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kara_troll
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overworld_
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0bdc88d13a | ||
|
|
80bc9c2028 | ||
|
|
2a5e305fc6 | ||
|
|
c3c5ba9d53 | ||
|
|
af4c84c1aa | ||
|
|
f843ef9eb8 | ||
|
|
49ba8e064d | ||
|
|
94218b048b | ||
|
|
6818c3e119 | ||
|
|
ddd456c04e |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,3 +1,5 @@
|
||||
tournament.asm
|
||||
/build
|
||||
/.idea
|
||||
/__pycache__
|
||||
/.vscode
|
||||
|
||||
0
data/99ff1_bombos.gfx → 99ff1_bombos.gfx
Normal file → Executable file
0
data/99ff1_bombos.gfx → 99ff1_bombos.gfx
Normal file → Executable file
0
data/99ff1_quake.gfx → 99ff1_quake.gfx
Normal file → Executable file
0
data/99ff1_quake.gfx → 99ff1_quake.gfx
Normal file → Executable file
@@ -36,11 +36,41 @@ dw !ROM_VERSION_LOW
|
||||
dw !ROM_VERSION_HIGH
|
||||
|
||||
;================================================================================
|
||||
|
||||
!ADD = "CLC : ADC"
|
||||
!SUB = "SEC : SBC"
|
||||
!BLT = "BCC"
|
||||
!BGE = "BCS"
|
||||
|
||||
!MS_GOT = "$7F5031"
|
||||
|
||||
!REDRAW = "$7F5000"
|
||||
!GANON_WARP_CHAIN = "$7F5032";
|
||||
|
||||
!TILE_UPLOAD_BUFFER = "$7EA180";
|
||||
|
||||
!FORCE_HEART_SPAWN = "$7F5033";
|
||||
!SKIP_HEART_SAVE = "$7F5034";
|
||||
|
||||
; MSU-1
|
||||
!REG_MSU_FALLBACK_TABLE = $7F50A0 ; 8 bytes
|
||||
!REG_MSU_DELAYED_COMMAND = $7F50A9
|
||||
!REG_MSU_PACK_COUNT = $7F50AA
|
||||
!REG_MSU_PACK_CURRENT = $7F50AB
|
||||
!REG_MSU_PACK_REQUEST = $7F50AC
|
||||
!REG_MSU_LOADED_TRACK = $7F50AD ; 2 bytes
|
||||
!REG_SPC_LOADING = $7F50AF
|
||||
!MSU_LOADED_TRACK = $7F5400
|
||||
!MSU_RESUME_TRACK = $7F5401
|
||||
!MSU_RESUME_TIME = $7F5402 ; 4 bytes
|
||||
!MSU_RESUME_CONTROL = $7F5406
|
||||
!REG_MUSIC_CONTROL = $012B
|
||||
;!REG_MUSIC_CONTROL = $012C
|
||||
!REG_MUSIC_CONTROL_REQUEST = $012C
|
||||
|
||||
!ONEMIND_ID = $7F5072
|
||||
!ONEMIND_TIMER = $7F5073
|
||||
|
||||
function hexto555(h) = ((((h&$FF)/8)<<10)|(((h>>8&$FF)/8)<<5)|(((h>>16&$FF)/8)<<0))
|
||||
|
||||
; Feature flags, run asar with -DFEATURE_X=1 to enable
|
||||
@@ -48,14 +78,33 @@ function hexto555(h) = ((((h&$FF)/8)<<10)|(((h>>8&$FF)/8)<<5)|(((h>>16&$FF)/8)<<
|
||||
|
||||
;================================================================================
|
||||
|
||||
!MULTIWORLD_ITEM = "$7EF4D2"
|
||||
!MULTIWORLD_ITEM_FROM = "$7EF4D3"
|
||||
!MULTIWORLD_ROOMID = "$7EF4D4"
|
||||
!MULTIWORLD_ROOMDATA = "$7EF4D6"
|
||||
!MULTIWORLD_SCOUT_LOCATION = "$7EF4D7"
|
||||
!MULTIWORLD_SCOUTREPLY_LOCATION = "$7EF4D8"
|
||||
!MULTIWORLD_SCOUTREPLY_ITEM = "$7EF4D9"
|
||||
!MULTIWORLD_SCOUTREPLY_PLAYER = "$7EF4DA"
|
||||
!MULTIWORLD_RECEIVING_ITEM = "$7EC057" ; 0 = default | 1 = receiving
|
||||
!MULTIWORLD_HUD_CHARACTER_DATA = "$7EC058" ; 0x40 bytes
|
||||
!MULTIWORLD_ITEM_PLAYER_ID = "$7EC098" ; 0 = disabled
|
||||
!MULTIWORLD_SPRITEITEM_PLAYER_ID = "$7EC099"
|
||||
!MULTIWORLD_HUD_TIMER = "$7EC09A"
|
||||
!MULTIWORLD_HUD_DELAY = "#120"
|
||||
!MULTIWORLD_ITEM_ID = "$7EC09B" ; for lua scripts?
|
||||
!Dungeon_ChestData = "$01E96C"
|
||||
|
||||
!FLAG_OW_MIXED = $04
|
||||
!FLAG_OW_CROSSED = $02
|
||||
|
||||
incsrc hooks.asm
|
||||
incsrc treekid.asm
|
||||
incsrc spriteswap.asm
|
||||
incsrc hashalphabethooks.asm
|
||||
incsrc sharedplayerpalettefix.asm
|
||||
incsrc ram.asm
|
||||
incsrc sram.asm
|
||||
incsrc registers.asm
|
||||
incsrc vanillalabels.asm
|
||||
|
||||
;org $208000 ; bank #$20
|
||||
org $A08000 ; bank #$A0
|
||||
@@ -79,27 +128,28 @@ incsrc fairyfixes.asm
|
||||
incsrc rngfixes.asm
|
||||
incsrc medallions.asm
|
||||
incsrc inventory.asm
|
||||
incsrc ganonfixes.asm
|
||||
incsrc zelda.asm
|
||||
incsrc maidencrystals.asm
|
||||
incsrc zoraking.asm
|
||||
incsrc catfish.asm
|
||||
incsrc flute.asm
|
||||
incsrc dungeondrops.asm
|
||||
incsrc halfmagicbat.asm
|
||||
incsrc mantle.asm
|
||||
incsrc swordswap.asm
|
||||
incsrc stats.asm
|
||||
incsrc scratchpad.asm
|
||||
incsrc map.asm
|
||||
incsrc dialog.asm
|
||||
incsrc entrances.asm
|
||||
incsrc clock.asm
|
||||
incsrc accessibility.asm
|
||||
incsrc heartbeep.asm
|
||||
incsrc capacityupgrades.asm
|
||||
incsrc timer.asm
|
||||
incsrc doorframefixes.asm
|
||||
incsrc music.asm
|
||||
incsrc roomloading.asm
|
||||
incsrc icepalacegraphics.asm
|
||||
warnpc $A18000
|
||||
|
||||
org $1C8000 ; text tables for translation
|
||||
incbin "data/i18n_en.bin"
|
||||
incbin i18n_en.bin
|
||||
warnpc $1CF356
|
||||
|
||||
org $A18000 ; static mapping area
|
||||
@@ -127,12 +177,19 @@ org $A1FF00 ; static mapping area
|
||||
incsrc init.asm
|
||||
|
||||
org $A48000 ; code bank - PUT NEW CODE HERE
|
||||
incsrc timer.asm
|
||||
incsrc doorframefixes.asm
|
||||
incsrc music.asm
|
||||
incsrc roomloading.asm
|
||||
incsrc icepalacegraphics.asm
|
||||
incsrc firebarlayer.asm
|
||||
incsrc glitched.asm
|
||||
incsrc hardmode.asm
|
||||
incsrc goalitem.asm
|
||||
incsrc quickswap.asm
|
||||
incsrc endingsequence.asm
|
||||
incsrc cuccostorm.asm
|
||||
incsrc compression.asm
|
||||
incsrc retro.asm
|
||||
incsrc controllerjank.asm
|
||||
incsrc boots.asm
|
||||
@@ -143,12 +200,14 @@ incsrc decryption.asm
|
||||
incsrc hashalphabet.asm
|
||||
incsrc inverted.asm
|
||||
incsrc invertedmaps.asm
|
||||
incsrc bonktreemaps.asm
|
||||
incsrc newhud.asm
|
||||
incsrc compasses.asm
|
||||
incsrc save.asm
|
||||
incsrc password.asm
|
||||
incsrc enemy_adjustments.asm
|
||||
incsrc hudtext.asm
|
||||
incsrc stats.asm
|
||||
;incsrc hudtext.asm
|
||||
incsrc servicerequest.asm
|
||||
incsrc elder.asm
|
||||
incsrc toast.asm
|
||||
@@ -156,79 +215,95 @@ incsrc darkroomitems.asm
|
||||
incsrc fastcredits.asm
|
||||
incsrc msu.asm
|
||||
incsrc dungeonmap.asm
|
||||
incsrc special_weapons.asm
|
||||
incsrc variable_ganon_vulnerability.asm
|
||||
incsrc trolls.asm
|
||||
incsrc multiworld.asm
|
||||
incsrc terrorpin.asm
|
||||
if !FEATURE_NEW_TEXT
|
||||
incsrc textrenderer.asm
|
||||
endif
|
||||
warnpc $A58000
|
||||
|
||||
org $A28000
|
||||
;org $228000 ; contrib area
|
||||
org $A28000 ; contrib area
|
||||
incsrc contrib.asm
|
||||
incsrc special_weapons.asm
|
||||
incsrc variable_ganon_vulnerability.asm
|
||||
incsrc trolls.asm
|
||||
warnpc $A38000
|
||||
|
||||
org $A38000
|
||||
incsrc stats/main.asm
|
||||
|
||||
incsrc menu/overworldmap.asm ; overwrites some code in bank 0A
|
||||
incsrc doorrando/doorrando.asm ; bank 27 likely A7 in the future
|
||||
;bank 28/A8 for keydropshuffle / standing items
|
||||
incsrc keydrop/standing_items.asm
|
||||
incsrc owrando.asm ; bank AA
|
||||
incsrc enemizer/main.asm ; this is originally in bank 36, but is currently in migratory status in bank 37
|
||||
|
||||
org $308000 ; bank #$30
|
||||
incsrc tables.asm
|
||||
warnpc $318000
|
||||
|
||||
org $348000
|
||||
incsrc spc.asm
|
||||
|
||||
; uncomment for inverted adjustments
|
||||
;incsrc sandbox.asm
|
||||
|
||||
org $318000 ; bank #$31
|
||||
GFX_Mire_Bombos:
|
||||
incbin "data/99ff1_bombos.gfx"
|
||||
incbin 99ff1_bombos.gfx
|
||||
warnpc $318800
|
||||
|
||||
org $318800
|
||||
GFX_Mire_Quake:
|
||||
incbin "data/99ff1_quake.gfx"
|
||||
incbin 99ff1_quake.gfx
|
||||
warnpc $319000
|
||||
|
||||
org $319000
|
||||
GFX_TRock_Bombos:
|
||||
incbin "data/a6fc4_bombos.gfx"
|
||||
incbin a6fc4_bombos.gfx
|
||||
warnpc $319800
|
||||
|
||||
org $319800
|
||||
GFX_TRock_Ether:
|
||||
incbin "data/a6fc4_ether.gfx"
|
||||
incbin a6fc4_ether.gfx
|
||||
warnpc $31A000
|
||||
|
||||
org $31A000
|
||||
GFX_HUD_Items:
|
||||
incbin "data/c2807_v4.gfx"
|
||||
incbin c2807_v4.gfx
|
||||
warnpc $31A800
|
||||
|
||||
org $31A800
|
||||
GFX_New_Items:
|
||||
incbin "data/newitems.gfx"
|
||||
incbin newitems.gfx
|
||||
;incbin eventitems.gfx ; *EVENT*
|
||||
warnpc $31B000
|
||||
|
||||
org $31B000
|
||||
GFX_HUD_Main:
|
||||
incbin "data/c2e3e.gfx"
|
||||
incbin c2e3e.gfx
|
||||
warnpc $31B800
|
||||
|
||||
org $31C000
|
||||
IcePalaceFloorGfx:
|
||||
incbin "data/ice_palace_floor.bin"
|
||||
incbin ice_palace_floor.bin
|
||||
warnpc $31C801
|
||||
|
||||
org $31C800
|
||||
Damage_Table:
|
||||
incbin "data/damage_table.bin"
|
||||
incbin damage_table.bin
|
||||
warnpc $31D001
|
||||
|
||||
org $31D000
|
||||
FileSelectNewGraphics:
|
||||
incbin "data/fileselectgfx.2bpp"
|
||||
incbin fileselect.chr.gfx
|
||||
warnpc $31E001
|
||||
|
||||
org $31E000
|
||||
InvertedCastleHole: ;address used by front end. DO NOT MOVE!
|
||||
incbin "data/sheet73.gfx"
|
||||
incbin sheet73.gfx
|
||||
warnpc $31E501
|
||||
|
||||
org $31E800
|
||||
@@ -243,28 +318,28 @@ warnpc $31F800
|
||||
|
||||
org $338000
|
||||
GFX_HUD_Palette:
|
||||
incbin "data/hudpalette.pal"
|
||||
incbin hudpalette.pal
|
||||
warnpc $338041
|
||||
|
||||
org $339000
|
||||
incbin "data/sheet178.gfx"
|
||||
incbin sheet178.gfx
|
||||
warnpc $339600
|
||||
|
||||
org $339600
|
||||
BossMapIconGFX:
|
||||
incbin "data/bossicons.4bpp"
|
||||
incbin bossicons.4bpp
|
||||
|
||||
if !FEATURE_NEW_TEXT
|
||||
org $339C00
|
||||
NewFont:
|
||||
incbin "data/newfont.bin"
|
||||
incbin newfont.bin
|
||||
NewFontInverted:
|
||||
incbin "data/newfont_inverted.bin"
|
||||
incbin newfont_inverted.bin
|
||||
|
||||
org $0CD7DF
|
||||
incbin "data/text_unscramble1.bin"
|
||||
incbin text_unscramble1.bin
|
||||
org $0CE4D5
|
||||
incbin "data/text_unscramble2.bin"
|
||||
incbin text_unscramble2.bin
|
||||
endif
|
||||
|
||||
org $328000
|
||||
@@ -274,11 +349,16 @@ if !FEATURE_NEW_TEXT
|
||||
else
|
||||
incsrc itemtext.asm
|
||||
endif
|
||||
warnpc $32E000
|
||||
|
||||
org $32DFD0 ; PC 0x195FD0
|
||||
incsrc multiworldplayernames.asm
|
||||
warnpc $330000
|
||||
|
||||
incsrc externalhooks.asm
|
||||
;================================================================================
|
||||
org $119100 ; PC 0x89100
|
||||
incbin "data/map_icons.gfx"
|
||||
incbin map_icons.gfx
|
||||
warnpc $119401
|
||||
;================================================================================
|
||||
org $AF8000 ; PC 0x178000
|
||||
@@ -294,10 +374,14 @@ warnpc $B08000
|
||||
;Bank Map
|
||||
;$20 Code Bank
|
||||
;$21 Reserved (Frame Hook & Init)
|
||||
;$22 Unused
|
||||
;$22 Contrib Code
|
||||
;$23 Stats & Credits
|
||||
;$24 Code Bank
|
||||
;$27 DR Code Bank
|
||||
;$28 Keydrop / Standing Items Code bank
|
||||
;$29 External hooks (rest of bank not used)
|
||||
;$2A Reserved for OWR
|
||||
;$2B Room Data migration
|
||||
;$2E Reserved for Tournament Use
|
||||
;$2F Static RNG (rest is reserved for tournament use)
|
||||
;$30 Main Configuration Table
|
||||
@@ -310,18 +394,18 @@ warnpc $B08000
|
||||
;$3F reserved for internal debugging
|
||||
;================================================================================
|
||||
;RAM
|
||||
;See ram.asm for label assignments
|
||||
;$7EC900[0x1F00]: BigRAM buffer
|
||||
;$7E021B[0x1]: Used by race game instead of $0ABF to avoid witch item conflict
|
||||
;$7EC900[0x1F00]: BIGRAM buffer
|
||||
;$7EF000[0x500]: SRAM mirror First 0x500 bytes of SRAM
|
||||
; See sram.asm for labels and assignments
|
||||
;$7F5000[0x800]: Rando's main free ram region
|
||||
; See ram.asm for specific assignments
|
||||
; See tables.asm for specific assignments
|
||||
;$7F6000[0x1000]: SRAM buffer mapped to vanilla save slots 1 and 2
|
||||
; See sram.asm for labels and assignments
|
||||
;$7F7667[0x6719] - free ram
|
||||
;================================================================================
|
||||
;SRAM Map
|
||||
;See sram.asm for label assignments and documentation
|
||||
;See sram.asm for rando-specific assignments
|
||||
;$70:0000 (5K) Game state
|
||||
; 0000-04FF Vanilla Slot 1 (mirrored at $7EF000)
|
||||
; 0500-14FF Ext Slot 1 (mirrored at $7F6000)
|
||||
@@ -329,6 +413,44 @@ warnpc $B08000
|
||||
;$70:3000 (0x16) Password
|
||||
;$70:6000 (8K) Scratch buffers
|
||||
;================================================================================
|
||||
;org $0080DC ; <- 0xDC - Bank00.asm:179 - Kill Music
|
||||
;db #$A9, #$00, #$EA
|
||||
;LDA.b #$00 : NOP
|
||||
;================================================================================
|
||||
;org $0AC53E ; <- 5453E - Bank0A.asm:1103 - (LDA $0AC51F, X) - i have no idea what this is for anymore
|
||||
;LDA.b #$7F
|
||||
;NOP #2
|
||||
;================================================================================
|
||||
;org $05DF8B ; <- 2DF8B - Bank05.asm : 2483
|
||||
;AND.w #$0100 ; allow Sprite_DrawMultiple to access lower half of sprite tiles
|
||||
;================================================================================
|
||||
;org $0DF8F1 ; this is required for the X-indicator in the HUD except not anymore obviously
|
||||
;
|
||||
;;red pendant
|
||||
;db $2B, $31, $2C, $31, $3D, $31, $2E, $31
|
||||
;db $2B, $25, $2C, $25, $2D, $25, $2E, $25
|
||||
;
|
||||
;;blue pendant
|
||||
;db $2B, $31, $2C, $31, $3D, $31, $2E, $31
|
||||
;db $2B, $2D, $2C, $2D, $2D, $2D, $2E, $2D
|
||||
;
|
||||
;;green pendant
|
||||
;db $2B, $31, $2C, $31, $3D, $31, $2E, $31
|
||||
;db $2B, $3D, $2C, $3D, $2D, $3D, $2E, $3D
|
||||
;================================================================================
|
||||
;org $00CFF2 ; 0x4FF2 - Mire H
|
||||
;db GFX_Mire_Bombos>>16
|
||||
;org $00D0D1 ; 0x50D1 - Mire M
|
||||
;db GFX_Mire_Bombos>>8
|
||||
;org $00D1B0 ; 0x51B0 - Mire L
|
||||
;db GFX_Mire_Bombos
|
||||
|
||||
;org $00D020 ; 0x5020 - Trock H
|
||||
;db GFX_TRock_Bombos>>16
|
||||
;org $00D0FF ; 0x50FF - Trock M
|
||||
;db GFX_TRock_Bombos>>8
|
||||
;org $00D1DE ; 0x51DE - Trock L
|
||||
;db GFX_TRock_Bombos
|
||||
|
||||
org $00D09C ; 0x509C - HUD Items H
|
||||
db GFX_HUD_Items>>16
|
||||
@@ -352,3 +474,362 @@ db GFX_HUD_Main>>8
|
||||
org $00D25B ; 0x525B - HUD Main L
|
||||
db GFX_HUD_Main
|
||||
;================================================================================
|
||||
org $008781
|
||||
UseImplicitRegIndexedLocalJumpTable:
|
||||
|
||||
org $00879c
|
||||
UseImplicitRegIndexedLongJumpTable:
|
||||
|
||||
org $008333
|
||||
Vram_EraseTilemaps_triforce:
|
||||
|
||||
org $008913
|
||||
Sound_LoadLightWorldSongBank:
|
||||
org $00891D
|
||||
.do_load
|
||||
|
||||
org $00893D
|
||||
EnableForceBlank:
|
||||
|
||||
DungeonMask = $0098C0
|
||||
|
||||
org $00D308
|
||||
DecompSwordGfx:
|
||||
|
||||
org $00D348
|
||||
DecompShieldGfx:
|
||||
|
||||
org $00D463
|
||||
Tagalong_LoadGfx:
|
||||
|
||||
org $00D51B
|
||||
GetAnimatedSpriteTile:
|
||||
|
||||
org $00D52D
|
||||
GetAnimatedSpriteTile_variable:
|
||||
|
||||
org $00D84E
|
||||
Attract_DecompressStoryGfx:
|
||||
|
||||
org $00E529
|
||||
LoadSelectScreenGfx:
|
||||
|
||||
org $00F945
|
||||
PrepDungeonExit:
|
||||
|
||||
org $00FDEE
|
||||
Mirror_InitHdmaSettings:
|
||||
|
||||
org $01873A
|
||||
Dungeon_LoadRoom:
|
||||
|
||||
org $02821E
|
||||
Module_PreDungeon:
|
||||
org $028296
|
||||
.setAmbientSfx
|
||||
|
||||
org $02A0A8
|
||||
Dungeon_SaveRoomData:
|
||||
|
||||
org $02A0BE
|
||||
Dungeon_SaveRoomData_justKeys:
|
||||
|
||||
org $02A4E3
|
||||
Overworld_ActualScreenID:
|
||||
|
||||
org $02B861
|
||||
Dungeon_SaveRoomQuadrantData:
|
||||
|
||||
org $02C11D
|
||||
CalculateTransitionLanding:
|
||||
|
||||
org $02C176
|
||||
Overworld_FinalizeEntryOntoScreen_Data:
|
||||
|
||||
org $02D9B9
|
||||
Underworld_LoadSpawnEntrance:
|
||||
|
||||
org $02E99D
|
||||
FluteMenu_LoadTransport:
|
||||
|
||||
org $02FD8A ; 17D8A - Bank0E.asm: 3732 Note: Different bank
|
||||
LoadGearPalettes_bunny:
|
||||
|
||||
org $02FD95 ; 17D95 - Bank0E.asm: 3742 Note: Different bank
|
||||
LoadGearPalettes_variable:
|
||||
|
||||
org $02FEAB
|
||||
Filter_Majorly_Whiten_Color:
|
||||
|
||||
org $04E780
|
||||
Overworld_MemorizeMap16Change:
|
||||
|
||||
org $04E879
|
||||
Overworld_CheckForSpecialOverworldTrigger_Direction:
|
||||
|
||||
org $05A51D
|
||||
Sprite_SpawnFallingItem:
|
||||
|
||||
org $05AFF1
|
||||
Sprite_6C_MirrorPortal_dont_do_warp:
|
||||
|
||||
org $05DF6C ; 02DF6C - Bank05.asm : 2445
|
||||
Sprite_DrawMultiple:
|
||||
|
||||
org $05DF70 ; 02DF70 - Bank05.asm : 2454
|
||||
Sprite_DrawMultiple_quantity_preset:
|
||||
|
||||
org $05DF75 ; 02DF75 - Bank05.asm : 2461
|
||||
Sprite_DrawMultiple_player_deferred:
|
||||
|
||||
org $05E1A7 ; 02E1A7 - Bank05.asm : 2592
|
||||
Sprite_ShowSolicitedMessageIfPlayerFacing:
|
||||
|
||||
org $05E1F0
|
||||
Sprite_ShowMessageFromPlayerContact:
|
||||
|
||||
org $05E219
|
||||
Sprite_ShowMessageUnconditional:
|
||||
|
||||
org $05EC96
|
||||
Sprite_ZeldaLong:
|
||||
|
||||
org $0680FA
|
||||
Player_ApplyRumbleToSprites:
|
||||
|
||||
org $0683E6
|
||||
Utility_CheckIfHitBoxesOverlapLong:
|
||||
|
||||
org $06A7DB
|
||||
Chicken_SpawnAvengerChicken: ; returns short
|
||||
|
||||
org $06AD58
|
||||
Sprite_TransmuteToBomb:
|
||||
|
||||
org $06DC5C
|
||||
Sprite_DrawShadowLong:
|
||||
|
||||
org $06DD40
|
||||
DashKey_Draw:
|
||||
|
||||
org $06DBF8
|
||||
Sprite_PrepAndDrawSingleLargeLong:
|
||||
|
||||
org $06DC00
|
||||
Sprite_PrepAndDrawSingleSmallLong:
|
||||
|
||||
org $06EA18
|
||||
Sprite_ApplySpeedTowardsPlayerLong:
|
||||
|
||||
org $06EAA6
|
||||
Sprite_DirectionToFacePlayerLong:
|
||||
|
||||
org $06F12F
|
||||
Sprite_CheckDamageToPlayerSameLayerLong:
|
||||
|
||||
org $06F86A
|
||||
OAM_AllocateDeferToPlayerLong:
|
||||
|
||||
org $0791B3
|
||||
Player_HaltDashAttackLong:
|
||||
|
||||
org $07999D
|
||||
Link_ReceiveItem:
|
||||
|
||||
org $079F82
|
||||
Link_UseHammer:
|
||||
|
||||
org $07A985
|
||||
SetGameModeLikeMirror:
|
||||
|
||||
org $07E68F
|
||||
Unknown_Method_0: ; In US version disassembly simply called "$3E6A6 IN ROM"
|
||||
|
||||
org $07F413
|
||||
Link_CheckForEdgeScreenTransition:
|
||||
|
||||
org $07F4AA
|
||||
Sprite_CheckIfPlayerPreoccupied:
|
||||
|
||||
org $08C3AE
|
||||
Ancilla_ReceiveItem:
|
||||
|
||||
org $08C505
|
||||
Ancilla_ReceiveItem_objectFinished:
|
||||
|
||||
org $08CE93
|
||||
Ancilla_BreakTowerSeal_draw_single_crystal:
|
||||
|
||||
org $08CEC3
|
||||
Ancilla_BreakTowerSeal_stop_spawning_sparkles:
|
||||
|
||||
org $08CF59
|
||||
BreakTowerSeal_ExecuteSparkles:
|
||||
|
||||
org $08F710
|
||||
Ancilla_SetOam_XY_Long:
|
||||
|
||||
org $0985E2 ; (break on $0985E4)
|
||||
AddReceivedItem:
|
||||
|
||||
org $098605
|
||||
AddReceivedItem_notCrystal:
|
||||
|
||||
org $098766
|
||||
AddReceivedItem_gfxHandling:
|
||||
|
||||
org $098BAD
|
||||
AddPendantOrCrystal:
|
||||
|
||||
org $098CFD
|
||||
AddWeathervaneExplosion:
|
||||
|
||||
org $0993DF
|
||||
AddDashTremor:
|
||||
|
||||
org $099D04
|
||||
AddAncillaLong:
|
||||
|
||||
org $099D1A
|
||||
Ancilla_CheckIfAlreadyExistsLong:
|
||||
|
||||
org $09AC57
|
||||
Ancilla_TerminateSelectInteractives:
|
||||
|
||||
org $09AE64
|
||||
Sprite_SetSpawnedCoords:
|
||||
|
||||
org $09AD58
|
||||
GiveRupeeGift:
|
||||
|
||||
org $0AB7BD
|
||||
FluteMenu_HandleSelection_NoSelection:
|
||||
|
||||
org $0ABA4F
|
||||
OverworldMap_InitGfx:
|
||||
|
||||
org $0ABA99
|
||||
OverworldMap_DarkWorldTilemap:
|
||||
|
||||
org $0ABAB9
|
||||
OverworldMap_LoadSprGfx:
|
||||
|
||||
org $8AE817
|
||||
DungeonMapBossRooms:
|
||||
|
||||
org $0CD7D1
|
||||
NameFile_MakeScreenVisible:
|
||||
org $0CDB3E
|
||||
InitializeSaveFile:
|
||||
org $0CDBC0
|
||||
InitializeSaveFile_build_checksum:
|
||||
|
||||
org $0DBA71
|
||||
GetRandomInt:
|
||||
|
||||
org $0DBA80
|
||||
OAM_AllocateFromRegionA:
|
||||
org $0DBA84
|
||||
OAM_AllocateFromRegionB:
|
||||
org $0DBA88
|
||||
OAM_AllocateFromRegionC:
|
||||
org $0DBA8C
|
||||
OAM_AllocateFromRegionD:
|
||||
org $0DBA90
|
||||
OAM_AllocateFromRegionE:
|
||||
org $0DBA94
|
||||
OAM_AllocateFromRegionF:
|
||||
|
||||
org $0DBB67
|
||||
Sound_SetSfxPanWithPlayerCoords:
|
||||
|
||||
org $0DBB6E
|
||||
Sound_SetSfx1PanLong:
|
||||
|
||||
org $0DBB7C
|
||||
Sound_SetSfx2PanLong:
|
||||
|
||||
org $0DBB8A
|
||||
Sound_SetSfx3PanLong:
|
||||
|
||||
org $0DDB7F
|
||||
HUD_RefreshIconLong:
|
||||
|
||||
org $0DDD32
|
||||
Equipment_UpdateEquippedItemLong:
|
||||
|
||||
org $0DE01E ; 6E10E - equipment.asm : 787
|
||||
BottleMenu_movingOn:
|
||||
|
||||
org $0DE346
|
||||
RestoreNormalMenu:
|
||||
|
||||
org $0DE395
|
||||
Equipment_SearchForEquippedItemLong:
|
||||
|
||||
org $0DE9C8
|
||||
DrawProgressIcons: ; this returns short
|
||||
|
||||
org $0DED29
|
||||
DrawEquipment: ; this returns short
|
||||
|
||||
org $0DFA78
|
||||
HUD_RebuildLong:
|
||||
|
||||
org $0DFA88
|
||||
HUD_RebuildIndoor_Palace:
|
||||
|
||||
org $0DFA88
|
||||
HUD_RebuildLong2:
|
||||
|
||||
org $0EEE10
|
||||
Messaging_Text:
|
||||
|
||||
org $0FFD94
|
||||
Overworld_TileAttr:
|
||||
|
||||
org $1BC97C
|
||||
Overworld_DrawPersistentMap16:
|
||||
|
||||
org $1BED03
|
||||
Palette_Sword:
|
||||
|
||||
org $1BED29
|
||||
Palette_Shield:
|
||||
|
||||
org $1BEDF9
|
||||
Palette_ArmorAndGloves:
|
||||
|
||||
org $1BEE52
|
||||
Palette_Hud:
|
||||
|
||||
org $1BEF96
|
||||
Palette_SelectScreen:
|
||||
|
||||
org $1CFAAA
|
||||
ShopKeeper_RapidTerminateReceiveItem:
|
||||
|
||||
org $1CF500
|
||||
Sprite_NullifyHookshotDrag:
|
||||
|
||||
org $1CF537
|
||||
Ancilla_CheckForAvailableSlot:
|
||||
|
||||
org $1DE9B6
|
||||
Filter_MajorWhitenMain:
|
||||
|
||||
org $1DF65D
|
||||
Sprite_SpawnDynamically:
|
||||
|
||||
org $1DF65F
|
||||
Sprite_SpawnDynamically_arbitrary:
|
||||
|
||||
org $1DFD4B
|
||||
DiggingGameGuy_AttemptPrizeSpawn:
|
||||
|
||||
org $1EDE28
|
||||
Sprite_GetEmptyBottleIndex: ; this is totally in sprite_bees.asm
|
||||
|
||||
org $1EF4E7
|
||||
Sprite_PlayerCantPassThrough:
|
||||
;================================================================================
|
||||
|
||||
15
README.md
Normal file
15
README.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# z3randomizer
|
||||
Zelda 3 Randomizer Template ASM
|
||||
|
||||
How to create the bps patch:
|
||||
|
||||
* Assemble the ROM with asar (recommend to use a copy of original rom)
|
||||
|
||||
`asar LTTP_RND_GeneralBugfixes.asm copy_original_rom.sfc`
|
||||
(copy_orignal_rom.sfc is now assembled_rom.sfc)
|
||||
|
||||
* Use flips to create a bps file
|
||||
|
||||
`flips original_rom.sfc assembled_rom.sfc base2current.bps`
|
||||
|
||||
* Update RANDOMIZERBASEHASH in DR with the md5 sum of assembled_rom.sfc. And put base2current.bps in the data directory.
