Commit Graph

55 Commits

Author SHA1 Message Date
aerinon
6a5bdbee6b Mostly a fix for Blind outside of TT when Blind is the boss of TT (boss enemizer)
Remove RaceRandom use for now
2021-02-27 15:33:05 -07:00
aerinon
7c35b4d14e Minor gui bugfix 2021-02-26 11:26:04 -07:00
aerinon
f6d1dc282b Minor bugfix update 2021-02-25 16:51:07 -07:00
aerinon
90d45cc371 Potion shop crash in non-shopsanity modes 2021-02-22 14:47:24 -07:00
aerinon
4ee60db31a Documentation clean up and including the non-progressive shields. 2021-02-18 16:09:46 -07:00
aerinon
8d22dd1a3d Bringing in Unstable2 changes 2021-02-18 13:19:08 -07:00
aerinon
2af9ffbda4 Notes and version update
Fix hera double count
2021-02-17 15:23:46 -07:00
aerinon
b36c03a8b4 Pot shuffle repair 2021-02-16 13:34:00 -07:00
aerinon
26f7b1c993 Notes/version
Baserom update
2021-02-15 13:36:34 -07:00
aerinon
f83b28adb6 -Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
aerinon
2765f9bec0 - Settings code added (prototype)
- Mystery.py updates
- Blind maiden sequence restored if Blind is shuffled to TT
- Spoiler updated
- Fix for standard in vanilla ER
- Minor shopsanity discount
2021-02-09 16:31:12 -07:00
aerinon
7a22db5dd4 -Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-05 15:05:16 -07:00
aerinon
4e71b97403 Merging in shop work
Updated release notes and testsuite
2021-02-03 13:04:35 -07:00
aerinon
f21687bd32 Update release notes and version 2021-02-01 16:30:47 -07:00
aerinon
f143e0d166 Merge in unstable 2021-01-28 21:20:32 -07:00
aerinon
c411f5543c Couple minor problems addressed 2021-01-14 13:47:21 -07:00
aerinon
d64a4e63a2 A lot of generation improvements and bug squashing 2021-01-08 16:31:33 -07:00
aerinon
711488945e Clean up for next alpha release 2021-01-04 13:18:30 -07:00
aerinon
80d642996d Merging in unstable 2020-12-18 16:23:57 -07:00
aerinon
2a05e94970 Fix Desert Wall pre-opened logic for the portal re-factor 2020-12-15 12:18:32 -07:00
aerinon
91b5380e3a Update release notes 2020-12-09 14:32:12 -07:00
aerinon
e834fd85a1 Initial Shopsanity
Retro work
2020-12-03 16:25:51 -07:00
aerinon
ba3bd4b648 Generation improvements
Bomb/dash doors removed from experimental
2020-12-02 15:13:42 -07:00
aerinon
32e7544775 Generation improvements 2020-12-01 15:00:53 -07:00
aerinon
1b060f893b Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
ef3bc0aee0 Spoiler log improvements
Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon
cd9b574e90 Removal of key doors no longer overwrites lobby status
Fixed the 4 ER entrances when Desert back is a connector
2020-11-23 15:28:54 -07:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6 Fix trock entrances when intensity >= 3
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
b8dc174f87 (Merge)
Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon
7756528da3 Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:15:23 -07:00
aerinon
4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
6162fddf47 Lots of bugfixes - see notes 2020-11-09 13:54:03 -07:00
aerinon
d3e643b9c6 Finish bps work
Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon
a77ecb4e13 Update documentation slightly 2020-10-26 11:51:55 -06:00
aerinon
8c73947ad7 Bug fix for vanilla BK at Ball n Chain guard
Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
aerinon
7aca24b10f Standard + Crossed bug with Hyrule Castle
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
b4fd8f6bdc Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
aerinon
50f55b8008 New baserom (31.0.5)
Updated release notes
2020-06-23 16:43:15 -06:00
aerinon
3b4e19b5de Fixes for compatibility with compiling perf
Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
aerinon
337dbf311d Some generation improvements (bk checked better, backtrack added re-attempts)
No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
aerinon
300db22725 Some ER generation improvements
Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
810942cf69 DungeonGen bug
Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
1f2edde2e5 Add minor notes 2020-04-17 14:07:39 -06:00
aerinon
acd430378d Minor fix to vanilla doors 2020-04-09 17:32:06 -06:00
aerinon
ff3577358d Version bump
Release notes updated
2020-04-09 17:14:42 -06:00