported that dropping gold on an altar prints no message.
As a side effect, gnostic conduct was never affected, which seemed odd;
dropping other known objects would still affect your gnostic conduct.
While fixing this, I noticed a GOLDOBJ-related bug when dropping gold while
levitating.
2002-07-02 05:55:23 +00:00
cohrs
2c277e15d1 R975 - message for charging for items lost in a cursed magic bag
The loss message was not always printed due to testing the wrong variable
before printing the message.
2002-07-02 04:14:59 +00:00
nethack.rankin
3842c87c0f grammar of food warnings
Change "The corpses smell like it could be tainted! Eat it anyway?"
to be "The corpses smell like they could be tainted! Eat one anyway?"
when eating one of multiple stacked food objects.
2002-07-02 02:39:27 +00:00
nethack.allison
ea268b5b6f early directory validation
Allow early prefix directory validation to help prevent
failed games and lost save files due to incorrect config
file settings.
2002-07-01 22:42:57 +00:00
cohrs
fbdc238f33 grateful frozen monsters
a frozen (possibly sleeping) monster cannot be grateful unless it wakes up.
From a bug report.  The pit case can only happen if mfrozen is
non-zero, but other traps may leave msleeping set as well.
2002-07-01 02:44:26 +00:00
cohrs
a868473df6 feeling monsters while blind and levitating
<Someone> reported this during 3.4.0 beta.  If you are blind and levitating,
unseen monsters are shown as "I", just like when not levitating, but they
are never erased after they move, unlike not levitating.  Display this
case correctly as well.
2002-06-30 22:29:58 +00:00
nethack.allison
2c4306b4f9 B01011 can't #untrap container on trap
A chest on a [known] trapped square cannot be untrapped--game
	will always attempt to disarm the trap on the square.
2002-06-30 21:02:55 +00:00
cohrs
fbd986d031 final attributes say riding when you die while dismounting
Reported to the mailing list on 5/23.  To fix this, u.usteed cannot simply
be unset earlier, so I put a check for this special case into enlightenment().
2002-06-30 07:11:26 +00:00
nethack.allison
532cd83d1f Guidebook synch with monexplain[]
<email deleted>
Sent: Thursday, June 13, 2002 12:03 PM
Subject: Beta 1 comments
 > The description of Y monsters will be updated in the Guidebook
> 'monsters' option list to match mon_explain[], I assume? (Yes, yes,
> documentation :-)
2002-06-30 01:10:54 +00:00
nethack.allison
2fc940d51e headstone engraving with wand of digging
<email deleted>
Sent: Thursday, June 13, 2002 12:03 PM
Subject: Beta 1 comments
> Headstone writing still uses the adjective "weird" when engraving with
> a wand of digging.
2002-06-30 00:40:30 +00:00
cohrs
60f057ff8e GOLDOBJ zero payment in money2mon
backport of fix to slashem-Bugs-566538 from <Someone>.  money2mon
only makes sense if called with a non-zero amount.
2002-06-29 18:04:30 +00:00
nethack.allison
d70a3772f3 WIN32: File Save still enabled during #quit disclosure processing
> Below is the result of your feedback form.  It was submitted by
> <email deleted> on Tuesday, June 4, 2002 at 21:04:54
> After alt-Q or F)ile, Q)uitting, it is still possible to F)ile, S)ave your
> game.  By doing this after you are shown your inventory [fully identified] and
> attributes (It must be done before the last "Do you want to view your %1"
> dialog is answered--usually conduct), which means you can know what you are
> holding-- although it won't be officially identified.  But you can use it to
> avoid putting on, say, an amulet of strangulation by mistake.
2002-06-29 17:43:01 +00:00
cohrs
cbc70f562a spellcasting level 0 monsters
Based on a report from <Someone>, avoid calling rn2(ml) when ml == 0.
Since level 0 monster always fail in their spells, just skip the whole
loop looking for a good spell.
2002-06-29 17:05:18 +00:00
cohrs
c0f63425df R920: Weird message when stoning quest nemesis
Make all the quest nemesis monsters resist stoning so their death messages
make sense.  Some already did resist.  Stoning seems like such a trivial
way to overcome a quest nemesis anyway.  If it were to be allowed, multiple
death messages would be needed in the quests.
2002-06-26 15:19:05 +00:00
nethack.rankin
9524894d3f naming wielded weapons
I'm surprised that no one has noticed this one yet.  When
wielding two weapons, naming either of them caused two-weapon
combat mode to stop (unless the weapon already had another name
which was long enough to be overwritten by the new name without
allocating a replacement object).
2002-06-26 05:54:50 +00:00
nethack.rankin
fbeccb7257 Sting's anti-orc warning
From the newsgroup:  creating Sting via naming didn't produce
intrinsic warning (orc detection) if it was already wielded at the
time.  (Un- and re-wielding it sufficed as a workaround.)
2002-06-25 08:27:31 +00:00
nethack.rankin
174dbea372 #levelchange fix
Using #levelchange to reduce experience level would put nethack
into an infinite loop if the character had life-drain resistance.
2002-06-24 10:30:23 +00:00
nethack.rankin
25f25a396d polymorphed two-weaponing
Cease two-weapon combat if you're using it in polymorphed form
and revert to normal form for any of the roles which can't use it.
2002-06-24 09:59:40 +00:00
cohrs
3db1e7858f fix crash when using ';' to look at I monsters
Reported to the mailing list.  If you set your monster symbol options, and
use ';' and select a known invisible monster by screen, a crash would occur
accessing a null pointer.
2002-06-24 05:10:44 +00:00
cohrs
f5b4406f8d entering discover mode while restoring a game
Reported directly to the list.  If you are not the wizard and start nethack
on the command line with the -D flag (or -X), the game reports that you're
entering discover mode but does not actually do it.  The flags.explore in
the save file overwrote the new value.  Save the flag while reading flags
if discover mode was requested.
2002-06-07 21:24:52 +00:00
cohrs
2e2ce4effa the panic log
Add an optional paniclog file, controlled by a new PANICLOG macro that can
be used to log all panic and impossible messages.  Helpful when people
forget to send, or didn't see, the message.
2002-06-02 18:49:18 +00:00
nethack.allison
ba734ebfa1 fixes catch up 2002-06-02 14:36:26 +00:00
nethack.allison
ded027e246 platform-specific options moved in Guidebook
Moves the remaining platform-specific options
to their own section of the Guidebook and documents
the "video:autodetect" option required for tiles on MSDOS.
2002-06-01 23:53:14 +00:00
nethack.rankin
ac5975ea9d Fix the "remove_object: obj not on floor" panic I encountered
when investigating the report of death due to falling off steed leaving
"you were riding" in the final attributes.  (This doesn't fix that bug.)
Dismounting calls teleds() to put the character on the map and teleds()
does various iron ball manipulations, but during level change the ball
is removed from the map and those manipulations won't work as intended.
2002-06-01 10:32:55 +00:00
nethack.rankin
a99a8fcba8 singularization of irregularly pluralized monster types
Fix makesingular() to handle "vortices", "liches", and "fungi"
as suggested by <Someone> a while back; also "fungus".
2002-05-31 03:39:00 +00:00
cohrs
761164a30f Staff of Aesculapius didn't always cure sliming
- incorporated <Someone>'s 1-line fix to the precheck
2002-05-21 16:14:36 +00:00