|
||||
0
data/a6fc4_bombos.gfx → a6fc4_bombos.gfx
Normal file → Executable file
0
data/a6fc4_bombos.gfx → a6fc4_bombos.gfx
Normal file → Executable file
0
data/a6fc4_ether.gfx → a6fc4_ether.gfx
Normal file → Executable file
0
data/a6fc4_ether.gfx → a6fc4_ether.gfx
Normal file → Executable file
@@ -1,118 +1,127 @@
|
||||
;================================================================================
|
||||
; Accessibility Fixes
|
||||
;================================================================================
|
||||
FlipGreenPendant:
|
||||
LDA $0C : CMP #$38 : BNE + ; check if we have green pendant
|
||||
ORA #$40 : STA $0C ; flip it
|
||||
+
|
||||
|
||||
LDA $0D : STA $0802, X ; stuff we wrote over "Set CHR, palette, and priority of the sprite"
|
||||
LDA $0C : STA $0803, X
|
||||
RTL
|
||||
;================================================================================
|
||||
ConditionalLightning:
|
||||
CMP.b #$05 : BEQ ++
|
||||
CMP.b #$2C : BEQ ++
|
||||
CMP.b #$5A : BEQ ++
|
||||
LDA.l DisableFlashing : BNE ++
|
||||
LDA.b #$32 : STA.w CGADSUBQ
|
||||
LDA.b #$32 : STA.w $9A
|
||||
RTL
|
||||
++
|
||||
LDA.b #$72
|
||||
STA.b CGADSUBQ
|
||||
STA $9A
|
||||
RTL
|
||||
;================================================================================
|
||||
ConditionalWhitenBg:
|
||||
LDX.b #$00
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
LDA.b Scrap00,X
|
||||
LDA $00,X
|
||||
JSR WhitenLoopReal
|
||||
RTL
|
||||
+
|
||||
LDA.b Scrap00
|
||||
LDA $00
|
||||
JSR WhitenLoopDummy
|
||||
RTL
|
||||
;================================================================================
|
||||
WhitenLoopReal:
|
||||
-
|
||||
LDA.l PaletteBufferAux+$40, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$40, X
|
||||
LDA.l PaletteBufferAux+$50, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$50, X
|
||||
LDA.l PaletteBufferAux+$60, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$60, X
|
||||
LDA.l PaletteBufferAux+$70, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$70, X
|
||||
LDA.l PaletteBufferAux+$80, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$80, X
|
||||
LDA.l PaletteBufferAux+$90, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$90, X
|
||||
LDA.l PaletteBufferAux+$A0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$A0, X
|
||||
LDA.l PaletteBufferAux+$B0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$B0, X
|
||||
LDA.l PaletteBufferAux+$C0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$C0, X
|
||||
LDA.l PaletteBufferAux+$D0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$D0, X
|
||||
LDA.l PaletteBufferAux+$E0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$E0, X
|
||||
LDA $7EC340, X : JSL Filter_Majorly_Whiten_Color : STA $7EC540, X
|
||||
LDA $7EC350, X : JSL Filter_Majorly_Whiten_Color : STA $7EC550, X
|
||||
LDA $7EC360, X : JSL Filter_Majorly_Whiten_Color : STA $7EC560, X
|
||||
LDA $7EC370, X : JSL Filter_Majorly_Whiten_Color : STA $7EC570, X
|
||||
LDA $7EC380, X : JSL Filter_Majorly_Whiten_Color : STA $7EC580, X
|
||||
LDA $7EC390, X : JSL Filter_Majorly_Whiten_Color : STA $7EC590, X
|
||||
LDA $7EC3A0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5A0, X
|
||||
LDA $7EC3B0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5B0, X
|
||||
LDA $7EC3C0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5C0, X
|
||||
LDA $7EC3D0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5D0, X
|
||||
LDA $7EC3E0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5E0, X
|
||||
INX #2 : CPX.b #$10 : BEQ +
|
||||
JMP -
|
||||
+
|
||||
LDA.l PaletteBufferAux+$F0 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F0
|
||||
LDA.l PaletteBufferAux+$F2 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F2
|
||||
LDA.l PaletteBufferAux+$F4 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F4
|
||||
LDA.b GameMode : CMP.w #$0007 : BNE +
|
||||
LDA.b RoomIndex
|
||||
CMP.w #$003C : BEQ ++
|
||||
CMP.w #$009D : BEQ ++
|
||||
CMP.w #$009C : BEQ ++
|
||||
CMP.w #$00A5 : BEQ ++
|
||||
LDA $7EC3F0 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F0
|
||||
LDA $7EC3F2 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F2
|
||||
LDA $7EC3F4 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F4
|
||||
LDA $10 : CMP.w #$07 : BNE +
|
||||
LDA $048E
|
||||
CMP.w #$3C : BEQ ++
|
||||
CMP.w #$9D : BEQ ++
|
||||
CMP.w #$9C : BEQ ++
|
||||
CMP.w #$A5 : BEQ ++
|
||||
+
|
||||
LDA.l PaletteBufferAux+$F6 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F6
|
||||
LDA.l PaletteBufferAux+$F8 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F8
|
||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
|
||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
|
||||
BRA +++
|
||||
++
|
||||
LDA.l PaletteBuffer+$F6 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F6
|
||||
LDA.l PaletteBuffer+$F8 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F8
|
||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
|
||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
|
||||
BRA +++
|
||||
+++
|
||||
LDA.l PaletteBufferAux+$FA : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$FA
|
||||
LDA.l PaletteBufferAux+$FC : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$FC
|
||||
LDA.l PaletteBufferAux+$FE : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$FE
|
||||
LDA $7EC3FA : JSL Filter_Majorly_Whiten_Color : STA $7EC5FA
|
||||
LDA $7EC3FC : JSL Filter_Majorly_Whiten_Color : STA $7EC5FC
|
||||
LDA $7EC3FE : JSL Filter_Majorly_Whiten_Color : STA $7EC5FE
|
||||
REP #$10
|
||||
LDA.l PaletteBuffer+$40 : TAY
|
||||
LDA.l PaletteBufferAux : BNE +
|
||||
LDA $7EC540 : TAY
|
||||
LDA $7EC300 : BNE +
|
||||
TAY
|
||||
+
|
||||
TYA : STA.l PaletteBuffer
|
||||
TYA : STA $7EC500
|
||||
SEP #$30
|
||||
RTS
|
||||
;================================================================================
|
||||
WhitenLoopDummy:
|
||||
-
|
||||
LDA.l PaletteBufferAux+$40, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$40, X
|
||||
LDA.l PaletteBufferAux+$50, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$50, X
|
||||
LDA.l PaletteBufferAux+$60, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$60, X
|
||||
LDA.l PaletteBufferAux+$70, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$70, X
|
||||
LDA.l PaletteBufferAux+$80, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$80, X
|
||||
LDA.l PaletteBufferAux+$90, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$90, X
|
||||
LDA.l PaletteBufferAux+$A0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$A0, X
|
||||
LDA.l PaletteBufferAux+$B0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$B0, X
|
||||
LDA.l PaletteBufferAux+$C0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$C0, X
|
||||
LDA.l PaletteBufferAux+$D0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$D0, X
|
||||
LDA.l PaletteBufferAux+$E0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$E0, X
|
||||
LDA $7EC340, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC540, X
|
||||
LDA $7EC350, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC550, X
|
||||
LDA $7EC360, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC560, X
|
||||
LDA $7EC370, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC570, X
|
||||
LDA $7EC380, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC580, X
|
||||
LDA $7EC390, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC590, X
|
||||
LDA $7EC3A0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5A0, X
|
||||
LDA $7EC3B0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5B0, X
|
||||
LDA $7EC3C0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5C0, X
|
||||
LDA $7EC3D0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5D0, X
|
||||
LDA $7EC3E0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5E0, X
|
||||
INX #2 : CPX.b #$10 : BEQ +
|
||||
JMP -
|
||||
+
|
||||
LDA.l PaletteBufferAux+$F0 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F0
|
||||
LDA.l PaletteBufferAux+$F2 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F2
|
||||
LDA.l PaletteBufferAux+$F4 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F4
|
||||
LDA.b GameMode : CMP.w #$0007 : BNE + ; only light invisifloor if we're in dungeon submodule
|
||||
LDA.b RoomIndex
|
||||
CMP.w #$003C : BEQ ++ ; hookshot cave
|
||||
CMP.w #$009D : BEQ ++ ; gt right
|
||||
CMP.w #$009C : BEQ ++ ; gt big room
|
||||
CMP.w #$00A5 : BEQ ++ ; wizzrobes 1
|
||||
LDA $7EC3F0 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F0
|
||||
LDA $7EC3F2 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F2
|
||||
LDA $7EC3F4 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F4
|
||||
LDA $10 : CMP.w #$07 : BNE + ; only light invisifloor if we're in dungeon submodule
|
||||
LDA $048E
|
||||
CMP.w #$3C : BEQ ++ ; hookshot cave
|
||||
CMP.w #$9D : BEQ ++ ; gt right
|
||||
CMP.w #$9C : BEQ ++ ; gt big room
|
||||
CMP.w #$A5 : BEQ ++ ; wizzrobes 1
|
||||
+
|
||||
LDA.l PaletteBufferAux+$F6 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F6
|
||||
LDA.l PaletteBufferAux+$F8 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F8
|
||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F6
|
||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F8
|
||||
BRA +++
|
||||
++
|
||||
LDA.l PaletteBufferAux+$F6 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F6
|
||||
LDA.l PaletteBufferAux+$F8 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F8
|
||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
|
||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
|
||||
BRA +++
|
||||
+++
|
||||
LDA.l PaletteBufferAux+$FA : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$FA
|
||||
LDA.l PaletteBufferAux+$FC : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$FC
|
||||
LDA.l PaletteBufferAux+$FE : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$FE
|
||||
LDA $7EC3FA : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FA
|
||||
LDA $7EC3FC : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FC
|
||||
LDA $7EC3FE : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FE
|
||||
REP #$10
|
||||
LDA.l PaletteBuffer+$40 : TAY
|
||||
LDA.l PaletteBufferAux : BNE +
|
||||
LDA $7EC540 : TAY
|
||||
LDA $7EC300 : BNE +
|
||||
TAY
|
||||
+
|
||||
TYA : STA.l PaletteBuffer
|
||||
TYA : STA $7EC500
|
||||
SEP #$30
|
||||
RTS
|
||||
;================================================================================
|
||||
@@ -120,36 +129,36 @@ RestoreBgEther:
|
||||
LDX.b #$00
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
-
|
||||
LDA.b Scrap00,X
|
||||
LDA.l PaletteBufferAux+$40, X : STA.l PaletteBuffer+$40, X
|
||||
LDA.l PaletteBufferAux+$50, X : STA.l PaletteBuffer+$50, X
|
||||
LDA.l PaletteBufferAux+$60, X : STA.l PaletteBuffer+$60, X
|
||||
LDA.l PaletteBufferAux+$70, X : STA.l PaletteBuffer+$70, X
|
||||
LDA.l PaletteBufferAux+$80, X : STA.l PaletteBuffer+$80, X
|
||||
LDA.l PaletteBufferAux+$90, X : STA.l PaletteBuffer+$90, X
|
||||
LDA.l PaletteBufferAux+$A0, X : STA.l PaletteBuffer+$A0, X
|
||||
LDA.l PaletteBufferAux+$B0, X : STA.l PaletteBuffer+$B0, X
|
||||
LDA.l PaletteBufferAux+$C0, X : STA.l PaletteBuffer+$C0, X
|
||||
LDA.l PaletteBufferAux+$D0, X : STA.l PaletteBuffer+$D0, X
|
||||
LDA.l PaletteBufferAux+$E0, X : STA.l PaletteBuffer+$E0, X
|
||||
LDA.l PaletteBufferAux+$F0, X : STA.l PaletteBuffer+$F0, X
|
||||
LDA $00,X
|
||||
LDA $7EC340, X : STA $7EC540, X
|
||||
LDA $7EC350, X : STA $7EC550, X
|
||||
LDA $7EC360, X : STA $7EC560, X
|
||||
LDA $7EC370, X : STA $7EC570, X
|
||||
LDA $7EC380, X : STA $7EC580, X
|
||||
LDA $7EC390, X : STA $7EC590, X
|
||||
LDA $7EC3A0, X : STA $7EC5A0, X
|
||||
LDA $7EC3B0, X : STA $7EC5B0, X
|
||||
LDA $7EC3C0, X : STA $7EC5C0, X
|
||||
LDA $7EC3D0, X : STA $7EC5D0, X
|
||||
LDA $7EC3E0, X : STA $7EC5E0, X
|
||||
LDA $7EC3F0, X : STA $7EC5F0, X
|
||||
INX #2 : CPX.b #$10 : BNE -
|
||||
BRA ++
|
||||
+
|
||||
-
|
||||
LDA.b Scrap00
|
||||
LDA.l PaletteBufferAux+$40, X : LDA.l PaletteBuffer+$40, X
|
||||
LDA.l PaletteBufferAux+$50, X : LDA.l PaletteBuffer+$50, X
|
||||
LDA.l PaletteBufferAux+$60, X : LDA.l PaletteBuffer+$60, X
|
||||
LDA.l PaletteBufferAux+$70, X : LDA.l PaletteBuffer+$70, X
|
||||
LDA.l PaletteBufferAux+$80, X : LDA.l PaletteBuffer+$80, X
|
||||
LDA.l PaletteBufferAux+$90, X : LDA.l PaletteBuffer+$90, X
|
||||
LDA.l PaletteBufferAux+$A0, X : LDA.l PaletteBuffer+$A0, X
|
||||
LDA.l PaletteBufferAux+$B0, X : LDA.l PaletteBuffer+$B0, X
|
||||
LDA.l PaletteBufferAux+$C0, X : LDA.l PaletteBuffer+$C0, X
|
||||
LDA.l PaletteBufferAux+$D0, X : LDA.l PaletteBuffer+$D0, X
|
||||
LDA.l PaletteBufferAux+$E0, X : LDA.l PaletteBuffer+$E0, X
|
||||
LDA.l PaletteBufferAux+$F0, X : LDA.l PaletteBuffer+$F0, X
|
||||
LDA $00
|
||||
LDA $7EC340, X : LDA $7EC540, X
|
||||
LDA $7EC350, X : LDA $7EC550, X
|
||||
LDA $7EC360, X : LDA $7EC560, X
|
||||
LDA $7EC370, X : LDA $7EC570, X
|
||||
LDA $7EC380, X : LDA $7EC580, X
|
||||
LDA $7EC390, X : LDA $7EC590, X
|
||||
LDA $7EC3A0, X : LDA $7EC5A0, X
|
||||
LDA $7EC3B0, X : LDA $7EC5B0, X
|
||||
LDA $7EC3C0, X : LDA $7EC5C0, X
|
||||
LDA $7EC3D0, X : LDA $7EC5D0, X
|
||||
LDA $7EC3E0, X : LDA $7EC5E0, X
|
||||
LDA $7EC3F0, X : LDA $7EC5F0, X
|
||||
INX #2 : CPX.b #$10 : BNE -
|
||||
BRA ++
|
||||
++
|
||||
@@ -159,105 +168,105 @@ DDMConditionalLightning:
|
||||
LDA.l DisableFlashing
|
||||
REP #$20
|
||||
BNE +
|
||||
LDA.w Scrap
|
||||
LDA.w $0000
|
||||
LDX.b #$02
|
||||
JML $07FA7F ; Bank0E.asm : 4738 vanilla loop equivalent to below beginning at LDY #$00
|
||||
+
|
||||
LDA.b Scrap00 : LDX.b #$02 : LDY.b #$00
|
||||
LDA.b $00 : LDX.b #$02 : LDY #$00
|
||||
-
|
||||
LDA.w $F4EB, Y : LDA.l PaletteBuffer+$60, X
|
||||
LDA.w $F4F9, Y : LDA.l PaletteBuffer+$70, X
|
||||
LDA.w $F507, Y : LDA.l PaletteBuffer+$90, X
|
||||
LDA.w $F515, Y : LDA.l PaletteBuffer+$E0, X
|
||||
LDA.w $F523, Y : LDA.l PaletteBuffer+$F0, X
|
||||
LDA $F4EB, Y : LDA $7EC560, X
|
||||
LDA $F4F9, Y : LDA $7EC570, X
|
||||
LDA $F507, Y : LDA $7EC590, X
|
||||
LDA $F515, Y : LDA $7EC5E0, X
|
||||
LDA $F523, Y : LDA $7EC5F0, X
|
||||
INY #2
|
||||
INX #2 : CPX.b #$10 : BNE -
|
||||
JML $07FAAC ; Bank0E.asm : 4754 both branches converge here
|
||||
;================================================================================
|
||||
ConditionalGTFlash:
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
LDA.w Scrap
|
||||
LDA $0000
|
||||
-
|
||||
LDA.w $F9C1, Y : STA.l PaletteBuffer+$D0, X
|
||||
LDA $F9C1, Y : STA $7EC5D0, X
|
||||
INY #2
|
||||
INX #2 : CPX.b #$10 : BNE -
|
||||
RTL
|
||||
+
|
||||
LDA.b Scrap00
|
||||
LDA $00
|
||||
-
|
||||
LDA.w $F9C1, Y : LDA.l PaletteBuffer+$D0, X
|
||||
LDA $F9C1, Y : LDA $7EC5D0, X
|
||||
INY #2
|
||||
INX #2 : CPX.b #$10 : BNE -
|
||||
RTL
|
||||
;================================================================================
|
||||
ConditionalRedFlash:
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
LDA.b Scrap,X
|
||||
LDA.w #$1D59 : STA.l PaletteBuffer+$DA
|
||||
LDA.w #$25FF : STA.l PaletteBuffer+$DC
|
||||
LDA $00,X
|
||||
LDA.w #$1D59 : STA $7EC5DA
|
||||
LDA.w #$25FF : STA $7EC5DC
|
||||
LDA.w #$001A
|
||||
RTL
|
||||
+
|
||||
LDA.b Scrap00
|
||||
LDA.w #$1D59 : LDA.l PaletteBuffer+$DA
|
||||
LDA.w #$25FF : LDA.l PaletteBuffer+$DC
|
||||
LDA $00
|
||||
LDA.w #$1D59 : LDA $7EC5DA
|
||||
LDA.w #$25FF : LDA $7EC5DC
|
||||
LDA.w #$0000
|
||||
RTL
|
||||
;================================================================================
|
||||
ConditionalPedAncilla:
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
LDA.b Scrap,X
|
||||
LDA.b Scrap00 : STA.b Scrap04
|
||||
LDA.b Scrap02 : STA.b Scrap06
|
||||
LDA $00,X
|
||||
LDA $00 : STA $04
|
||||
LDA $02 : STA $06
|
||||
RTL
|
||||
+
|
||||
LDA.b Scrap
|
||||
LDA.b Scrap00 : LDA.b Scrap04
|
||||
LDA.b Scrap02 : LDA.b Scrap06
|
||||
LDA $00
|
||||
LDA $00 : LDA $04
|
||||
LDA $02 : LDA $06
|
||||
RTL
|
||||
;================================================================================
|
||||
LoadElectroPalette:
|
||||
REP #$20
|
||||
LDA.w #$0202 : STA.b Scrap0C
|
||||
LDA.w #$0404 : STA.b Scrap0E
|
||||
LDA.w #$001B : STA.b Scrap02
|
||||
LDA.w #$0202 : STA $0C
|
||||
LDA.w #$0404 : STA $0E
|
||||
LDA.w #$001B : STA $02
|
||||
SEP #$10
|
||||
LDX.b Scrap0C : LDA.l $1BEBB4, X : AND.w #$00FF : ADC.w #$D630
|
||||
LDX $0C : LDA $1BEBB4, X : AND.w #$00FF : ADC #$D630
|
||||
REP #$10 : LDX.w #$01B2 : LDY.w #$0002
|
||||
JSR ConditionalLoadGearPalette
|
||||
SEP #$10
|
||||
LDX.b Scrap0D
|
||||
LDA.l $1BEBC1, X : AND.w #$00FF : ADC.w #$D648
|
||||
LDX $0D
|
||||
LDA $1BEBC1, X : AND.w #$00FF : ADC #$D648
|
||||
REP #$10 : LDX.w #$01B8 : LDY.w #$0003
|
||||
JSR ConditionalLoadGearPalette
|
||||
SEP #$10
|
||||
LDX.b Scrap0E
|
||||
LDA.l $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$D308
|
||||
LDX $0E
|
||||
LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC #$D308
|
||||
REP #$10 : LDX.w #$01E2 : LDY.w #$000E
|
||||
JSR ConditionalLoadGearPalette
|
||||
SEP #$30
|
||||
INC.b NMICGRAM
|
||||
INC $15
|
||||
RTL
|
||||
;================================================================================
|
||||
ConditionalLoadGearPalette:
|
||||
STA.b Scrap00
|
||||
STA $00
|
||||
SEP #$20
|
||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||
LDA.b Scrap,X
|
||||
LDA $00,X
|
||||
-
|
||||
LDA.b [Scrap00]
|
||||
STA.l PaletteBuffer, X
|
||||
INC.b Scrap00 : INC.b Scrap00
|
||||
LDA [$00]
|
||||
STA $7EC500, X
|
||||
INC $00 : INC $00
|
||||
INX #2
|
||||
DEY
|
||||
BPL -
|
||||
RTS
|
||||
+
|
||||
LDA.b Scrap
|
||||
LDA $00
|
||||
-
|
||||
LDA.b [Scrap00]
|
||||
LDA.l PaletteBuffer, X
|
||||
INC.b Scrap00 : INC.b Scrap00
|
||||
LDA [$00]
|
||||
LDA $7EC500, X
|
||||
INC $00 : INC $00
|
||||
INX #2
|
||||
DEY
|
||||
BPL -
|
||||
@@ -272,13 +281,13 @@ RestoreElectroPalette:
|
||||
LDX.w #$01E2 : LDY.w #$000E
|
||||
JSR FillPaletteBufferFromAux
|
||||
SEP #$30
|
||||
INC.b NMICGRAM
|
||||
INC $15
|
||||
RTL
|
||||
;================================================================================
|
||||
FillPaletteBufferFromAux:
|
||||
-
|
||||
LDA.l PaletteBufferAux, X
|
||||
STA.l PaletteBuffer, X
|
||||
LDA $7EC300, X
|
||||
STA $7EC500, X
|
||||
INX #2
|
||||
DEY
|
||||
BPL -
|
||||
|
||||
BIN
asar-x64.dll
Normal file
BIN
asar-x64.dll
Normal file
Binary file not shown.
421
asar.py
Normal file
421
asar.py
Normal file
@@ -0,0 +1,421 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
python interface for asar.dll
|
||||
by randomdude999
|
||||
|
||||
Usage: import asar, call asar.init, call asar.patch, then use the various
|
||||
functions to get info about the patch
|
||||
"""
|
||||
|
||||
import ctypes
|
||||
import enum
|
||||
import sys
|
||||
from ctypes import c_int, c_char_p, POINTER
|
||||
c_int_ptr = POINTER(c_int)
|
||||
|
||||
__all__ = ["errordata", "writtenblockdata", "mappertype", "version",
|
||||
"apiversion", "init", "reset", "patch", "maxromsize", "close",
|
||||
"geterrors", "getwarnings", "getprints", "getalllabels",
|
||||
"getlabelval", "getdefine", "getalldefines", "resolvedefines",
|
||||
"math", "getwrittenblocks", "getmapper", "getsymbolsfile"]
|
||||
_target_api_ver = 303
|
||||
_asar = None
|
||||
|
||||
|
||||
class AsarArithmeticError(ArithmeticError):
|
||||
pass
|
||||
|
||||
|
||||
class errordata(ctypes.Structure):
|
||||
_fields_ = [("fullerrdata", c_char_p),
|
||||
("rawerrdata", c_char_p),
|
||||
("block", c_char_p),
|
||||
("filename", c_char_p),
|
||||
("line", c_int),
|
||||
("callerfilename", c_char_p),
|
||||
("callerline", c_int),
|
||||
("errid", c_int)]
|
||||
|
||||
def __repr__(self):
|
||||
return "<asar error: {!r}>".format(self.fullerrdata.decode())
|
||||
|
||||
|
||||
# for internal use only. getalllabels() returns a dict.
|
||||
class _labeldata(ctypes.Structure):
|
||||
_fields_ = [("name", c_char_p),
|
||||
("location", c_int)]
|
||||
|
||||
|
||||
# for internal use only. getalldefines() returns a dict.
|
||||
class _definedata(ctypes.Structure):
|
||||
_fields_ = [("name", c_char_p),
|
||||
("contents", c_char_p)]
|
||||
|
||||
|
||||
class writtenblockdata(ctypes.Structure):
|
||||
_fields_ = [("pcoffset", c_int),
|
||||
("snesoffset", c_int),
|
||||
("numbytes", c_int)]
|
||||
|
||||
def __repr__(self):
|
||||
return "<written block ${:06x} 0x{:x} size:{}>".format(
|
||||
self.snesoffset, self.pcoffset, self.numbytes)
|
||||
|
||||
|
||||
# internal use only. patch() accepts a dict.
|
||||
class _memoryfile(ctypes.Structure):
|
||||
_fields_ = [("path", c_char_p),
|
||||
("buffer", c_char_p),
|
||||
("length", ctypes.c_size_t)]
|
||||
|
||||
|
||||
# internal use only. patch() accepts a dict.
|
||||
class _warnsetting(ctypes.Structure):
|
||||
_fields_ = [("warnid", c_char_p),
|
||||
("enabled", ctypes.c_bool)]
|
||||
|
||||
|
||||
# For internal use only.
|
||||
class _patchparams(ctypes.Structure):
|
||||
_fields_ = [("structsize", c_int),
|
||||
("patchloc", c_char_p),
|
||||
("romdata", c_char_p),
|
||||
("buflen", c_int),
|
||||
("romlen", c_int_ptr),
|
||||
("includepaths", POINTER(c_char_p)),
|
||||
("numincludepaths", c_int),
|
||||
("should_reset", ctypes.c_bool),
|
||||
("additional_defines", POINTER(_definedata)),
|
||||
("additional_define_count", c_int),
|
||||
("stdincludesfile", c_char_p),
|
||||
("stddefinesfile", c_char_p),
|
||||
("warning_settings", POINTER(_warnsetting)),
|
||||
("warning_setting_count", c_int),
|
||||
("memory_files", POINTER(_memoryfile)),
|
||||
("memory_file_count", c_int),
|
||||
("override_checksum_gen", ctypes.c_bool),
|
||||
("generate_checksum", ctypes.c_bool)]
|
||||
|
||||
|
||||
class mappertype(enum.Enum):
|
||||
invalid_mapper = 0
|
||||
lorom = 1
|
||||
hirom = 2
|
||||
sa1rom = 3
|
||||
bigsa1rom = 4
|
||||
sfxrom = 5
|
||||
exlorom = 6
|
||||
exhirom = 7
|
||||
norom = 8
|
||||
|
||||
|
||||
def _getall(func):
|
||||
"""Helper that does the work common to all the getall* functions."""
|
||||
count = c_int()
|
||||
raw_errs = func(ctypes.byref(count))
|
||||
errs = []
|
||||
for i in range(count.value):
|
||||
errs.append(raw_errs[i])
|
||||
return errs
|
||||
|
||||
|
||||
class _AsarDLL:
|
||||
def __init__(self, dllname):
|
||||
dll = ctypes.CDLL(dllname)
|
||||
self.dll = dll
|
||||
self.funcs = {}
|
||||
try:
|
||||
# argument/return type setup
|
||||
# (also verifies that those functions are exported from the DLL)
|
||||
# this is directly from asardll.h
|
||||
# setup_func(name, argtypes, returntype)
|
||||
self.setup_func("version", (), c_int)
|
||||
self.setup_func("apiversion", (), c_int)
|
||||
self.setup_func("init", (), ctypes.c_bool)
|
||||
self.setup_func("reset", (), ctypes.c_bool)
|
||||
self.setup_func("patch", (c_char_p, c_char_p, c_int, c_int_ptr),
|
||||
ctypes.c_bool)
|
||||
self.setup_func("patch_ex", (POINTER(_patchparams),), ctypes.c_bool)
|
||||
self.setup_func("maxromsize", (), c_int)
|
||||
self.setup_func("close", (), None)
|
||||
self.setup_func("geterrors", (c_int_ptr,), POINTER(errordata))
|
||||
self.setup_func("getwarnings", (c_int_ptr,), POINTER(errordata))
|
||||
self.setup_func("getprints", (c_int_ptr,), POINTER(c_char_p))
|
||||
self.setup_func("getalllabels", (c_int_ptr,), POINTER(_labeldata))
|
||||
self.setup_func("getlabelval", (c_char_p,), c_int)
|
||||
self.setup_func("getdefine", (c_char_p,), c_char_p)
|
||||
self.setup_func("getalldefines", (c_int_ptr,), POINTER(_definedata))
|
||||
self.setup_func("resolvedefines", (c_char_p, ctypes.c_bool),
|
||||
c_char_p)
|
||||
self.setup_func("math", (c_char_p, POINTER(c_char_p)),
|
||||
ctypes.c_double)
|
||||
self.setup_func("getwrittenblocks", (c_int_ptr,),
|
||||
POINTER(writtenblockdata))
|
||||
self.setup_func("getmapper", (), c_int)
|
||||
self.setup_func("getsymbolsfile", (c_char_p,), c_char_p)
|
||||
|
||||
except AttributeError:
|
||||
raise OSError("Asar DLL is missing some functions")
|
||||
api_ver = dll.asar_apiversion()
|
||||
if api_ver < _target_api_ver or \
|
||||
(api_ver // 100) > (_target_api_ver // 100):
|
||||
raise OSError("Asar DLL version "+str(api_ver)+" unsupported")
|
||||
|
||||
def setup_func(self, name, argtypes, restype):
|
||||
"""Setup argument and return types for a function.
|
||||
|
||||
name: name of the function in the DLL. "asar_" is added automatically
|
||||
argtypes and restype: see ctypes documentation
|
||||
"""
|
||||
func = getattr(self.dll, "asar_" + name)
|
||||
func.argtypes = argtypes
|
||||
func.restype = restype
|
||||
|
||||
|
||||
def init(dll_path=None):
|
||||
"""Load the Asar DLL.
|
||||
|
||||
You must call this before calling any other Asar functions. Raises OSError
|
||||
if there was something wrong with the DLL (not found, wrong version,
|
||||
doesn't have all necessary functions).
|
||||
You can pass a custom DLL path if you want. If you don't, some common names
|
||||
for the asar dll are tried.
|
||||
"""
|
||||
global _asar
|
||||
if _asar is not None:
|
||||
return
|
||||
|
||||
if dll_path is not None:
|
||||
_asar = _AsarDLL(dll_path)
|
||||
else:
|
||||
if sys.platform == "win32":
|
||||
libnames = ["./asar.dll", "asar", "./asar-x64.dll", "asar-x64"]
|
||||
elif sys.platform == "darwin":
|
||||
libnames = ["./libasar.dylib", "libasar"]
|
||||
else:
|
||||
libnames = ["./libasar.so", "libasar"]
|
||||
|
||||
for x in libnames:
|
||||
try:
|
||||
_asar = _AsarDLL(x)
|
||||
except OSError:
|
||||
continue
|
||||
|
||||
if _asar is None:
|
||||
# Nothing in the search path is valid
|
||||
raise OSError("Could not find asar DLL")
|
||||
|
||||
if not _asar.dll.asar_init():
|
||||
_asar = None
|
||||
return False
|
||||
else:
|
||||
return True
|
||||
|
||||
|
||||
def close():
|
||||
"""Free all of Asar's structures and unload the module.
|
||||
|
||||
Only asar.init() may be called after calling this.
|
||||
"""
|
||||
global _asar
|
||||
if _asar is None:
|
||||
return
|
||||
_asar.dll.asar_close()
|
||||
_asar = None
|
||||
|
||||
|
||||
def version():
|
||||
"""Return the version, in the format major*10000+minor*100+bugfix*1.
|
||||
|
||||
This means that 1.2.34 would be returned as 10234.
|
||||
"""
|
||||
return _asar.dll.asar_version()
|
||||
|
||||
|
||||
def apiversion():
|
||||
"""Return the API version, in the format major*100+minor.
|
||||
|
||||
Minor is incremented on backwards compatible changes; major is incremented
|
||||
on incompatible changes. Does not have any correlation with the Asar
|
||||
version. It's not very useful directly, since asar.init() verifies this
|
||||
automatically.
|
||||
"""
|
||||
return _asar.dll.asar_apiversion()
|
||||
|
||||
|
||||
def reset():
|
||||
"""Clear out errors, warnings, printed statements and the file cache.
|
||||
|
||||
Not really useful, since asar.patch() already does this.
|
||||
"""
|
||||
return _asar.dll.asar_reset()
|
||||
|
||||
|
||||
def patch(patch_name, rom_data, includepaths=[], should_reset=True,
|
||||
additional_defines={}, std_include_file=None, std_define_file=None,
|
||||
warning_overrides={}, memory_files={}, override_checksum=None):
|
||||
"""Applies a patch.
|
||||
|
||||
Returns (success, new_rom_data). If success is False you should call
|
||||
geterrors() to see what went wrong. rom_data is assumed to be headerless.
|
||||
|
||||
If includepaths is specified, it lists additional include paths for asar
|
||||
to search.
|
||||
|
||||
should_reset specifies whether asar should clear out all defines, labels,
|
||||
etc from the last inserted file. Setting it to False will make Asar act
|
||||
like the currently patched file was directly appended to the previous one.
|
||||
|
||||
additional_defines specifies extra defines to give to the patch
|
||||
(similar to the -D option).
|
||||
|
||||
std_include_file and std_define_file specify files where to look for extra
|
||||
include paths and defines, respectively.
|
||||
|
||||
warning_overrides is a dict of str (warning ID) -> bool. It overrides
|
||||
enabling/disabling specific warnings.
|
||||
|
||||
memory_files is a dict of str (file name) -> bytes (file contents). It
|
||||
specifies memory files to use.
|
||||
|
||||
override_checksum specifies whether to override checksum generation. True
|
||||
forces Asar to update the ROM's checksum, False forces Asar to not update
|
||||
it.
|
||||
"""
|
||||
romlen = c_int(len(rom_data))
|
||||
rom_ptr = ctypes.create_string_buffer(bytes(rom_data), maxromsize())
|
||||
pp = _patchparams()
|
||||
pp.structsize = ctypes.sizeof(_patchparams)
|
||||
pp.patchloc = patch_name.encode()
|
||||
pp.romdata = ctypes.cast(rom_ptr, c_char_p)
|
||||
pp.buflen = maxromsize()
|
||||
pp.romlen = ctypes.pointer(romlen)
|
||||
|
||||
# construct an array type of len(includepaths) elements and initialize
|
||||
# it with elements from includepaths
|
||||
pp.includepaths = (c_char_p*len(includepaths))(*includepaths)
|
||||
pp.numincludepaths = len(includepaths)
|
||||
|
||||
defines = (_definedata * len(additional_defines))()
|
||||
for i, (k, v) in enumerate(additional_defines.items()):
|
||||
defines[i].name = k.encode()
|
||||
defines[i].contents = v.encode()
|
||||
pp.additional_defines = defines
|
||||
pp.additional_define_count = len(additional_defines)
|
||||
|
||||
pp.should_reset = should_reset
|
||||
|
||||
pp.stdincludesfile = std_include_file.encode() if std_include_file else None
|
||||
pp.stddefinesfile = std_define_file.encode() if std_define_file else None
|
||||
|
||||
warnsettings = (_warnsetting * len(warning_overrides))()
|
||||
for i, (k, v) in enumerate(warning_overrides.items()):
|
||||
warnsettings[i].warnid = k.encode()
|
||||
warnsettings[i].enabled = v
|
||||
pp.warning_settings = warnsettings
|
||||
pp.warning_setting_count = len(warnsettings)
|
||||
|
||||
memoryfiles = (_memoryfile * len(memory_files))()
|
||||
for i, (k, v) in enumerate(memory_files.items()):
|
||||
memoryfiles[i].path = k.encode()
|
||||
memoryfiles[i].buffer = v
|
||||
memoryfiles[i].length = len(v)
|
||||
pp.memory_files = memoryfiles
|
||||
pp.memory_file_count = len(memory_files)
|
||||
|
||||
if override_checksum is not None:
|
||||
pp.override_checksum_gen = True
|
||||
pp.generate_checksum = override_checksum
|
||||
else:
|
||||
pp.override_checksum_gen = False
|
||||
pp.generate_checksum = False
|
||||
|
||||
result = _asar.dll.asar_patch_ex(ctypes.byref(pp))
|
||||
return result, rom_ptr.raw[:romlen.value]
|
||||
|
||||
|
||||
def maxromsize():
|
||||
"""Return the maximum possible size of the output ROM."""
|
||||
return _asar.dll.asar_maxromsize()
|
||||
|
||||
|
||||
def geterrors():
|
||||
"""Get a list of all errors."""
|
||||
return _getall(_asar.dll.asar_geterrors)
|
||||
|
||||
|
||||
def getwarnings():
|
||||
"""Get a list of all warnings."""
|
||||
return _getall(_asar.dll.asar_getwarnings)
|
||||
|
||||
|
||||
def getprints():
|
||||
"""Get a list of all printed data."""
|
||||
return [x.decode() for x in _getall(_asar.dll.asar_getprints)]
|
||||
|
||||
|
||||
def getalllabels():
|
||||
"""Get a dictionary of label name -> SNES address."""
|
||||
labeldatas = _getall(_asar.dll.asar_getalllabels)
|
||||
return {x.name.decode(): x.location for x in labeldatas}
|
||||
|
||||
|
||||
def getlabelval(name):
|
||||
"""Get the ROM location of one label. None means "not found"."""
|
||||
val = _asar.dll.asar_getlabelval(name.encode())
|
||||
return None if (val == -1) else val
|
||||
|
||||
|
||||
def getdefine(name):
|
||||
"""Get the value of a define."""
|
||||
return _asar.dll.asar_getdefine(name.encode()).decode()
|
||||
|
||||
|
||||
def getalldefines():
|
||||
"""Get the names and values of all defines."""
|
||||
definedatas = _getall(_asar.dll.asar_getalldefines)
|
||||
return {x.name.decode(): x.contents.decode() for x in definedatas}
|
||||
|
||||
|
||||
def resolvedefines(data, learnnew):
|
||||
"""Parse all defines in the given data.
|
||||
|
||||
Returns the data with all defines evaluated.
|
||||
learnnew controls whether it'll learn new defines in this string if it
|
||||
finds any. Note that it may emit errors.
|
||||
"""
|
||||
return _asar.dll.asar_resolvedefines(data, learnnew)
|
||||
|
||||
|
||||
def math(to_calculate):
|
||||
"""Parse a string containing math.
|
||||
|
||||
It automatically assumes global scope (no namespaces), and has access to
|
||||
all functions and labels from the last call to asar.patch(). If there was
|
||||
an error, ArithmeticError is raised with the message returned by Asar.
|
||||
"""
|
||||
error = ctypes.c_char_p()
|
||||
result = _asar.dll.asar_math(to_calculate.encode(), ctypes.byref(error))
|
||||
if not bool(error):
|
||||
# Null pointer, means no error
|
||||
return result
|
||||
else:
|
||||
raise AsarArithmeticError(error.value.decode())
|
||||
|
||||
|
||||
def getwrittenblocks():
|
||||
"""Get a list of all the blocks written to the ROM."""
|
||||
return _getall(_asar.dll.asar_getwrittenblocks)
|
||||
|
||||
|
||||
def getmapper():
|
||||
"""Get the ROM mapper currently used by Asar."""
|
||||
return mappertype(_asar.dll.asar_getmapper())
|
||||
|
||||
def getsymbolsfile(fmt="wla"):
|
||||
"""Generates the contents of a symbols file for in a specific format.
|
||||
|
||||
Returns the textual contents of the symbols file.
|
||||
format specified the format of the symbols file that gets generated.
|
||||
"""
|
||||
return _asar.dll.asar_getsymbolsfile(fmt.encode()).decode()
|
||||
BIN
bin/linux/asar
BIN
bin/linux/asar
Binary file not shown.
BIN
bin/macos/asar
BIN
bin/macos/asar
Binary file not shown.
Binary file not shown.
1021
bonktreemaps.asm
Normal file
1021
bonktreemaps.asm
Normal file
File diff suppressed because it is too large
Load Diff
@@ -2,21 +2,22 @@
|
||||
; Randomize Book of Mudora
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadLibraryItemGFX:
|
||||
%GetPossiblyEncryptedItem(LibraryItem, SpriteItemValues)
|
||||
STA.w SpriteItemType, X ; Store item type
|
||||
JSL.l PrepDynamicTile
|
||||
LDA.l LibraryItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
%GetPossiblyEncryptedItem(LibraryItem, SpriteItemValues)
|
||||
STA $0E80, X ; Store item type
|
||||
JSL.l PrepDynamicTile
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawLibraryItemGFX:
|
||||
PHA
|
||||
LDA.w SpriteItemType, X ; Retrieve stored item type
|
||||
JSL.l DrawDynamicTile
|
||||
PLA
|
||||
PHA
|
||||
LDA $0E80, X ; Retrieve stored item type
|
||||
JSL.l DrawDynamicTile
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetLibraryItem:
|
||||
LDY.w SpriteItemType, X ; Retrieve stored item type
|
||||
JSL.l ItemSet_Library ; contains thing we wrote over
|
||||
LDY $0E80, X ; Retrieve stored item type
|
||||
JSL.l ItemSet_Library ; contains thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -24,34 +25,39 @@ RTL
|
||||
;================================================================================
|
||||
; Randomize Bonk Keys
|
||||
;--------------------------------------------------------------------------------
|
||||
!REDRAW = "$7F5000"
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadBonkItemGFX:
|
||||
LDA.b #$08 : STA.w SpriteOAMProp, X ; thing we wrote over
|
||||
LDA.b #$08 : STA $0F50, X ; thing we wrote over
|
||||
LoadBonkItemGFX_inner:
|
||||
LDA.b #$00 : STA.l RedrawFlag
|
||||
LDA.b #$00 : STA !REDRAW
|
||||
JSR LoadBonkItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
JSR LoadBonkItem
|
||||
JSL.l PrepDynamicTile
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBonkItemGFX:
|
||||
PHA
|
||||
LDA.l RedrawFlag : BEQ .skipInit ; skip init if already ready
|
||||
JSL.l LoadBonkItemGFX_inner
|
||||
BRA .done ; don't draw on the init frame
|
||||
|
||||
PHA
|
||||
LDA !REDRAW : BEQ .skipInit ; skip init if already ready
|
||||
JSL.l LoadBonkItemGFX_inner
|
||||
BRA .done ; don't draw on the init frame
|
||||
|
||||
.skipInit
|
||||
JSR LoadBonkItem
|
||||
JSL.l DrawDynamicTileNoShadow
|
||||
|
||||
.done
|
||||
PLA
|
||||
|
||||
JSR LoadBonkItem
|
||||
JSL.l DrawDynamicTileNoShadow
|
||||
|
||||
.done
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
GiveBonkItem:
|
||||
JSR LoadBonkItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JSR LoadBonkItem
|
||||
CMP.b #$24 : BNE .notKey
|
||||
CMP #$24 : BNE .notKey
|
||||
.key
|
||||
PHY : LDY.b #$24 : JSL.l AddInventory : PLY ; do inventory processing for a small key
|
||||
LDA.l CurrentSmallKeys : INC A : STA.l CurrentSmallKeys
|
||||
LDA CurrentSmallKeys : INC A : STA CurrentSmallKeys
|
||||
LDA.b #$2F : JSL.l Sound_SetSfx3PanLong
|
||||
JSL CountBonkItem
|
||||
RTL
|
||||
@@ -61,14 +67,27 @@ RTL
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadBonkItem:
|
||||
LDA.b RoomIndex ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
||||
CMP.b #115 : BNE + ; Desert Bonk Key
|
||||
LDA $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
||||
CMP #115 : BNE + ; Desert Bonk Key
|
||||
LDA.l BonkKey_Desert
|
||||
BRA ++
|
||||
+ : CMP.b #140 : BNE + ; GTower Bonk Key
|
||||
LDA.l BonkKey_GTower
|
||||
+ : CMP #140 : BNE + ; GTower Bonk Key
|
||||
LDA.l BonkKey_GTower
|
||||
BRA ++
|
||||
+
|
||||
LDA.b #$24 ; default to small key
|
||||
++
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadBonkItem_Player:
|
||||
LDA $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
||||
CMP #115 : BNE + ; Desert Bonk Key
|
||||
LDA.l BonkKey_Desert_Player
|
||||
BRA ++
|
||||
+ : CMP #140 : BNE + ; GTower Bonk Key
|
||||
LDA.l BonkKey_GTower_Player
|
||||
BRA ++
|
||||
+
|
||||
LDA.b #$00
|
||||
++
|
||||
RTS
|
||||
|
||||
61
boots.asm
61
boots.asm
@@ -1,31 +1,28 @@
|
||||
;================================================================================
|
||||
; Boots State Modifier
|
||||
;--------------------------------------------------------------------------------
|
||||
!BOOTS_MODIFIER = "$7F50CE"
|
||||
ModifyBoots:
|
||||
PHA
|
||||
LDA.b RoomIndex : CMP.b #$06 : BNE +
|
||||
LDA.b RoomIndex+1 : CMP.b #$00 : BEQ .no_boots
|
||||
+
|
||||
LDA.l BootsModifier : CMP.b #$01 : BNE +
|
||||
PLA : AND.l AbilityFlags : ORA.b #$04 : RTL ; yes boots
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BNE +
|
||||
PLA : AND AbilityFlags : ORA.b #$04 : RTL ; yes boots
|
||||
+ : CMP.b #$02 : BNE +
|
||||
.no_boots
|
||||
PLA : AND.l AbilityFlags : AND.b #$FB : RTL ; no boots
|
||||
+ : LDA.l FakeBoots : CMP.b #$01 : BNE +
|
||||
LDA.b LinkSlipping : BEQ ++ : LDA.b $59 : BNE + ; hover check
|
||||
++ : PLA : AND.l AbilityFlags : ORA.b #$04 : RTL ; yes boots, not hovering
|
||||
PLA : AND AbilityFlags : AND.b #$FB : RTL ; no boots
|
||||
+ : LDA FakeBoots : CMP.b #$01 : BNE +
|
||||
LDA $5B : BEQ ++ : LDA $59 : BNE + ; hover check
|
||||
++ : PLA : AND AbilityFlags : ORA.b #$04 : RTL ; yes boots, not hovering
|
||||
+
|
||||
PLA
|
||||
AND.l AbilityFlags ; regular boots
|
||||
AND AbilityFlags ; regular boots
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
AddBonkTremors:
|
||||
PHA
|
||||
LDA.b $46 : BNE + ; Check for incapacitated Link
|
||||
LDA $46 : BNE + ; Check for incapacitated Link
|
||||
JSL.l IncrementBonkCounter
|
||||
+
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
PLA : RTL
|
||||
+
|
||||
PLA
|
||||
@@ -35,46 +32,46 @@ RTL
|
||||
BonkBreakableWall:
|
||||
PHX : PHP
|
||||
SEP #$30 ; set 8-bit accumulator and index registers
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
PLP : PLX : LDA.w #$0000 : RTL
|
||||
+
|
||||
PLP : PLX
|
||||
LDA.w $0372 : AND.w #$00FF ; things we wrote over
|
||||
LDA $0372 : AND.w #$00FF ; things we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BonkRockPile:
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
LDA.b #$00 : RTL
|
||||
+
|
||||
LDA.w TileActBE : AND.b #$70 ; things we wrote over
|
||||
LDA $02EF : AND.b #$70 ; things we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
GravestoneHook:
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BEQ .done ; Check for Boots
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BEQ .done ; Check for Boots
|
||||
+
|
||||
LDA.w $0372 : BEQ .done ; things we wrote over
|
||||
LDA $0372 : BEQ .done ; things we wrote over
|
||||
JML.l moveGravestone
|
||||
.done
|
||||
JML.l GravestoneHook_continue
|
||||
;--------------------------------------------------------------------------------
|
||||
JumpDownLedge:
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
; Disarm Waterwalk
|
||||
LDA.b LinkSlipping : CMP.b #$01 : BNE +
|
||||
STZ.b LinkSlipping
|
||||
LDA $5B : CMP.b #$01 : BNE +
|
||||
STZ $5B
|
||||
+
|
||||
LDA.b IndoorsFlag : BNE .done : LDA.b #$02 : STA.b LinkLayer ; things we wrote over
|
||||
LDA $1B : BNE .done : LDA.b #$02 : STA $EE ; things we wrote over
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BonkRecoil:
|
||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||
LDA.b #$16 : STA.b LinkRecoilZ : RTL
|
||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
LDA.b #$16 : STA $29 : RTL
|
||||
+
|
||||
LDA.b #$24 : STA.b LinkRecoilZ ; things we wrote over
|
||||
LDA.b #$24 : STA $29 ; things we wrote over
|
||||
RTL
|
||||
|
||||
135
bugfixes.asm
135
bugfixes.asm
@@ -2,8 +2,8 @@
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
AssignKiki:
|
||||
LDA.b #$00 : STA.l FollowerDropped ; defuse bomb
|
||||
LDA.b #$0A : STA.l FollowerIndicator ; assign kiki as follower
|
||||
LDA.b #$00 : STA FollowerDropped ; defuse bomb
|
||||
LDA.b #$0A : STA FollowerIndicator ; assign kiki as follower
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -11,9 +11,10 @@ RTL
|
||||
; Name: AllowSQ
|
||||
; Returns: Accumulator = 0 if S&Q is disallowed, 1 if allowed
|
||||
;--------------------------------------------------------------------------------
|
||||
!ITEM_BUSY = "$7F5091"
|
||||
AllowSQ:
|
||||
LDA.l ProgressIndicator : BEQ .done ; thing we overwrote - check if link is in his bed
|
||||
LDA.l BusyItem : EOR.b #$01
|
||||
LDA ProgressIndicator : BEQ .done ; thing we overwrote - check if link is in his bed
|
||||
LDA !ITEM_BUSY : EOR #$01
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -22,8 +23,8 @@ RTL
|
||||
;0 = Reset Music
|
||||
;1 = Don't Reset Music
|
||||
MSMusicReset:
|
||||
LDA.b OverworldIndex : CMP.b #$80 : BNE +
|
||||
LDA.b LinkPosX+1
|
||||
LDA $8A : CMP.b #$80 : BNE +
|
||||
LDA $23
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -31,11 +32,11 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;0 = Become (Perma)bunny
|
||||
DecideIfBunny:
|
||||
LDA.l MoonPearlEquipment : BNE .done
|
||||
LDA.l CurrentWorld : AND.b #$40
|
||||
LDA MoonPearlEquipment : BNE .done
|
||||
LDA CurrentWorld : AND.b #$40
|
||||
PHA : LDA.l InvertedMode : BNE .inverted
|
||||
.normal
|
||||
PLA : EOR.b #$40
|
||||
PLA : EOR #$40
|
||||
BRA .done
|
||||
.inverted
|
||||
PLA
|
||||
@@ -46,9 +47,9 @@ RTL
|
||||
DecideIfBunnyByScreenIndex:
|
||||
; If indoors we don't have a screen index. Return non-bunny to make mirror-based
|
||||
; superbunny work
|
||||
LDA.b IndoorsFlag : BNE .done
|
||||
LDA.l MoonPearlEquipment : BNE .done
|
||||
LDA.b OverworldIndex : AND.b #$40 : PHA
|
||||
LDA $1B : BNE .done
|
||||
LDA MoonPearlEquipment : BNE .done
|
||||
PHX : LDX $8A : LDA.l OWTileWorldAssoc, X : PLX : PHA
|
||||
LDA.l InvertedMode : BNE .inverted
|
||||
.normal
|
||||
PLA : EOR #$40
|
||||
@@ -57,12 +58,21 @@ DecideIfBunnyByScreenIndex:
|
||||
PLA
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;ReadInventoryPond:
|
||||
; CPX.b #$1B : BNE + : LDA.b #$01 : RTL : +
|
||||
; LDA EquipmentWRAM, X
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FixBunnyOnExitToLightWorld:
|
||||
LDA.w BunnyFlag : BEQ +
|
||||
LDA.w $02E0 : BEQ +
|
||||
JSL.l DecideIfBunny : BEQ +
|
||||
STZ.b LinkState ; set player mode to Normal
|
||||
STZ.w BunnyFlag : STZ.b BunnyFlagDP ; return player graphics to normal
|
||||
STZ $5D ; set player mode to Normal
|
||||
STZ $02E0 : STZ $56 ; return player graphics to normal
|
||||
+
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -73,17 +83,17 @@ RTS
|
||||
FixAga2Bunny:
|
||||
LDA.l FixFakeWorld : BEQ + ; Only use this fix is fakeworld fix is in use
|
||||
LDA.l InvertedMode : BEQ +++
|
||||
LDA.b #$00 : STA.l CurrentWorld ; Switch to light world
|
||||
LDA.b #$00 : STA CurrentWorld ; Switch to light world
|
||||
BRA ++
|
||||
+++
|
||||
LDA.b #$40 : STA.l CurrentWorld ; Switch to dark world
|
||||
LDA.b #$40 : STA CurrentWorld ; Switch to dark world
|
||||
++
|
||||
JSL DecideIfBunny : BNE +
|
||||
JSR MakeBunny
|
||||
LDA.b #$04 : STA.w MusicControlRequest ; play bunny music
|
||||
LDA.b #$04 : STA.w $012C ; play bunny music
|
||||
BRA .done
|
||||
+
|
||||
LDA.b #$09 : STA.w MusicControlRequest ; what we wrote over
|
||||
LDA.b #$09 : STA.w $012C ; what we wrote over
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -91,8 +101,8 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MakeBunny:
|
||||
PHX : PHY
|
||||
LDA.b #$17 : STA.b LinkState ; set player mode to permabunny
|
||||
LDA.b #$01 : STA.w BunnyFlag : STA.b BunnyFlagDP ; make player look like bunny
|
||||
LDA.b #$17 : STA $5D ; set player mode to permabunny
|
||||
LDA.b #$01 : STA $02E0 : STA $56 ; make player look like bunny
|
||||
JSL LoadGearPalettes_bunny
|
||||
PLY : PLX
|
||||
RTS
|
||||
@@ -113,34 +123,34 @@ FixFrogSmith:
|
||||
STA.l FollowerIndicator
|
||||
JSL Tagalong_LoadGfx
|
||||
.done
|
||||
RTS
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix for SQ jumping causing accidental Exploration Glitch
|
||||
SQEGFix:
|
||||
LDA.l Bugfix_PodEG : BEQ ++
|
||||
STZ.w LayerAdjustment ; disarm exploration glitch
|
||||
STZ.w $047A ; disarm exploration glitch
|
||||
++ RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix crystal not spawning when using somaria vs boss
|
||||
TryToSpawnCrystalUntilSuccess:
|
||||
STX.w ItemReceiptID ; what we overwrote
|
||||
STX $02D8 ; what we overwrote
|
||||
JSL AddAncillaLong : BCS .failed ; a clear carry flag indicates success
|
||||
.spawned
|
||||
STZ.b RoomTag ; the "trying to spawn crystal" flag
|
||||
STZ.b RoomTag+1 ; the "trying to spawn pendant" flag
|
||||
STZ $AE ; the "trying to spawn crystal" flag
|
||||
STZ $AF ; the "trying to spawn pendant" flag
|
||||
.failed
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix crystal not spawning when using somaria vs boss
|
||||
WallmasterCameraFix:
|
||||
STZ.b CameraBoundV ; disable vertical camera scrolling for current room
|
||||
STZ $A7 ; disable vertical camera scrolling for current room
|
||||
REP #$20
|
||||
STZ.w CameraScrollN ; something about scrolling, setting these to 0 tricks the game
|
||||
STZ.w CameraScrollS ; into thinking we're at the edge of the room so it doesn't scroll.
|
||||
STZ $0618 ; something about scrolling, setting these to 0 tricks the game
|
||||
STZ $061A ; into thinking we're at the edge of the room so it doesn't scroll.
|
||||
SEP #$20
|
||||
JML Sound_SetSfx3PanLong ; what we wrote over, also this will RTL
|
||||
|
||||
@@ -148,8 +158,8 @@ WallmasterCameraFix:
|
||||
; Fix losing glove colors
|
||||
LoadActualGearPalettesWithGloves:
|
||||
REP #$20
|
||||
LDA.l SwordEquipment : STA.b Scrap0C
|
||||
LDA.l ArmorEquipment : AND.w #$00FF
|
||||
LDA SwordEquipment : STA $0C
|
||||
LDA ArmorEquipment : AND.w #$00FF
|
||||
JSL LoadGearPalettes_variable
|
||||
JSL SpriteSwap_Palette_ArmorAndGloves_part_two
|
||||
RTL
|
||||
@@ -157,24 +167,24 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix Bunny Palette Map Bug
|
||||
LoadGearPalette_safe_for_bunny:
|
||||
LDA.b GameMode
|
||||
LDA $10
|
||||
CMP.w #$030E : BEQ .new ; opening dungeon map
|
||||
CMP.w #$070E : BEQ .new ; opening overworld map
|
||||
.original
|
||||
-
|
||||
LDA.b [Scrap00]
|
||||
STA.l PaletteBufferAux, X
|
||||
STA.l PaletteBuffer, X
|
||||
INC.b Scrap00 : INC.b Scrap00
|
||||
LDA [$00]
|
||||
STA $7EC300, X
|
||||
STA $7EC500, X
|
||||
INC $00 : INC $00
|
||||
INX #2
|
||||
DEY
|
||||
BPL -
|
||||
RTL
|
||||
.new
|
||||
-
|
||||
LDA.b [Scrap00]
|
||||
STA.l PaletteBuffer, X
|
||||
INC.b Scrap00 : INC.b Scrap00
|
||||
LDA [$00]
|
||||
STA $7EC500, X
|
||||
INC $00 : INC $00
|
||||
INX #2
|
||||
DEY
|
||||
BPL -
|
||||
@@ -183,16 +193,16 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Fix pedestal pull overlay
|
||||
PedestalPullOverlayFix:
|
||||
LDA.b #$09 : STA.w AncillaGeneral, X ; the thing we wrote over
|
||||
LDA.b IndoorsFlag : BNE +
|
||||
LDA.b OverworldIndex : CMP.b #$80 : BNE +
|
||||
LDA.b OverlayID : CMP.b #$97
|
||||
LDA.b #$09 : STA $039F, X ; the thing we wrote over
|
||||
LDA $1B : BNE +
|
||||
LDA $8A : CMP.b #$80 : BNE +
|
||||
LDA $8C : CMP.b #$97
|
||||
+
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FixJingleGlitch:
|
||||
LDA.b GameSubMode
|
||||
LDA.b $11
|
||||
BEQ .set_doors
|
||||
|
||||
LDA.l AllowAccidentalMajorGlitch
|
||||
@@ -200,7 +210,7 @@ FixJingleGlitch:
|
||||
|
||||
.set_doors
|
||||
LDA.b #$05
|
||||
STA.b GameSubMode
|
||||
STA.b $11
|
||||
|
||||
.exit
|
||||
RTL
|
||||
@@ -212,36 +222,7 @@ pushpc
|
||||
pullpc
|
||||
;--------------------------------------------------------------------------------
|
||||
SetOverworldTransitionFlags:
|
||||
LDA.b #$01
|
||||
STA.w OWTransitionFlag
|
||||
STA.w RaceGameFlag
|
||||
LDA #$01
|
||||
STA $0ABF ; used by witch
|
||||
STA $021B ; used by race game
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ParadoxCaveGfxFix:
|
||||
; Always upload line unless you're moving into paradox cave (0x0FF) from above (0x0EF)
|
||||
LDA.b IndoorsFlag : BEQ .uploadLine
|
||||
LDX.b RoomIndex : CPX.w #$00FF : BNE .uploadLine
|
||||
LDX.b PreviousRoom : CPX.w #$00EF : BNE .uploadLine
|
||||
|
||||
;Ignore uploading four specific lines of tiles to VRAM
|
||||
LDX.w VRAMUploadAddress
|
||||
; Line 1
|
||||
CPX.w #$1800 : BEQ .skipMostOfLine
|
||||
; Line 2
|
||||
CPX.w #$1A00 : BEQ .skipMostOfLine
|
||||
; Line 3
|
||||
CPX.w #$1C00 : BEQ .uploadLine
|
||||
; Line 4
|
||||
CPX.w #$1E00 : BEQ .uploadLine
|
||||
|
||||
.uploadLine
|
||||
LDA.b #$01 : STA.w MDMAEN
|
||||
|
||||
.skipLine
|
||||
RTL
|
||||
|
||||
.skipMostOfLine
|
||||
; Set line length to 192 bytes (the first 6 8x8 tiles in the line)
|
||||
LDX.w #$00C0 : STX.w DAS0L
|
||||
BRA .uploadLine
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -1,4 +1,2 @@
|
||||
del ..\working.sfc
|
||||
copy ..\alttp.sfc ..\working.sfc
|
||||
%~dp0bin\windows\asar.exe LTTP_RND_GeneralBugfixes.asm ..\working.sfc
|
||||
cmd /k
|
||||
py -3 build.py
|
||||
@echo %cmdcmdline%|find /i """%~f0""">nul && cmd /k
|
||||
|
||||
115
build.py
Normal file
115
build.py
Normal file
@@ -0,0 +1,115 @@
|
||||
import os
|
||||
import sys
|
||||
import hashlib
|
||||
|
||||
from asar import init as asar_init, close as asar_close, patch as asar_patch, geterrors as asar_errors, getprints as asar_prints, getwarnings as asar_warnings
|
||||
|
||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
||||
|
||||
try:
|
||||
from yaml import CLoader as Loader
|
||||
except ImportError:
|
||||
from yaml import Loader
|
||||
|
||||
|
||||
def int16_as_bytes(value):
|
||||
value = value & 0xFFFF
|
||||
return [value & 0xFF, (value >> 8) & 0xFF]
|
||||
|
||||
|
||||
def int32_as_bytes(value):
|
||||
value = value & 0xFFFFFFFF
|
||||
return [value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF, (value >> 24) & 0xFF]
|
||||
|
||||
|
||||
def is_bundled():
|
||||
return getattr(sys, 'frozen', False)
|
||||
|
||||
|
||||
def local_path(path):
|
||||
if local_path.cached_path:
|
||||
return os.path.join(local_path.cached_path, path)
|
||||
|
||||
elif is_bundled():
|
||||
if hasattr(sys, "_MEIPASS"):
|
||||
# we are running in a PyInstaller bundle
|
||||
local_path.cached_path = sys._MEIPASS # pylint: disable=protected-access,no-member
|
||||
else:
|
||||
# cx_Freeze
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(sys.argv[0]))
|
||||
else:
|
||||
# we are running in a normal Python environment
|
||||
import __main__
|
||||
local_path.cached_path = os.path.dirname(os.path.abspath(__main__.__file__))
|
||||
|
||||
return os.path.join(local_path.cached_path, path)
|
||||
|
||||
|
||||
local_path.cached_path = None
|
||||
|
||||
|
||||
def make_new_base2current(old_rom_data, new_rom_data):
|
||||
from collections import OrderedDict
|
||||
import json
|
||||
# extend to 2 mb
|
||||
old_rom_data.extend(bytearray([0x00]) * (2097152 - len(old_rom_data)))
|
||||
|
||||
out_data = OrderedDict()
|
||||
for idx, old in enumerate(old_rom_data):
|
||||
new = new_rom_data[idx]
|
||||
if old != new:
|
||||
out_data[idx] = [int(new)]
|
||||
for offset in reversed(list(out_data.keys())):
|
||||
if offset - 1 in out_data:
|
||||
out_data[offset-1].extend(out_data.pop(offset))
|
||||
with open('../base2current.json', 'wt') as outfile:
|
||||
json.dump([{key: value} for key, value in out_data.items()], outfile, separators=(",", ":"))
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(new_rom_data)
|
||||
return "New Rom Hash: " + basemd5.hexdigest()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
try:
|
||||
asar_init()
|
||||
print("Asar DLL initialized")
|
||||
|
||||
print("Opening Base rom")
|
||||
with open('../alttp.sfc', 'rb') as stream:
|
||||
old_rom_data = bytearray(stream.read())
|
||||
|
||||
if len(old_rom_data) % 0x400 == 0x200:
|
||||
old_rom_data = old_rom_data[0x200:]
|
||||
|
||||
basemd5 = hashlib.md5()
|
||||
basemd5.update(old_rom_data)
|
||||
if JAP10HASH != basemd5.hexdigest():
|
||||
raise Exception("Base rom is not 'Zelda no Densetsu - Kamigami no Triforce (J) (V1.0)'")
|
||||
|
||||
print("Patching Base Rom")
|
||||
result, new_rom_data = asar_patch(os.path.abspath('LTTP_RND_GeneralBugfixes.asm'), old_rom_data)
|
||||
|
||||
if result:
|
||||
with open('../working.sfc', 'wb') as stream:
|
||||
stream.write(new_rom_data)
|
||||
print("Success\n")
|
||||
print(make_new_base2current(old_rom_data, new_rom_data))
|
||||
prints = asar_prints()
|
||||
for p in prints:
|
||||
print(p)
|
||||
else:
|
||||
errors = asar_errors()
|
||||
print("\nErrors: " + str(len(errors)))
|
||||
for error in errors:
|
||||
print (error)
|
||||
warnings = asar_warnings()
|
||||
print("\nWarnings: " + str(len(warnings)))
|
||||
for w in warnings:
|
||||
print(w)
|
||||
|
||||
asar_close()
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
2
build.sh
2
build.sh
@@ -2,4 +2,4 @@
|
||||
|
||||
rm ../working.sfc
|
||||
cp ../alttp.sfc ../working.sfc
|
||||
./bin/macos/asar -DFEATURE_NEW_TEXT=1 LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
||||
./asar LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
||||
|
||||
@@ -2,4 +2,4 @@
|
||||
|
||||
rm ../working.sfc
|
||||
cp ../alttp.sfc ../working.sfc
|
||||
./bin/linux/asar -DFEATURE_NEW_TEXT=1 LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
||||
asar LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
||||
|
||||
0
data/c2807_v3.gfx → c2807_v3.gfx
Normal file → Executable file
0
data/c2807_v3.gfx → c2807_v3.gfx
Normal file → Executable file
@@ -2,26 +2,36 @@
|
||||
; Capacity Logic
|
||||
;================================================================================
|
||||
IncrementBombs:
|
||||
LDA.l BombCapacity : BEQ + ; Skip if we can't have bombs
|
||||
DEC
|
||||
CMP.l BombsEquipment : !BLT +
|
||||
LDA.l BombsEquipment
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA.l BombsEquipment
|
||||
+
|
||||
LDA BombCapacityUpgrades ; get bomb upgrades
|
||||
!ADD.l StartingMaxBombs : BEQ + ; Skip if we can't have bombs
|
||||
DEC
|
||||
|
||||
CMP BombsEquipment
|
||||
|
||||
!BLT +
|
||||
LDA BombsEquipment
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA BombsEquipment
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementArrows:
|
||||
LDA.l ArrowCapacity : DEC
|
||||
CMP.l CurrentArrows : !BLT +
|
||||
LDA.l CurrentArrows
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA.l CurrentArrows
|
||||
+
|
||||
LDA ArrowCapacityUpgrades ; get arrow upgrades
|
||||
!ADD.l StartingMaxArrows : DEC
|
||||
|
||||
CMP CurrentArrows
|
||||
|
||||
!BLT +
|
||||
LDA CurrentArrows
|
||||
CMP.b #99 : !BGE +
|
||||
INC : STA CurrentArrows
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CompareBombsToMax:
|
||||
LDA.l BombCapacity
|
||||
CMP.l BombsEquipment
|
||||
LDA BombCapacityUpgrades ; get bomb upgrades
|
||||
!ADD.l StartingMaxBombs
|
||||
|
||||
CMP BombsEquipment
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
42
catfish.asm
Normal file
42
catfish.asm
Normal file
@@ -0,0 +1,42 @@
|
||||
;================================================================================
|
||||
; Randomize Catfish
|
||||
;--------------------------------------------------------------------------------
|
||||
!HEART_REDRAW = "$7F5000"
|
||||
LoadCatfishItemGFX:
|
||||
LDA.l CatfishItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
LDA.l $1DE185 ; location randomizer writes catfish item to
|
||||
JML PrepDynamicTile
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawThrownItem:
|
||||
LDA $8A : CMP.b #$81 : BNE .catfish
|
||||
|
||||
.zora
|
||||
LDA.b #$01 : STA !HEART_REDRAW
|
||||
LDA.l $1DE1C3 ; location randomizer writes zora item to
|
||||
BRA .draw
|
||||
|
||||
.catfish
|
||||
LDA.l $1DE185 ; location randomizer writes catfish item to
|
||||
|
||||
.draw
|
||||
JML DrawDynamicTile
|
||||
;--------------------------------------------------------------------------------
|
||||
MarkThrownItem:
|
||||
PHA
|
||||
|
||||
LDA $8A : CMP.b #$81 : BNE .catfish
|
||||
|
||||
.zora
|
||||
JSL.l ItemSet_ZoraKing
|
||||
LDA ZoraItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
BRA .done
|
||||
|
||||
.catfish
|
||||
JSL.l ItemSet_Catfish
|
||||
LDA CatfishItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
|
||||
.done
|
||||
PLA
|
||||
JSL Link_ReceiveItem ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
248
clock.asm
Normal file
248
clock.asm
Normal file
@@ -0,0 +1,248 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; http://problemkaputt.de/fullsnes.htm
|
||||
; 2800h-2801h S-RTC Real Time Clock I/O Ports
|
||||
; cartridge type change from #$02 to #$55 to enable S-RTC
|
||||
; SNES Cart S-RTC (Realtime Clock) (1 game)
|
||||
;
|
||||
; PCB "SHVC-LJ3R-01" with 24pin "Sharp S-RTC" chip. Used only by one japanese game:
|
||||
; Dai Kaiju Monogatari 2 (1996) Birthday/Hudson Soft (JP)
|
||||
;
|
||||
; S-RTC I/O Ports
|
||||
; 002800h S-RTC Read (R)
|
||||
; 002801h S-RTC Write (W)
|
||||
; Both registers are 4bits wide. When writing: Upper 4bit should be zero. When reading: Upper 4bit should be masked-off (they do possibly contain garbage, eg. open-bus).
|
||||
;
|
||||
; S-RTC Communication
|
||||
; The sequence for setting, and then reading the time is:
|
||||
; Send <0Eh,04h,0Dh,0Eh,00h,Timestamp(12 digits),0Dh> to [002801h]
|
||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
||||
; etc.
|
||||
; The exact meaning of the bytes is unknown. 0Eh/0Dh seems to invoke/terminate commands, 04h might be some configuration stuff (like setting 24-hour mode). 00h is apparently the set-time command. There might be further commands (such like setting interrupts, alarm, 12-hour mode, reading battery low & error flags, etc.). When reading, 0Fh seems to indicate sth like "time available".
|
||||
; The 12/13-digit "SSMMHHDDMYYY(D)" Timestamps are having the following format:
|
||||
; Seconds.lo (BCD, 0..9)
|
||||
; Seconds.hi (BCD, 0..5)
|
||||
; Minutes.lo (BCD, 0..9)
|
||||
; Minutes.hi (BCD, 0..5)
|
||||
; Hours.lo (BCD, 0..9)
|
||||
; Hours.hi (BCD, 0..2)
|
||||
; Day.lo (BCD, 0..9)
|
||||
; Day.hi (BCD, 0..3)
|
||||
; Month (HEX, 01h..0Ch)
|
||||
; Year.lo (BCD, 0..9)
|
||||
; Year.hi (BCD, 0..9)
|
||||
; Century (HEX, 09h..0Ah for 19xx..20xx)
|
||||
; When READING the time, there is one final extra digit (the existing software doesn't transmit that extra digit on WRITING, though maybe it's possible to do writing, too):
|
||||
; Day of Week? (0..6) (unknown if RTC assigns sth like 0=Sunday or 0=Monday)
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
macro A_x10()
|
||||
ASL #1 : PHA
|
||||
ASL #2 : !ADD 1,s
|
||||
STA 1,s : PLA
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
macro A_x24()
|
||||
ASL #3 : PHA
|
||||
ASL #1 : !ADD 1,s
|
||||
STA 1,s : PLA
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
macro A_x60()
|
||||
ASL #2 : PHA
|
||||
ASL #4 : !SUB 1,s
|
||||
STA 1,s : PLA
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
macro Clock_ReadBCD()
|
||||
LDA $002800 : PHA
|
||||
LDA $002800 : %A_x10() : !ADD 1,s
|
||||
STA 1,s : PLA
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
Clock_Test:
|
||||
JSL.l Clock_Init
|
||||
JML.l Clock_IsSupported
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Clock_Init
|
||||
;--------------------------------------------------------------------------------
|
||||
Clock_Init:
|
||||
LDA.b #$0E : STA $002801
|
||||
LDA.b #$04 : STA $002801
|
||||
LDA.b #$0D : STA $002801
|
||||
LDA.b #$0E : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$01 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$01 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$00 : STA $002801
|
||||
LDA.b #$0A : STA $002801
|
||||
|
||||
LDA.b #$0D : STA $002801
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Clock_IsSupported
|
||||
;--------------------------------------------------------------------------------
|
||||
; Input: None (8-bit accumulator)
|
||||
;--------------------------------------------------------------------------------
|
||||
; Output:
|
||||
; Carry - unset if unsupported, set if supported
|
||||
; Zero - Undefined
|
||||
;--------------------------------------------------------------------------------
|
||||
; Side Effects:
|
||||
; S-RTC is ready for reading upon exit if supported
|
||||
;--------------------------------------------------------------------------------
|
||||
Clock_IsSupported:
|
||||
PHA : PHX
|
||||
LDX #$00;
|
||||
-
|
||||
LDA $002800 : AND.b #$0F : CMP #$0F : BEQ .done ; check for clock chip ready signal
|
||||
CPX.b #$0E : BCC ++ : CLC : BRA .done ; if we've read 14 bytes with no success, unset carry and exit
|
||||
++ INX
|
||||
BRA -
|
||||
.done
|
||||
PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Clock_QuickStamp
|
||||
;--------------------------------------------------------------------------------
|
||||
; Input: None
|
||||
;--------------------------------------------------------------------------------
|
||||
; Output:
|
||||
; $00.b - 24-bit timestamp (low)
|
||||
; $01.b - 24-bit timestamp (mid)
|
||||
; $02.b - 24-bit timestamp (high)
|
||||
; $03.b - zero
|
||||
; Carry - Unset if error, Set if success
|
||||
; Zero - Undefined
|
||||
;--------------------------------------------------------------------------------
|
||||
; Side Effects:
|
||||
; Requires Mode-7 Matrix Registers
|
||||
;--------------------------------------------------------------------------------
|
||||
Clock_QuickStamp:
|
||||
PHA : PHX : PHP
|
||||
SEP #$30 ; set 8-bit accumulator and index registers
|
||||
LDX #$00;
|
||||
-
|
||||
LDA $002800 : AND.b #$0F : CMP #$0F : BEQ .ready ; check for clock chip ready signal
|
||||
CPX.b #$0E : !BLT ++ : CLC : JMP .done : ++ ; if we've read 14 bytes with no success, unset carry and exit
|
||||
INX
|
||||
BRA -
|
||||
SEC ; indicate success
|
||||
|
||||
.ready
|
||||
%Clock_ReadBCD() : STA $00 ; seconds
|
||||
%Clock_ReadBCD() : STA $01 ; minutes
|
||||
%Clock_ReadBCD() : STA $02 ; hours
|
||||
%Clock_ReadBCD() : STA $03 ; days
|
||||
|
||||
REP $20 ; set 16-bit accumulator
|
||||
LDA $01 : AND #$00FF : %A_x60() ; convert minutes to seconds
|
||||
STZ $01 : !ADD $00 : STA $00 ; store running total seconds to $00
|
||||
|
||||
LDA $03 : AND #$00FF : %A_x24() ; convert days to hours
|
||||
STZ $03 : !ADD $02 ; get total hours
|
||||
%A_x60() ; get total minutes
|
||||
|
||||
LDY #$60
|
||||
JSL.l Multiply_A16Y8
|
||||
STY $02 : STZ $03
|
||||
!ADD $00 : BCC + : INC $02 : +
|
||||
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Multiply_A16Y8:
|
||||
;--------------------------------------------------------------------------------
|
||||
; Expects:
|
||||
; Accumulator - 16-bit
|
||||
; Index Registers - 8-bit
|
||||
;--------------------------------------------------------------------------------
|
||||
; Notes:
|
||||
; Found a (wrong) version of this on wikibooks. This is cleaned up and fixed.
|
||||
;--------------------------------------------------------------------------------
|
||||
Multiply_A16Y8:
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
STY $4202
|
||||
STA $4203
|
||||
NOP #4
|
||||
LDA $4216
|
||||
LDY $4217
|
||||
XBA
|
||||
STA $4203
|
||||
NOP #2
|
||||
TYA
|
||||
CLC
|
||||
ADC $4216
|
||||
LDY $4217
|
||||
BCC .carry_bit
|
||||
INY
|
||||
.carry_bit:
|
||||
XBA
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Clock_GetTime
|
||||
;--------------------------------------------------------------------------------
|
||||
; Input: None
|
||||
;--------------------------------------------------------------------------------
|
||||
; Output:
|
||||
; $00.b - Seconds
|
||||
; $01.b - Minutes
|
||||
; $02.b - Hours
|
||||
; $03.b - Days
|
||||
; $04.b - Months
|
||||
; $05.w - Years
|
||||
; Carry - Unset if error, Set if success
|
||||
; Zero - Undefined
|
||||
;--------------------------------------------------------------------------------
|
||||
Clock_GetTime:
|
||||
PHA : PHX : PHY : PHP
|
||||
SEP #$30 ; set 8-bit accumulator and index registers
|
||||
LDX #$00;
|
||||
-
|
||||
LDA $002800 : AND.b #$0F : CMP #$0F : BEQ .ready ; check for clock chip ready signal
|
||||
CPX.b #$0E : !BLT ++ : CLC : JMP .done : ++ ; if we've read 14 bytes with no success, unset carry and exit
|
||||
INX
|
||||
BRA -
|
||||
SEC ; indicate success
|
||||
|
||||
.ready
|
||||
%Clock_ReadBCD() : STA $00 ; seconds
|
||||
%Clock_ReadBCD() : STA $01 ; minutes
|
||||
%Clock_ReadBCD() : STA $02 ; hours
|
||||
%Clock_ReadBCD() : STA $03 ; days
|
||||
LDA $002800 : STA $04 ; months
|
||||
%Clock_ReadBCD() : STA $05 ; years
|
||||
LDA $002800 : STA $06 ; century
|
||||
|
||||
REP $20 ; set 16-bit accumulator
|
||||
STA $06 : AND #$00FF : %A_x10() : %A_x10() : !ADD #1000 ; multiply century digit by 100 and add 1000
|
||||
STZ $06 : !ADD $05 : STA $05 ; add lower 2 digits of the year and store
|
||||
|
||||
.done
|
||||
PLP : PLY : PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
134
compasses.asm
134
compasses.asm
@@ -1,82 +1,72 @@
|
||||
DrawDungeonItemCounts:
|
||||
LDX.b IndoorsFlag : BNE + : RTL : + ; Skip if outdoors
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7F5010 - Scratch Space
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
DrawDungeonCompassCounts:
|
||||
SEP #$10
|
||||
LDX $1B : BNE + : RTL : + ; Skip if outdoors
|
||||
|
||||
; extra hard safeties for getting dungeon ID to prevent crashes
|
||||
PHA
|
||||
LDA.w DungeonID : AND.w #$00FE : TAX ; force dungeon ID to be multiple of 2
|
||||
LDA.w $040C : AND.w #$00FE : TAX ; force dungeon ID to be multiple of 2
|
||||
PLA
|
||||
CPX.b #$1B : BCS .done ; Skip if not in a valid dungeon ID
|
||||
|
||||
JSR.w DrawCompassCounts
|
||||
JSR.w DrawMapCounts
|
||||
CPX.b #$1B : BCC + ; Skip if not in a valid dungeon ID
|
||||
JMP .done
|
||||
+
|
||||
BIT.w #$0002 : BNE ++ ; if CompassMode==2, we don't check for the compass
|
||||
TXY : TXA : LSR : TAX : LDA.l ExistsTransfer, X : TAX : LDA CompassExists, X : BEQ ++
|
||||
TYX : LDA CompassField : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
|
||||
BNE ++
|
||||
JMP .done ; skip if we don't have compass
|
||||
++
|
||||
|
||||
LDA $040C : LSR
|
||||
BNE +
|
||||
INC
|
||||
+ TAX : LDA.l CompassTotalsWRAM, X : AND #$00FF
|
||||
PHX
|
||||
PHA
|
||||
JSL HexToDec_fast
|
||||
PLA : CMP.w #100 : !BLT .two_digit
|
||||
LDX.b $05 : TXA : ORA #$2490 : STA $7EC79A
|
||||
LDX.b $06 : TXA : ORA #$2490 : STA $7EC79C
|
||||
LDX.b $07 : TXA : ORA #$2490 : STA $7EC79E
|
||||
BRA .end_total
|
||||
.two_digit
|
||||
LDX.b $06 : TXA : ORA #$2490 : STA $7EC79A
|
||||
LDX.b $07 : TXA : ORA #$2490 : STA $7EC79C
|
||||
.end_total
|
||||
PLX
|
||||
|
||||
LDA DungeonLocationsChecked, X : AND #$00FF
|
||||
PHA
|
||||
JSL HexToDec_fast
|
||||
PLA : CMP.w #100 : !BLT +
|
||||
LDX.b $05 : TXA : ORA #$2490 : STA $7EC792 ; Draw the 100's digit
|
||||
+
|
||||
LDX.b $06 : TXA : ORA #$2490 : STA $7EC794 ; Draw the item count
|
||||
LDX.b $07 : TXA : ORA #$2490 : STA $7EC796
|
||||
LDA.w #$2830 : STA $7EC798 ; draw the slash
|
||||
|
||||
.done
|
||||
RTL
|
||||
|
||||
DrawCompassCounts:
|
||||
PHX
|
||||
LDA.l CompassMode : AND.w #$00FF : BEQ .done
|
||||
BIT.w #$0002 : BNE + ; if CompassMode==2, we don't check for the compass
|
||||
LDA.l CompassField : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
|
||||
BEQ .done ; skip if we don't have compass
|
||||
+
|
||||
TXA : LSR : TAX
|
||||
LDA.l CompassTotalsWRAM, X : AND.w #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
PHX
|
||||
LDX.b Scrap06 : TXA : ORA.w #$2400 : STA.l HUDTileMapBuffer+$9A
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2400 : STA.l HUDTileMapBuffer+$9C
|
||||
PLX
|
||||
LDA.l DungeonLocationsChecked, X : AND.w #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
LDX.b Scrap06 : TXA : ORA.w #$2400 : STA.l HUDTileMapBuffer+$94 ; Draw the item count
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2400 : STA.l HUDTileMapBuffer+$96
|
||||
LDA.w #$2830 : STA.l HUDTileMapBuffer+$98 ; draw the slash
|
||||
.done
|
||||
PLX
|
||||
RTS
|
||||
|
||||
DrawMapCounts:
|
||||
PHX
|
||||
LDA.l MapHUDMode : AND.w #$00FF : BEQ .done
|
||||
BIT.w #$0002 : BNE + ; if MapHUDMode==2, we don't check for map
|
||||
LDA.l MapField : AND.l DungeonItemMasks, X ; Load map values to A, mask with dungeon item masks
|
||||
BEQ .done ; skip if we don't have map
|
||||
+
|
||||
TXA : LSR : TAX
|
||||
LDA.l MapTotalsWRAM, X : AND.w #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
PHX
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2400 : STA.l HUDTileMapBuffer+$A6
|
||||
PLX
|
||||
LDA.l DungeonCollectedKeys, X : AND.w #$00FF
|
||||
SEP #$20
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2400 : STA.l HUDTileMapBuffer+$A2
|
||||
LDA.w #$2830 : STA.l HUDTileMapBuffer+$A4 ; draw the slash
|
||||
.done
|
||||
PLX
|
||||
RTS
|
||||
|
||||
DungeonItemMasks: ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
||||
dw $C000, $C000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004
|
||||
;--------------------------------------------------------------------------------
|
||||
InitDungeonCounts:
|
||||
LDX.b #$0F
|
||||
-
|
||||
LDA.l CompassTotalsROM, X : STA.l CompassTotalsWRAM, X
|
||||
DEX
|
||||
BPL -
|
||||
LDX.b #$0F
|
||||
-
|
||||
LDA.l ChestKeys, X : STA.l MapTotalsWRAM, X
|
||||
DEX
|
||||
BPL -
|
||||
RTL
|
||||
|
||||
; maps from $040C to the odd order used in overworld map
|
||||
ExistsTransfer:
|
||||
db $0C, $0C, $00, $02, $0B, $09, $03, $07, $04, $08, $01, $06, $05, $0A
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7EF4C0-7EF4CF - item locations checked indexed by $040C >> 1
|
||||
;--------------------------------------------------------------------------------
|
||||
InitCompassTotalsRAM:
|
||||
LDX #$00
|
||||
-
|
||||
LDA CompassTotalsROM, X : STA CompassTotalsWRAM, X
|
||||
INX
|
||||
CPX #$0F : !BLT -
|
||||
RTL
|
||||
|
||||
29
compression.asm
Normal file
29
compression.asm
Normal file
@@ -0,0 +1,29 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
ParadoxCaveGfxFix:
|
||||
; Always upload line unless you're moving into paradox cave (0x0FF) from above (0x0EF)
|
||||
LDA $1B : BEQ .uploadLine
|
||||
LDX $A0 : CPX #$00FF : BNE .uploadLine
|
||||
LDX $A2 : CPX #$00EF : BNE .uploadLine
|
||||
|
||||
;Ignore uploading four specific lines of tiles to VRAM
|
||||
LDX $0118
|
||||
; Line 1
|
||||
CPX #$1800 : BEQ .skipMostOfLine
|
||||
; Line 2
|
||||
CPX #$1A00 : BEQ .skipMostOfLine
|
||||
; Line 3
|
||||
CPX #$1C00 : BEQ .uploadLine
|
||||
; Line 4
|
||||
CPX #$1E00 : BEQ .uploadLine
|
||||
|
||||
.uploadLine
|
||||
LDA.b #$01 : STA $420B
|
||||
|
||||
.skipLine
|
||||
RTL
|
||||
|
||||
.skipMostOfLine
|
||||
; Set line length to 192 bytes (the first 6 8x8 tiles in the line)
|
||||
LDX.w #$00C0 : STX $4305
|
||||
BRA .uploadLine
|
||||
;--------------------------------------------------------------------------------
|
||||
185
contrib.asm
Normal file
185
contrib.asm
Normal file
@@ -0,0 +1,185 @@
|
||||
;================================================================
|
||||
; Contributor: Myramong
|
||||
;================================================================
|
||||
;Sprite_ShowMessageFromPlayerContact_Edit:
|
||||
;{
|
||||
; STZ $1CE8
|
||||
; JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC .dont_show
|
||||
;
|
||||
; LDA $4D : CMP.b #$02 : BEQ .dont_show
|
||||
;
|
||||
; JSL.l Sprite_DirectionToFacePlayerLong : TYA : EOR.b #$03
|
||||
; SEC
|
||||
;RTL
|
||||
;.dont_show
|
||||
; LDA $0DE0, X
|
||||
; CLC
|
||||
;RTL
|
||||
;}
|
||||
;================================================================
|
||||
;Sprite_ShowSolicitedMessageIfPlayerFacing_Edit:
|
||||
;{
|
||||
; JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||
; JSL.l Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||
; LDA $F6 : BPL .alpha
|
||||
; LDA $0F10, X : BNE .alpha
|
||||
;
|
||||
; LDA $4D : CMP.b #$02 : BEQ .alpha
|
||||
;
|
||||
; STZ $1CE8 ; set text choice to 1st option (usually yes/confirm/etc)
|
||||
; JSL.l Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||
;
|
||||
; ; Make sure that the sprite is facing towards the player, otherwise
|
||||
; ; talking can't happen. (What sprites actually use this???)
|
||||
; LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
|
||||
; PHY
|
||||
; LDA.b #$40 : STA $0F10, X
|
||||
; PLA : EOR.b #$03
|
||||
; SEC
|
||||
;RTL
|
||||
;.not_facing_each_other
|
||||
;.alpha
|
||||
; LDA $0DE0, X
|
||||
; CLC
|
||||
;RTL
|
||||
;}
|
||||
;================================================================
|
||||
;OldMountainMan_TransitionFromTagalong_Edit:
|
||||
;{
|
||||
; PHA
|
||||
;
|
||||
; LDA.b #$AD : JSL Sprite_SpawnDynamically
|
||||
;
|
||||
; PLA : PHX : TAX
|
||||
;
|
||||
; LDA $1A64, X : AND.b #$03 : STA $0EB0, Y
|
||||
; STA $0DE0, Y
|
||||
;
|
||||
; LDA $1A00, X : CLC : ADC.b #$02 : STA $0D00, Y
|
||||
; LDA $1A14, X : ADC.b #$00 : STA $0D20, Y
|
||||
;
|
||||
; LDA $1A28, X : CLC : ADC.b #$02 : STA $0D10, Y
|
||||
; LDA $1A3C, X : ADC.b #$00 : STA $0D30, Y
|
||||
;
|
||||
; LDA $EE : STA $0F20, Y
|
||||
;
|
||||
; LDA.b #$01 : STA $0BA0, Y
|
||||
; STA $0E80, Y
|
||||
;
|
||||
; LDA.b #$01 : STA $02E4 ; OldMountainMan_FreezePlayer
|
||||
; STA $037B ; ^
|
||||
;
|
||||
; PLX
|
||||
;
|
||||
; LDA.b #$00 : STA FollowerIndicator
|
||||
;
|
||||
; STZ $5E
|
||||
;
|
||||
; JML $09A6B6 ; <- 4A6B6 tagalong.asm:1194 (SEP #$30 : RTS)
|
||||
;}
|
||||
;================================================================
|
||||
Sprite_ShowSolicitedMessageIfPlayerFacing_Alt:
|
||||
{
|
||||
STA $1CF0
|
||||
STY $1CF1
|
||||
|
||||
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||
|
||||
LDA $F6 : BPL .alpha
|
||||
LDA $0F10, X : BNE .alpha
|
||||
LDA $4D : CMP.b #$02 : BEQ .alpha
|
||||
|
||||
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||
|
||||
; Make sure that the sprite is facing towards the player, otherwise
|
||||
; talking can't happen. (What sprites actually use this???)
|
||||
LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
|
||||
|
||||
PHY
|
||||
|
||||
LDA $1CF0
|
||||
LDY $1CF1
|
||||
|
||||
; Check what room we're in so we know which npc we're talking to
|
||||
LDA.b $A0 : CMP #$05 : BEQ .SahasrahlaDialogs
|
||||
CMP #$1C : BEQ .BombShopGuyDialog
|
||||
BRA .SayNothing
|
||||
|
||||
.SahasrahlaDialogs
|
||||
REP #$20 : LDA.l MapReveal_Sahasrahla : ORA MapOverlay : STA MapOverlay : SEP #$20
|
||||
JSL DialogSahasrahla : BRA .SayNothing
|
||||
|
||||
.BombShopGuyDialog
|
||||
REP #$20 : LDA.l MapReveal_BombShop : ORA MapOverlay : STA MapOverlay : SEP #$20
|
||||
JSL DialogBombShopGuy
|
||||
|
||||
.SayNothing
|
||||
|
||||
LDA.b #$40 : STA $0F10, X
|
||||
|
||||
PLA : EOR.b #$03
|
||||
|
||||
SEC
|
||||
|
||||
RTL
|
||||
|
||||
.not_facing_each_other
|
||||
.alpha
|
||||
|
||||
LDA $0DE0, X
|
||||
|
||||
CLC
|
||||
|
||||
RTL
|
||||
}
|
||||
;================================================================
|
||||
Sprite_ShowSolicitedMessageIfPlayerFacing_PreserveMessage:
|
||||
{
|
||||
PHY
|
||||
PHA
|
||||
|
||||
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||
|
||||
LDA $F6 : BPL .alpha
|
||||
LDA $0F10, X : BNE .alpha
|
||||
LDA $4D : CMP.b #$02 : BEQ .alpha
|
||||
|
||||
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||
|
||||
; Make sure that the sprite is facing towards the player, otherwise
|
||||
; talking can't happen. (What sprites actually use this???)
|
||||
LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
|
||||
|
||||
PLA : XBA : PLA
|
||||
|
||||
PHY
|
||||
|
||||
TAY : XBA
|
||||
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
|
||||
LDA.b #$40 : STA $0F10, X
|
||||
|
||||
PLA : EOR.b #$03
|
||||
|
||||
SEC
|
||||
|
||||
RTL
|
||||
|
||||
.not_facing_each_other
|
||||
.alpha
|
||||
PLY
|
||||
PLA
|
||||
|
||||
LDA $0DE0, X
|
||||
|
||||
CLC
|
||||
|
||||
RTL
|
||||
}
|
||||
;================================================================
|
||||
|
||||
incsrc menu/hudalpha.asm
|
||||
incsrc util/utils.asm
|
||||
@@ -4,81 +4,106 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; Filtered Joypad 1 Register: [AXLR | ????]
|
||||
; Filtered Joypad 1 Register: [BYST | udlr] [AXLR | ????]
|
||||
!INVERT_DPAD = "$7F50CB"
|
||||
|
||||
|
||||
InvertDPad_DPadOnly:
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219
|
||||
BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
|
||||
BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
|
||||
STA $01
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
InvertDPad_ButtonsOnly:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||
STA $00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
InvertDPad_Both:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||
BIT.w #$0C00 : BEQ + : EOR.w #$0C00 : + ; swap up/down
|
||||
BIT.w #$0300 : BEQ + : EOR.w #$0300 : + ; swap left/right
|
||||
STA $00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
InvertDPad_SwapSides:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA $4218
|
||||
BIT.w #$0840 : BEQ + : EOR.w #$0840 : + ; swap X/up
|
||||
BIT.w #$0180 : BEQ + : EOR.w #$0180 : + ; swap A/right
|
||||
BIT.w #$4200 : BEQ + : EOR.w #$4200 : + ; swap Y/left
|
||||
BIT.w #$8400 : BEQ + : EOR.w #$8400 : + ; swap B/down
|
||||
STA $00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
InvertDPad_DPadLROnly:
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219
|
||||
BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
|
||||
STA $01
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
InvertDPad_DPadUDOnly:
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219
|
||||
BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
|
||||
STA $01
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
|
||||
InvertDPad:
|
||||
LDA.l OneMindPlayerCount : BEQ .crowd_control
|
||||
|
||||
LDA.l OneMindId
|
||||
LDA.l !ONEMIND_ID
|
||||
AND.b #$03
|
||||
TAX
|
||||
LDA.l .onemind_controller_offset, X
|
||||
TAX
|
||||
|
||||
LDA.w JOY1L,X : STA.w Scrap00
|
||||
LDA.w JOY1H,X : STA.w Scrap01
|
||||
LDA.w $4218,X : STA.w $00
|
||||
LDA.w $4219,X : STA.w $01
|
||||
|
||||
LDA.b #$80 : STA.w WRIO ; reset this so latch can read it, otherwise RNG breaks
|
||||
LDA #$80 : STA $4201 ; reset this so latch can read it, otherwise RNG breaks
|
||||
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
.crowd_control
|
||||
LDA.l ControllerInverter : BNE +
|
||||
LDA.b RoomIndex : CMP.b #$DE : BNE .off
|
||||
LDA.b #$01 : BRA +
|
||||
LDA !INVERT_DPAD : BNE +
|
||||
|
||||
.off
|
||||
LDA.w JOY1L : STA.b Scrap00
|
||||
LDA.w JOY1H : STA.b Scrap01
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219 : STA $01
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
+ DEC : BEQ .dpadOnly
|
||||
DEC : BEQ .buttonsOnly
|
||||
DEC : BEQ .invertBoth
|
||||
.swapSides
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.w JOY1L
|
||||
BIT.w #$0840 : BEQ + : EOR.w #$0840 : + ; swap X/up
|
||||
BIT.w #$0180 : BEQ + : EOR.w #$0180 : + ; swap A/right
|
||||
BIT.w #$4200 : BEQ + : EOR.w #$4200 : + ; swap Y/left
|
||||
BIT.w #$8400 : BEQ + : EOR.w #$8400 : + ; swap B/down
|
||||
STA.b Scrap00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
.invertBoth
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.w JOY1L
|
||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||
BIT.w #$0C00 : BEQ + : EOR.w #$0C00 : + ; swap up/down
|
||||
BIT.w #$0300 : BEQ + : EOR.w #$0300 : + ; swap left/right
|
||||
STA.b Scrap00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
.buttonsOnly
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.w JOY1L
|
||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||
STA.b Scrap00
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JML.l InvertDPadReturn
|
||||
.dpadOnly
|
||||
LDA.w JOY1L : STA.b Scrap00
|
||||
LDA.w JOY1H
|
||||
BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
|
||||
BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
|
||||
STA.b Scrap01
|
||||
JML.l InvertDPadReturn
|
||||
+ DEC : BNE +
|
||||
JMP.w InvertDPad_DPadOnly
|
||||
+ DEC : BNE +
|
||||
JMP.w InvertDPad_ButtonsOnly
|
||||
+ DEC : BNE +
|
||||
JMP.w InvertDPad_Both
|
||||
+ DEC : BNE +
|
||||
JMP.w InvertDPad_SwapSides
|
||||
+ DEC : BNE +
|
||||
JMP.w InvertDPad_DPadLROnly
|
||||
+ JMP.w InvertDPad_DPadUDOnly
|
||||
|
||||
|
||||
.onemind_controller_offset
|
||||
db 0 ; player 0 - JOY1L - joy1d1
|
||||
db 0 ; player 1 - JOY1L - joy1d1
|
||||
db 2 ; player 2 - JOY2L - joy2d1
|
||||
db 6 ; player 3 - JOY4L - joy2d2
|
||||
db 2 ; player 4 - JOY2L - joy2d1
|
||||
db 6 ; player 5 - JOY4L - joy2d2
|
||||
|
||||
|
||||
db 0 ; player 0 - $4218 - joy1d1
|
||||
db 0 ; player 1 - $4218 - joy1d1
|
||||
db 2 ; player 2 - $421A - joy2d1
|
||||
db 6 ; player 3 - $421E - joy2d2
|
||||
db 2 ; player 4 - $421A - joy2d1
|
||||
db 6 ; player 5 - $421E - joy2d2
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -88,12 +113,12 @@ HandleOneMindController:
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA.l OneMindTimerRAM
|
||||
LDA.l !ONEMIND_TIMER
|
||||
DEC
|
||||
BPL .no_switch
|
||||
|
||||
SEP #$20
|
||||
LDA.l OneMindId
|
||||
LDA.l !ONEMIND_ID
|
||||
INC
|
||||
CMP.l OneMindPlayerCount
|
||||
BCC .no_wrap
|
||||
@@ -101,26 +126,29 @@ HandleOneMindController:
|
||||
LDA.b #$01 ; reset to player 1
|
||||
|
||||
.no_wrap
|
||||
STA.l OneMindId
|
||||
STA.l !ONEMIND_ID
|
||||
|
||||
REP #$20
|
||||
LDA.l OneMindTimerInit
|
||||
LDA.l OneMindTimer
|
||||
|
||||
.no_switch
|
||||
STA.l OneMindTimerRAM
|
||||
STA.l !ONEMIND_TIMER
|
||||
|
||||
SEP #$20
|
||||
LDA.l OneMindId
|
||||
LDA.l !ONEMIND_ID
|
||||
|
||||
CMP.b #$04 ; is it player 4 or 5?
|
||||
BCC .no_multitap_switch
|
||||
|
||||
STZ.w WRIO
|
||||
STZ.w $4201
|
||||
|
||||
.no_multitap_switch
|
||||
|
||||
.no_onemind
|
||||
STZ.b NMIDoneFlag
|
||||
STZ.b $12
|
||||
|
||||
JML $008034 ; reset frame loop
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
235
crypto.asm
235
crypto.asm
@@ -1,6 +1,21 @@
|
||||
; Scrap04 used for n
|
||||
; Scrap06 used for rounds
|
||||
; Scrap08 use for dpScratch/MXResult (lower 32 of dpScratch)
|
||||
; $7F50D0 - $7F50FF - Block Cypher Parameters
|
||||
; $7F5100 - $7F51FF - Block Cypher Buffer
|
||||
!v = "$7F5100"
|
||||
!n = "$04"
|
||||
!MXResult = "$08" ; an alternate name for the lower 32 bits of dpScratch
|
||||
!dpScratch = "$08"
|
||||
!keyBase = "$7F50D0"
|
||||
|
||||
|
||||
!y = "$7F50E0"
|
||||
!z = "$7F50E4"
|
||||
!sum = "$7F50E8"
|
||||
|
||||
!p = "$7F50EC"
|
||||
!rounds = "$06"
|
||||
!e = "$7F50F0"
|
||||
|
||||
!upperScratch = "$7F50F2"
|
||||
|
||||
CryptoDelta:
|
||||
dd #$9e3779b9
|
||||
@@ -20,144 +35,164 @@ macro ASL32Single(value)
|
||||
; ROL handles the carry from the lower byte for us
|
||||
endmacro
|
||||
|
||||
;macro LSR32(value,k)
|
||||
; LDX.b <k>
|
||||
; ?loop:
|
||||
; %LSR32Single(<value>,<k>)
|
||||
; DEX : CPX.b #$00 : BNE ?loop
|
||||
;endmacro
|
||||
|
||||
;macro ASL32(value,k)
|
||||
; LDX.b <k>
|
||||
; ?loop:
|
||||
; %LSR32Single(<value>,<k>)
|
||||
; DEX : CPX.b #$00 : BNE ?loop
|
||||
;endmacro
|
||||
|
||||
CryptoMX:
|
||||
PHX
|
||||
|
||||
; upperScratch = (z>>5 ^ y <<2)
|
||||
LDA.w z : STA.b Scrap08
|
||||
LDA.w z+2 : STA.b Scrap08+2
|
||||
%LSR32Single(Scrap08)
|
||||
%LSR32Single(Scrap08)
|
||||
%LSR32Single(Scrap08)
|
||||
%LSR32Single(Scrap08)
|
||||
%LSR32Single(Scrap08)
|
||||
;%LSR32(Scrap08,#$05)
|
||||
LDA.w !z : STA.b !dpScratch
|
||||
LDA.w !z+2 : STA.b !dpScratch+2
|
||||
%LSR32Single(!dpScratch)
|
||||
%LSR32Single(!dpScratch)
|
||||
%LSR32Single(!dpScratch)
|
||||
%LSR32Single(!dpScratch)
|
||||
%LSR32Single(!dpScratch)
|
||||
;%LSR32(!dpScratch,#$05)
|
||||
|
||||
LDA.w y : STA.b Scrap08+4
|
||||
LDA.w y+2 : STA.b Scrap08+6
|
||||
%ASL32Single(Scrap08+4)
|
||||
%ASL32Single(Scrap08+4)
|
||||
;%ASL32(Scrap08+4,#$02)
|
||||
LDA.w !y : STA.b !dpScratch+4
|
||||
LDA.w !y+2 : STA.b !dpScratch+6
|
||||
%ASL32Single(!dpScratch+4)
|
||||
%ASL32Single(!dpScratch+4)
|
||||
;%ASL32(!dpScratch+4,#$02)
|
||||
|
||||
LDA.b Scrap08 : EOR.b Scrap08+4 : STA.w CryptoScratch
|
||||
LDA.b Scrap08+2 : EOR.b Scrap08+6 : STA.w CryptoScratch+2
|
||||
LDA.b !dpScratch : EOR.b !dpScratch+4 : STA.w !upperScratch
|
||||
LDA.b !dpScratch+2 : EOR.b !dpScratch+6 : STA.w !upperScratch+2
|
||||
|
||||
;================================
|
||||
; upperscratch2 = (y>>3^z<<4)
|
||||
|
||||
LDA.w z : STA.b Scrap08
|
||||
LDA.w z+2 : STA.b Scrap08+2
|
||||
%ASL32Single(Scrap08)
|
||||
%ASL32Single(Scrap08)
|
||||
%ASL32Single(Scrap08)
|
||||
%ASL32Single(Scrap08)
|
||||
;%ASL32(Scrap08,#$04)
|
||||
LDA.w !z : STA.b !dpScratch
|
||||
LDA.w !z+2 : STA.b !dpScratch+2
|
||||
%ASL32Single(!dpScratch)
|
||||
%ASL32Single(!dpScratch)
|
||||
%ASL32Single(!dpScratch)
|
||||
%ASL32Single(!dpScratch)
|
||||
;%ASL32(!dpScratch,#$04)
|
||||
|
||||
LDA.w y : STA.b Scrap08+4
|
||||
LDA.w y+2 : STA.b Scrap08+6
|
||||
%LSR32Single(Scrap08+4)
|
||||
%LSR32Single(Scrap08+4)
|
||||
%LSR32Single(Scrap08+4)
|
||||
;%LSR32(Scrap08+4,#$03)
|
||||
LDA.w !y : STA.b !dpScratch+4
|
||||
LDA.w !y+2 : STA.b !dpScratch+6
|
||||
%LSR32Single(!dpScratch+4)
|
||||
%LSR32Single(!dpScratch+4)
|
||||
%LSR32Single(!dpScratch+4)
|
||||
;%LSR32(!dpScratch+4,#$03)
|
||||
|
||||
LDA.b Scrap08 : EOR.b Scrap08+4 : STA.w CryptoScratch+4
|
||||
LDA.b Scrap08+2 : EOR.b Scrap08+6 : STA.w CryptoScratch+6
|
||||
LDA.b !dpScratch : EOR.b !dpScratch+4 : STA.w !upperScratch+4
|
||||
LDA.b !dpScratch+2 : EOR.b !dpScratch+6 : STA.w !upperScratch+6
|
||||
|
||||
;================================
|
||||
; upperscratch = upperscratch + upperscratch2 ( == (z>>5^y<<2) + (y>>3^z<<4) )
|
||||
|
||||
LDA.w CryptoScratch : !ADD.w CryptoScratch+4 : STA.w CryptoScratch
|
||||
LDA.w CryptoScratch+2 : ADC.w CryptoScratch+6 : STA.w CryptoScratch+2
|
||||
LDA.w !upperScratch : !ADD.w !upperScratch+4 : STA.w !upperScratch
|
||||
LDA.w !upperScratch+2 : ADC.w !upperScratch+6 : STA.w !upperScratch+2
|
||||
|
||||
;================================
|
||||
; dpscratch = sum^y
|
||||
|
||||
LDA.w Sum : EOR.w y : STA.b Scrap08
|
||||
LDA.w Sum+2 : EOR.w y+2 : STA.b Scrap08+2
|
||||
LDA.w !sum : EOR.w !y : STA.b !dpScratch
|
||||
LDA.w !sum+2 : EOR.w !y+2 : STA.b !dpScratch+2
|
||||
|
||||
;================================
|
||||
; dpscratch2 = (k[p&3^e]^z)
|
||||
|
||||
LDA.w p : AND.w #$0003 : EOR.w e : ASL #2 : TAX ; put (p&3)^e into X
|
||||
LDA.w KeyBase, X : EOR.w z : STA.b Scrap08+4
|
||||
LDA.w KeyBase+2, X : EOR.w z+2 : STA.b Scrap08+6
|
||||
LDA.w !p : AND.w #$0003 : EOR.w !e : ASL #2 : TAX ; put (p&3)^e into X
|
||||
LDA.w !keyBase, X : EOR.w !z : STA.b !dpScratch+4
|
||||
LDA.w !keyBase+2, X : EOR.w !z+2 : STA.b !dpScratch+6
|
||||
|
||||
;================================
|
||||
; upperscratch2 = dpscratch + dpscratch2 (== (sum^y) + (k[p&3^e]^z))
|
||||
LDA.b Scrap08 : !ADD.b Scrap08+4 : STA.w CryptoScratch+4
|
||||
LDA.b Scrap08+2 : ADC.b Scrap08+6 : STA.w CryptoScratch+6
|
||||
LDA.b !dpScratch : !ADD.b !dpScratch+4 : STA.w !upperScratch+4
|
||||
LDA.b !dpScratch+2 : ADC.b !dpScratch+6 : STA.w !upperScratch+6
|
||||
|
||||
;================================
|
||||
; MXResult = uppserscratch ^ upperscratch2
|
||||
|
||||
LDA.w CryptoScratch : EOR.w CryptoScratch+4 : STA.b Scrap08
|
||||
LDA.w CryptoScratch+2 : EOR.w CryptoScratch+6 : STA.b Scrap08+2
|
||||
LDA.w !upperScratch : EOR.w !upperScratch+4 : STA.b !MXResult
|
||||
LDA.w !upperScratch+2 : EOR.w !upperScratch+6 : STA.b !MXResult+2
|
||||
PLX
|
||||
RTS
|
||||
|
||||
;!DIVIDEND_LOW = $4204
|
||||
;!DIVIDEND_HIGH = $4205
|
||||
;!DIVISOR = $4206
|
||||
;!QUOTIENT_LOW = $4214
|
||||
;!QUOTIENT_HIGH = $4215
|
||||
|
||||
XXTEA_Decode:
|
||||
PHP : PHB
|
||||
SEP #$30 ; set 8-bit accumulator and index
|
||||
|
||||
LDA.b #$7F : PHA : PLB
|
||||
|
||||
STZ.b Scrap04+1 ; set upper byte of n to be zero, so it can safely be accessed in 16-bit mode
|
||||
STZ.b !n+1 ; set upper byte of n to be zero, so it can safely be accessed in 16-bit mode
|
||||
|
||||
; search for lookup table index to avoid division and multiplication
|
||||
LDX.b #0
|
||||
-
|
||||
LDA.l .n_lookup, X
|
||||
CMP.b Scrap04 : !BLT +
|
||||
CMP.b !n : !BLT +
|
||||
INX
|
||||
BRA -
|
||||
+
|
||||
; rounds = 6 + 52/n;
|
||||
LDA.l .round_counts, X : STA.b Scrap06 : STZ.b Scrap06+1
|
||||
LDA.l .round_counts, X : STA.b !rounds : STZ.b !rounds+1
|
||||
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
|
||||
; sum = rounds*DELTA;
|
||||
TXA : ASL #2 : TAX
|
||||
LDA.l .initial_sums, X : STA.w Sum
|
||||
LDA.l .initial_sums+2, X : STA.w Sum+2
|
||||
LDA.l .initial_sums, X : STA.w !sum
|
||||
LDA.l .initial_sums+2, X : STA.w !sum+2
|
||||
|
||||
; y = v[0];
|
||||
LDA.w v : STA.w y
|
||||
LDA.w v+2 : STA.w y+2
|
||||
LDA.w !v : STA.w !y
|
||||
LDA.w !v+2 : STA.w !y+2
|
||||
---
|
||||
LDA.w Sum : LSR #2 : AND.w #$0003 : STA.w e ; e = (sum >> 2) & 3;
|
||||
LDA.w !sum : LSR #2 : AND.w #$0003 : STA.w !e ; e = (sum >> 2) & 3;
|
||||
|
||||
LDA.b Scrap04 : DEC : STA.w p
|
||||
LDA.b !n : DEC : STA.w !p
|
||||
-- BEQ + ; for (p=n-1; p>0; p--) {
|
||||
; z = v[p-1];
|
||||
ASL #2 : TAX
|
||||
LDA.w v-4, X : STA.w z
|
||||
LDA.w v-4+2, X : STA.w z+2
|
||||
LDA.w !v-4, X : STA.w !z
|
||||
LDA.w !v-4+2, X : STA.w !z+2
|
||||
|
||||
; y = v[p] -= MX;
|
||||
JSR CryptoMX
|
||||
LDA.w p : ASL #2 : TAX
|
||||
LDA.w v, X : !SUB.b Scrap08 : STA.w v, X : STA.w y
|
||||
LDA.w v+2, X : SBC.b Scrap08+2 : STA.w v+2, X : STA.w y+2
|
||||
LDA.w !p : ASL #2 : TAX
|
||||
LDA.w !v, X : !SUB.b !MXResult : STA.w !v, X : STA.w !y
|
||||
LDA.w !v+2, X : SBC.b !MXResult+2 : STA.w !v+2, X : STA.w !y+2
|
||||
|
||||
LDA.w p : DEC : STA.w p : BRA -- ; }
|
||||
LDA.w !p : DEC : STA.w !p : BRA -- ; }
|
||||
+
|
||||
|
||||
; z = v[n-1];
|
||||
LDA.b Scrap04 : DEC : ASL #2 : TAX
|
||||
LDA.w v, X : STA.w z
|
||||
LDA.w v+2, X : STA.w z+2
|
||||
LDA.b !n : DEC : ASL #2 : TAX
|
||||
LDA.w !v, X : STA.w !z
|
||||
LDA.w !v+2, X : STA.w !z+2
|
||||
|
||||
; y = v[0] -= MX;
|
||||
JSR CryptoMX
|
||||
LDA.w v : !SUB.b Scrap08 : STA.w v : STA.w y
|
||||
LDA.w v+2 : SBC.b Scrap08+2 : STA.w v+2 : STA.w y+2
|
||||
LDA.w !v : !SUB.b !MXResult : STA.w !v : STA.w !y
|
||||
LDA.w !v+2 : SBC.b !MXResult+2 : STA.w !v+2 : STA.w !y+2
|
||||
|
||||
; sum -= DELTA;
|
||||
LDA.w Sum : !SUB.l CryptoDelta : STA.w Sum
|
||||
LDA.w Sum+2 : SBC.l CryptoDelta+2 : STA.w Sum+2
|
||||
LDA.w !sum : !SUB.l CryptoDelta : STA.w !sum
|
||||
LDA.w !sum+2 : SBC.l CryptoDelta+2 : STA.w !sum+2
|
||||
|
||||
DEC.b Scrap06 : BEQ + : JMP --- : + ; } while (--rounds);
|
||||
DEC !rounds : BEQ + : JMP --- : + ; } while (--rounds);
|
||||
PLB : PLP
|
||||
RTL
|
||||
|
||||
@@ -208,3 +243,69 @@ db 32 ; n is 2
|
||||
;dd (23*$9e3779b9)&$ffffffff ; n is 3
|
||||
dd (32*$9e3779b9)&$ffffffff ; n is 2
|
||||
|
||||
;void btea(uint32_t *v, int n, uint32_t const key[4]) {
|
||||
; uint32_t y, z, sum;
|
||||
; unsigned p, rounds, e;
|
||||
|
||||
; } else if (n < -1) { /* Decoding Part */
|
||||
; n = -n;
|
||||
; rounds = 6 + 52/n;
|
||||
; sum = rounds*DELTA;
|
||||
; y = v[0];
|
||||
; do {
|
||||
; e = (sum >> 2) & 3;
|
||||
; for (p=n-1; p>0; p--) {
|
||||
; z = v[p-1];
|
||||
; y = v[p] -= MX;
|
||||
; }
|
||||
; z = v[n-1];
|
||||
; y = v[0] -= MX;
|
||||
; sum -= DELTA;
|
||||
; } while (--rounds);
|
||||
; }
|
||||
|
||||
;BTEA will encode or decode n words as a single block where n > 1
|
||||
;
|
||||
;v is the n word data vector
|
||||
;k is the 4 word key
|
||||
;n is negative for decoding
|
||||
;if n is zero result is 1 and no coding or decoding takes place, otherwise the result is zero
|
||||
;assumes 32 bit 'long' and same endian coding and decoding
|
||||
;#include <stdint.h>
|
||||
;#define DELTA 0x9e3779b9
|
||||
;#define MX ((((z>>5)^(y<<2)) + ((y>>3)^(z<<4))) ^ ((sum^y) + (key[(p&3)^e] ^ z)))
|
||||
;
|
||||
;void btea(uint32_t *v, int n, uint32_t const key[4]) {
|
||||
; uint32_t y, z, sum;
|
||||
; unsigned p, rounds, e;
|
||||
; if (n > 1) { /* Coding Part */
|
||||
; rounds = 6 + 52/n;
|
||||
; sum = 0;
|
||||
; z = v[n-1];
|
||||
; do {
|
||||
; sum += DELTA;
|
||||
; e = (sum >> 2) & 3;
|
||||
; for (p=0; p<n-1; p++) {
|
||||
; y = v[p+1];
|
||||
; z = v[p] += MX;
|
||||
; }
|
||||
; y = v[0];
|
||||
; z = v[n-1] += MX;
|
||||
; } while (--rounds);
|
||||
; } else if (n < -1) { /* Decoding Part */
|
||||
; n = -n;
|
||||
; rounds = 6 + 52/n;
|
||||
; sum = rounds*DELTA;
|
||||
; y = v[0];
|
||||
; do {
|
||||
; e = (sum >> 2) & 3;
|
||||
; for (p=n-1; p>0; p--) {
|
||||
; z = v[p-1];
|
||||
; y = v[p] -= MX;
|
||||
; }
|
||||
; z = v[n-1];
|
||||
; y = v[0] -= MX;
|
||||
; sum -= DELTA;
|
||||
; } while (--rounds);
|
||||
; }
|
||||
;}
|
||||
|
||||
@@ -1,64 +1,78 @@
|
||||
;================================================================================
|
||||
!CUCCO = $0B
|
||||
!INERT = $00
|
||||
!INIT = $08
|
||||
!ALIVE = $09
|
||||
!CUCCO_ENRAGED = $23
|
||||
|
||||
!CUCCO_STORM = "$7F50C5"
|
||||
!IS_INDOORS = "$7E001B"
|
||||
!ENEMY_STATE_TABLE = "$7E0DD0"
|
||||
!ENEMY_TYPE_TABLE = "$7E0E20"
|
||||
!ENEMY_AUX1_TABLE = "$7E0DA0"
|
||||
!ENEMY_AUX2_TABLE = "$7E0DB0"
|
||||
!ENEMY_DIRECTION_TABLE = "$7E0EB0"
|
||||
!CUCCO = "#$0B"
|
||||
!INERT = "#$00"
|
||||
!INIT = "#$08"
|
||||
!ALIVE = "#$09"
|
||||
!CUCCO_ENRAGED = "#$23"
|
||||
!LINK_POS_Y_LOW = "$20"
|
||||
!LINK_POS_Y_HIGH = "$21"
|
||||
!LINK_POS_X_LOW = "$22"
|
||||
!LINK_POS_X_HIGH = "$23"
|
||||
!ENEMY_POS_Y_LOW = "$7E0D00"
|
||||
!ENEMY_POS_X_LOW = "$7E0D10"
|
||||
!ENEMY_POS_Y_HIGH = "$7E0D20"
|
||||
!ENEMY_POS_X_HIGH = "$7E0D30"
|
||||
CuccoStorm:
|
||||
|
||||
|
||||
SEP #$30 ; set 8-bit accumulator index registers
|
||||
LDA.l CuccoStormer : BEQ + ; only if storm is on
|
||||
LDA.b GameMode : CMP.b #$09 : BEQ .check ; only if outdoors
|
||||
LDA.l !CUCCO_STORM : BEQ + ; only if storm is on
|
||||
LDA.b $10 : CMP.b #$09 : BEQ .check ; only if outdoors
|
||||
.indoors
|
||||
LDA.b #$00 : STA.l CuccoStormer ; turn off cucco storm if indoors
|
||||
LDA.b #$00 : STA.l !CUCCO_STORM ; turn off cucco storm if indoors
|
||||
BRA +
|
||||
.check
|
||||
LDA.l LoopFrames : AND.b #$7F : BNE + ; check every 128 frames
|
||||
|
||||
|
||||
-
|
||||
;==== Find a Cucco
|
||||
|
||||
|
||||
LDY.b #$FF : PHY ; push "cucco not found"
|
||||
|
||||
|
||||
LDX.b #$00 : -- : CPX.b #$10 : !BGE .ldone
|
||||
LDA.w SpriteAITable, X : CMP.b #!ALIVE : BEQ +++
|
||||
LDA.w !ENEMY_STATE_TABLE, X : CMP.b !ALIVE : BEQ +++
|
||||
; enemy not found
|
||||
CMP.b #!INERT : BNE ++
|
||||
CMP.b !INERT : BNE ++
|
||||
; log inert enemy slot
|
||||
PLA : PHX
|
||||
BRA ++
|
||||
+++
|
||||
; found an enemy
|
||||
LDA.l SpriteTypeTable, X : CMP.b #!CUCCO : BNE ++
|
||||
LDA.l !ENEMY_TYPE_TABLE, X : CMP.b !CUCCO : BNE ++
|
||||
; it's a cucco
|
||||
TXY ; record where we found the living cucco in case we don't find any angry ones
|
||||
LDA.w SpriteAuxTable, X : CMP.b #!CUCCO_ENRAGED : !BLT ++
|
||||
LDA.w !ENEMY_AUX1_TABLE, X : CMP.b !CUCCO_ENRAGED : !BLT ++
|
||||
PLA : BRA + ; we found an angry cucco, done
|
||||
++ : INX : BRA -- : .ldone
|
||||
|
||||
|
||||
;==== Create a Cucco
|
||||
|
||||
|
||||
CPY.b #$FF : BNE ++
|
||||
; we didn't find a cucco, so try to create one
|
||||
PLY
|
||||
CPY.b #$FF : BEQ + ; fail if no slots found
|
||||
LDA.b #!CUCCO : STA.w SpriteTypeTable, Y
|
||||
LDA.b #!INIT : STA.w SpriteAITable, Y
|
||||
LDA.b LinkPosY : STA.w SpritePosYLow, Y
|
||||
LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
|
||||
LDA.b LinkPosX : STA.w SpritePosXLow, Y
|
||||
LDA.b LinkPosX+1 : STA.w SpritePosXHigh, Y
|
||||
LDA.b !CUCCO : STA.w !ENEMY_TYPE_TABLE, Y
|
||||
LDA.b !INIT : STA.w !ENEMY_STATE_TABLE, Y
|
||||
LDA.b !LINK_POS_Y_LOW : STA.w !ENEMY_POS_Y_LOW, Y
|
||||
LDA.b !LINK_POS_Y_HIGH : STA.w !ENEMY_POS_Y_HIGH, Y
|
||||
LDA.b !LINK_POS_X_LOW : STA.w !ENEMY_POS_X_LOW, Y
|
||||
LDA.b !LINK_POS_X_HIGH : STA.w !ENEMY_POS_X_HIGH, Y
|
||||
BRA +++
|
||||
++
|
||||
PLA
|
||||
+++
|
||||
|
||||
|
||||
;==== Enrage a Cucco
|
||||
|
||||
LDA.b #!CUCCO_ENRAGED : STA.w SpriteAuxTable, Y ; enrage the cucco
|
||||
LDA.b #$00 : STA.w SpriteAuxTable+$10, Y : STA.w SpriteDirectionTable, Y
|
||||
|
||||
|
||||
LDA.b !CUCCO_ENRAGED : STA.w !ENEMY_AUX1_TABLE, Y ; enrage the cucco
|
||||
LDA.b #$00 : STA.w !ENEMY_AUX2_TABLE, Y : STA.w !ENEMY_DIRECTION_TABLE, Y
|
||||
|
||||
;====
|
||||
+
|
||||
RTL
|
||||
|
||||
Binary file not shown.
@@ -1,8 +1,8 @@
|
||||
CheckReceivedItemPropertiesBeforeLoad:
|
||||
LDA.b RoomIndex : BEQ .normalCode
|
||||
LDA.l RoomFade : BNE .lightOff
|
||||
LDA $A0 : BEQ .normalCode
|
||||
LDA $7EC005 : BNE .lightOff
|
||||
.normalCode
|
||||
LDA.l AddReceivedItemExpanded_properties, X ;Restore Rando Code
|
||||
JSL LoadReceivedItemExpandedProperties ; get palette
|
||||
RTL
|
||||
|
||||
.lightOff
|
||||
@@ -10,18 +10,18 @@ CheckReceivedItemPropertiesBeforeLoad:
|
||||
JSL LoadReceivedItemExpandedProperties ; get palette
|
||||
|
||||
REP #$30
|
||||
AND.w #$0007 ; mask out palette
|
||||
AND #$0007 ; mask out palette
|
||||
ASL #5 ; multiply by 32
|
||||
ADC.w #$C610 ; offset to latter half
|
||||
ADC #$C610 ; offset to latter half
|
||||
|
||||
TAX ; give to destination
|
||||
LDY.w #$C610 ; target palette SP0 colors 8-F
|
||||
LDY #$C610 ; target palette SP0 colors 8-F
|
||||
|
||||
LDA.w #$000F ; 16 bytes
|
||||
LDA #$000F ; 16 bytes
|
||||
MVN $7E, $7E ; move palette
|
||||
|
||||
SEP #$30
|
||||
PLB : PLY : PLX
|
||||
INC.b NMICGRAM
|
||||
LDA.b #$00
|
||||
INC $15
|
||||
LDA #$00
|
||||
RTL
|
||||
|
||||
@@ -7,77 +7,89 @@ DarkWorldSaveFix:
|
||||
JML.l StatSaveCounter
|
||||
;--------------------------------------------------------------------------------
|
||||
DoWorldFix:
|
||||
LDA.l InvertedMode : BEQ +
|
||||
LDA InvertedMode : BEQ +
|
||||
JMP DoWorldFix_Inverted
|
||||
+
|
||||
LDA FollowerIndicator : CMP #$04 : BEQ .aga1Alive ; if old man following, skip mirror/aga check
|
||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||
LDA.l FollowerIndicator : CMP.b #$04 : BEQ .setLightWorld ; check if old man is following
|
||||
LDA.l MirrorEquipment : BEQ .noMirror ; check if we have the mirror
|
||||
LDA MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
.skip_mirror_check ; alt entrance point
|
||||
LDA.l ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.setLightWorld
|
||||
LDA.b #$00
|
||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.aga1Alive
|
||||
LDA #$00
|
||||
.noMirror
|
||||
STA.l CurrentWorld ; set flag to light world
|
||||
LDA.l FollowerIndicator : CMP.b #$07 : BNE .done : INC : STA.l FollowerIndicator ; convert frog to dwarf
|
||||
STA CurrentWorld ; set flag to light world
|
||||
LDA.l SmithDeleteOnSave : BEQ .transform
|
||||
LDA FollowerIndicator
|
||||
CMP #$07 : BEQ .clear ; clear frog
|
||||
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
BRA .done
|
||||
.clear
|
||||
LDA.b #$00 : STA FollowerIndicator : BRA .done ; clear follower
|
||||
.transform
|
||||
LDA FollowerIndicator : CMP #$07 : BNE .done : INC : STA FollowerIndicator ; convert frog to dwarf
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetDeathWorldChecked:
|
||||
LDA.l InvertedMode : BEQ +
|
||||
LDA InvertedMode : BEQ +
|
||||
JMP SetDeathWorldChecked_Inverted
|
||||
+
|
||||
LDA.b IndoorsFlag : BEQ .outdoors
|
||||
LDA.w DungeonID : CMP.b #$FF : BNE .dungeon
|
||||
LDA.b RoomIndex : ORA.b RoomIndex+1 : BNE ++
|
||||
LDA.l GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon
|
||||
LDA $1B : BEQ .outdoors
|
||||
LDA $040C : CMP #$FF : BNE .dungeon
|
||||
LDA $A0 : ORA $A1 : BNE ++
|
||||
LDA GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon
|
||||
++
|
||||
.outdoors
|
||||
JMP DoWorldFix
|
||||
|
||||
.dungeon
|
||||
LDA.l Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
JMP DoWorldFix_skip_mirror_check
|
||||
|
||||
.pyramid
|
||||
LDA.b #$40 : STA.l CurrentWorld ; set flag to dark world
|
||||
LDA.l FollowerIndicator : CMP.b #$08 : BNE .done : DEC : STA.l FollowerIndicator : + ; convert dwarf to frog
|
||||
LDA #$40 : STA CurrentWorld ; set flag to dark world
|
||||
LDA FollowerIndicator : CMP #$08 : BNE .done : DEC : STA FollowerIndicator : + ; convert dwarf to frog
|
||||
.done
|
||||
RTL
|
||||
;================================================================================
|
||||
DoWorldFix_Inverted:
|
||||
LDA FollowerIndicator : CMP #$04 : BEQ .aga1Alive ; if old man following, skip mirror/aga check
|
||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||
LDA.l FollowerIndicator : CMP.b #$04 : BEQ .setDarkWorld ; check if old man is following
|
||||
LDA.l MirrorEquipment : BEQ .setDarkWorld ; check if we have the mirror
|
||||
LDA.l MirrorEquipment : AND #$02 : BEQ .noMirror ; check if we have the mirror
|
||||
.skip_mirror_check ; alt entrance point
|
||||
LDA.l ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.setDarkWorld
|
||||
LDA.b #$40 : STA.l CurrentWorld ; set flag to dark world
|
||||
LDA.l FollowerIndicator
|
||||
CMP.b #$07 : BEQ .clear ; clear frog
|
||||
CMP.b #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
BRA .done
|
||||
.clear
|
||||
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
|
||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||
.noMirror
|
||||
.aga1Alive
|
||||
LDA #$40 : STA CurrentWorld ; set flag to dark world
|
||||
LDA.l SmithDeleteOnSave : BEQ .transform
|
||||
LDA FollowerIndicator
|
||||
CMP #$07 : BEQ .clear ; clear frog
|
||||
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||
BRA .done
|
||||
.clear
|
||||
LDA.b #$00 : STA FollowerIndicator : BRA .done ; clear follower
|
||||
.transform
|
||||
LDA FollowerIndicator : CMP #$07 : BNE .done : INC : STA FollowerIndicator ; convert frog to dwarf
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetDeathWorldChecked_Inverted:
|
||||
LDA.b IndoorsFlag : BEQ .outdoors
|
||||
LDA.w DungeonID : CMP.b #$FF : BNE .dungeon
|
||||
LDA.b RoomIndex : ORA.b RoomIndex+1 : BNE ++
|
||||
LDA.l GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
|
||||
LDA $1B : BEQ .outdoors
|
||||
LDA $040C : CMP #$FF : BNE .dungeon
|
||||
LDA $A0 : ORA $A1 : BNE ++
|
||||
LDA GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
|
||||
++
|
||||
.outdoors
|
||||
JMP DoWorldFix
|
||||
JMP DoWorldFix_Inverted
|
||||
|
||||
.dungeon
|
||||
LDA.l Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||
JMP DoWorldFix_Inverted_skip_mirror_check
|
||||
|
||||
.castle
|
||||
LDA.b #$00 : STA.l CurrentWorld ; set flag to dark world
|
||||
LDA.l FollowerIndicator : CMP.b #$07 : BNE + : LDA.b #$08 : STA.l FollowerIndicator : + ; convert frog to dwarf
|
||||
LDA #$00 : STA CurrentWorld ; set flag to dark world
|
||||
LDA FollowerIndicator : CMP #$07 : BNE + : LDA.b #$08 : STA FollowerIndicator : + ; convert frog to dwarf
|
||||
.done
|
||||
RTL
|
||||
;================================================================================
|
||||
@@ -85,20 +97,22 @@ RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FakeWorldFix:
|
||||
LDA.l FixFakeWorld : BEQ +
|
||||
LDA.b OverworldIndex : AND.b #$40 : STA.l CurrentWorld
|
||||
LDA FixFakeWorld : BEQ +
|
||||
PHX
|
||||
LDX $8A : LDA.l OWTileWorldAssoc, X : STA CurrentWorld
|
||||
PLX
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MasterSwordFollowerClear:
|
||||
LDA.l FollowerIndicator
|
||||
CMP.b #$0E : BNE .exit ; clear master sword follower
|
||||
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
|
||||
LDA FollowerIndicator
|
||||
CMP #$0E : BNE .exit ; clear master sword follower
|
||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
||||
.exit
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FixAgahnimFollowers:
|
||||
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
|
||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
||||
JML PrepDungeonExit ; thing we wrote over
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -108,10 +122,10 @@ macro SetMinimum(base,filler,compare)
|
||||
?done:
|
||||
endmacro
|
||||
RefreshRainAmmo:
|
||||
LDA.l ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
|
||||
LDA ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
|
||||
RTL
|
||||
.rain
|
||||
LDA.l StartingEntrance
|
||||
LDA StartingEntrance
|
||||
+ CMP.b #$03 : BNE + ; Uncle
|
||||
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Uncle)
|
||||
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Uncle)
|
||||
@@ -131,29 +145,30 @@ RefreshRainAmmo:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetEscapeAssist:
|
||||
LDA.l ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||
LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||
.rain
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA.l InfiniteArrows : +
|
||||
BIT.b #$02 : BEQ + : STA.l InfiniteBombs : +
|
||||
BIT.b #$01 : BEQ + : STA.l InfiniteArrows : +
|
||||
BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
BRA ++
|
||||
.no_train ; choo choo
|
||||
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA.l InfiniteMagic : +
|
||||
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA.l InfiniteBombs : +
|
||||
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA.l InfiniteArrows : +
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$40 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$20 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$10 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
++
|
||||
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE +
|
||||
LDA.l SpecialWeaponLevel : BEQ +
|
||||
LDA #$01 : STA InfiniteBombs
|
||||
LDA #$01 : STA InfiniteBombsModifier
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetSilverBowMode:
|
||||
LDA.l SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
|
||||
LDA.l BowEquipment : CMP.b #$3 : BCC +
|
||||
SBC.b #$02 : STA.l BowEquipment
|
||||
LDA SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
|
||||
LDA BowEquipment : CMP.b #$3 : BCC +
|
||||
SBC.b #$02 : STA BowEquipment
|
||||
+
|
||||
RTL
|
||||
;================================================================================
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 4.1 KiB |
@@ -1,10 +1,13 @@
|
||||
|
||||
!CryptoBuffer = "$7F5100"
|
||||
;!keyBase = "$7F50D0"
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadStaticDecryptionKey:
|
||||
PHB : PHA : PHX : PHY : PHP
|
||||
REP #$30 ; set 16-bit accumulator & index registers
|
||||
LDX.w #StaticDecryptionKey ; Source
|
||||
LDY.w #KeyBase ; Target
|
||||
LDY.w #!keyBase ; Target
|
||||
LDA.w #$000F ; Length
|
||||
MVN $307F
|
||||
|
||||
@@ -20,63 +23,65 @@ RetrieveValueFromEncryptedTable:
|
||||
;Returns result in A
|
||||
PHX : PHY
|
||||
PHA
|
||||
LDY.b Scrap04 : PHY : LDY.b Scrap06 : PHY : LDY.b Scrap08 : PHY
|
||||
LDY.b Scrap0A : PHY : LDY.b Scrap0C : PHY : LDY.b Scrap0E : PHY
|
||||
LDY $04 : PHY : LDY $06 : PHY : LDY $08 : PHY
|
||||
LDY $0A : PHY : LDY $0C : PHY : LDY $0E : PHY
|
||||
|
||||
AND.w #$FFF8 : TAY
|
||||
LDA.b [$00], Y : STA.l CryptoBuffer : INY #2
|
||||
LDA.b [$00], Y : STA.l CryptoBuffer+2 : INY #2
|
||||
LDA.b [$00], Y : STA.l CryptoBuffer+4 : INY #2
|
||||
LDA.b [$00], Y : STA.l CryptoBuffer+6
|
||||
LDA [$00], Y : STA.l !CryptoBuffer : INY #2
|
||||
LDA [$00], Y : STA.l !CryptoBuffer+2 : INY #2
|
||||
LDA [$00], Y : STA.l !CryptoBuffer+4 : INY #2
|
||||
LDA [$00], Y : STA.l !CryptoBuffer+6
|
||||
|
||||
LDA.w #$0002 : STA.b Scrap04 ;set block size
|
||||
LDA.w #$0002 : STA $04 ;set block size
|
||||
|
||||
JSL.l XXTEA_Decode
|
||||
|
||||
PLA : STA.b Scrap0E : PLA : STA.b Scrap0C : PLA : STA.b Scrap0A
|
||||
PLA : STA.b Scrap08 : PLA : STA.b Scrap06 : PLA : STA.b Scrap04
|
||||
PLA : STA $0E : PLA : STA $0C : PLA : STA $0A
|
||||
PLA : STA $08 : PLA : STA $06 : PLA : STA $04
|
||||
PLA : AND.w #$0007 : TAX
|
||||
LDA.l CryptoBuffer, X
|
||||
LDA.l !CryptoBuffer, X
|
||||
PHA
|
||||
LDA.w #$0000
|
||||
STA.l CryptoBuffer
|
||||
STA.l CryptoBuffer+2
|
||||
STA.l CryptoBuffer+4
|
||||
STA.l CryptoBuffer+6
|
||||
STA.l !CryptoBuffer
|
||||
STA.l !CryptoBuffer+2
|
||||
STA.l !CryptoBuffer+4
|
||||
STA.l !CryptoBuffer+6
|
||||
PLA
|
||||
PLY : PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ChestData = $01E96C
|
||||
ChestDataPayload = $01EABC ; ChestData+$0150
|
||||
|
||||
!ChestData = "$01E96C"
|
||||
!ChestData_Payload = "$1EABC" ; !ChestData+$0150
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
GetChestData:
|
||||
LDA.l IsEncrypted : BNE .encrypted
|
||||
INC.b Scrap0E : LDX.w #$FFFD ; what we wrote over
|
||||
INC $0E : LDX.w #$FFFD ; what we wrote over
|
||||
JML.l Dungeon_OpenKeyedObject_nextChest
|
||||
|
||||
.encrypted
|
||||
INC.b Scrap0E : LDX.w #$FFFE
|
||||
INC $0E : LDX.w #$FFFE
|
||||
|
||||
.nextChest
|
||||
|
||||
INX #2 : CPX.w #$0150 : BEQ .couldntFindChest
|
||||
LDA.l ChestData, X : AND.w #$7FFF : CMP.b RoomIndex : BNE .nextChest
|
||||
LDA !ChestData, X : AND.w #$7FFF : CMP $A0 : BNE .nextChest
|
||||
|
||||
DEC.b Scrap0E : BNE .nextChest
|
||||
DEC $0E : BNE .nextChest
|
||||
|
||||
LDA.b Scrap00 : PHA : LDA.b Scrap02 : PHA
|
||||
LDA $00 : PHA : LDA $02 : PHA
|
||||
|
||||
LDA.w #ChestDataPayload : STA.b Scrap00
|
||||
LDA.w #ChestDataPayload>>16 : STA.b Scrap02
|
||||
LDA.w #!ChestData_Payload : STA $00
|
||||
LDA.w #!ChestData_Payload>>16 : STA $02
|
||||
|
||||
TXA : LSR
|
||||
JSL RetrieveValueFromEncryptedTable
|
||||
STA.b Scrap0C
|
||||
STA $0C
|
||||
|
||||
PLA : STA.b Scrap02 : PLA : STA.b Scrap00
|
||||
PLA : STA $02 : PLA : STA $00
|
||||
|
||||
LDA.l ChestData, X : ASL A : BCC .smallChest
|
||||
LDA !ChestData, X : ASL A : BCC .smallChest
|
||||
|
||||
JML.l Dungeon_OpenKeyedObject_bigChest ;(bank01.asm line #13783)
|
||||
|
||||
|
||||
394
dialog.asm
394
dialog.asm
@@ -2,138 +2,200 @@
|
||||
; Dialog Pointer Override
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogOverride:
|
||||
LDA.l AltTextFlag : BEQ .skip
|
||||
LDA.l DialogBuffer, X ; use alternate buffer
|
||||
LDA $7F5035 : BEQ .skip
|
||||
LDA $7F5700, X ; use alternate buffer
|
||||
RTL
|
||||
.skip
|
||||
LDA.l DecompressionBuffer+$1200, X
|
||||
LDA $7F1200, X
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7F5035 - Alternate Text Pointer Flag ; 0=Disable
|
||||
; $7F5036 - Padding Byte (Must be Zero)
|
||||
; $7F5700 - $7F57FF - Dialog Buffer
|
||||
;--------------------------------------------------------------------------------
|
||||
ResetDialogPointer:
|
||||
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||
LDA.b #$00 : STA.l AltTextFlag ; zero out the alternate flag
|
||||
LDA.b #$1C : STA.w DelayTimer ; thing we wrote over
|
||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
||||
LDA.b #$00 : STA $7F5035 ; zero out the alternate flag
|
||||
LDA.b #$1C : STA $1CE9 ; thing we wrote over
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;macro LoadDialog(index,table)
|
||||
; PHA : PHX : PHY
|
||||
; PHB : PHK : PLB
|
||||
; LDA $00 : PHA
|
||||
; LDA $01 : PHA
|
||||
; LDA $02 : PHA
|
||||
; LDA.b #$01 : STA $7F5035 ; set flag
|
||||
;
|
||||
; LDA <index> : ASL : !ADD.l <index> : TAX ; get quote offset *3, move to X
|
||||
; LDA <table>, X : STA $00 ; write pointer to direct page
|
||||
; LDA <table>+1, X : STA $01
|
||||
; LDA <table>+2, X : STA $02
|
||||
;
|
||||
; LDX.b #$00 : LDY.b #$00
|
||||
; -
|
||||
; LDA [$00], Y ; load the next character from the pointer
|
||||
; STA $7F5700, X ; write to the buffer
|
||||
; INX : INY
|
||||
; CMP.b #$7F : BNE -
|
||||
; PLA : STA $02
|
||||
; PLA : STA $01
|
||||
; PLA : STA $00
|
||||
; PLB
|
||||
; PLY : PLX : PLA
|
||||
;endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
;macro LoadDialogAddress(address)
|
||||
; PHA : PHX : PHY
|
||||
; PHP
|
||||
; PHB : PHK : PLB
|
||||
; SEP #$30 ; set 8-bit accumulator and index registers
|
||||
; LDA $00 : PHA
|
||||
; LDA $01 : PHA
|
||||
; LDA $02 : PHA
|
||||
; LDA.b #$01 : STA $7F5035 ; set flag
|
||||
;
|
||||
; LDA.b #<address> : STA $00 ; write pointer to direct page
|
||||
; LDA.b #<address>>>8 : STA $01
|
||||
; LDA.b #<address>>>16 : STA $02
|
||||
;
|
||||
; LDX.b #$00 : LDY.b #$00
|
||||
; -
|
||||
; LDA [$00], Y ; load the next character from the pointer
|
||||
; STA $7F5700, X ; write to the buffer
|
||||
; INX : INY
|
||||
; CMP.b #$7F : BNE -
|
||||
; PLA : STA $02
|
||||
; PLA : STA $01
|
||||
; PLA : STA $00
|
||||
; PLB
|
||||
; PLP
|
||||
; PLY : PLX : PLA
|
||||
;endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
!OFFSET_POINTER = "$7F5094"
|
||||
!OFFSET_RETURN = "$7F5096"
|
||||
!DIALOG_BUFFER = "$7F5700"
|
||||
macro LoadDialogAddress(address)
|
||||
PHA : PHX : PHY
|
||||
PHP
|
||||
PHB : PHK : PLB
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
REP #$10 ; set 16-bit index registers
|
||||
PEI.b ($00)
|
||||
LDA.b Scrap02 : PHA
|
||||
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA.l AltTextFlag ; set flag
|
||||
PEI ($00)
|
||||
LDA $02 : PHA
|
||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA $7F5035 ; set flag
|
||||
%CopyDialog(<address>)
|
||||
PLA : STA.b Scrap02
|
||||
PLA : STA $02
|
||||
REP #$20
|
||||
PLA : STA.b Scrap00
|
||||
PLA : STA $00
|
||||
PLB
|
||||
PLP
|
||||
PLY : PLX : PLA
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
macro CopyDialog(address)
|
||||
LDA.b #<address> : STA.b Scrap00 ; write pointer to direct page
|
||||
LDA.b #<address>>>8 : STA.b Scrap01
|
||||
LDA.b #<address>>>16 : STA.b Scrap02
|
||||
LDA.b #<address> : STA $00 ; write pointer to direct page
|
||||
LDA.b #<address>>>8 : STA $01
|
||||
LDA.b #<address>>>16 : STA $02
|
||||
%CopyDialogIndirect()
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
macro CopyDialogIndirect()
|
||||
REP #$20 : LDA.l DialogOffsetPointer : TAX : LDY.w #$0000 : SEP #$20 ; copy 2-byte offset pointer to X and set Y to 0
|
||||
REP #$20 : LDA !OFFSET_POINTER : TAX : LDY.w #$0000 : SEP #$20 ; copy 2-byte offset pointer to X and set Y to 0
|
||||
?loop:
|
||||
LDA.b [$00], Y ; load the next character from the pointer
|
||||
STA.l DialogBuffer, X ; write to the buffer
|
||||
LDA [$00], Y ; load the next character from the pointer
|
||||
STA !DIALOG_BUFFER, X ; write to the buffer
|
||||
INX : INY
|
||||
CMP.b #$7F : BNE ?loop
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : INC : STA.l DialogReturnPointer ; copy out X into
|
||||
LDA.w #$0000 : STA.l DialogOffsetPointer
|
||||
TXA : INC : STA !OFFSET_RETURN ; copy out X into
|
||||
LDA.w #$0000 : STA !OFFSET_POINTER
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadDialogAddressIndirect:
|
||||
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA.l AltTextFlag ; set flag
|
||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA $7F5035 ; set flag
|
||||
%CopyDialogIndirect()
|
||||
;%LoadDialogAddress(UncleText)
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!ITEM_TEMPORARY = "$7F5040"
|
||||
FreeDungeonItemNotice:
|
||||
STA.w ScratchBufferV
|
||||
STA !ITEM_TEMPORARY
|
||||
|
||||
PHA : PHX : PHY
|
||||
PHP
|
||||
PHB : PHK : PLB
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
REP #$10 ; set 16-bit index registers
|
||||
PEI.b (Scrap00)
|
||||
LDA.b Scrap02 : PHA
|
||||
LDA.w ScratchBufferNV : PHA
|
||||
LDA.w ScratchBufferNV+1 : PHA
|
||||
PHA : PHX : PHY
|
||||
PHP
|
||||
PHB : PHK : PLB
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
REP #$10 ; set 16-bit index registers
|
||||
PEI ($00)
|
||||
LDA $02 : PHA
|
||||
;--------------------------------
|
||||
|
||||
LDA.l FreeItemText : BNE + : JMP .skip : +
|
||||
|
||||
LDA.b #$00 : STA.w ScratchBufferNV ; initialize scratch
|
||||
LDA #$00 : STA $7F5010 ; initialize scratch
|
||||
LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for general small key
|
||||
LDA.w ScratchBufferV : CMP.b #$24 : BNE + ; general small key
|
||||
LDA !ITEM_TEMPORARY : CMP.b #$24 : BNE + ; general small key
|
||||
%CopyDialog(Notice_SmallKeyOf)
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for general compass
|
||||
LDA.w ScratchBufferV : CMP.b #$25 : BNE + ; general compass
|
||||
LDA !ITEM_TEMPORARY : CMP.b #$25 : BNE + ; general compass
|
||||
%CopyDialog(Notice_CompassOf)
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+ : LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for general map
|
||||
LDA.w ScratchBufferV : CMP.b #$33 : BNE + ; general map
|
||||
LDA !ITEM_TEMPORARY : CMP.b #$33 : BNE + ; general map
|
||||
%CopyDialog(Notice_MapOf)
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for general big key
|
||||
LDA.w ScratchBufferV : CMP.b #$32 : BNE + ; general big key
|
||||
LDA !ITEM_TEMPORARY : CMP.b #$32 : BNE + ; general big key
|
||||
%CopyDialog(Notice_BigKeyOf)
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP .done
|
||||
+
|
||||
LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for dungeon map
|
||||
LDA.w ScratchBufferV : AND.b #$F0 ; looking at high bits only
|
||||
LDA !ITEM_TEMPORARY : AND.b #$F0 ; looking at high bits only
|
||||
CMP.b #$70 : BNE + ; map of...
|
||||
%CopyDialog(Notice_MapOf)
|
||||
JMP .dungeon
|
||||
+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for dungeon compass
|
||||
LDA.w ScratchBufferV : AND.b #$F0 : CMP.b #$80 : BNE + ; compass of...
|
||||
LDA !ITEM_TEMPORARY : AND.b #$F0 : CMP.b #$80 : BNE + ; compass of...
|
||||
%CopyDialog(Notice_CompassOf)
|
||||
JMP .dungeon
|
||||
+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for dungeon big key
|
||||
LDA.w ScratchBufferV : AND.b #$F0 : CMP.b #$90 : BNE + ; big key of...
|
||||
LDA !ITEM_TEMPORARY : AND.b #$F0 : CMP.b #$90 : BNE + ; big key of...
|
||||
%CopyDialog(Notice_BigKeyOf)
|
||||
BRA .dungeon
|
||||
+ : LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for dungeon small key
|
||||
LDA.w ScratchBufferV : AND.b #$F0 : CMP.b #$A0 : BNE + ; small key of...
|
||||
LDA.w ScratchBufferV : CMP.b #$AF : BNE ++ : JMP .skip : ++
|
||||
LDA !ITEM_TEMPORARY : AND.b #$F0 : CMP.b #$A0 : BNE + ; small key of...
|
||||
LDA !ITEM_TEMPORARY : CMP.b #$AF : BNE ++ : JMP .skip : ++
|
||||
%CopyDialog(Notice_SmallKeyOf)
|
||||
LDA.b #$01 : STA.w ScratchBufferNV ; set up a flip for small keys
|
||||
PLA : AND.b #$0F : STA $7F5020 : LDA.b #$0F : !SUB $7F5020 : PHA
|
||||
LDA #$01 : STA $7F5010 ; set up a flip for small keys
|
||||
BRA .dungeon
|
||||
+
|
||||
JMP .skip ; it's not something we are going to give a notice for
|
||||
|
||||
.dungeon
|
||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||
LDA.w ScratchBufferV
|
||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
||||
LDA !ITEM_TEMPORARY
|
||||
AND.b #$0F ; looking at low bits only
|
||||
STA.w ScratchBufferNV+1
|
||||
LDA.w ScratchBufferNV : BEQ +
|
||||
LDA.w ScratchBufferNV
|
||||
LDA.b #$0F : !SUB.w ScratchBufferNV+1 : STA.w ScratchBufferNV+1 ; flip the values for small keys
|
||||
STA $7F5011
|
||||
LDA $7F5010 : BEQ +
|
||||
LDA $7F5010
|
||||
LDA #$0F : !SUB $7F5011 : STA $7F5011 ; flip the values for small keys
|
||||
+
|
||||
LDA.w ScratchBufferNV+1
|
||||
LDA $7F5011
|
||||
CMP.b #$00 : BNE + ; ...light world
|
||||
%CopyDialog(Notice_LightWorld) : JMP .done
|
||||
+ : CMP.b #$01 : BNE + ; ...dark world
|
||||
@@ -169,31 +231,30 @@ FreeDungeonItemNotice:
|
||||
+
|
||||
.done
|
||||
|
||||
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA.l AltTextFlag ; set alternate dialog flag
|
||||
STA.l TextBoxDefer
|
||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
||||
LDA.b #$01 : STA $7F5035 ; set alternate dialog flag
|
||||
STA $7F509F
|
||||
|
||||
;--------------------------------
|
||||
.skip
|
||||
PLA : STA.w ScratchBufferNV+1
|
||||
PLA : STA.w ScratchBufferNV
|
||||
PLA : STA.b Scrap02
|
||||
REP #$20
|
||||
PLA : STA.b Scrap00
|
||||
PLB
|
||||
PLP
|
||||
PLY : PLX : PLA
|
||||
PLA : STA $02
|
||||
REP #$20
|
||||
PLA : STA $00
|
||||
PLB
|
||||
PLP
|
||||
PLY : PLX : PLA
|
||||
;JSL.l Main_ShowTextMessage_Alt ; .skip can be here so long as this line remains commented out
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogResetSelectionIndex:
|
||||
JSL.l Attract_DecompressStoryGfx ; what we wrote over
|
||||
STZ.w MessageCursor
|
||||
STZ $1CE8
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogItemReceive:
|
||||
BCS .nomessage ; if doubling the item value overflowed it must be a rando item
|
||||
CPY.b #$98 : BCC ++ ;if the item is $4C or greater it must be a rando item
|
||||
CPY #$98 : BCC ++ ;if the item is $4C or greater it must be a rando item
|
||||
.nomessage
|
||||
LDA.w #$FFFF
|
||||
|
||||
@@ -206,14 +267,10 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogFairyThrow:
|
||||
LDA.l Restrict_Ponds : BEQ .normal
|
||||
LDA.l BottleContentsOne
|
||||
ORA.l BottleContentsTwo
|
||||
ORA.l BottleContentsThree
|
||||
ORA.l BottleContentsFour
|
||||
BNE .normal
|
||||
|
||||
LDA BottleContentsOne
|
||||
ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
|
||||
.noInventory
|
||||
LDA.w SpriteActivity, X : !ADD #$08 : STA.w SpriteActivity, X
|
||||
LDA $0D80, X : !ADD #$08 : STA $0D80, X
|
||||
LDA.b #$51
|
||||
LDY.b #$01
|
||||
RTL
|
||||
@@ -227,11 +284,8 @@ DialogGanon1:
|
||||
REP #$20
|
||||
LDA.w #$018C
|
||||
BCC +
|
||||
JSL CheckMushroom
|
||||
LDA.w #$016D
|
||||
BCC +
|
||||
LDA.w #$0197
|
||||
+ STA.w TextID
|
||||
+ STA $1CF0
|
||||
SEP #$20
|
||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||
RTL
|
||||
@@ -250,10 +304,6 @@ DialogGanon2:
|
||||
REP #$20
|
||||
BCS +
|
||||
LDA.w #$018D : JMP .done
|
||||
+
|
||||
JSL CheckMushroom
|
||||
BCC +
|
||||
LDA.w #$0198 : JMP .done
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : AND #$00FF : BNE .special_item
|
||||
LDA.l SpecialWeapons : AND.w #$00FF
|
||||
@@ -286,7 +336,7 @@ DialogGanon2:
|
||||
LDA.w #$0195 : BRA .done
|
||||
.bombs
|
||||
LDA.l BombsEquipment : AND #$00FF : BNE +
|
||||
LDA.l InfiniteBombs : AND #$00FF : BNE + ; check for infinite bombs
|
||||
LDA.l InfiniteBombsModifier : AND #$00FF : BNE + ; check for infinite bombs
|
||||
LDA.w #$0192 : BRA .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
@@ -304,18 +354,18 @@ DialogGanon2:
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.done
|
||||
STA.w TextID
|
||||
STA $1CF0
|
||||
SEP #$20
|
||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogEtherTablet:
|
||||
PHA
|
||||
LDA.w ItemCursor : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||
LDA $0202 : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||
-
|
||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||
+
|
||||
BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
JSL CheckTabletSword : BMI .yesText
|
||||
CMP.b #$02 : !BGE .noText
|
||||
.yesText
|
||||
@@ -330,11 +380,11 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogBombosTablet:
|
||||
PHA
|
||||
LDA.w ItemCursor : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||
LDA $0202 : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||
-
|
||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||
+
|
||||
BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
JSL CheckTabletSword : BMI .yesText
|
||||
CMP.b #$02 : !BGE .noText
|
||||
.yesText
|
||||
@@ -348,7 +398,7 @@ DialogBombosTablet:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogSahasrahla:
|
||||
LDA.l PendantsField : AND.b #$04 : BEQ + ;Check if player has green pendant
|
||||
LDA.l PendantsField : AND #$04 : BEQ + ;Check if player has green pendant
|
||||
LDA.b #$2F
|
||||
LDY.b #$00
|
||||
JML Sprite_ShowMessageUnconditional
|
||||
@@ -357,7 +407,7 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogBombShopGuy:
|
||||
LDY.b #$15
|
||||
LDA.l CrystalsField : AND.b #$05 : CMP.b #$05 : BNE + ;Check if player has crystals 5 & 6
|
||||
LDA.l CrystalsField : AND #$05 : CMP #$05 : BNE + ;Check if player has crystals 5 & 6
|
||||
INY ; from 15 to 16
|
||||
+
|
||||
TYA
|
||||
@@ -375,54 +425,54 @@ AgahnimAsksAboutPed:
|
||||
BNE .vanilla
|
||||
|
||||
LDA.b #$8C ; message 018C for no ped
|
||||
STA.w TextID
|
||||
STA.w $1CF0
|
||||
|
||||
.vanilla
|
||||
JML $05FA8E ; Sprite_ShowMessageMinimal
|
||||
;--------------------------------------------------------------------------------
|
||||
Main_ShowTextMessage_Alt:
|
||||
; Are we in text mode? If so then end the routine.
|
||||
LDA.b GameMode : CMP.b #$0E : BEQ .already_in_text_mode
|
||||
LDA $10 : CMP.b #$0E : BEQ .already_in_text_mode
|
||||
Sprite_ShowMessageMinimal_Alt:
|
||||
STZ.b GameSubMode
|
||||
STZ $11
|
||||
|
||||
PHX : PHY
|
||||
PEI.b (Scrap00)
|
||||
LDA.b Scrap02 : PHA
|
||||
PEI ($00)
|
||||
LDA.b $02 : PHA
|
||||
|
||||
LDA.b #$1C : STA.b Scrap02
|
||||
LDA.b #$1C : STA.b $02
|
||||
REP #$30
|
||||
LDA.w TextID : ASL : TAX
|
||||
LDA.w $1CF0 : ASL : TAX
|
||||
LDA.l $7F71C0, X
|
||||
STA.b Scrap00
|
||||
STA.b $00
|
||||
SEP #$30
|
||||
|
||||
LDY.b #$00
|
||||
LDA.b [Scrap00], Y : CMP.b #$FE : BNE +
|
||||
INY : LDA.b [Scrap00], Y : CMP.b #$6E : BNE +
|
||||
INY : LDA.b [Scrap00], Y : : BNE +
|
||||
INY : LDA.b [Scrap00], Y : CMP.b #$FE : BNE +
|
||||
INY : LDA.b [Scrap00], Y : CMP.b #$6B : BNE +
|
||||
INY : LDA.b [Scrap00], Y : CMP.b #$04 : BNE +
|
||||
STZ.w MessageCursor
|
||||
LDA [$00], Y : CMP.b #$FE : BNE +
|
||||
INY : LDA [$00], Y : CMP.b #$6E : BNE +
|
||||
INY : LDA [$00], Y : : BNE +
|
||||
INY : LDA [$00], Y : CMP.b #$FE : BNE +
|
||||
INY : LDA [$00], Y : CMP.b #$6B : BNE +
|
||||
INY : LDA [$00], Y : CMP.b #$04 : BNE +
|
||||
STZ $1CE8
|
||||
JMP .end
|
||||
+
|
||||
|
||||
STZ.w MessageJunk ; Otherwise set it so we are in text mode.
|
||||
STZ.w MessageSubModule
|
||||
STZ $0223 ; Otherwise set it so we are in text mode.
|
||||
STZ $1CD8 ; Initialize the step in the submodule
|
||||
|
||||
; Go to text display mode (as opposed to maps, etc)
|
||||
LDA.b #$02 : STA.b GameSubMode
|
||||
LDA.b #$02 : STA $11
|
||||
|
||||
; Store the current module in the temporary location.
|
||||
LDA.b GameMode : STA.w GameModeCache
|
||||
LDA $10 : STA $010C
|
||||
|
||||
; Switch the main module ($10) to text mode.
|
||||
LDA.b #$0E : STA.b GameMode
|
||||
LDA.b #$0E : STA $10
|
||||
.end
|
||||
PLA : STA.b Scrap02
|
||||
PLA : STA.b Scrap01
|
||||
PLA : STA.b Scrap00
|
||||
PLA : STA.b $02
|
||||
PLA : STA.b $01
|
||||
PLA : STA.b $00
|
||||
PLY : PLX
|
||||
|
||||
Main_ShowTextMessage_Alt_already_in_text_mode:
|
||||
@@ -434,15 +484,15 @@ CalculateSignIndex:
|
||||
; And we do this in a way that will likely give the right value even
|
||||
; with major glitches.
|
||||
|
||||
LDA.b OverworldIndex : ASL A : TAY ;what we wrote over
|
||||
LDA $8A : ASL A : TAY ;what we wrote over
|
||||
|
||||
LDA.w OWScreenSize : BEQ .done ; If a small map, we can skip these calculations.
|
||||
LDA $0712 : BEQ .done ; If a small map, we can skip these calculations.
|
||||
|
||||
LDA.b LinkPosY+1 : AND.w #$0002 : ASL #2 : EOR.b OverworldIndex : AND.w #$0008 : BEQ +
|
||||
LDA $21 : AND.w #$0002 : ASL #2 : EOR $8A : AND.w #$0008 : BEQ +
|
||||
TYA : !ADD.w #$0010 : TAY ;add 16 if we are in lower half of big screen.
|
||||
+
|
||||
|
||||
LDA.b LinkPosX+1 : AND.w #$0002 : LSR : EOR.b OverworldIndex : AND.w #$0001 : BEQ +
|
||||
LDA $23 : AND.w #$0002 : LSR : EOR $8A : AND.w #$0001 : BEQ +
|
||||
TYA : INC #2 : TAY ;add 16 if we are in lower half of big screen.
|
||||
+
|
||||
; ensure even if things go horribly wrong, we don't read the sign out of bounds and crash:
|
||||
@@ -451,112 +501,6 @@ CalculateSignIndex:
|
||||
.done
|
||||
RTL
|
||||
|
||||
;================================================================
|
||||
; Contributor: Myramong
|
||||
;================================================================
|
||||
Sprite_ShowSolicitedMessageIfPlayerFacing_Alt:
|
||||
{
|
||||
STA.w TextID
|
||||
STY.w TextID+1
|
||||
|
||||
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||
|
||||
LDA.b Joy1B_New : BPL .alpha
|
||||
LDA.w SpriteTimerE, X : BNE .alpha
|
||||
LDA.b LinkJumping : CMP.b #$02 : BEQ .alpha
|
||||
|
||||
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||
|
||||
; Make sure that the sprite is facing towards the player, otherwise
|
||||
; talking can't happen. (What sprites actually use this???)
|
||||
LDA.l $05E1A3, X : PLX : CMP.b LinkDirection : BNE .not_facing_each_other
|
||||
|
||||
PHY
|
||||
|
||||
LDA.w TextID
|
||||
LDY.w TextID+1
|
||||
|
||||
; Check what room we're in so we know which npc we're talking to
|
||||
LDA.b RoomIndex
|
||||
CMP.b #$05 : BEQ .SahasrahlaDialogs
|
||||
CMP.b #$1C : BEQ .BombShopGuyDialog
|
||||
BRA .SayNothing
|
||||
|
||||
.SahasrahlaDialogs
|
||||
REP #$20 : LDA.l MapReveal_Sahasrahla : ORA.l MapOverlay : STA.l MapOverlay : SEP #$20
|
||||
JSL DialogSahasrahla : BRA .SayNothing
|
||||
|
||||
.BombShopGuyDialog
|
||||
REP #$20 : LDA.l MapReveal_BombShop : ORA.l MapOverlay : STA.l MapOverlay : SEP #$20
|
||||
JSL DialogBombShopGuy
|
||||
|
||||
.SayNothing
|
||||
|
||||
LDA.b #$40 : STA.w SpriteTimerE, X
|
||||
|
||||
PLA : EOR.b #$03
|
||||
|
||||
SEC
|
||||
|
||||
RTL
|
||||
|
||||
.not_facing_each_other
|
||||
.alpha
|
||||
|
||||
LDA.w SpriteMoveDirection, X
|
||||
|
||||
CLC
|
||||
|
||||
RTL
|
||||
}
|
||||
;================================================================
|
||||
Sprite_ShowSolicitedMessageIfPlayerFacing_PreserveMessage:
|
||||
{
|
||||
PHY
|
||||
PHA
|
||||
|
||||
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||
|
||||
LDA.b Joy1B_New : BPL .alpha
|
||||
LDA.w SpriteTimerE, X : BNE .alpha
|
||||
LDA.b LinkJumping : CMP.b #$02 : BEQ .alpha
|
||||
|
||||
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||
|
||||
; Make sure that the sprite is facing towards the player, otherwise
|
||||
; talking can't happen. (What sprites actually use this???)
|
||||
LDA.l $05E1A3, X : PLX : CMP.b LinkDirection : BNE .not_facing_each_other
|
||||
|
||||
PLA : XBA : PLA
|
||||
|
||||
PHY
|
||||
|
||||
TAY : XBA
|
||||
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
|
||||
LDA.b #$40 : STA.w SpriteTimerE, X
|
||||
|
||||
PLA : EOR.b #$03
|
||||
|
||||
SEC
|
||||
|
||||
RTL
|
||||
|
||||
.not_facing_each_other
|
||||
.alpha
|
||||
PLY
|
||||
PLA
|
||||
|
||||
LDA.w SpriteMoveDirection, X
|
||||
|
||||
CLC
|
||||
|
||||
RTL
|
||||
}
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; A0 - A9 - 0 - 9
|
||||
; AA - C3 - A - Z
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
StoreLastOverworldDoorID:
|
||||
TXA : INC
|
||||
STA.l PreviousOverworldDoor
|
||||
LDA.l $1BBB73, X : STA.w EntranceIndex
|
||||
STA $7F5099
|
||||
LDA $1BBB73, X : STA $010E
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -16,14 +16,14 @@ RTL
|
||||
; CacheDoorFrameData
|
||||
;--------------------------------------------------------------------------------
|
||||
CacheDoorFrameData:
|
||||
LDA.l PreviousOverworldDoor : BEQ .originalBehaviour
|
||||
LDA $7F5099 : BEQ .originalBehaviour
|
||||
DEC : ASL : TAX
|
||||
LDA.l EntranceDoorFrameTable, X : STA.w TileMapEntranceDoors
|
||||
LDA.l EntranceAltDoorFrameTable, X : STA.w TileMapTile32
|
||||
LDA EntranceDoorFrameTable, X : STA $0696
|
||||
LDA EntranceAltDoorFrameTable, X : STA $0698
|
||||
BRA .done
|
||||
.originalBehaviour
|
||||
LDA.w $D724, X : STA.w TileMapEntranceDoors
|
||||
STZ.w TileMapTile32
|
||||
LDA $D724, X : STA $0696
|
||||
STZ $0698
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -32,8 +32,46 @@ RTL
|
||||
; WalkDownIntoTavern
|
||||
;--------------------------------------------------------------------------------
|
||||
WalkDownIntoTavern:
|
||||
LDA.l PreviousOverworldDoor
|
||||
LDA $7F5099
|
||||
; tavern door has index 0x42 (saved off value is incremented by one)
|
||||
CMP.b #$43
|
||||
CMP #$43
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; TurnAroundOnUnderworld
|
||||
;--------------------------------------------------------------------------------
|
||||
TurnAroundOnUnderworld:
|
||||
LDA $26 : BEQ .done
|
||||
; turn around if ($010E == #$43) != ($7F5099 == #$43)
|
||||
LDX #$00
|
||||
LDA #$43 : CMP $010E : BEQ +
|
||||
INX
|
||||
+
|
||||
CMP $7F5099 : BEQ +
|
||||
DEX
|
||||
+
|
||||
CPX #$00 : BEQ .done
|
||||
LDA $26 : EOR #$0C : STA $26
|
||||
.done
|
||||
JML $0FFD65 ; what we overwrote
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; TurnUpOnOverworld
|
||||
;--------------------------------------------------------------------------------
|
||||
TurnUpOnOverworld:
|
||||
LDA.l EntranceTavernBack : CMP #$43 : BEQ .done
|
||||
LDA #$08 : STA $26 ; only fix this glitch if exit not vanilla
|
||||
.done
|
||||
JML $07E68F ; what we overwrote
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; WalkUpOnOverworld
|
||||
;--------------------------------------------------------------------------------
|
||||
WalkUpOnOverworld:
|
||||
LDA $20 : CMP #$091B : BNE .normal ; hardcoded Y coordinate
|
||||
STZ $2F
|
||||
RTL
|
||||
.normal
|
||||
LDA #$0002 : STA $2F ; what we overwrote
|
||||
RTL
|
||||
59
doorrando/doorrando.asm
Normal file
59
doorrando/doorrando.asm
Normal file
@@ -0,0 +1,59 @@
|
||||
!add = "clc : adc"
|
||||
!addl = "clc : adc.l"
|
||||
!sub = "sec : sbc"
|
||||
!bge = "bcs"
|
||||
!blt = "bcc"
|
||||
|
||||
; Free RAM notes
|
||||
; Normal doors use $AB-AC for scrolling indicator
|
||||
; Normal doors use $FE to store the trap door indicator
|
||||
; Normal doors use $045e to store Y coordinate when transitioning to in-room stairs
|
||||
; Normal doors use $045f to determine the order in which supertile quadrants are drawn
|
||||
; Straight stairs use $046d to store X coordinate on animation start
|
||||
; Spiral doors use $045e to store stair type
|
||||
; Gfx uses $b1 to for sub-sub-sub-module thing
|
||||
|
||||
; Hooks into various routines
|
||||
incsrc drhooks.asm
|
||||
|
||||
;Main Code
|
||||
org $A78000 ;138000
|
||||
db $44, $52 ;DR
|
||||
DRMode:
|
||||
dw 0
|
||||
; xxpg rmse
|
||||
; xxxx xBDM
|
||||
; x - unused
|
||||
|
||||
; p - use the original palette for the dungeon rooms instead of the DR table
|
||||
; g - fix the EG glitch in more places (should be off for no logic)
|
||||
; r - The collection rate flag
|
||||
; m - Whether to display keys Map Info
|
||||
; s - Start with Mirror Scroll
|
||||
; e - GT minibosses marked as defeated instead of spawning heart container in all dungeons
|
||||
|
||||
; B - Big Key doors can displayed and be opened on the "south" side in addition
|
||||
; D - Enabled spawning as a bunny in the Dark World underworld
|
||||
; M - hides the total number in the collection rate
|
||||
DRFlags:
|
||||
dw 0
|
||||
DRScroll:
|
||||
db 0
|
||||
OffsetTable:
|
||||
dw -8, 8
|
||||
|
||||
incsrc normal.asm
|
||||
incsrc scroll.asm
|
||||
incsrc spiral.asm
|
||||
incsrc gfx.asm
|
||||
incsrc keydoors.asm
|
||||
incsrc overrides.asm
|
||||
incsrc edges.asm
|
||||
incsrc math.asm
|
||||
incsrc hudadditions.asm
|
||||
incsrc dr_lobby.asm
|
||||
incsrc entrance_fixes.asm
|
||||
warnpc $A79C00
|
||||
|
||||
incsrc doortables.asm
|
||||
warnpc $A88000
|
||||
696
doorrando/doortables.asm
Normal file
696
doorrando/doortables.asm
Normal file
@@ -0,0 +1,696 @@
|
||||
org $A79C00
|
||||
KeyDoorOffset:
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f --Offset Ruler
|
||||
dw $0000,$0001,$0003,$0000,$0006,$0000,$000b,$0000,$0000,$0000,$000c,$000d,$0010,$0011,$0012,$0000
|
||||
dw $0000,$0015,$0018,$001c,$001e,$0025,$0027,$0000,$0000,$002b,$002d,$0033,$0035,$0038,$0039,$003d
|
||||
dw $003f,$0040,$0043,$0045,$0047,$0000,$004f,$0000,$0053,$0000,$0055,$005b,$0000,$0000,$005f,$0000
|
||||
dw $0060,$0062,$0064,$0065,$0066,$0068,$006e,$0074,$007a,$007c,$007e,$0081,$0000,$0082,$0086,$0088
|
||||
dw $0089,$008a,$0000,$008b,$008e,$0092,$0096,$0000,$0000,$0099,$009d,$00a2,$00a5,$00a6,$00a8,$00aa
|
||||
dw $00ab,$00ad,$00af,$00b2,$0000,$0000,$00b5,$00b9,$00bf,$00c5,$00c9,$00ca,$00cc,$00ce,$00d1,$00d5
|
||||
dw $00d6,$00dc,$00e3,$00e9,$00ec,$00ed,$00ee,$00f2,$00f5,$0000,$00f7,$00f8,$00fc,$00ff,$0102,$0000
|
||||
dw $0000,$0103,$0106,$0107,$010a,$010c,$010e,$0112,$0000,$0000,$0000,$0114,$0117,$011b,$011e,$0121
|
||||
dw $0000,$0123,$0000,$0124,$0127,$0128,$0000,$012c,$0000,$0000,$0000,$012e,$0133,$0139,$013e,$0000
|
||||
dw $013f,$0140,$0141,$0146,$0000,$0149,$014b,$014d,$014f,$0150,$0000,$0153,$0156,$015a,$015d,$0161
|
||||
dw $0163,$0164,$0166,$016a,$016c,$016d,$0000,$0000,$0170,$0176,$017c,$0182,$0184,$0000,$0185,$0186
|
||||
dw $0188,$018b,$018f,$0197,$019c,$019d,$019e,$01a3,$01a4,$01a6,$01aa,$01ad,$01b3,$0000,$01bb,$01be
|
||||
dw $01bf,$01c2,$01ca,$01d2,$01d9,$01da,$01dd,$01e3,$01e6,$01e7,$0000,$01ec,$01ed,$0000,$01f0,$0000
|
||||
dw $01f1,$01f3,$01f7,$0000,$0000,$01f8,$01fa,$0000,$01fd,$0200,$0203,$0204,$0206,$0000,$0000,$0000
|
||||
dw $0207
|
||||
|
||||
|
||||
org $A79E00
|
||||
SpiralOffset:
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f --Offset Ruler
|
||||
db $00,$01,$02,$00,$03,$00,$00,$04,$00,$05,$07,$00,$08,$00,$0b,$00
|
||||
db $00,$0c,$00,$00,$00,$0d,$0e,$0f,$00,$00,$11,$00,$13,$14,$15,$00
|
||||
db $00,$00,$00,$00,$00,$00,$16,$19,$1b,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$1c,$00,$00,$1f,$00,$00,$00,$20,$00,$21,$00,$00,$00,$00,$22
|
||||
db $23,$24,$25,$00,$00,$26,$00,$00,$00,$00,$27,$00,$29,$2a,$2b,$00
|
||||
db $00,$00,$00,$2c,$2d,$00,$00,$00,$00,$00,$00,$00,$2e,$2f,$00,$30
|
||||
db $00,$00,$00,$35,$36,$00,$37,$00,$00,$00,$38,$3a,$3b,$00,$3c,$00
|
||||
db $3d,$40,$41,$00,$00,$00,$42,$45,$00,$00,$00,$00,$00,$00,$00,$49
|
||||
db $4a,$00,$00,$00,$00,$00,$00,$4b,$00,$00,$00,$00,$4f,$00,$53,$00
|
||||
db $00,$54,$00,$55,$00,$00,$00,$56,$57,$58,$00,$00,$00,$00,$59,$00
|
||||
db $5a,$00,$5b,$00,$00,$5c,$5d,$00,$00,$00,$00,$5e,$00,$00,$5f,$00
|
||||
db $60,$00,$00,$00,$00,$63,$64,$00,$00,$00,$00,$00,$65,$00,$66,$00
|
||||
db $67,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $6a,$6d,$6e,$00,$00,$00,$00,$00,$00,$00,$6f,$00,$00,$00,$00,$00
|
||||
db $70
|
||||
|
||||
org $A79F00
|
||||
DoorOffset:
|
||||
db $00,$01,$02,$00,$03,$00,$04,$00,$00,$00,$00,$00,$9A,$05,$99,$00
|
||||
db $00,$06,$07,$08,$09,$0A,$0B,$00,$00,$0C,$0D,$0E,$00,$0F,$10,$11
|
||||
db $12,$13,$14,$15,$16,$00,$17,$00,$98,$00,$18,$19,$00,$00,$1A,$00
|
||||
db $1B,$00,$1C,$1D,$1E,$1F,$20,$21,$22,$23,$24,$25,$00,$26,$27,$00
|
||||
db $96,$28,$97,$29,$2A,$2B,$2C,$00,$00,$2D,$2E,$2F,$30,$31,$32,$00
|
||||
db $33,$34,$35,$36,$00,$00,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F,$40
|
||||
db $41,$42,$43,$A0,$00,$00,$44,$45,$46,$00,$47,$48,$49,$4A,$4B,$00
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f --Offset Ruler
|
||||
db $00,$4C,$00,$00,$00,$4D,$4E,$9E,$00,$00,$00,$4F,$50,$51,$52,$53
|
||||
db $00,$54,$00,$9C,$9D,$55,$00,$00,$00,$00,$00,$56,$57,$58,$59,$00
|
||||
db $5A,$5B,$5C,$5D,$00,$5E,$5F,$00,$9B,$60,$00,$61,$62,$63,$64,$65
|
||||
db $66,$67,$68,$69,$6A,$6B,$00,$00,$6C,$6D,$6E,$6F,$70,$00,$71,$72
|
||||
db $00,$73,$74,$75,$76,$77,$78,$79,$7A,$7B,$7C,$7D,$7E,$00,$7F,$80
|
||||
db $00,$81,$82,$83,$84,$85,$86,$87,$88,$89,$00,$8A,$8B,$00,$8C,$00
|
||||
db $00,$8D,$8E,$00,$00,$8F,$90,$00,$91,$92,$93,$94,$95,$00,$00,$00
|
||||
db $9f
|
||||
|
||||
org $A7A000
|
||||
DoorTable:
|
||||
;; NW 00 N 01 NE 02 WN 00 W 01 WS 02 SW 00 S 01 SE 02 EN 00 E 01 ES 02 - Door ruler
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Default/Garbage row
|
||||
dw $0003, $0003, $0003, $0450, $0003, $0003, $0003, $0003, $0003, $0452, $0003, $0003 ; HC Back Hall (x01)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewer Switches (x02)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Crystaroller
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Arghus
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Aga 2
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewer Secret Room
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sanc
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Pokey
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Lava Pipe
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Pipes n Ledge
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swap Canal
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod dark Maze
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod Bridge
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod Eye Statue
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Pre Aga
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Cross
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice BK
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x20 Aga1
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewer Key Rat
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewer Waters
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Eye Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Chest Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Statue
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; PoD Arena (x2a)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; PoD Statue (x2b)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Compass
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x30 Aga's Altar
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Dark Cross
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Lanmolas
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp West Wing
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Flooded Key
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Main Hub (x36)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Hammer Time
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp First Basement
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Drop to the Moth
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod 3 Catwalks
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod Conveyor
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Minihelma
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Conveyor
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewers
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert Torches
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Big Chest
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Cellblock
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Compass Loop
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Skull3 Torches
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Pod Mimics 1
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Conveyor Ice
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Moldorm
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; IPBJ
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0401, $0003, $0003 ; HC West Hall (x50)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC Throne Room (x51)
|
||||
dw $0003, $0003, $0003, $0401, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC East Hall (x52)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert Tiles 1
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Skull 2 Left Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Skull 2 Right Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Skull 1 Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Skull 3 Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Helmasaur
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Spike Switch
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Cannonball
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Gauntlet 1
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Choice Cross
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Iced U
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC West Lobby (x60)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC Main Lobby (x61)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC East Lobby (x62)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x66 Swamp Waterfall
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x67 Skull 1 Left Drop
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x68 Skull 1 Pinball
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x6a Pod Rupees
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x6b GT Mimics
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x6c GT Lanmolas
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x6d Gauntlet 2
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; x6e Ice Gators
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC Armory
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert BK Chest
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Flooded Chests
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT DM's Tile
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Randoroom
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Warp Maze
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Freezors
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Hookpit
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; HC Catawalk
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert Right Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Left
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Hopeful Torch
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Right
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Lonely Freezor
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Vitreous (x90)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Rain
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Dark Crystals
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Blockswitch
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Fallbridge
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Torch Cross
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Darkness
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Warp Maze 2
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Invis Bridge
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Compass Room
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Big Chests
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Icy Pots
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Pre-Vitreous (xa0)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Fishbone
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Bridges
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Corner
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Trinexx (xa4)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Wizzrobes
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Compass (xa8)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Courtyard (xa9)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Map (xaa)
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Switch
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Blind
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Iced T
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Slipway
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Warpzone
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire ????
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Spikes
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Refill
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Dark Maze
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Chainchomp
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Rollers
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Big Key
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Easter Cannonball
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Dark Circle
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Hellway
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Bossway
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Blockswitch
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Backtracker
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Tiles
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Main Hub
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Big Chest
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Switch Maze
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Narrow
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Early Hub
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Floating Torches
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Armos
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT NW Quad
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT NE Quad
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Boss Drop
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire BK
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire 2
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Laser Bridge
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TR Main Entrance
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Eyegores
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Attic Switches
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Eastern Attic Start
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT Entrance Quad
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; TT SE Quad
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Aga 6F
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewers Rope
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Swamp Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Ice Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; GT Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Mire Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert West Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert Main Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Hera Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Tower Lobby
|
||||
dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Desert Back Lobby
|
||||
; this should end at 27AF18 about (160 * 24 bytes = 3840 or F18)
|
||||
; some values you can hardcode for spirals
|
||||
;dw $0070, $36a0 ; ->HC Stairwell
|
||||
;dw $0072, $4ff8 ; ->HC Map Room
|
||||
;dw $0080, $1f50 ; ->zelda's cellblock
|
||||
|
||||
org $A7B000
|
||||
SpiralTable: ;113 4 byte entries - should end at 27B1C4
|
||||
dw $0203, $8080 ;null row
|
||||
dw $0203, $8080 ;HC Backhallway
|
||||
dw $0203, $8080 ;Sewer Pull
|
||||
dw $0203, $8080 ;Crystaroller
|
||||
dw $0203, $8080 ;Moldorm
|
||||
dw $0203, $8080, $0203, $8080 ;Pod Basement
|
||||
dw $0203, $8080 ;Pod Stalfos
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;GT Entrance
|
||||
dw $0203, $8080 ;Ice Entrance
|
||||
dw $0203, $8080 ;Escape
|
||||
dw $0203, $8080 ;TR Pipe Ledge
|
||||
dw $0203, $8080 ;Swamp Way
|
||||
dw $0203, $8080, $0203, $8080 ;Hera Fallplace
|
||||
dw $0203, $8080, $0203, $8080 ;PoD Bridge
|
||||
dw $0203, $8080 ;GT Ice
|
||||
dw $0203, $8080 ;GT F8
|
||||
dw $0203, $8080 ;Ice Cross
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Swamp Statue
|
||||
dw $0203, $8080, $0203, $8080 ;Hera Big
|
||||
dw $0203, $8080 ;Swamp Ent
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Hera Startiles (middle value unused)
|
||||
dw $0203, $8080 ;West Swamp
|
||||
dw $0203, $8080 ;Swamp Basement
|
||||
dw $0203, $8080 ;Pod Drops
|
||||
dw $0203, $8080 ;Ice Hammer
|
||||
dw $0203, $8080 ;Aga Guards
|
||||
dw $0203, $8080 ;Sewer Begin
|
||||
dw $0203, $8080 ;Sewer Rope
|
||||
dw $0203, $8080 ;TT Cellblock
|
||||
dw $0203, $8080, $0203, $8080 ;Pod Entrance
|
||||
dw $0203, $8080 ;GT Icespike
|
||||
dw $0203, $8080 ;GT Moldorm
|
||||
dw $0203, $8080 ;IPBJ
|
||||
dw $0203, $8080 ;Desert Prep
|
||||
dw $0203, $8080 ;Swamp Attic
|
||||
dw $0203, $8080 ;GT Cannonball
|
||||
dw $0203, $8080 ;GT Gauntlet1
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080, $0203, $8080, $0203, $8080 ;Ice U (1st three values unused)
|
||||
dw $0203, $8080 ;Desert Back
|
||||
dw $0203, $8080 ;TT Attic L
|
||||
dw $0203, $8080 ;Swamp Waterf
|
||||
dw $0203, $8080 ;Pod Rupees
|
||||
dw $0203, $8080 ;Pod Rupees
|
||||
dw $0203, $8080 ;GT Mimics
|
||||
dw $0203, $8080 ;GT Lanmo
|
||||
dw $0203, $8080 ;Ice Gators
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;HC Tiny (first value placeholder)
|
||||
dw $0203, $8080 ;HC Boomer
|
||||
dw $0203, $8080 ;HC Pits1
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Swamp Sunken
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080, $0203, $8080 ;Hera Entrance (first value unused)
|
||||
dw $0203, $8080 ;Ice Hookshot
|
||||
dw $0203, $8080 ;HC Cellblock
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080, $0203, $8080 ;Hera Basement (first and third values unused)
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080, $0203, $8080 ;GT Circle (third value unused)
|
||||
dw $0203, $8080 ;Ice Last Freeze
|
||||
dw $0203, $8080 ;Mire Drops
|
||||
dw $0203, $8080 ;Mire Block
|
||||
dw $0203, $8080 ;Mire Attic
|
||||
dw $0203, $8080 ;Mire Entrance
|
||||
dw $0203, $8080 ;East Dark
|
||||
dw $0203, $8080 ;Ice Big
|
||||
dw $0203, $8080 ;Mire Previtreous
|
||||
dw $0203, $8080 ;Mire Bridges
|
||||
dw $0203, $8080 ;GT Wizzrobes
|
||||
dw $0203, $8080 ;GT Spikepit
|
||||
dw $0203, $8080 ;TT Switch
|
||||
dw $0203, $8080 ;Ice T
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Tower Usains (2nd value unused)
|
||||
dw $0203, $8080 ;TR PlatMaze
|
||||
dw $0203, $8080 ;TR Chainchomp
|
||||
dw $0203, $8080 ;TT Bossway
|
||||
dw $0203, $8080 ;Ice FallZone
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Tower Dark2 (2nd value unused)
|
||||
dw $0203, $8080, $0203, $8080, $0203, $8080 ;Tower Dark1 (2nd value unused)
|
||||
dw $0203, $8080 ;Mire BK Thang
|
||||
dw $0203, $8080 ;Mire2
|
||||
dw $0203, $8080 ;East Attic Start
|
||||
dw $0203, $8080 ;Tower Entrance
|
||||
|
||||
|
||||
org $A7C000 ;ends around 27C418
|
||||
PairedDoorTable:
|
||||
dw $0000 ; the bad template
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000
|
||||
|
||||
dw $0000,$0000,$8021
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $4014,$0000
|
||||
dw $8024,$8013,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $201a,$401a
|
||||
dw $0000,$4019,$8019,$402a,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
|
||||
dw $0000
|
||||
dw $2011,$0000,$0000
|
||||
dw $8032,$0000
|
||||
dw $0000,$0000
|
||||
dw $8014,$0000,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $4036,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$101a,$402b,$0000,$0000,$0000
|
||||
dw $0000,$202a,$0000,$0000
|
||||
dw $0000
|
||||
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $8022
|
||||
dw $0000
|
||||
dw $0000,$0000
|
||||
dw $2036,$0000,$0000,$0000,$0000,$0000
|
||||
dw $8037,$8026,$8035,$0000,$0000,$0000
|
||||
dw $8036,$8038,$0000,$4038,$0000,$0000
|
||||
dw $4037,$1037
|
||||
dw $0000,$0000
|
||||
dw $204a,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$804d,$0000
|
||||
dw $0000,$404e
|
||||
dw $0000
|
||||
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$2053
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$8059,$0000
|
||||
dw $0000,$0000,$803a,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $203d,$0000
|
||||
dw $0000,$403e
|
||||
dw $0000 ; this is the odd extra room - shouldn't be used
|
||||
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$2043
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$4058,$0000,$0000,$0000
|
||||
dw $0000,$2057,$4068,$0000,$0000,$0000
|
||||
dw $2049,$0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $806b,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $805f,$0000,$0000,$0000
|
||||
dw $805e
|
||||
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$2058
|
||||
dw $0000
|
||||
dw $805b,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$207c,$0000
|
||||
dw $0000,$407d,$407b,$0000
|
||||
dw $0000,$407c,$0000
|
||||
dw $808e,$0000,$0000
|
||||
dw $0000,$0000
|
||||
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $807e
|
||||
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$20a9,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
|
||||
dw $0000
|
||||
dw $40b1,$0000
|
||||
dw $80b2,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$80b8,$0000,$0000,$0000
|
||||
dw $0000,$0000,$4099,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000
|
||||
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$80a1,$0000,$0000
|
||||
dw $80a2,$0000,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$80c6,$0000,$0000
|
||||
dw $0000
|
||||
dw $20a8,$0000
|
||||
dw $80ba,$0000,$0000,$0000
|
||||
dw $80b9,$0000,$0000
|
||||
dw $0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$80cc,$0000,$40cc,$0000,$0000,$0000,$0000
|
||||
dw $0000,$80bf,$0000
|
||||
dw $40be
|
||||
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$40c2,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $80c3,$40c1,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $80c2,$0000,$0000,$0000,$0000,$0000,$0000
|
||||
dw $80c5
|
||||
dw $80c4,$0000,$0000
|
||||
dw $20b6,$0000,$0000,$0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000,$0000
|
||||
dw $20cc
|
||||
dw $40bc,$10bc,$80cb
|
||||
dw $0000
|
||||
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000,$0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000
|
||||
dw $0000
|
||||
dw $0000,$0000,$0000,$0000
|
||||
dw $ffff ; indicates the end - we can drop this
|
||||
|
||||
; Edge Transition Table (Target Room, Flags, MultiDiv ratio for edges)
|
||||
org $A7C500 ;ends around 27C5F(9) 4 bytes would be 27C649
|
||||
;I kind of want to split the 3rd byte into two
|
||||
NorthOpenEdge:
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
SouthOpenEdge:
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
WestOpenEdge:
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
EastOpenEdge:
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
db $00,$80,$11, $00,$80,$11, $00,$80,$11
|
||||
; Edge Info Table (Midpoint, Width, Min Coord)
|
||||
; I kind of want to add a fourth byte to help indicate quadrant info on min coord
|
||||
NorthEdgeInfo:
|
||||
db $a8,$10,$a0, $2c,$08,$28 ;HC
|
||||
db $b8,$20,$a8 ; DP West Wing
|
||||
db $38,$20,$28, $f8,$a0,$a8, $b8,$20,$a8 ; DP Main
|
||||
db $78,$20,$68 ; DP East Wing
|
||||
db $f8,$10,$f0, $7c,$18,$70 ; TT Lobby
|
||||
db $74,$18,$68, $f8,$10,$f0 ; TT Compass
|
||||
SouthEdgeInfo:
|
||||
db $a8,$10,$a0, $2c,$08,$28 ; HC
|
||||
db $b8,$20,$a8 ; DP Sandworm
|
||||
db $38,$20,$28, $f8,$a0,$a8, $b8,$20,$a8 ; DP North Hall & Dead End
|
||||
db $78,$20,$68 ; DP Arrow Pot
|
||||
db $f8,$10,$f0, $7c,$18,$70 ; TT Ambush
|
||||
db $74,$18,$68, $f8,$10,$f0 ; TT BK Corner
|
||||
WestEdgeInfo:
|
||||
db $78,$30,$60 ; TT Attic
|
||||
db $40,$20,$30 ; DP North Hall
|
||||
db $40,$20,$30 ; DP Arrow Pot
|
||||
db $84,$18,$78, $68,$10,$60 ; HC South
|
||||
db $a0,$a0,$50 ; DP East Wing
|
||||
db $58,$50,$30, $98,$50,$70 ; TT BK Corner
|
||||
db $58,$50,$30 ; TT Compass
|
||||
EastEdgeInfo:
|
||||
db $78,$30,$60 ; TT Attic
|
||||
db $40,$20,$30 ; DP Sandworm
|
||||
db $40,$20,$30 ; DP North Hall
|
||||
db $68,$10,$60, $84,$18,$78 ; HC Guards
|
||||
db $a0,$a0,$50 ; DP Main Lobby
|
||||
db $58,$50,$30, $98,$50,$70 ; TT Ambush
|
||||
db $58,$50,$30 ; TT Nook
|
||||
MultDivInfo: ; (1, 2, 3, 4, 5, 6, 10, 20)
|
||||
db $01, $02, $03, $04, $05, $06, $0a, $14
|
||||
; indices: 0-7
|
||||
|
||||
; In-room stairs in North/South pairs. From left to right:
|
||||
; PoD, IP right side, IP Freezor chest and GT
|
||||
org $A7C700
|
||||
InroomStairsTable:
|
||||
dw $0003,$0003, $0003,$0003, $0003,$0003, $0003,$0003
|
||||
|
||||
org $A7C720
|
||||
InroomStairsRoom:
|
||||
db $0B,$1B, $3F,$1F, $7E,$5E, $96,$3D
|
||||
InroomStairsX:
|
||||
dw $0190, $0160, $0040, $0178
|
||||
InroomStairsY:
|
||||
dw $0058, $0148, $0198, $0190
|
||||
|
||||
|
||||
org $A7E000
|
||||
CutoffRooms:
|
||||
; TT Alcove, Mire Bridge Left & Right, Mire Bent Bridge, Mire Hub
|
||||
; Pod Falling & Harmless, SW Star Pits, TR Lava Escape & TR Dual Pipes, Bob's Room & GT Big Chest
|
||||
dw $00bc, $00a2, $00a3, $00c2, $001a, $0049, $0014, $008c
|
||||
; Ice Many Pots, Swamp Waterfall, GT Gauntlet 3, Eastern Push Block, Eastern Courtyard, Eastern Map Valley
|
||||
; Eastern Cannonball, HC East Hall
|
||||
dw $009f, $0066, $005d, $00a8, $00a9, $00aa, $00b9, $0052
|
||||
; HC West Hall, TR Dash Bridge, TR Hub, Pod Arena, GT Petting Zoo, Ice Spike Cross
|
||||
dw $0050, $00c5, $00c6, $0009, $0003, $002a, $007d, $005e
|
||||
; Sewer Drop, Mire Cross, GT Crystal Circles
|
||||
dw $0011, $00b2, $003d
|
||||
dw $ffff
|
||||
|
||||
; dungeon tables
|
||||
; HC HC EP DP AT SP PD MM SW IP TH TT TR GT
|
||||
org $A7f000
|
||||
CompassBossIndicator:
|
||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||
TotalKeys: ;27f020
|
||||
db $04, $04, $02, $04, $04, $06, $06, $06, $05, $06, $01, $03, $06, $08, $00, $00
|
||||
ChestKeys: ;27f030
|
||||
db $01, $01, $00, $01, $02, $01, $06, $03, $03, $02, $01, $01, $04, $04, $00, $00
|
||||
BigKeyStatus: ;27f040 (status 2 indicate BnC guard)
|
||||
dw $0002, $0002, $0001, $0001, $0000, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0000, $0000
|
||||
DungeonReminderTable: ;27f060
|
||||
dw $2D50, $2D50, $2D51, $2D52, $2D54, $2D56, $2D55, $2D5A, $2D57, $2D59, $2D53, $2D58, $2D5B, $2D5C, $0000, $0000
|
||||
TotalLocationsLow: ;27f080
|
||||
db $08, $08, $06, $06, $02, $00, $04, $08, $08, $08, $06, $08, $02, $07, $00, $00
|
||||
TotalLocationsHigh: ;27f090
|
||||
db $00, $00, $00, $00, $00, $01, $01, $00, $00, $00, $00, $00, $01, $02, $00, $00
|
||||
org $A7f0a0
|
||||
TotalLocations:
|
||||
db $08, $08, $06, $06, $02, $0a, $0e, $08, $08, $08, $06, $08, $0c, $1b, $00, $00
|
||||
; no more room here
|
||||
|
||||
; Vert 0,6,0 Horz 2,0,8
|
||||
org $A7f0b0
|
||||
CoordIndex: ; Horizontal 1st
|
||||
db 2, 0 ; Coordinate Index $20-$23
|
||||
OppCoordIndex:
|
||||
db 0, 2 ; Swapped coordinate Index $20-$23 (minor optimization)
|
||||
CameraIndex: ; Horizontal 1st
|
||||
db 0, 6 ; Camera Index $e2-$ea
|
||||
CamQuadIndex: ; Horizontal 1st
|
||||
db 8, 0 ; Camera quadrants $600-$60f
|
||||
ShiftQuadIndex:
|
||||
db 2, 1 ; see ShiftQuad func (relates to $a9,$aa)
|
||||
CamBoundIndex: ; Horizontal 1st
|
||||
db 0, 4 ; Camera Bounds $0618-$61f
|
||||
OppCamBoundIndex: ; Horizontal 1st
|
||||
db 4, 0 ; Camera Bounds $0618-$61f
|
||||
CamBoundBaseLine: ; X camera stuff is 1st column todo Y camera needs more testing
|
||||
dw $007f, $0077 ; Left/Top camera bounds when at edge or layout frozen
|
||||
dw $0007, $000b ; Left/Top camera bounds when not frozen + appropriate low byte $22/$20 (preadj. by #$78/#$6c)
|
||||
dw $00ff, $010b ; Right/Bot camera bounds when not frozen + appropriate low byte $20/$22
|
||||
dw $017f, $0187 ; Right/Bot camera bound when at edge or layout frozen
|
||||
;27f0ce next free byte
|
||||
|
||||
org $A7f0f0
|
||||
RemoveRainDoorsRoom:
|
||||
dw $0060, $0062, $ffff ; ffff indicates end of list
|
||||
RainDoorMatch: ; org $A7f0f6 and f8 for now
|
||||
dw $0081, $0061 ; not xba'd
|
||||
BlockSanctuaryDoorInRain: ;27f0fa
|
||||
dw $0000
|
||||
|
||||
|
||||
org $A7f100
|
||||
TilesetTable:
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f --Offset Ruler
|
||||
db $13,$04,$04,$06,$0d,$ff,$08,$05,$06,$07,$07,$07,$0e,$0e,$0b,$ff
|
||||
db $13,$04,$04,$0d,$0d,$0d,$08,$05,$06,$07,$07,$07,$0e,$0e,$0b,$0b
|
||||
db $04,$04,$04,$0d,$0d,$ff,$08,$05,$08,$09,$07,$07,$06,$ff,$0b,$06
|
||||
db $04,$05,$04,$12,$08,$08,$08,$08,$08,$09,$07,$07,$06,$0e,$0b,$0b
|
||||
db $04,$04,$04,$12,$0a,$0a,$08,$ff,$ff,$09,$07,$07,$0e,$0e,$0b,$0b
|
||||
db $04,$04,$04,$12,$08,$01,$09,$09,$09,$09,$07,$0e,$0e,$0e,$0b,$0b
|
||||
db $04,$04,$04,$12,$0a,$0a,$08,$09,$09,$ff,$07,$0e,$0e,$0e,$0b,$ff
|
||||
db $04,$04,$04,$12,$12,$12,$08,$05,$ff,$ff,$ff,$0e,$0e,$0e,$0b,$0b
|
||||
db $04,$04,$04,$12,$12,$12,$ff,$05,$ff,$05,$ff,$0e,$0e,$0e,$0b,$ff
|
||||
db $0c,$0c,$0c,$0c,$ff,$0e,$0e,$0c,$0c,$05,$ff,$0e,$0e,$0e,$0b,$0b
|
||||
db $0c,$0c,$0c,$0c,$0d,$0e,$0e,$05,$05,$05,$05,$0a,$0a,$ff,$0b,$0b
|
||||
db $04,$0c,$0c,$0c,$0d,$0d,$0d,$0d,$05,$05,$05,$0a,$0a,$ff,$0b,$0b
|
||||
db $04,$0c,$0c,$0c,$0d,$0d,$0d,$0d,$05,$05,$ff,$0a,$0a,$ff,$0b,$ff
|
||||
db $04,$0c,$0c,$ff,$ff,$0d,$0d,$ff,$05,$05,$05,$0a,$0a,$ff,$0b,$06
|
||||
db $04,$06,$06,$06,$06,$06,$06,$06,$06,$ff,$06,$06,$ff,$06,$06,$06
|
||||
db $06,$06,$03,$03,$03,$03,$ff,$ff,$06,$06,$06,$06,$ff,$06,$06,$06
|
||||
|
||||
;27f200
|
||||
PaletteTable:
|
||||
db $21,$00,$00,$07,$00,$08,$00,$00,$07,$00,$00,$00,$00,$00,$00,$21
|
||||
db $21,$00,$00,$00,$00,$00,$00,$00,$07,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$0e,$00,$00,$07,$00,$00,$07
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$07,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$13
|
||||
db $00,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f --Offset Ruler
|
||||
db $00,$00,$00,$00,$00,$00,$00,$06,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$14,$20
|
||||
db $00,$07,$20,$20,$07,$07,$07,$07,$07,$20,$20,$07,$20,$20,$20,$20
|
||||
db $07,$07,$02,$02,$02,$02,$07,$07,$07,$20,$20,$07,$20,$20,$20,$07
|
||||
|
||||
;A7f300
|
||||
DungeonTilesets:
|
||||
db $04,$04,$05,$12,$04,$08,$07,$0C,$09,$0B,$05,$0A,$0D,$0E,$06,$06
|
||||
|
||||
;
|
||||
;org $A7ff00
|
||||
|
||||
org $A7fff0
|
||||
LinksHouseDarkWorld:
|
||||
dw $ffff
|
||||
SanctuaryDarkWorld:
|
||||
dw $ffff
|
||||
OldManDarkWorld:
|
||||
dw $ffff
|
||||
19
doorrando/dr_lobby.asm
Normal file
19
doorrando/dr_lobby.asm
Normal file
@@ -0,0 +1,19 @@
|
||||
CheckDarkWorldSpawn:
|
||||
PHP
|
||||
STA $A0 : STA $048E ; what we wrote over
|
||||
JSL SetDefaultWorld
|
||||
LDA.l LinksHouseDarkWorld : CMP.b $A0 : BEQ ++
|
||||
LDA.l SanctuaryDarkWorld : CMP.b $A0 : BEQ ++
|
||||
LDA.l OldManDarkWorld : CMP.b $A0 : BNE +
|
||||
++ SEP #$20 : LDA CurrentWorld : EOR.b #$40 : STA CurrentWorld
|
||||
LDA.l DRFlags+1 : AND #$02 : BEQ + ; skip if the flag isn't set
|
||||
LDA.l MoonPearlEquipment : BNE + ; moon pearl?
|
||||
LDA #$17 : STA $5D : INC $02E0
|
||||
+ PLP : RTL
|
||||
|
||||
SetDefaultWorld:
|
||||
PHP : SEP #$20
|
||||
LDA.l InvertedMode : BEQ +
|
||||
LDA.b #$40
|
||||
+ STA CurrentWorld
|
||||
PLP : RTL
|
||||
220
doorrando/drhooks.asm
Normal file
220
doorrando/drhooks.asm
Normal file
@@ -0,0 +1,220 @@
|
||||
org $82b5c4 ; -- moving right routine 135c4
|
||||
jsl WarpRight
|
||||
org $82b665 ; -- moving left routine
|
||||
jsl WarpLeft
|
||||
org $82b713 ; -- moving down routine
|
||||
jsl WarpDown
|
||||
org $82b7b4 ; -- moving up routine
|
||||
jsl WarpUp
|
||||
org $82bd80
|
||||
jsl AdjustTransition
|
||||
nop
|
||||
|
||||
;turn off linking doors -- see .notRoomLinkDoor label in Bank02.asm
|
||||
org $82b5a8 ; <- 135a8 - Bank02.asm : 8368 (LDA $7EC004 : STA $A0)
|
||||
jsl CheckLinkDoorR
|
||||
bcc NotLinkDoor1
|
||||
org $82b5b6
|
||||
NotLinkDoor1:
|
||||
org $82b649 ; <- 135a8 - Bank02.asm : 8482 (LDA $7EC004 : STA $A0)
|
||||
jsl CheckLinkDoorL
|
||||
bcc NotLinkDoor2
|
||||
org $82b657
|
||||
NotLinkDoor2:
|
||||
|
||||
|
||||
; Staircase routine
|
||||
org $81c3d4 ; <- c3d4 - Bank01.asm : 9762-4 (Dungeon_DetectStaircase-> STA $A0 : LDA $063D, X)
|
||||
jsl RecordStairType : nop
|
||||
org $82a1e7 ;(PC: 121e7)
|
||||
jsl SpiralWarp
|
||||
|
||||
org $8291b3 ; <- Bank02.asm : 3303 (LDA $0462 : AND.b #$04)
|
||||
jsl SpiralPriorityHack : nop
|
||||
org $8290f9 ; <- Bank02.asm : 3188 (LDA $0462 : AND.b #$04)
|
||||
jsl SpiralPriorityHack : nop
|
||||
|
||||
org $829369 ; <- 11369 - Bank02.asm : 3610 (STX $0464 : STY $012E)
|
||||
jsl StraightStairsAdj : nop #2
|
||||
org $829383 ; <- 11384 - Bank02.asm : 3629 (.walkingDownStaircase-> ADD $20 : STA $20)
|
||||
jsl StraightStairsFix : nop
|
||||
org $8293aa ; <- 113aa - Bank02.asm : 3653 (ADD $20 : STA $20)
|
||||
jsl StraightStairsFix : nop
|
||||
org $8293d1 ; <- 113d1 - Bank02.asm : 3683 (ADD $20 : STA $20 BRANCH_IOTA)
|
||||
jsl StraightStairsFix : nop
|
||||
org $829396 ; <- 11396 - Bank02.asm : 3641 (LDA $01C322, X)
|
||||
jsl StraightStairLayerFix
|
||||
org $82c092 ; STA $0020, Y : LDX #$00
|
||||
jsl DoorToInroom : nop
|
||||
org $82c0f8 ; CMP $02C034, X
|
||||
jsl DoorToInroomEnd
|
||||
org $82941a ; <- Bank02.asm : 3748 module 7.12.11 (LDA $0464 : BNE BRANCH_$11513 : INC $B0 : RTS)
|
||||
jsl StraightStairsTrapDoor : rts
|
||||
org $828b54 ; <- Bank02.asm : 2200 (JSL UseImplicitRegIndexedLocalJumpTable)
|
||||
jsl InroomStairsTrapDoor
|
||||
org $82c146
|
||||
jsl HandleSpecialDoorLanding
|
||||
|
||||
org $8289a0 ; JSL $0091C4
|
||||
jsl QuadrantLoadOrderBeforeScroll
|
||||
org $82bd9c ; JSL $0091C4
|
||||
jsl QuadrantLoadOrderAfterScroll
|
||||
|
||||
|
||||
; Graphics fix
|
||||
org $82895d ; Bank 02 line 1812 (JSL Dungeon_LoadRoom : JSL Dungeon_InitStarTileChr : JSL $00D6F9 : INC $B0)
|
||||
Splicer:
|
||||
jsl GfxFixer
|
||||
lda $b1 : beq .done
|
||||
rts
|
||||
nop #5
|
||||
.done
|
||||
|
||||
org $81b618 ; Bank01.asm : 7963 Dungeon_LoadHeader (REP #$20 : INY : LDA [$0D], Y)
|
||||
nop : jsl OverridePaletteHeader
|
||||
|
||||
org $82817e ; Bank02.asm : 414 (LDA $02811E, X)
|
||||
jsl FixAnimatedTiles
|
||||
|
||||
org $8aef43 ; UnderworldMap_RecoverGFX
|
||||
jsl FixCloseDungeonMap
|
||||
|
||||
org $828a06 ; Bank02.asm : 1941 Dungeon_ResetTorchBackgroundAndPlayer
|
||||
JSL FixWallmasterLamp
|
||||
|
||||
org $80d377 ;Bank 00 line 3185
|
||||
DecompDungAnimatedTiles:
|
||||
org $80fda4 ;Bank 00 line 8882
|
||||
Dungeon_InitStarTileCh:
|
||||
org $80d6ae ;(PC: 56ae)
|
||||
LoadTransAuxGfx:
|
||||
org $80d739 ;
|
||||
LoadTransAuxGfx_Alt:
|
||||
org $80df5a ;(PC: 5f5a)
|
||||
PrepTransAuxGfx:
|
||||
org $8ffd65 ;(PC: 07fd65)
|
||||
Dungeon_LoadCustomTileAttr:
|
||||
org $81feb0
|
||||
Dungeon_ApproachFixedColor:
|
||||
;org $01fec1
|
||||
;Dungeon_ApproachFixedColor_variable:
|
||||
;org $a0f972 ; Rando version
|
||||
;LoadRoomHook:
|
||||
org $9bee74 ;(PC: 0dee74)
|
||||
Palette_DungBgMain:
|
||||
org $9bec77
|
||||
Palette_SpriteAux3:
|
||||
org $9becc5
|
||||
Palette_SpriteAux2:
|
||||
org $9bece4
|
||||
Palette_SpriteAux1:
|
||||
|
||||
|
||||
org $828046 ; <- 10046 - Bank02.asm : 217 (JSL EnableForceBlank) (Start of Module_LoadFile)
|
||||
jsl OnFileLoadOverride
|
||||
org $87A93F ; < 3A93F - Bank07.asm 6548 (LDA $8A : AND.b #$40 - Mirror checks)
|
||||
jsl MirrorCheckOverride
|
||||
|
||||
org $85ef47
|
||||
Sprite_HeartContainer_Override: ;sprite_heart_upgrades.asm : 96-100 (LDA $040C : CMP.b #$1A : BNE .not_in_ganons_tower)
|
||||
jsl GtBossHeartCheckOverride : bcs .not_in_ganons_tower
|
||||
nop : stz $0dd0, X : rts
|
||||
.not_in_ganons_tower
|
||||
|
||||
|
||||
org $87a955 ; <- Bank07.asm : around 6564 (JP is a bit different) (STZ $05FC : STZ $05FD)
|
||||
jsl BlockEraseFix
|
||||
nop #2
|
||||
|
||||
org $82A0A8
|
||||
Mirror_SaveRoomData:
|
||||
org $87A95B ; < bank_07.asm ; #_07A95B: JSL Mirror_SaveRoomData
|
||||
jsl EGFixOnMirror
|
||||
|
||||
org $82b82a
|
||||
jsl FixShopCode
|
||||
|
||||
org $9ddeea ; <- Bank1D.asm : 286 (JSL Sprite_LoadProperties)
|
||||
jsl VitreousKeyReset
|
||||
|
||||
org $9ed024 ; f5024 sprite_guruguru_bar.asm : 27 (LDA $040C : CMP.b #$12 : INY #2
|
||||
jsl GuruguruFix : bra .next
|
||||
nop #3
|
||||
.next
|
||||
|
||||
org $828fc9
|
||||
nop #2 : jsl BlindAtticFix
|
||||
|
||||
org $828409
|
||||
jsl SuctionOverworldFix
|
||||
|
||||
org $8ded04 ; <- rando's hooks.asm line 2192 - 6ED04 - equipment.asm : 1963 (REP #$30)
|
||||
jsl DrHudDungeonItemsAdditions
|
||||
;org $098638 ; rando's hooks.asm line 2192
|
||||
;jsl CountChestKeys
|
||||
org $86D192 ; rando's hooks.asm line 457
|
||||
jsl CountAbsorbedKeys
|
||||
; rando's hooks.asm line 1020
|
||||
;org $05FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
|
||||
;jsl CountBonkItem
|
||||
|
||||
org $819dbd ; <- Bank01.asm : 4465 of Object_Draw8xN (LDA $9B52, Y : STA $7E2000, X)
|
||||
jsl CutoffEntranceRug : bra .nextTile : nop
|
||||
.nextTile
|
||||
|
||||
;maybe set 02e2 to 0
|
||||
|
||||
org $8799de ; <- Bank07.asm : 4088 (LDA.b #$15 : STA $5D)
|
||||
JSL StoreTempBunnyState
|
||||
;
|
||||
org $88c450 ; <- ancilla_receive_item.asm : 146-148 (STY $5D : STZ $02D8)
|
||||
JSL RetrieveBunnyState : NOP
|
||||
|
||||
org $82d9ce ; <- Bank02.asm : Dungeon_LoadEntrance 10829 (STA $A0 : STA $048E)
|
||||
JSL CheckDarkWorldSpawn : NOP
|
||||
|
||||
org $9edabf ; <- sprite_energy_ball.asm : 86-7 Sprite_EnergyBall (LDA.b #$10 : LDX.b #$00)
|
||||
JSL StandardAgaDmg
|
||||
|
||||
org $89F7B2 ; 09F7B2 Module17_01 S&Q
|
||||
JSL StandardSaveAndQuit
|
||||
|
||||
org $89a681 ; < - similar to talalong.asm : 1157 (JSL Main_ShowTextMessage)
|
||||
JSL BlindsAtticHint : NOP #2
|
||||
org $9cfd69
|
||||
Main_ShowTextMessage:
|
||||
|
||||
; Conditionally disable UW music changes in Door Rando
|
||||
org $828ADB ; <- Bank02.asm:2088-2095 (LDX.b #$14 : LDA $A0 ...)
|
||||
JSL.l Underworld_DoorDown_Entry : CPX #$FF
|
||||
BEQ + : db $80, $1C ; BRA $028B04
|
||||
NOP #6 : +
|
||||
|
||||
org $82C3F2 ; <- Bank02.asm:10521 Unused call
|
||||
Underworld_DoorDown_Call:
|
||||
org $82C3F3
|
||||
dw $8AD9 ; address of Bank02.asm:2085
|
||||
|
||||
org $81AA90
|
||||
JSL BigKeyDoorCheck : NOP
|
||||
|
||||
org $81AAA2
|
||||
RoomDraw_OneSidedShutters_South_onesided_shutter_or_big_key_door:
|
||||
|
||||
;Enable south facing bk graphic
|
||||
org $80CE24
|
||||
dw $2ac8
|
||||
|
||||
org $81b714 ; PC: b714
|
||||
OpenableDoors:
|
||||
jsl CheckIfDoorsOpen
|
||||
bcs .normal
|
||||
rts
|
||||
.normal
|
||||
|
||||
; fixes an issue with edges -> normal doors (bombable, dashable, keydoor)
|
||||
org $82C06A
|
||||
JSL TransitionCalculateLanding_Fix : NOP #2
|
||||
|
||||
org $82C157
|
||||
JSL AlwaysPushThroughFDoors
|
||||
325
doorrando/edges.asm
Normal file
325
doorrando/edges.asm
Normal file
@@ -0,0 +1,325 @@
|
||||
; defines
|
||||
; Ram usage
|
||||
EdgeToNormalFlag = $7E1200
|
||||
|
||||
HorzEdge:
|
||||
LDA.b #$00 : STA.l EdgeToNormalFlag
|
||||
cpy #$ff : beq +
|
||||
jsr DetectWestEdge : ldy #$02 : bra ++
|
||||
+ jsr DetectEastEdge
|
||||
++ cmp #$ff : beq +
|
||||
sta $00 : asl : !add $00 : tax
|
||||
cpy #$ff : beq ++
|
||||
jsr LoadWestData : bra .main
|
||||
++ jsr LoadEastData
|
||||
.main
|
||||
jsr LoadEdgeRoomHorz
|
||||
sec : rts
|
||||
+ clc : rts
|
||||
|
||||
VertEdge:
|
||||
LDA.b #$00 : STA.l EdgeToNormalFlag
|
||||
cpy #$ff : beq +
|
||||
jsr DetectNorthEdge : bra ++
|
||||
+ jsr DetectSouthEdge
|
||||
++ cmp #$ff : beq +
|
||||
sta $00 : asl : !add $00 : tax
|
||||
cpy #$ff : beq ++
|
||||
jsr LoadNorthData : bra .main
|
||||
++ jsr LoadSouthData
|
||||
.main
|
||||
jsr LoadEdgeRoomVert
|
||||
sec : rts
|
||||
+ clc : rts
|
||||
|
||||
LoadEdgeRoomHorz:
|
||||
lda $03 : sta $a0
|
||||
sty $06
|
||||
and.b #$0f : asl a : !sub $23 : !add $06 : sta $02
|
||||
ldy #$00 : jsr ShiftVariablesMainDir
|
||||
|
||||
lda $04 : and #$80 : bne .edge
|
||||
lda $04 : sta $01 ; load up flags in $01
|
||||
jsr PrepScrollToNormal
|
||||
bra .scroll
|
||||
|
||||
.edge
|
||||
lda $04 : and #$10 : beq +
|
||||
lda #$01
|
||||
+ sta $ee ; layer stuff
|
||||
|
||||
jsr MathHorz
|
||||
|
||||
.scroll
|
||||
jsr ScrollY
|
||||
rts
|
||||
|
||||
LoadEdgeRoomVert:
|
||||
lda $03 : sta $a0
|
||||
sty $06
|
||||
and.b #$f0 : lsr #3 : !sub $21 : !add $06 : sta $02
|
||||
|
||||
lda $04 : and #$80 : bne .edge
|
||||
lda $04 : sta $01 ; load up flags in $01
|
||||
and #$03 : cmp #$03 : beq .inroom
|
||||
LDA.b #$01 : STA.l EdgeToNormalFlag
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
jsr PrepScrollToNormal
|
||||
bra .scroll
|
||||
|
||||
.inroom
|
||||
jsr ScrollToInroomStairs
|
||||
rts
|
||||
|
||||
.edge
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
lda $04 : and #$10 : beq +
|
||||
lda #$01
|
||||
+ sta $ee ; layer stuff
|
||||
|
||||
jsr MathVert
|
||||
lda $03
|
||||
|
||||
.scroll
|
||||
jsr ScrollX
|
||||
rts
|
||||
|
||||
|
||||
MathHorz:
|
||||
jsr MathStart : lda $20
|
||||
jsr MathMid : and #$0040
|
||||
jsr MathEnd
|
||||
rts
|
||||
|
||||
MathVert:
|
||||
jsr MathStart : lda $22
|
||||
jsr MathMid : and #$0020
|
||||
jsr MathEnd
|
||||
rts
|
||||
|
||||
MathStart:
|
||||
rep #$30
|
||||
lda $08 : and #$00ff : sta $00
|
||||
rts
|
||||
|
||||
MathMid:
|
||||
and #$01ff : !sub $00 : and #$00ff : sta $00
|
||||
; nothing should be bigger than $a0 at this point
|
||||
|
||||
lda $05 : and #$00f0 : lsr #4 : tax
|
||||
lda MultDivInfo, x : and #$00ff : tay
|
||||
lda $00 : jsr MultiplyByY : sta $02
|
||||
|
||||
lda $07 : and #$00ff : jsr MultiplyByY : tax
|
||||
|
||||
lda $05 : and #$000f : tay
|
||||
lda MultDivInfo, y : and #$00ff : tay
|
||||
lda $02 : jsr DivideByY : sta $00
|
||||
lda $0c : and #$00ff : sta $02
|
||||
lda $04
|
||||
rts
|
||||
|
||||
MathEnd:
|
||||
beq +
|
||||
lda #$0100
|
||||
+ !add $02 : !add $00
|
||||
sta $04
|
||||
sep #$30
|
||||
rts
|
||||
|
||||
; don't need midpoint of edge Link is leaving (formerly in $06 - used by dir indicator)
|
||||
; don't need width of edge Link is going to (currently in $0b)
|
||||
LoadNorthData:
|
||||
lda NorthOpenEdge, x : sta $03 : inx ; target room
|
||||
lda NorthEdgeInfo, x : sta $07 ; needed for maths - (divide by 2 anyway)
|
||||
lda NorthOpenEdge, x : sta $04 : inx ; bit field
|
||||
lda NorthEdgeInfo, x : sta $08 ; needed for maths
|
||||
lda NorthOpenEdge, x : sta $05 ; ratio
|
||||
lda $04 : jsr LoadSouthMidpoint : inx ; needed now, and for nrml transition
|
||||
lda SouthEdgeInfo, x : sta $0b : inx ; probably not needed todo: remove
|
||||
lda SouthEdgeInfo, x : sta $0c ; needed for maths
|
||||
rts
|
||||
|
||||
LoadSouthMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda SouthEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
LoadSouthData:
|
||||
lda SouthOpenEdge, x : sta $03 : inx
|
||||
lda SouthEdgeInfo, x : sta $07
|
||||
lda SouthOpenEdge, x : sta $04 : inx
|
||||
lda SouthEdgeInfo, x : sta $08
|
||||
lda SouthOpenEdge, x : sta $05
|
||||
lda $04 : jsr LoadNorthMidpoint : inx
|
||||
lda NorthEdgeInfo, x : sta $0b : inx
|
||||
lda NorthEdgeInfo, x : sta $0c
|
||||
rts
|
||||
|
||||
LoadNorthMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda NorthEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
LoadWestData:
|
||||
lda WestOpenEdge, x : sta $03 : inx
|
||||
lda WestEdgeInfo, x : sta $07
|
||||
lda WestOpenEdge, x : sta $04 : inx
|
||||
lda WestEdgeInfo, x : sta $08
|
||||
lda WestOpenEdge, x : sta $05
|
||||
lda $04 : jsr LoadEastMidpoint : inx
|
||||
lda EastEdgeInfo, x : sta $0b : inx
|
||||
lda EastEdgeInfo, x : sta $0c
|
||||
rts
|
||||
|
||||
LoadEastMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda EastEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
LoadEastData:
|
||||
lda EastOpenEdge, x : sta $03 : inx
|
||||
lda EastEdgeInfo, x : sta $07
|
||||
lda EastOpenEdge, x : sta $04 : inx
|
||||
lda EastEdgeInfo, x : sta $08
|
||||
lda EastOpenEdge, x : sta $05
|
||||
lda $04 : jsr LoadWestMidpoint : inx
|
||||
lda WestEdgeInfo, x : sta $0b : inx
|
||||
lda WestEdgeInfo, x : sta $0c
|
||||
|
||||
|
||||
LoadWestMidpoint:
|
||||
and #$0f : sta $00 : asl : !add $00 : tax
|
||||
lda WestEdgeInfo, x : sta $0a ; needed now, and for nrml transition
|
||||
rts
|
||||
|
||||
|
||||
DetectNorthEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$82 : bne +
|
||||
lda $22 : cmp #$50 : bcs ++
|
||||
ldx #$01 : bra .end
|
||||
++ ldx #$00 : bra .end
|
||||
+ cmp #$83 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$84 : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : cmp #$78 : bcs +++
|
||||
ldx #$04 : bra .end
|
||||
+++ ldx #$05 : bra .end
|
||||
++ lda $22 : cmp #$78 : bcs ++
|
||||
ldx #$03 : bra .end
|
||||
++ ldx #$04 : bra .end
|
||||
+ cmp #$85 : bne +
|
||||
ldx #$06 : bra .end
|
||||
+ cmp #$db : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : beq ++
|
||||
ldx #$08 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$dc : bne .end
|
||||
lda $a9 : bne ++
|
||||
lda $22 : cmp #$b0 : bcs ++
|
||||
ldx #$09 : bra .end
|
||||
++ ldx #$0a
|
||||
.end txa : rts
|
||||
|
||||
DetectSouthEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$72 : bne +
|
||||
lda $22 : cmp #$50 : bcs ++
|
||||
ldx #$01 : bra .end
|
||||
++ ldx #$00 : bra .end
|
||||
+ cmp #$73 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$74 : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : cmp #$78 : bcs +++
|
||||
ldx #$04 : bra .end
|
||||
+++ ldx #$05 : bra .end
|
||||
++ lda $22 : cmp #$78 : bcs ++
|
||||
ldx #$03 : bra .end
|
||||
++ ldx #$04 : bra .end
|
||||
+ cmp #$75 : bne +
|
||||
ldx #$06 : bra .end
|
||||
+ cmp #$cb : bne +
|
||||
lda $a9 : beq ++
|
||||
lda $22 : beq ++
|
||||
ldx #$08 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$cc : bne .end
|
||||
lda $a9 : bne ++
|
||||
lda $22 : cmp #$b0 : bcs ++
|
||||
ldx #$09 : bra .end
|
||||
++ ldx #$0a
|
||||
.end txa : rts
|
||||
|
||||
DetectWestEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$65 : bne +
|
||||
ldx #$00 : bra .end
|
||||
+ cmp #$74 : bne +
|
||||
ldx #$01 : bra .end
|
||||
+ cmp #$75 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$82 : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$03 : bra .end
|
||||
++ ldx #$04 : bra .end
|
||||
+ cmp #$85 : bne +
|
||||
ldx #$05 : bra .end
|
||||
+ cmp #$cc : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$06 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$dc : bne .end
|
||||
ldx #$08
|
||||
.end txa : rts
|
||||
|
||||
DetectEastEdge:
|
||||
ldx #$ff
|
||||
lda $a2
|
||||
cmp #$64 : bne +
|
||||
ldx #$00 : bra .end
|
||||
+ cmp #$73 : bne +
|
||||
ldx #$01 : bra .end
|
||||
+ cmp #$74 : bne +
|
||||
ldx #$02 : bra .end
|
||||
+ cmp #$81 : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$04 : bra .end
|
||||
++ ldx #$03 : bra .end
|
||||
+ cmp #$84 : bne +
|
||||
ldx #$05 : bra .end
|
||||
+ cmp #$cb : bne +
|
||||
lda $aa : beq ++
|
||||
ldx #$06 : bra .end
|
||||
++ ldx #$07 : bra .end
|
||||
+ cmp #$db : bne .end
|
||||
ldx #$08
|
||||
.end txa : rts
|
||||
|
||||
|
||||
TransitionCalculateLanding_Fix:
|
||||
LDA.l EdgeToNormalFlag : BEQ +
|
||||
LDX.w $0418 : CPX.b #$01 : BNE +
|
||||
LDA.b $20 : SBC #$08 : STA.b $20
|
||||
+ PHK : PEA.w .jslrtsreturn-1
|
||||
PEA.w $02802C
|
||||
JML CalculateTransitionLanding
|
||||
.jslrtsreturn
|
||||
LDX.w $0418 : CPX.b #$01 : BNE .zero ; the LDX is vanilla and needs to always run
|
||||
LDA.l EdgeToNormalFlag : BEQ +
|
||||
LDA.b $20 : ADC #$08 : STA.b $20
|
||||
.zero LDA.b #$00 : STA.l EdgeToNormalFlag
|
||||
+ JSL DoorToStraight
|
||||
RTL
|
||||
|
||||
AlwaysPushThroughFDoors:
|
||||
PHA : AND.b #$F0 : CMP.b #$F0 : BNE +
|
||||
PLA : RTL
|
||||
+ PLA : AND.b #$8E : CMP.b #$80
|
||||
RTL
|
||||
274
doorrando/entrance_fixes.asm
Normal file
274
doorrando/entrance_fixes.asm
Normal file
@@ -0,0 +1,274 @@
|
||||
;===================================================================================================
|
||||
; The only specific concern to keep in mind with this code is that your databank will be $00
|
||||
; Actually, it should be $80, if you're using my fastrom changes.
|
||||
;
|
||||
; Leave all your door data vanilla
|
||||
; Do not try to adjust doors as I previously suggested (not worth the effort)
|
||||
; We need a few hooks and some light hardcoding either way
|
||||
; Might as well just do it in a brute, but reliable, way
|
||||
;
|
||||
; In brief, this is the hack we're making:
|
||||
; 1) Let vanilla routines draw the door normally
|
||||
; 2) Draw over what vanilla just drew
|
||||
; 3) Hijack the door tile type routine
|
||||
; and replace the vanilla value with that of solid collision
|
||||
;===================================================================================================
|
||||
pushpc
|
||||
|
||||
org $01892F
|
||||
DoorDrawJankMove:
|
||||
JML PrepDoorDraw
|
||||
|
||||
.return
|
||||
JSL AdjustEscapeDoorGraphics
|
||||
RTS
|
||||
|
||||
; we don't want to overwrite the JMP ($000E) that's already there
|
||||
; Well, we could, but we don't need to
|
||||
warnpc $018939
|
||||
|
||||
org $01BF43
|
||||
JSL AdjustEscapeDoorCollision
|
||||
|
||||
pullpc
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
PrepDoorDraw:
|
||||
; first off, we need this routine to return to our jank hook
|
||||
; otherwise, finding a reliable place to put the graphics change check will be a pin
|
||||
; so push the address to return to the routine
|
||||
|
||||
; It's a lot to explain why this is necessary
|
||||
; Much easier to just tell you to look at $01890D in the disassembly
|
||||
; and you should understand the vanilla program flow we need to reject
|
||||
PEA.w DoorDrawJankMove_return-1
|
||||
|
||||
; copy vanilla code (but fast rom)
|
||||
LDA.l $8186F0,X
|
||||
STA.b $0E
|
||||
|
||||
LDX.b $02
|
||||
LDA.b $04
|
||||
|
||||
; and to execute the jump, we'll use the JMP ($000E) we carefully avoided overwriting
|
||||
JML.l $818939
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
; Adjustment stage 1: graphics
|
||||
AdjustEscapeDoorGraphics:
|
||||
JSR IdentifyBlockedEntrance
|
||||
BCS .replace_graphics
|
||||
JSR IdentifySancEntrance
|
||||
BCS .fix_sanctuary_entrance
|
||||
JSR IdentifySwampEntrance
|
||||
BCS .fix_swamp_entrance
|
||||
; Do nothing
|
||||
RTL
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
.replace_graphics ; for blocked doors
|
||||
; using the value in $19A0 should be fine for finding the graphics
|
||||
; the only caveat is that this appears to locate the tile just above the north-west corner
|
||||
; so below, I've indicated that offset with a +$xxx after the base tilemap buffer
|
||||
; The only odd thing I notice with this position is that some bad hardcoded adjust for
|
||||
; exploding walls that shouldn't affect how we use this value at all!
|
||||
LDY.w $0460 ; get door index
|
||||
|
||||
LDX.w $19A0-2,Y ; get tilemap index
|
||||
|
||||
; hardcoded shutter door graphics tile replacement
|
||||
|
||||
; the horizontal flips could easily be explicit LDAs
|
||||
; but it's probably best the door is symmetrical
|
||||
; using ORA makes your intent more clear
|
||||
; and gives you fewer values to change if you experiment with other graphics
|
||||
|
||||
; row 1
|
||||
LDA.w #$8838
|
||||
STA.l $7E2000+$080,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$086,X
|
||||
|
||||
; row 2
|
||||
LDA.w #$8828
|
||||
STA.l $7E2000+$100,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$106,X
|
||||
|
||||
LDA.w #$8829
|
||||
STA.l $7E2000+$102,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$104,X
|
||||
|
||||
; the state of the A, X, and Y registers is irrelevant when we exit
|
||||
; they're all subsequently loaded with new values
|
||||
RTL
|
||||
|
||||
.fix_sanctuary_entrance
|
||||
LDY.w $0460 ; get door index
|
||||
LDX.w $19A0-2,Y ; get tilemap index
|
||||
|
||||
; row 0
|
||||
LDA.w #$14C4
|
||||
STA.l $7E2000+$000,X ; sanity check = should calculate to 7e3bbc
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$006,X
|
||||
|
||||
LDA.w #$14C5
|
||||
STA.l $7E2000+$002,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$004,X
|
||||
|
||||
; row 1
|
||||
LDA.w #$14E8
|
||||
STA.l $7E2000+$082,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$084,X
|
||||
|
||||
; row 2
|
||||
LDA.w #$14F8
|
||||
STA.l $7E2000+$102,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$104,X
|
||||
|
||||
.fix_swamp_entrance
|
||||
LDY.w $0460 ; get door index
|
||||
LDX.w $19A0-2,Y ; get tilemap index
|
||||
|
||||
; row 0
|
||||
LDA.w #$9DfC
|
||||
STA.l $7E2000+$000,X
|
||||
STA.l $7E2000+$002,X
|
||||
STA.l $7E2000+$004,X
|
||||
STA.l $7E2000+$006,X
|
||||
|
||||
; row 1
|
||||
LDA.w #$0908
|
||||
STA.l $7E2000+$080,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$086,X
|
||||
|
||||
LDA.w #$14E8
|
||||
STA.l $7E2000+$082,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$084,X
|
||||
|
||||
; row 2
|
||||
LDA.w #$0918
|
||||
STA.l $7E2000+$100,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$106,X
|
||||
|
||||
LDA.w #$14F8
|
||||
STA.l $7E2000+$102,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$104,X
|
||||
|
||||
; row 3
|
||||
LDA.w #$A82C
|
||||
STA.l $7E2000+$180,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$186,X
|
||||
|
||||
LDA.w #$A82D
|
||||
STA.l $7E2000+$182,X
|
||||
ORA.w #$4000 ; horizontally flip
|
||||
STA.l $7E2000+$184,X
|
||||
RTL
|
||||
|
||||
IdentifySancEntrance:
|
||||
LDA.b $A0 : CMP.w #$0012 : BNE +
|
||||
LDA.b $0A : CMP.w #$0010 : BNE +
|
||||
SEC : RTS
|
||||
+ CLC : RTS
|
||||
|
||||
IdentifySwampEntrance:
|
||||
LDA.b $A0 : CMP.w #$0036 : BNE +
|
||||
LDA.b $0A : CMP.w #$0010 : BNE +
|
||||
SEC : RTS
|
||||
+ CLC : RTS
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
; Leaving this here in case you desire a fully custom door later
|
||||
; For now, we'll just hardcode the tiles, as I did above
|
||||
; I put these in column order because that's how they're expected for the vanilla draw routines
|
||||
; but I changed my mind on redefining things
|
||||
; and am too lazy to change it to a row-wise listing
|
||||
BlockedEntrance:
|
||||
dw $8838, $8828, $A888 ; column 0
|
||||
dw $14E8, $8829, $C888 ; column 1
|
||||
dw $14E8, $8829, $A888 ; column 2
|
||||
dw $C838, $C828, $C888 ; column 3
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
; Adjustment stage 2: collision
|
||||
AdjustEscapeDoorCollision:
|
||||
LSR ; vanilla shift
|
||||
|
||||
; save our parameters
|
||||
; but one or both of these may not be necessary depending on how you detect these doors
|
||||
; all that matters is that after identifying blockage, we have:
|
||||
; Y is the same as what we entered with
|
||||
; X has A>>1, for whatever A entered with
|
||||
PHA
|
||||
LDA.w $1980, Y ; grab door info (type)
|
||||
AND.w #$00FF
|
||||
STA.b $0A ; store in temporary variable
|
||||
JSR IdentifyBlockedEntrance
|
||||
|
||||
PLX ; this is a TAX in vanilla, just have X pull A instead
|
||||
|
||||
BCS .block_entrance
|
||||
|
||||
; vanilla value
|
||||
LDA.b $00
|
||||
|
||||
RTL
|
||||
|
||||
.block_entrance
|
||||
LDA.w #$0101 ; load tile type for solid collision
|
||||
|
||||
RTL
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
; Enter with:
|
||||
; $0A containing the door information: position and type bytes
|
||||
; which should be from $1980, Y or [$B7], Y depending on where in the door process we are
|
||||
; Exit with:
|
||||
; carry clear - leave door alone
|
||||
; carry set - block door
|
||||
IdentifyBlockedEntrance:
|
||||
LDA.l ProgressIndicator : AND.w #$00FF : CMP.w #$0002 : BCS .leave_alone ; only in rain states (0 or 1)
|
||||
LDA.l ProgressFlags : AND.w #$0004 : BNE .leave_alone ; zelda's been rescued
|
||||
LDA.l BlockSanctuaryDoorInRain : BEQ + ;flagged
|
||||
LDA.b $A0 : CMP.w #$0012 : BNE +
|
||||
; we're in the sanctuary
|
||||
; this code could be removed because you can't reach sanc without zelda currently
|
||||
; but that's enforced in the logic, so this is to catch that case in case some mode allows it
|
||||
LDA.l FollowerIndicator : AND.w #$00FF : CMP.w #$0001 : BEQ .leave_alone ; zelda is following
|
||||
LDA.b $0A
|
||||
CMP.w #$000A : BCC .leave_alone
|
||||
CMP.w #$0014 : BCS .leave_alone
|
||||
.block_door
|
||||
SEC : RTS
|
||||
+ LDA.l BlockCastleDoorsInRain : AND.w #$00FF : BEQ .leave_alone
|
||||
LDX #$FFFE
|
||||
- INX #2
|
||||
LDA.l RemoveRainDoorsRoom, X : CMP.w #$FFFF : BEQ .leave_alone
|
||||
CMP $A0 : BNE -
|
||||
LDA.b $0A
|
||||
CMP.w #$000A : BCC .continue
|
||||
CMP.w #$0014 : BCS .continue
|
||||
BRA .block_door
|
||||
.continue
|
||||
BRA -
|
||||
.leave_alone
|
||||
CLC : RTS
|
||||
|
||||
;===================================================================================================
|
||||
95
doorrando/gfx.asm
Normal file
95
doorrando/gfx.asm
Normal file
@@ -0,0 +1,95 @@
|
||||
GfxFixer:
|
||||
{
|
||||
lda.l DRMode : bne +
|
||||
jsl LoadRoomHook ;this is the code we overwrote
|
||||
jsl Dungeon_InitStarTileCh
|
||||
jsl LoadTransAuxGfx_Alt
|
||||
inc $b0
|
||||
rtl
|
||||
+ lda $b1 : bne .stage2
|
||||
jsl LoadRoomHook ; this is the rando version - let's only call this guy once - may fix star tiles and slower loads
|
||||
jsl Dungeon_InitStarTileCh
|
||||
jsl LoadTransAuxGfx
|
||||
jsl Dungeon_LoadCustomTileAttr
|
||||
jsl PrepTransAuxGfx
|
||||
lda.l DRMode : cmp #$02 : bne + ; only do this in crossed mode
|
||||
ldx $a0 : lda.l TilesetTable, x
|
||||
cmp $0aa1 : beq + ; already eq no need to decomp
|
||||
sta $0aa1
|
||||
tax : lda $02802e, x : tay
|
||||
jsl DecompDungAnimatedTiles
|
||||
+
|
||||
lda #$09 : sta $17 : sta $0710
|
||||
jsl Palette_SpriteAux3
|
||||
jsl Palette_SpriteAux2
|
||||
jsl Palette_SpriteAux1
|
||||
jsl Palette_DungBgMain
|
||||
jsr CgramAuxToMain
|
||||
inc $b1
|
||||
rtl
|
||||
.stage2
|
||||
lda #$0a : sta $17 : sta $0710
|
||||
stz $b1 : inc $b0
|
||||
rtl
|
||||
}
|
||||
|
||||
FixAnimatedTiles:
|
||||
LDA.L DRMode : CMP #$02 : BNE +
|
||||
LDA $040C : CMP.b #$FF : BEQ +
|
||||
PHX
|
||||
LDX $A0 : LDA.l TilesetTable, x
|
||||
CMP $0AA1 : beq ++
|
||||
TAX : PLA : BRA +
|
||||
++
|
||||
PLX
|
||||
+ LDA $02802E, X ; what we wrote over
|
||||
RTL
|
||||
|
||||
FixCloseDungeonMap:
|
||||
LDA.l DRMode : CMP #$02 : BNE .vanilla
|
||||
LDA $040C : BMI .vanilla
|
||||
LSR : TAX
|
||||
LDA.l DungeonTilesets,x
|
||||
RTL
|
||||
.vanilla
|
||||
LDA $7EC20E
|
||||
RTL
|
||||
|
||||
FixWallmasterLamp:
|
||||
ORA $0458
|
||||
STY $1C : STA $1D : RTL ; what we wrote over
|
||||
|
||||
|
||||
CgramAuxToMain: ; ripped this from bank02 because it ended with rts
|
||||
{
|
||||
rep #$20
|
||||
ldx.b #$00
|
||||
|
||||
.loop
|
||||
lda $7EC300, X : sta $7EC500, x
|
||||
lda $7EC340, x : sta $7EC540, x
|
||||
lda $7EC380, x : sta $7EC580, x
|
||||
lda $7EC3C0, x : sta $7EC5C0, x
|
||||
lda $7EC400, x : sta $7EC600, x
|
||||
lda $7EC440, x : sta $7EC640, x
|
||||
lda $7EC480, x : sta $7EC680, x
|
||||
lda $7EC4C0, x : sta $7EC6C0, x
|
||||
|
||||
inx #2 : cpx.b #$40 : bne .loop
|
||||
sep #$20
|
||||
|
||||
; tell NMI to upload new CGRAM data
|
||||
inc $15
|
||||
rts
|
||||
}
|
||||
|
||||
OverridePaletteHeader:
|
||||
lda.l DRMode : cmp #$02 : bne +
|
||||
lda.l DRFlags : and #$20 : bne +
|
||||
cpx #$01c2 : !bge +
|
||||
rep #$20
|
||||
txa : lsr : tax
|
||||
lda.l PaletteTable, x
|
||||
iny : rtl
|
||||
+ rep #$20 : iny : lda [$0D], Y ; what we wrote over
|
||||
rtl
|
||||
299
doorrando/hudadditions.asm
Normal file
299
doorrando/hudadditions.asm
Normal file
@@ -0,0 +1,299 @@
|
||||
DrHudOverride:
|
||||
{
|
||||
jsl.l NewDrawHud
|
||||
jsr HudAdditions
|
||||
rtl
|
||||
}
|
||||
|
||||
HudAdditions:
|
||||
{
|
||||
SEP #$10
|
||||
LDA.l DRFlags : AND #$0008 : BNE + : JMP .end_item_count : +
|
||||
LDA.l TotalItemCounter : PHA : CMP #1000 : !BLT +
|
||||
JSL HexToDec4Digit_fast
|
||||
LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS ; draw 1000's digit
|
||||
BRA .skip
|
||||
+ JSL HexToDec_fast
|
||||
.skip
|
||||
LDA #$207F : STA !GOAL_DRAW_ADDRESS+2 : STA !GOAL_DRAW_ADDRESS+4
|
||||
PLA : PHA : CMP.w #100 : !BLT +
|
||||
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+2 ; draw 100's digit
|
||||
+ PLA : CMP.w #10 : !BLT +
|
||||
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+4 ; draw 10's digit
|
||||
+ LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+6 ; draw 1's digit
|
||||
LDA.w #$2830 : STA !GOAL_DRAW_ADDRESS+8 ; draw slash
|
||||
LDA.l DRFlags : AND #$0100 : BNE +
|
||||
LDA.l MultiClientFlagsWRAM+1 : CMP #1000 : !BLT .three_digit_goal
|
||||
JSL HexToDec4Digit_fast
|
||||
LDX.b $04 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 1000's digit
|
||||
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+16 ; draw 1's digit
|
||||
BRA .end_item_count
|
||||
.three_digit_goal
|
||||
JSL HexToDec_fast
|
||||
LDX.b $05 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
|
||||
LDX.b $06 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
|
||||
LDX.b $07 : TXA : ORA.w #$2490 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
|
||||
BRA .end_item_count
|
||||
+ LDA.w #$2405 : STA !GOAL_DRAW_ADDRESS+10 : STA !GOAL_DRAW_ADDRESS+12
|
||||
STA !GOAL_DRAW_ADDRESS+14 : STA !GOAL_DRAW_ADDRESS+16
|
||||
.end_item_count
|
||||
|
||||
LDX $1B : BNE + ; if outdoors
|
||||
lda.l OWMode : and.w #((!FLAG_OW_CROSSED+!FLAG_OW_MIXED)<<8)+$ff : bne ++ : rts ; Skip if vanilla ow rando
|
||||
++ lda CurrentHealth : and #$00ff : beq ++
|
||||
lda CurrentWorld : and #$00ff : beq +++
|
||||
lda #$2d60 : bra .owdisplay
|
||||
+++ lda #$2d68 : bra .owdisplay
|
||||
++ lda #$207f
|
||||
.owdisplay sta $7ec702 : rts
|
||||
+ ldx $040c : cpx #$ff : bne + : rts : + ; Skip if not in dungeon
|
||||
lda.l DRMode : bne + : rts : + ; Skip if not door rando
|
||||
phb : phk : plb
|
||||
lda CompassField : and.l $0098c0, x : beq +
|
||||
lda.w CompassBossIndicator, x : and #$00ff : cmp $a0 : bne +
|
||||
lda $1a : and #$0010 : beq +
|
||||
lda #$345e : sta $7ec790 : bra .next
|
||||
+ lda #$207f : sta $7ec790
|
||||
.next lda.w DRMode : and #$0002 : bne + : plb : rts : +
|
||||
lda CurrentHealth : and #$00ff : beq +
|
||||
lda.w DungeonReminderTable, x : bra .reminder
|
||||
+ lda #$207f
|
||||
.reminder sta $7ec702
|
||||
+ lda.w DRFlags : and #$0004 : beq .restore
|
||||
; lda MapField : and.l $0098c0, x : beq .restore
|
||||
txa : lsr : tax
|
||||
|
||||
lda.l GenericKeys : and #$00ff : bne +
|
||||
lda DungeonCollectedKeys, x : jsr ConvertToDisplay : sta $7ec7a2
|
||||
lda #$2830 : sta $7ec7a4
|
||||
+
|
||||
lda.w ChestKeys, x : jsr ConvertToDisplay : sta $7ec7a6
|
||||
; todo 4b0 no longer in use
|
||||
|
||||
.restore
|
||||
plb : rts
|
||||
}
|
||||
|
||||
;column distance for BK/Smalls
|
||||
HudOffsets:
|
||||
; none hc east desert aga swamp pod mire skull ice hera tt tr gt
|
||||
dw $fffe, $0000, $0006, $0008, $0002, $0010, $000e, $0018, $0012, $0016, $000a, $0014, $001a, $001e
|
||||
|
||||
; offset from 1644
|
||||
RowOffsets:
|
||||
dw $0000, $0000, $0040, $0080, $0000, $0080, $0040, $0080, $00c0, $0040, $00c0, $0000, $00c0, $0000
|
||||
|
||||
ColumnOffsets:
|
||||
dw $0000, $0000, $0000, $0000, $000a, $000a, $000a, $0014, $000a, $0014, $0000, $0014, $0014, $001e
|
||||
|
||||
|
||||
DrHudDungeonItemsAdditions:
|
||||
{
|
||||
jsl DrawHUDDungeonItems
|
||||
lda.l HUDDungeonItems : and #$ff : bne + : rtl : +
|
||||
lda.l DRMode : cmp #$02 : beq + : rtl : +
|
||||
|
||||
phx : phy : php
|
||||
rep #$30
|
||||
|
||||
lda.w #$24f5 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
sta $1644 : sta $164a : sta $1652 : sta $1662 : sta $1684 : sta $16c4
|
||||
ldx #$0000
|
||||
- sta $1704, x : sta $170e, x : sta $1718, x
|
||||
inx #2 : cpx #$0008 : !blt -
|
||||
|
||||
lda HudFlag : and.w #$0020 : beq + : JMP ++ : +
|
||||
lda HUDDungeonItems : and.w #$0007 : bne + : JMP ++ : +
|
||||
; bk symbols
|
||||
lda.w #$2811 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
; sm symbols
|
||||
lda.w #$2810 : sta $160a : sta $1614 : sta $161e : sta $16e4
|
||||
; blank out stuff
|
||||
lda.w #$24f5 : sta $1724
|
||||
|
||||
ldx #$0002
|
||||
- lda #$0000 : !addl RowOffsets,x : !addl ColumnOffsets, x : tay
|
||||
lda.l DungeonReminderTable, x : sta $1644, y : iny #2
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
jsr BkStatus : sta $1644, y : bra .smallKey ; big key status
|
||||
+ lda BigKeyField : and.l $0098c0, x : beq .smallKey
|
||||
lda.w #$2826 : sta $1644, y
|
||||
.smallKey
|
||||
+ iny #2
|
||||
cpx #$001a : bne +
|
||||
tya : !add #$003c : tay
|
||||
+ stx $00
|
||||
txa : lsr : tax
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
lda.l GenericKeys : and #$00FF : bne +
|
||||
lda.l DungeonKeys, x : and #$00FF : beq +
|
||||
jsr ConvertToDisplay2 : sta $1644, y
|
||||
+ iny #2 : lda.w #$24f5 : sta $1644, y
|
||||
phx : ldx $00
|
||||
; lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
plx : sep #$30 : lda.l ChestKeys, x : sta $02
|
||||
lda.l GenericKeys : bne +++
|
||||
lda $02 : !sub DungeonCollectedKeys, x : sta $02
|
||||
+++ lda $02
|
||||
rep #$30
|
||||
jsr ConvertToDisplay2 : sta $1644, y ; small key totals
|
||||
bra .skipStack
|
||||
+ plx
|
||||
.skipStack iny #2
|
||||
cpx #$000d : beq +
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
+
|
||||
ldx $00
|
||||
+ inx #2 : cpx #$001b : bcs ++ : JMP -
|
||||
++
|
||||
lda HudFlag : and.w #$0020 : bne + : JMP ++ : +
|
||||
lda HUDDungeonItems : and.w #$000c : bne + : JMP ++ : +
|
||||
; map symbols (do I want these) ; note compass symbol is 2c20
|
||||
lda.w #$2821 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
; blank out a couple thing from old hud
|
||||
lda.w #$24f5 : sta $16e4 : sta $1724
|
||||
sta $160a : sta $1614 : sta $161e ; blank out sm key indicators
|
||||
ldx #$0002
|
||||
- lda #$0000 ; start of hud area
|
||||
!addl RowOffsets, x : !addl ColumnOffsets, x : tay
|
||||
lda.l DungeonReminderTable, x : sta $1644, y
|
||||
iny #2
|
||||
lda.w #$24f5 : sta $1644, y ; blank out map spot
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
JSR MapIndicatorShort : STA $1644, Y
|
||||
+ iny #2
|
||||
cpx #$001a : bne +
|
||||
tya : !add #$003c : tay
|
||||
+ lda CompassField : and.l $0098c0, x : beq + ; must have compass
|
||||
phx ; total chest counts
|
||||
txa : lsr : tax
|
||||
sep #$30
|
||||
lda.l TotalLocations, x : !sub DungeonLocationsChecked, x : JSR HudHexToDec2DigitCopy
|
||||
rep #$30
|
||||
lda $06 : jsr ConvertToDisplay2 : sta $1644, y : iny #2
|
||||
lda $07 : jsr ConvertToDisplay2 : sta $1644, y
|
||||
plx
|
||||
bra .skipBlanks
|
||||
+ lda.w #$24f5 : sta $1644, y : iny #2 : sta $1644, y
|
||||
.skipBlanks iny #2
|
||||
cpx #$001a : beq +
|
||||
lda.w #$24f5 : sta $1644, y ; blank out spot
|
||||
+ inx #2 : cpx #$001b : !bge ++ : JMP -
|
||||
++
|
||||
plp : ply : plx : rtl
|
||||
}
|
||||
|
||||
MapIndicatorLong:
|
||||
PHX
|
||||
LDA.l OldHudToNewHudTable, X : TAX
|
||||
JSR MapIndicator
|
||||
PLX
|
||||
RTL
|
||||
|
||||
MapIndicatorShort:
|
||||
PHX
|
||||
TXA : LSR : TAX
|
||||
JSR MapIndicator
|
||||
PLX
|
||||
RTS
|
||||
|
||||
OldHudToNewHudTable:
|
||||
dw 1, 2, 3, 10, 4, 6, 5, 8, 11, 9, 7, 12, 13
|
||||
|
||||
IndicatorCharacters:
|
||||
; check 1 2 3 4 5 6 7 G B R
|
||||
dw $2426, $2817, $2818, $2819, $281A, $281B, $281C, $281D, $2590, $258B, $259B
|
||||
|
||||
MapIndicator:
|
||||
LDA.l CrystalPendantFlags_3, X : AND #$00FF
|
||||
PHX
|
||||
ASL : TAX : LDA.l IndicatorCharacters, X
|
||||
PLX
|
||||
RTS
|
||||
|
||||
BkStatus:
|
||||
lda BigKeyField : and.l $0098c0, x : bne +++ ; has the bk already
|
||||
lda.l BigKeyStatus, x : bne ++
|
||||
lda #$2827 : rts ; 0/O for no BK
|
||||
++ cmp #$0002 : bne +
|
||||
lda #$2420 : rts ; symbol for BnC
|
||||
+ lda #$24f5 : rts ; black otherwise
|
||||
+++ lda #$2826 : rts ; check mark
|
||||
|
||||
ConvertToDisplay:
|
||||
and.w #$00ff : cmp #$000a : !blt +
|
||||
!add #$2553 : rts
|
||||
+ !add #$2490 : rts
|
||||
|
||||
ConvertToDisplay2:
|
||||
and.w #$00ff : beq ++
|
||||
cmp #$000a : !blt +
|
||||
!add #$2553 : rts ; 2580 with 258A as "A" for non transparent digits
|
||||
+ !add #$2816 : rts
|
||||
++ lda #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
|
||||
|
||||
CountAbsorbedKeys:
|
||||
jsl IncrementSmallKeysNoPrimary : phx
|
||||
lda $040c : cmp #$ff : beq +
|
||||
lsr : tax
|
||||
lda DungeonAbsorbedKeys, x : inc : sta DungeonAbsorbedKeys, x
|
||||
+ plx : rtl
|
||||
|
||||
;================================================================================
|
||||
; 16-bit A, 8-bit X
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $04 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec4DigitCopy:
|
||||
LDY.b #$90
|
||||
-
|
||||
CMP.w #1000 : !BLT +
|
||||
INY
|
||||
SBC.w #1000 : BRA -
|
||||
+
|
||||
STY $04 : LDY #$90 ; Store 1000s digit & reset Y
|
||||
-
|
||||
CMP.w #100 : !BLT +
|
||||
INY
|
||||
SBC.w #100 : BRA -
|
||||
+
|
||||
STY $05 : LDY #$90 ; Store 100s digit & reset Y
|
||||
-
|
||||
CMP.w #10 : !BLT +
|
||||
INY
|
||||
SBC.w #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$90 ; Store 10s digit & reset Y
|
||||
CMP.w #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
RTS
|
||||
|
||||
;================================================================================
|
||||
; 8-bit registers
|
||||
; in: A(b) - Byte to Convert
|
||||
; out: $06 - $07 (high - low)
|
||||
;================================================================================
|
||||
HudHexToDec2DigitCopy: ; modified
|
||||
PHY
|
||||
LDY.b #$00
|
||||
-
|
||||
CMP.b #10 : !BLT +
|
||||
INY
|
||||
SBC.b #10 : BRA -
|
||||
+
|
||||
STY $06 : LDY #$00 ; Store 10s digit and reset Y
|
||||
CMP.b #1 : !BLT +
|
||||
-
|
||||
INY
|
||||
DEC : BNE -
|
||||
+
|
||||
STY $07 ; Store 1s digit
|
||||
PLY
|
||||
RTS
|
||||
42
doorrando/keydoors.asm
Normal file
42
doorrando/keydoors.asm
Normal file
@@ -0,0 +1,42 @@
|
||||
; code to un-pair or re-pair doors
|
||||
|
||||
; doorlist is loaded into 19A0 but no terminator
|
||||
; new room is in A0
|
||||
; for "each" door do the following: (each could mean the first four doors?)
|
||||
; in lookup table, grab room and corresponding position
|
||||
; find the info at 7ef000, x where x is twice the paired room
|
||||
; check the corresponding bit (there are only 4)
|
||||
; set the bit in 068C
|
||||
|
||||
; Note the carry bit is used to indicate if we should aborted (set) or not
|
||||
CheckIfDoorsOpen: {
|
||||
jsr TrapDoorFixer ; see normal.asm
|
||||
; note we are 16bit mode right now
|
||||
lda.l DRMode : beq +
|
||||
lda $040c : cmp #$00ff : bne .gtg
|
||||
+ lda $a0 : dec : tax : and #$000f ; hijacked code
|
||||
sec : rtl ; set carry to indicate normal behavior
|
||||
|
||||
.gtg
|
||||
phb : phk : plb
|
||||
stx $00 : ldy #$0000
|
||||
.nextDoor
|
||||
lda $a0 : asl : tax
|
||||
lda.w KeyDoorOffset, x : beq .skipDoor
|
||||
asl : sty $05 : !add $05 : tax
|
||||
lda.w PairedDoorTable, x : beq .skipDoor
|
||||
sta $02 : and #$00ff : asl a : tax
|
||||
lda $02 : and #$ff00 : sta $03
|
||||
lda RoomDataWRAM.l, X : and #$f000 : and $03 : beq .skipDoor
|
||||
tyx : lda $068c : ora $0098c0,x : sta $068c
|
||||
.skipDoor
|
||||
iny #2 : cpy $00 : bne .nextDoor
|
||||
plb : clc : rtl
|
||||
}
|
||||
|
||||
; outstanding issues
|
||||
; how to indicate opening for other (non-first four doors?)
|
||||
; Bank01 Door Register stores the 4 bits in 068c to 400 (depending on type)
|
||||
; Key collision and others depend on F0-F3 attribute not sure if extendable to other numbers
|
||||
; Dungeon_ProcessTorchAndDoorInteractives.isOpenableDoor is the likely culprit for collision problems
|
||||
; Saving open status to other unused rooms is tricky -- Bank 2 13947 (line 8888)
|
||||
66
doorrando/math.asm
Normal file
66
doorrando/math.asm
Normal file
@@ -0,0 +1,66 @@
|
||||
;divide by 2 example
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f 10--Offset Ruler
|
||||
;v 00 01 01 02 02 03 03 04 04 04 05 05 06 06 07 07 08
|
||||
|
||||
;divide by 3 example
|
||||
; 0 1 2 3 4 5 6 7 8 9 a b c d e f 10 11 12 13 14 15 16 17 18
|
||||
;00 00 01 01 01 02 02 02 03 03 03 04 04 04 05 05 05 06 06 06 07 07 07 08 08
|
||||
|
||||
MultiplyByY:
|
||||
.loop cpy #$0001 : beq .done
|
||||
cpy #$0003 : bne ++
|
||||
jsr MultiBy3 : bra .done
|
||||
++ cpy #$0005 : bne ++
|
||||
jsr MultiBy5 : bra .done
|
||||
++ asl : sta $00 : tya : lsr : tay : lda $00 : bra .loop
|
||||
.done rts
|
||||
|
||||
;Divisor in Y. Width of division is in X for rounding toward middle
|
||||
DivideByY:
|
||||
.loop
|
||||
cpy #$0000 : beq .done
|
||||
cpy #$0001 : beq .done
|
||||
cpy #$0003 : bne ++
|
||||
jsr DivideBy3 : bra .done
|
||||
++ cpy #$0005 : bne ++
|
||||
jsr DivideBy5 : bra .done
|
||||
++ jsr DivideBy2 : sta $00
|
||||
tya : lsr : tay
|
||||
txa : lsr : tax
|
||||
lda $00 : bra .loop
|
||||
.done rts
|
||||
|
||||
MultiBy3:
|
||||
sta $00 : asl : !add $00
|
||||
rts
|
||||
|
||||
MultiBy5:
|
||||
sta $00 : asl #2 : !add $00
|
||||
rts
|
||||
|
||||
;width of divison in x: rounds toward X/2
|
||||
DivideBy2:
|
||||
sta $00
|
||||
lsr : bcc .done
|
||||
sta $02 : txa : lsr : cmp $00 : !blt +
|
||||
lda $02 : inc : bra .done
|
||||
+ lda $02
|
||||
.done rts
|
||||
|
||||
DivideBy3:
|
||||
sta $00
|
||||
ldx #$0000
|
||||
lda #$0002
|
||||
.loop cmp $00 : !bge .store
|
||||
inx : !add #$0003 : bra .loop
|
||||
.store txa
|
||||
rts
|
||||
|
||||
DivideBy5:
|
||||
sta $00
|
||||
ldx #$0000
|
||||
lda #$0003
|
||||
.loop cmp $00 : !bge .store
|
||||
inx : !add #$0005 : bra .loop
|
||||
.store txa
|
||||
rts
|
||||
440
doorrando/normal.asm
Normal file
440
doorrando/normal.asm
Normal file
@@ -0,0 +1,440 @@
|
||||
WarpLeft:
|
||||
lda.l DRMode : beq .end
|
||||
lda $040c : cmp.b #$ff : beq .end
|
||||
lda $20 : ldx $aa
|
||||
jsr CalcIndex
|
||||
!add #$06 : ldy #$01 ; offsets in A, Y
|
||||
jsr LoadRoomHorz
|
||||
.end
|
||||
jsr Cleanup
|
||||
rtl
|
||||
|
||||
WarpRight:
|
||||
lda.l DRMode : beq .end
|
||||
lda $040c : cmp.b #$ff : beq .end
|
||||
lda $20 : ldx $aa
|
||||
jsr CalcIndex
|
||||
!add #$12 : ldy #$ff ; offsets in A, Y
|
||||
jsr LoadRoomHorz
|
||||
.end
|
||||
jsr Cleanup
|
||||
rtl
|
||||
|
||||
WarpUp:
|
||||
lda.l DRMode : beq .end
|
||||
lda $040c : cmp.b #$ff : beq .end
|
||||
lda $22 : ldx $a9
|
||||
jsr CalcIndex
|
||||
ldy #$02 ; offsets in A, Y
|
||||
jsr LoadRoomVert
|
||||
.end
|
||||
jsr Cleanup
|
||||
rtl
|
||||
|
||||
; Checks if $a0 is equal to <Room>. If it is, opens its stonewall if it's there
|
||||
macro StonewallCheck(Room)
|
||||
lda $a0 : cmp.b #<Room> : bne ?end
|
||||
lda.l <Room>*2+$7ef000 : ora #$80 : sta.l <Room>*2+$7ef000
|
||||
?end
|
||||
endmacro
|
||||
|
||||
WarpDown:
|
||||
lda.l DRMode : beq .end
|
||||
lda $040c : cmp.b #$ff : beq .end
|
||||
lda $22 : ldx $a9
|
||||
jsr CalcIndex
|
||||
!add #$0c : ldy #$ff ; offsets in A, Y
|
||||
jsr LoadRoomVert
|
||||
%StonewallCheck($43)
|
||||
.end
|
||||
jsr Cleanup
|
||||
rtl
|
||||
|
||||
; carry set = use link door like normal
|
||||
; carry clear = we are in dr mode, never use linking doors
|
||||
CheckLinkDoorR:
|
||||
lda.l DRMode : bne +
|
||||
lda $7ec004 : sta $a0 ; what we wrote over
|
||||
sec : rtl
|
||||
+ clc : rtl
|
||||
|
||||
CheckLinkDoorL:
|
||||
lda.l DRMode : bne +
|
||||
lda $7ec003 : sta $a0 ; what we wrote over
|
||||
sec : rtl
|
||||
+ clc : rtl
|
||||
|
||||
TrapDoorFixer:
|
||||
lda $fe : and #$0038 : beq .end
|
||||
xba : asl #2 : sta $00
|
||||
stz $0468 : lda $068c : ora $00 : sta $068c
|
||||
.end
|
||||
stz $fe ; clear our fe here because we don't need it anymore
|
||||
rts
|
||||
|
||||
Cleanup:
|
||||
lda.l DRFlags : and #$10 : beq +
|
||||
stz $047a
|
||||
+ inc $11
|
||||
lda $ef
|
||||
rts
|
||||
|
||||
;A needs be to the low coordinate, x needs to be either 0 for left,upper or non-zero for right,down
|
||||
; This sets A (00,02,04) and stores half that at $04 for later use, (src door)
|
||||
CalcIndex: ; A->low byte of Link's Coord, X-> Link's quadrant, DoorOffset x 2 -> A, DoorOffset -> $04 (vert/horz agnostic)
|
||||
cpx.b #00 : bne .largeDoor
|
||||
cmp.b #$d0 : bcc .smallDoor
|
||||
lda #$01 : bra .done ; Middle Door
|
||||
.smallDoor lda #$00 : bra .done
|
||||
.largeDoor lda #$02
|
||||
.done
|
||||
sta $04
|
||||
asl
|
||||
rts
|
||||
|
||||
; Y is an adjustment for main direction of travel
|
||||
; A is a door table row offset
|
||||
LoadRoomHorz:
|
||||
{
|
||||
phb : phk : plb
|
||||
sty $06 : sta $07 : lda $a0 : pha ; Store normal room on stack
|
||||
lda $07 : jsr LookupNewRoom ; New room is in A, Room Data is in $00-$01
|
||||
lda $00 : cmp #$03 : bne .gtg
|
||||
jsr HorzEdge : pla : bcs .end
|
||||
sta $a0 : bra .end ; Restore normal room, abort (straight staircases and open edges can get in this routine)
|
||||
|
||||
.gtg ;Good to Go!
|
||||
pla ; Throw away normal room (don't fill up the stack)
|
||||
lda $a0 : and.b #$0F : asl a : !sub $23 : !add $06 : sta $02
|
||||
ldy #$00 : jsr ShiftVariablesMainDir
|
||||
|
||||
lda $01 : and #$80 : beq .normal
|
||||
ldy $06 : cpy #$ff : beq +
|
||||
lda $01 : jsr LoadEastMidpoint : bra ++
|
||||
+ lda $01 : jsr LoadWestMidpoint
|
||||
++ jsr PrepScrollToEdge : bra .scroll
|
||||
|
||||
.normal
|
||||
jsr PrepScrollToNormal
|
||||
.scroll
|
||||
lda $01 : and #$40 : pha
|
||||
jsr ScrollY
|
||||
pla : beq .end
|
||||
ldy #$06 : jsr ApplyScroll
|
||||
.end
|
||||
plb ; restore db register
|
||||
rts
|
||||
}
|
||||
|
||||
; Y is an adjustment for main direction of travel (stored at $06)
|
||||
; A is a door table row offset (stored a $07)
|
||||
LoadRoomVert:
|
||||
{
|
||||
phb : phk : plb
|
||||
sty $06 : sta $07 : lda $a0 : pha ; Store normal room on stack
|
||||
lda $07 : jsr LookupNewRoom ; New room is in A, Room Data is in $00-$01
|
||||
lda $00 : cmp #$03 : bne .gtg
|
||||
jsr VertEdge : pla : bcs .end
|
||||
sta $a0 : bra .end ; Restore normal room, abort (straight staircases and open edges can get in this routine)
|
||||
.gtg ;Good to Go!
|
||||
pla ; Throw away normal room (don't fill up the stack)
|
||||
lda $a0 : and.b #$F0 : lsr #3 : !sub $21 : !add $06 : sta $02
|
||||
|
||||
lda $01 : and #$80 : beq .notEdge
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
ldy $06 : cpy #$ff : beq +
|
||||
lda $01 : jsr LoadSouthMidpoint : bra ++
|
||||
+ lda $01 : jsr LoadNorthMidpoint
|
||||
++ jsr PrepScrollToEdge : bra .scroll
|
||||
|
||||
.notEdge
|
||||
lda $01 : and #$03 : cmp #$03 : bne .normal
|
||||
jsr ScrollToInroomStairs
|
||||
stz $046d
|
||||
bra .end
|
||||
.normal
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
jsr PrepScrollToNormal
|
||||
.scroll
|
||||
lda $01 : and #$40 : sta $046d
|
||||
jsr ScrollX
|
||||
.end
|
||||
plb ; restore db register
|
||||
rts
|
||||
}
|
||||
|
||||
LookupNewRoom: ; expects data offset to be in A
|
||||
{
|
||||
rep #$30 : and #$00FF ;sanitize A reg (who knows what is in the high byte)
|
||||
sta $00 ; offset in 00
|
||||
lda $a2 : tax ; probably okay loading $a3 in the high byte
|
||||
lda.w DoorOffset,x : and #$00FF ;we only want the low byte
|
||||
asl #3 : sta $02 : !add $02 : !add $02 ;multiply by 24 (data size)
|
||||
!add $00 ; should now have the offset of the address I want to load
|
||||
tax : lda.w DoorTable,x : sta $00
|
||||
and #$00FF : sta $a0 ; assign new room
|
||||
sep #$30
|
||||
rts
|
||||
}
|
||||
|
||||
; INPUTS-- Y: Direction Index , $02: Shift Value
|
||||
; Sets high bytes of various registers
|
||||
ShiftVariablesMainDir:
|
||||
{
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $21,x : !add $02 : sta $21,x ; coordinate update
|
||||
lda.w CameraIndex,y : tax
|
||||
lda $e3,x : !add $02 : sta $e3,x ; scroll register high byte
|
||||
lda.w CamQuadIndex,y : tax
|
||||
lda $0605,x : !add $02 : sta $0605,x ; high bytes of these guys
|
||||
lda $0607,x : !add $02 : sta $0607,x
|
||||
lda $0601,x : !add $02 : sta $0601,x
|
||||
lda $0603,x : !add $02 : sta $0603,x
|
||||
rts
|
||||
}
|
||||
|
||||
; Normal Flags should be in $01
|
||||
ScrollToInroomStairs:
|
||||
{
|
||||
jsr PrepScrollToInroomStairs
|
||||
ldy #$01 : jsr ShiftVariablesMainDir
|
||||
jsr ScrollX
|
||||
ldy #$00 : jsr ApplyScroll
|
||||
lda $a0 : and #$0f : cmp #$0f : bne +
|
||||
stz $e0 : stz $e2 ; special case camera fix
|
||||
lda #$1f : sta $e1 : sta $e3
|
||||
+
|
||||
rts
|
||||
}
|
||||
|
||||
; Direction should be in $06, Shift Value (see above) in $02 and other info in $01
|
||||
; Sets $02, $04, $05, $ee, $045e, $045f and things related to Y coordinate
|
||||
PrepScrollToInroomStairs:
|
||||
{
|
||||
lda $01 : and #$30 : lsr #3 : tay
|
||||
lda.w InroomStairsX,y : sta $04
|
||||
lda.w InroomStairsX+1,y : sta $05
|
||||
lda $06 : cmp #$ff : beq .south
|
||||
lda.w InroomStairsY+1,y : bne +
|
||||
inc $045f ; flag indicating special screen transition
|
||||
dec $02 ; shift variables further
|
||||
stz $aa
|
||||
lda $a8 : and #%11111101 : sta $a8
|
||||
stz $0613 ; North scroll target
|
||||
inc $0603 : inc $0607
|
||||
dec $0619 : dec $061b
|
||||
+
|
||||
lda.w InroomStairsY,y : !add #$20 : sta $20
|
||||
!sub #$38 : sta $045e
|
||||
lda $01 : and #$40 : beq +
|
||||
lda $20 : !add #$20 : sta $20
|
||||
stz $045f
|
||||
+
|
||||
dec $21
|
||||
%StonewallCheck($1b)
|
||||
bra ++
|
||||
.south
|
||||
lda.w InroomStairsY+1,y : beq +
|
||||
inc $045f ; flag indicating special screen transition
|
||||
inc $02 ; shift variables further
|
||||
lda #$02 : sta $aa
|
||||
lda $a8 : ora #%00000010 : sta $a8
|
||||
inc $0611 ; South scroll target
|
||||
dec $0603 : dec $0607
|
||||
inc $0619 : inc $061b
|
||||
+
|
||||
lda.w InroomStairsY,y : !sub #$20 : sta $20
|
||||
!add #$38 : sta $045e
|
||||
lda $01 : and #$40 : beq +
|
||||
lda $20 : !sub #$20 : sta $20
|
||||
stz $045f
|
||||
+
|
||||
inc $21
|
||||
++
|
||||
lda $01 : and #$04 : lsr #2 : sta $ee : bne +
|
||||
stz $0476
|
||||
+ rts
|
||||
}
|
||||
|
||||
; Target pixel should be in A, other info in $01
|
||||
; Sets $04 $05 and $ee
|
||||
PrepScrollToEdge:
|
||||
{
|
||||
sta $04 : lda $01 : and #$20 : beq +
|
||||
lda #01
|
||||
+ sta $05
|
||||
lda $01 : and #$10 : beq +
|
||||
lda #01
|
||||
+ sta $ee : bne +
|
||||
stz $0476
|
||||
+ rts
|
||||
}
|
||||
|
||||
; Normal Flags should be in $01
|
||||
; Sets $04 $05 and $ee, and $fe
|
||||
PrepScrollToNormal:
|
||||
{
|
||||
lda $01 : sta $fe : and #$04 : lsr #2 : sta $ee ; trap door and layer
|
||||
bne +
|
||||
stz $0476
|
||||
+ stz $05 : lda #$78 : sta $04
|
||||
lda $01 : and #$03 : beq .end
|
||||
cmp #$02 : !bge +
|
||||
lda #$f8 : sta $04 : bra .end
|
||||
+ inc $05
|
||||
.end rts
|
||||
}
|
||||
|
||||
StraightStairsAdj:
|
||||
{
|
||||
stx $0464 : sty $012e ; what we wrote over
|
||||
lda.l DRMode : beq +
|
||||
lda $045e : bne .toInroom
|
||||
lda $046d : beq .noScroll
|
||||
sta $22
|
||||
ldy #$00 : jsr ApplyScroll
|
||||
stz $046d
|
||||
.noScroll
|
||||
jsr GetTileAttribute : tax
|
||||
lda $11 : cmp #$12 : beq .goingNorth
|
||||
lda $a2 : cmp #$51 : bne ++
|
||||
rep #$20 : lda #$0018 : !add $20 : sta $20 : sep #$20 ; special fix for throne room
|
||||
jsr GetTileAttribute : tax
|
||||
++ lda.l StepAdjustmentDown, X : bra .end
|
||||
; lda $ee : beq .end
|
||||
; rep #$20 : lda #$ffe0 : !add $20 : sta $20 : sep #$20
|
||||
.goingNorth
|
||||
cpx #$00 : bne ++
|
||||
lda $a0 : cmp #$51 : bne ++
|
||||
lda #$36 : bra .end ; special fix for throne room
|
||||
++ ldy $ee : cpy #$00 : beq ++
|
||||
inx
|
||||
++ lda.l StepAdjustmentUp, X
|
||||
.end
|
||||
pha : lda $0462 : and #$04 : bne ++
|
||||
pla : !add #$f6 : pha
|
||||
++ pla : !add $0464 : sta $0464
|
||||
+ rtl
|
||||
.toInroom
|
||||
lda #$32 : sta $0464 : stz $045e
|
||||
rtl
|
||||
}
|
||||
|
||||
GetTileAttribute:
|
||||
{
|
||||
phk : pea.w .jslrtsreturn-1
|
||||
pea.w $02802c
|
||||
jml CalculateTransitionLanding ; mucks with x/y sets a to Tile Attribute, I think
|
||||
.jslrtsreturn
|
||||
rts
|
||||
}
|
||||
|
||||
; 0 open edge
|
||||
; 1 nrm door high
|
||||
; 2 straight str
|
||||
; 3 nrm door low
|
||||
; 4 trap door high
|
||||
; 5 trap door low (none of these exist on North direction)
|
||||
StepAdjustmentUp: ; really North Stairs
|
||||
db $00, $f6, $1a, $18, $16, $38
|
||||
StepAdjustmentDown: ; really South Stairs
|
||||
db $d0, $f6, $10, $1a, $f0, $00
|
||||
|
||||
StraightStairsFix:
|
||||
{
|
||||
pha
|
||||
lda.l DRMode : bne +
|
||||
pla : !add $20 : sta $20 : rtl ;what we wrote over
|
||||
+ pla : rtl
|
||||
}
|
||||
|
||||
StraightStairLayerFix:
|
||||
{
|
||||
lda.l DRMode : beq +
|
||||
lda $ee : rtl
|
||||
+ lda $01c322, x : rtl ; what we wrote over
|
||||
}
|
||||
|
||||
DoorToStraight:
|
||||
{
|
||||
pha
|
||||
lda.l DRMode : beq .skip
|
||||
pla : bne .end
|
||||
pha
|
||||
lda $a0 : cmp #$51 : bne .skip
|
||||
lda #$04 : sta $4e
|
||||
.skip pla
|
||||
; the ldx $0418 is now taken care of by TransitionCalculateLanding_Fix
|
||||
.end cmp #$02 ;what we wrote over
|
||||
rtl
|
||||
}
|
||||
|
||||
DoorToInroom:
|
||||
{
|
||||
ldx $045e : bne .end
|
||||
sta $0020, y ; what we wrote over
|
||||
.end
|
||||
ldx #$00 ; what we wrote over
|
||||
rtl
|
||||
}
|
||||
|
||||
DoorToInroomEnd:
|
||||
{
|
||||
ldy $045e : beq .vanilla
|
||||
cmp $045e : bne .return
|
||||
stz $045e ; clear
|
||||
.return
|
||||
rtl
|
||||
.vanilla
|
||||
cmp $02c034, x ; what we wrote over
|
||||
rtl
|
||||
}
|
||||
|
||||
StraightStairsTrapDoor:
|
||||
{
|
||||
lda $0464 : bne +
|
||||
; reset function
|
||||
.reset phk : pea.w .jslrtsreturn-1
|
||||
pea.w $02802c
|
||||
jml $028c73 ; $10D71 .reset label of Bank02
|
||||
.jslrtsreturn
|
||||
lda $0468 : bne ++
|
||||
lda $a0 : cmp.b #$ac : bne .animateTraps
|
||||
lda $0403 : and.b #$20 : bne .animateTraps
|
||||
lda $0403 : and.b #$10 : beq ++
|
||||
.animateTraps
|
||||
lda #$05 : sta $11
|
||||
inc $0468 : stz $068e : stz $0690
|
||||
++ JSL Underworld_DoorDown_Call : rtl
|
||||
+ JML Dungeon_ApproachFixedColor ; what we wrote over
|
||||
}
|
||||
|
||||
InroomStairsTrapDoor:
|
||||
{
|
||||
lda $0200 : cmp #$05 : beq .reset
|
||||
lda $b0 : jml $008781 ; what we wrote over (essentially)
|
||||
.reset
|
||||
pla : pla : pla
|
||||
jsl StraightStairsTrapDoor_reset
|
||||
jml $028b15 ; just some RTS in bank 02
|
||||
}
|
||||
|
||||
HandleSpecialDoorLanding: {
|
||||
LDA.l $7F2000,X ; what we wrote over
|
||||
SEP #$30
|
||||
; A = tiletype
|
||||
HandleIncomingDoorState:
|
||||
PHA
|
||||
LDA.l DRMode : BEQ .noDoor
|
||||
PLA : PHA : AND.b #$FA : CMP.b #$80 : bne .noDoor
|
||||
|
||||
.setDoorState
|
||||
LDA.w $0418 : AND.b #$02 : BNE + : INC
|
||||
+ STA.b $6C
|
||||
|
||||
.noDoor
|
||||
PLA
|
||||
CMP #$34 : bne + ; inroom stairs
|
||||
PHA : LDA #$26 : STA $045E : PLA
|
||||
+ RTL
|
||||
}
|
||||
131
doorrando/overrides.asm
Normal file
131
doorrando/overrides.asm
Normal file
@@ -0,0 +1,131 @@
|
||||
GtBossHeartCheckOverride:
|
||||
lda $a0 : cmp #$1c : beq ++
|
||||
cmp #$6c : beq ++
|
||||
cmp #$4d : bne +
|
||||
++ lda.l DRFlags : and #$01 : bne ++ ;skip if flag on
|
||||
lda $403 : ora #$80 : sta $403
|
||||
++ clc
|
||||
rtl
|
||||
+ sec
|
||||
rtl
|
||||
|
||||
OnFileLoadOverride:
|
||||
jsl OnFileLoad ; what I wrote over
|
||||
+ lda.l DRFlags : and #$02 : beq + ; Mirror Scroll
|
||||
lda MirrorEquipment : bne +
|
||||
lda #$01 : sta MirrorEquipment
|
||||
+ rtl
|
||||
|
||||
MirrorCheckOverride:
|
||||
lda.l DRFlags : and #$02 : beq ++
|
||||
lda MirrorEquipment : cmp #$01 : beq +
|
||||
;++ lda $8A : and #$40 ; what I wrote over
|
||||
++ phx : ldx $8A : lda.l OWTileWorldAssoc,x : plx : and.b #$ff
|
||||
rtl
|
||||
+ lda.l DRScroll : rtl
|
||||
|
||||
EGFixOnMirror:
|
||||
lda.l DRFlags : and #$10 : beq +
|
||||
stz $047a
|
||||
+ jsl Mirror_SaveRoomData
|
||||
rtl
|
||||
|
||||
BlockEraseFix:
|
||||
lda MirrorEquipment : and #$02 : beq +
|
||||
stz $05fc : stz $05fd
|
||||
+ rtl
|
||||
|
||||
FixShopCode:
|
||||
cpx #$300 : !bge +
|
||||
sta RoomDataWRAM[$00].l, x
|
||||
+ rtl
|
||||
|
||||
VitreousKeyReset:
|
||||
lda.l DRMode : beq +
|
||||
stz $0cba, x
|
||||
+ JML $0db818 ;restore old code
|
||||
|
||||
GuruguruFix:
|
||||
lda $a0 : cmp #$df : !bge +
|
||||
and #$0f : cmp #$0e : !blt +
|
||||
iny #2
|
||||
+ rtl
|
||||
|
||||
BlindAtticFix:
|
||||
lda.l DRMode : beq +
|
||||
lda #$01 : rtl
|
||||
+ lda FollowerIndicator : cmp.b #$06
|
||||
rtl
|
||||
|
||||
SuctionOverworldFix:
|
||||
stz $50 : stz $5e
|
||||
lda.l DRMode : beq +
|
||||
stz $49
|
||||
+ rtl
|
||||
|
||||
!CutoffTable = "$27E000"
|
||||
|
||||
CutoffEntranceRug:
|
||||
PHA : PHX
|
||||
LDA.l DRMode : BEQ .norm
|
||||
LDA $04 : cmp #$000A : BEQ + ; only affect A & C objects
|
||||
cmp #$000C : BNE .norm
|
||||
+ LDX #$0000 : LDA !CutoffTable, x
|
||||
- CMP.W $A0 : BEQ .check
|
||||
INX #2 : LDA !CutoffTable, x : CMP.w #$FFFF : BNE -
|
||||
.norm PLX : PLA : LDA $9B52, y : STA $7E2000, x ; what we wrote over
|
||||
RTL
|
||||
.check
|
||||
LDA $0c : CMP #$0004 : !BGE .skip
|
||||
LDA $0e : CMP #$0008 : !BGE .skip
|
||||
CMP.l #$0004 : !BLT .skip
|
||||
BRA .norm
|
||||
.skip PLX : PLA : RTL
|
||||
|
||||
StoreTempBunnyState:
|
||||
LDA $5D : CMP #$1C : BNE +
|
||||
STA $5F
|
||||
+ LDA #$15 : STA $5D ; what we wrote over
|
||||
RTL
|
||||
|
||||
RetrieveBunnyState:
|
||||
STY $5D : STZ $02D8 ; what we wrote over
|
||||
LDA $5F : BEQ +
|
||||
STA $5D
|
||||
+ RTL
|
||||
|
||||
; A should be how much dmg to do to Aga when leaving this function
|
||||
StandardAgaDmg:
|
||||
LDX.b #$00 ; part of what we wrote over
|
||||
LDA.l ProgressFlags : AND #$04 : BEQ + ; zelda's not been rescued
|
||||
LDA.b #$10 ; hurt him!
|
||||
+ RTL ; A is zero if the AND results in zero and then Agahnim's invincible!
|
||||
|
||||
StandardSaveAndQuit:
|
||||
LDA.b #$0F : STA.b $95 ; what we wrote over
|
||||
LDA.l ProgressFlags : AND #$04 : BNE +
|
||||
LDA.l DRMode : BEQ +
|
||||
LDA.l StartingEntrance : CMP.b #$02 : BCC +
|
||||
LDA.b #$03 : STA.l StartingEntrance ; set spawn to uncle if >=
|
||||
+ RTL
|
||||
|
||||
; note: this skips both maiden dialog triggers if the hole is open
|
||||
BlindsAtticHint:
|
||||
REP #$20
|
||||
CMP.w #$0122 : BNE +
|
||||
LDA RoomDataWRAM[$65].low : AND.w #$0100 : BEQ +
|
||||
SEP #$20 : RTL ; skip the dialog box if the hole is already open
|
||||
+ SEP #$20 : JML Main_ShowTextMessage
|
||||
|
||||
BlindZeldaDespawnFix:
|
||||
CMP.b #06 : BEQ +
|
||||
LDA.w $0D00,X : BEQ + ; don't despawn follower if maiden isn't "present"
|
||||
PLA : PLA : PEA.w SpritePrep_BlindMaiden_despawn_follower-1 : RTL
|
||||
+ PLA : PLA : PEA.w SpritePrep_BlindMaiden_kill_the_girl-1 : RTL
|
||||
|
||||
|
||||
BigKeyDoorCheck:
|
||||
CPY.w #$001E : BNE + ; skip if it isn't a BK door
|
||||
LDA.l DRFlags : AND #$0400 : BNE + ; skip if the flag is set - bk doors can be double-sided
|
||||
PLA : PEA.w RoomDraw_OneSidedShutters_South_onesided_shutter_or_big_key_door-1
|
||||
+ LDA.w #$0000 : RTL
|
||||
222
doorrando/scroll.asm
Normal file
222
doorrando/scroll.asm
Normal file
@@ -0,0 +1,222 @@
|
||||
AdjustTransition:
|
||||
{
|
||||
lda $ab : and #$01ff : beq .reset
|
||||
phy : ldy #$06 ; operating on vertical registers during horizontal trans
|
||||
cpx.b #$02 : bcs .horizontalScrolling
|
||||
ldy #$00 ; operate on horizontal regs during vert trans
|
||||
.horizontalScrolling
|
||||
cmp #$0008 : bcs +
|
||||
pha : lda $ab : and #$0200 : beq ++
|
||||
pla : bra .add
|
||||
++ pla : eor #$ffff : inc ; convert to negative
|
||||
.add jsr AdjustCamAdd : ply : bra .reset
|
||||
+ lda $ab : and #$0200 : xba : tax
|
||||
lda.l OffsetTable,x : jsr AdjustCamAdd
|
||||
lda $ab : !sub #$0008 : sta $ab
|
||||
ply : bra .done
|
||||
.reset ; clear the $ab variable so to not disturb intra-tile doors
|
||||
stz $ab
|
||||
.done
|
||||
lda $00 : and #$01fc
|
||||
rtl
|
||||
}
|
||||
|
||||
AdjustCamAdd:
|
||||
!add $00E2,y : pha
|
||||
and #$01ff : cmp #$0111 : !blt +
|
||||
cmp #$01f8 : !bge ++
|
||||
pla : and #$ff10 : pha : bra +
|
||||
++ pla : and #$ff00 : !add #$0100 : pha
|
||||
+ pla : sta $00E2,y : sta $00E0,y : rts
|
||||
|
||||
; expects target quad in $05 (either 0 or 1) and target pixel in $04, target room should be in $a0
|
||||
; $06 is either $ff or $01/02
|
||||
; uses $00-$03 and $0e for calculation
|
||||
; also set up $ac
|
||||
ScrollY: ;change the Y offset variables
|
||||
lda $a0 : and.b #$f0 : lsr #3 : sta $0603 : inc : sta $0607
|
||||
|
||||
lda $05 : bne +
|
||||
lda $603 : sta $00 : stz $01 : bra ++
|
||||
+ lda $607 : sta $00 : lda #$02 : sta $01
|
||||
++ ; $01 now contains 0 or 2 and $00 contains the correct lat
|
||||
|
||||
stz $0e
|
||||
rep #$30
|
||||
lda $00 : pha
|
||||
|
||||
lda $e8 : and #$01ff : sta $02
|
||||
lda $04 : jsr LimitYCamera : sta $00
|
||||
jsr CheckRoomLayoutY : bcc +
|
||||
lda $00 : cmp #$0080 : !bge ++
|
||||
cmp #$0010 : !blt .cmpSrll
|
||||
lda #$0010 : bra .cmpSrll
|
||||
++ cmp #$0100 : !bge .cmpSrll
|
||||
lda #$0100
|
||||
.cmpSrll sta $00
|
||||
|
||||
; figures out scroll amt
|
||||
+ lda $00 : cmp $02 : bne +
|
||||
lda #$0000 : bra .next
|
||||
+ !blt +
|
||||
!sub $02 : inc $0e : bra .next
|
||||
+ lda $02 : !sub $00
|
||||
|
||||
.next
|
||||
sta $ab
|
||||
jsr AdjustCameraBoundsY
|
||||
|
||||
pla : sta $00
|
||||
sep #$30
|
||||
lda $04 : sta $20
|
||||
lda $00 : sta $21 : sta $0601 : sta $0605
|
||||
lda $01 : sta $aa
|
||||
lda $0e : asl : ora $ac : sta $ac
|
||||
lda $e9 : and #$01 : asl #2 : tax : lda $0603, x : sta $e9
|
||||
rts
|
||||
|
||||
LimitYCamera:
|
||||
cmp #$006c : !bge +
|
||||
lda #$0000 : bra .end
|
||||
+ cmp #$017d : !blt +
|
||||
lda #$0110 : bra .end
|
||||
+ !sub #$006c
|
||||
.end rts
|
||||
|
||||
CheckRoomLayoutY:
|
||||
jsr LoadRoomLayout ;switches to 8-bit
|
||||
cmp #$00 : beq .lock
|
||||
cmp #$07 : beq .free
|
||||
cmp #$01 : beq .free
|
||||
cmp #$04 : !bge .lock
|
||||
cmp #$02 : bne +
|
||||
lda $06 : cmp #$ff : beq .lock
|
||||
+ cmp #$03 : bne .free
|
||||
lda $06 : cmp #$ff : bne .lock
|
||||
.free rep #$30 : clc : rts
|
||||
.lock rep #$30 : sec : rts
|
||||
|
||||
AdjustCameraBoundsY:
|
||||
jsr CheckRoomLayoutY : bcc .free
|
||||
|
||||
; layouts that are camera locked (quads only)
|
||||
lda $04 : and #$00ff : cmp #$007d : !blt +
|
||||
lda #$0088 : bra ++
|
||||
+ cmp #$006d : !bge +
|
||||
lda #$0078 : bra ++
|
||||
+ !add #$000b
|
||||
|
||||
; I think we no longer need the $02 variable
|
||||
++ sta $02 : lda $04 : and #$0100 : !add $02 : bra .setBounds
|
||||
|
||||
; layouts where the camera is free
|
||||
.free lda $04 : cmp #$006c : !bge +
|
||||
lda #$0077 : bra .setBounds
|
||||
+ cmp #$017c : !blt +
|
||||
lda #$0187 : bra .setBounds
|
||||
+ !add #$000b
|
||||
.setBounds sta $0618 : inc #2 : sta $061a
|
||||
rts
|
||||
|
||||
LoadRoomLayout:
|
||||
lda $a0 : asl : !add $a0 : tax
|
||||
lda $1f8001, x : sta $b8
|
||||
lda $1f8000, x : sta $b7
|
||||
sep #$30
|
||||
ldy #$01 : lda [$b7], y : and #$1c : lsr #2
|
||||
rts
|
||||
|
||||
; expects target quad in $05 (either 0 or 1) and target pixel in $04, target room should be in $a0
|
||||
; uses $00-$03 and $0e for calculation
|
||||
; also set up $ac
|
||||
ScrollX: ;change the X offset variables
|
||||
lda $a0 : and.b #$0f : asl : sta $060b : inc : sta $060f
|
||||
|
||||
lda $05 : bne +
|
||||
lda $60b : sta $00 : stz $01 : bra ++
|
||||
+ lda $60f : sta $00 : lda #$01 : sta $01
|
||||
++ ; $01 now contains 0 or 1 and $00 contains the correct long
|
||||
|
||||
stz $0e ; pos/neg indicator
|
||||
rep #$30
|
||||
lda $00 : pha
|
||||
|
||||
lda $e2 : and #$01ff : sta $02
|
||||
lda $04 : jsr LimitXCamera : sta $00
|
||||
jsr CheckRoomLayoutX : bcc +
|
||||
lda $00 : cmp #$0080 : !bge ++
|
||||
lda #$0000 : bra .cmpSrll
|
||||
++ lda #$0100
|
||||
.cmpSrll sta $00
|
||||
|
||||
;figures out scroll amt
|
||||
+ lda $00 : cmp $02 : bne +
|
||||
lda #$0000 : bra .next
|
||||
+ !blt +
|
||||
!sub $02 : inc $0e : bra .next
|
||||
+ lda $02 : !sub $00
|
||||
|
||||
.next
|
||||
sta $ab : lda $04
|
||||
|
||||
cmp #$0078 : !bge +
|
||||
lda #$007f : bra ++
|
||||
+ cmp #$0178 : !blt +
|
||||
lda #$017f : bra ++
|
||||
+ !add #$0007
|
||||
++ sta $061c : inc #2 : sta $061e
|
||||
|
||||
pla : sta $00
|
||||
sep #$30
|
||||
lda $04 : ldx $046d : bne .straight
|
||||
sta $22 : bra +
|
||||
.straight
|
||||
sta $046d ; set X position later
|
||||
+
|
||||
lda $00 : sta $23 : sta $0609 : sta $060d
|
||||
lda $01 : sta $a9
|
||||
lda $0e : asl : ora $ac : sta $ac
|
||||
lda $e3 : and #$01 : asl #2 : tax : lda $060b, x : sta $e3
|
||||
|
||||
rts
|
||||
|
||||
LimitXCamera:
|
||||
cmp #$0079 : !bge +
|
||||
lda #$0000 : bra .end
|
||||
+ cmp #$0178 : !blt +
|
||||
lda #$0178
|
||||
+ !sub #$0078
|
||||
.end rts
|
||||
|
||||
CheckRoomLayoutX:
|
||||
jsr LoadRoomLayout ;switches to 8-bit
|
||||
cmp #$04 : !blt .lock
|
||||
cmp #$05 : bne +
|
||||
lda $06 : cmp #$ff : beq .lock
|
||||
+ cmp #$06 : bne .free
|
||||
lda $06 : cmp #$ff : bne .lock
|
||||
.free rep #$30 : clc : rts
|
||||
.lock rep #$30 : sec : rts
|
||||
|
||||
ApplyScroll:
|
||||
rep #$30
|
||||
lda $ab : and #$01ff : sta $00
|
||||
lda $ab : and #$0200 : beq +
|
||||
lda $00e2, y : !add $00 : bra .end
|
||||
+ lda $00e2, y : !sub $00
|
||||
.end
|
||||
sta $00e2, y
|
||||
sta $00e0, y
|
||||
stz $ab : sep #$30 : rts
|
||||
|
||||
QuadrantLoadOrderBeforeScroll:
|
||||
lda $045f : beq .end
|
||||
lda #$08 : sta $045c ; start with opposite quadrant row
|
||||
.end
|
||||
JML $0091c4 ; what we overwrote
|
||||
|
||||
QuadrantLoadOrderAfterScroll:
|
||||
lda $045f : beq .end
|
||||
stz $045c : stz $045f ; draw other row and clear flag
|
||||
.end
|
||||
JML $0091c4 ; what we overwrote
|
||||
329
doorrando/spiral.asm
Normal file
329
doorrando/spiral.asm
Normal file
@@ -0,0 +1,329 @@
|
||||
RecordStairType: {
|
||||
pha
|
||||
lda.l DRMode : beq .norm
|
||||
lda $040c : cmp #$ff : beq .norm
|
||||
lda $0e
|
||||
cmp #$25 : bcc ++ ; don't record straight staircases
|
||||
sta $045e
|
||||
++ pla : bra +
|
||||
.norm pla : sta $a0
|
||||
+ lda $063d, x
|
||||
rtl
|
||||
}
|
||||
|
||||
SpiralWarp: {
|
||||
lda.l DRMode : beq .abort ; abort if not DR
|
||||
lda $040c : cmp.b #$ff : beq .abort ; abort if not in dungeon
|
||||
lda $045e : cmp #$5e : beq .gtg ; abort if not spiral - intended room is in A!
|
||||
cmp #$5f : beq .gtg
|
||||
cmp #$26 : beq .inroom
|
||||
.abort
|
||||
stz $045e : lda $a2 : and #$0f : rtl ; clear,run hijacked code and get out
|
||||
.inroom
|
||||
jsr InroomStairsWarp
|
||||
lda $a2 : and #$0f ; this is the code we are hijacking
|
||||
rtl
|
||||
|
||||
.gtg
|
||||
phb : phk : plb : phx : phy ; push stuff
|
||||
jsr LookupSpiralOffset
|
||||
rep #$30 : and #$00FF : asl #2 : tax
|
||||
lda.w SpiralTable, x : sta $00
|
||||
lda.w SpiralTable+2, x : sta $02
|
||||
sep #$30
|
||||
lda $00 : sta $a0
|
||||
; shift quadrant if necessary
|
||||
stz $07 ; this is a x quad adjuster for those blasted staircase on the edges
|
||||
lda $01 : and #$01 : !sub $a9
|
||||
bne .xQuad
|
||||
lda $0462 : and #$04 : bne .xqCont
|
||||
inc $07
|
||||
.xqCont lda $22 : bne .skipXQuad ; this is an edge case
|
||||
dec $23 : bra .skipXQuad ; need to -1 if $22 is 0
|
||||
.xQuad sta $06 : !add $a9 : sta $a9
|
||||
lda $0462 : and #$04 : bne .xCont
|
||||
inc $07 ; up stairs are going to -1 the quad anyway during transition, need to add this back
|
||||
.xCont ldy #$00 : jsr ShiftQuadSimple
|
||||
|
||||
.skipXQuad
|
||||
lda $aa : lsr : sta $06 : lda $01 : and #$02 : lsr : !sub $06
|
||||
beq .skipYQuad
|
||||
sta $06 : asl : !add $aa : sta $aa
|
||||
ldy #$01 : jsr ShiftQuadSimple
|
||||
|
||||
.skipYQuad
|
||||
lda $01 : and #$04 : lsr : sta $048a ;fix layer calc 0->0 2->1
|
||||
lda $01 : and #$08 : lsr #2 : sta $0492 ;fix from layer calc 0->0 2->1
|
||||
; shift lower coordinates
|
||||
lda $02 : sta $22 : bne .adjY : lda $23 : !add $07 : sta $23
|
||||
.adjY lda $03 : sta $20 : bne .upDownAdj : inc $21
|
||||
.upDownAdj ldx #$08
|
||||
lda $0462 : and #$04 : beq .upStairs
|
||||
ldx #$fd
|
||||
lda $01 : and #$80 : bne .set53
|
||||
; if target is also down adjust by (6,-15)
|
||||
lda #$06 : !add $20 : sta $20 : lda #$eb : !add $22 : sta $22 : bra .set53
|
||||
.upStairs
|
||||
lda $01 : and #$80 : beq .set53
|
||||
; if target is also up adjust by (-6, 14)
|
||||
lda #$fa : !add $20 : sta $20 : lda #$14 : !add $22 : sta $22
|
||||
bne .set53 : inc $23
|
||||
.set53
|
||||
txa : !add $22 : sta $53
|
||||
|
||||
lda $01 : and #$10 : sta $07 ; zeroHzCam check
|
||||
ldy #$00 : jsr SetCamera
|
||||
lda $01 : and #$20 : sta $07 ; zeroVtCam check
|
||||
ldy #$01 : jsr SetCamera
|
||||
|
||||
jsr StairCleanup
|
||||
ply : plx : plb ; pull the stuff we pushed
|
||||
lda $a2 : and #$0f ; this is the code we are hijacking
|
||||
rtl
|
||||
}
|
||||
|
||||
StairCleanup: {
|
||||
stz $045e ; clear the staircase flag
|
||||
|
||||
; animated tiles fix
|
||||
lda.l DRMode : cmp #$02 : bne + ; only do this in crossed mode
|
||||
ldx $a0 : lda.l TilesetTable, x
|
||||
cmp $0aa1 : beq + ; already eq no need to decomp
|
||||
sta $0aa1
|
||||
tax : lda $02802e, x : tay
|
||||
jsl DecompDungAnimatedTiles
|
||||
+
|
||||
stz $047a
|
||||
rts
|
||||
}
|
||||
|
||||
;Sets the offset in A
|
||||
LookupSpiralOffset: {
|
||||
;where link currently is in $a2: quad in a8 & #$03
|
||||
;count doors
|
||||
stz $00 : ldx #$00 : stz $01
|
||||
|
||||
.loop
|
||||
lda $047e, x : cmp $00 : bcc .continue
|
||||
sta $00
|
||||
.continue inx #2
|
||||
cpx #$08 : bcc .loop
|
||||
|
||||
lda $00 : lsr
|
||||
cmp #$01 : beq .done
|
||||
|
||||
; look up the quad
|
||||
lda $a9 : ora $aa : and #$03 : beq .quad0
|
||||
cmp #$01 : beq .quad1
|
||||
cmp #$02 : beq .quad2
|
||||
bra .quad3
|
||||
.quad0
|
||||
inc $01 : lda $a2
|
||||
cmp #$0c : beq .q0diff ;gt ent
|
||||
cmp #$70 : bne .done ;hc stairwell
|
||||
.q0diff lda $22 : cmp #$00 : beq .secondDoor
|
||||
cmp #$98 : bcc .done ;gt ent and hc stairwell
|
||||
.secondDoor inc $01 : bra .done
|
||||
.quad1
|
||||
lda $a2
|
||||
cmp #$1a : beq .q1diff ;pod compass
|
||||
cmp #$26 : beq .q1diff ;swamp elbows
|
||||
cmp #$6a : beq .q1diff ;pod dark basement
|
||||
cmp #$76 : bne .done ;swamp drain
|
||||
.q1diff lda $22 : cmp #$98 : bcc .done
|
||||
inc $01 : bra .done
|
||||
.quad2
|
||||
lda #$03 : sta $01 : lda $a2
|
||||
cmp #$5f : beq .iceu ;ice u room
|
||||
cmp #$3f : bne .done ;hammer ice exception
|
||||
stz $01 : bra .done
|
||||
.iceu lda $22 : cmp #$78 : bcc .done
|
||||
inc $01 : bra .done
|
||||
.quad3
|
||||
lda $a2 : cmp #$40 : beq .done ; top of aga exception
|
||||
lda #$02 : sta $01 ; always 2
|
||||
|
||||
.done
|
||||
lda $a2 : tax : lda.w SpiralOffset,x
|
||||
!add $01 ;add a thing (0 in easy case)
|
||||
rts
|
||||
}
|
||||
|
||||
InroomStairsWarp: {
|
||||
phb : phk : plb : phx : phy ; push stuff
|
||||
; find stairs by room and store index in X
|
||||
lda $a0 : ldx #$07
|
||||
.loop
|
||||
cmp.w InroomStairsRoom,x
|
||||
beq .found
|
||||
dex
|
||||
bne .loop
|
||||
.found
|
||||
rep #$30
|
||||
txa : and #$00ff : asl : tay
|
||||
lda.w InroomStairsTable,y : sta $00
|
||||
sep #$30
|
||||
sta $a0
|
||||
|
||||
; set position and everything else based on target door type
|
||||
txa : and #$01 : eor #$01 : sta $07
|
||||
; should be the same as lda $0462 : and #$04 : lsr #2 : eor #$01 : sta $07
|
||||
lda $01 : and #$80 : beq .notEdge
|
||||
lda $07 : sta $03 : beq +
|
||||
lda $01 : jsr LoadSouthMidpoint : sta $22 : lda #$f4
|
||||
bra ++
|
||||
+
|
||||
lda $01 : jsr LoadNorthMidpoint : sta $22 : dec $21 : lda #$f7
|
||||
++
|
||||
sta $20
|
||||
lda $01 : and #$20 : beq +
|
||||
lda #$01
|
||||
+
|
||||
sta $02
|
||||
stz $07
|
||||
lda $01 : and #$10 : lsr #4
|
||||
JMP .layer
|
||||
.notEdge
|
||||
lda $01 : and #$03 : cmp #$03 : bne .normal
|
||||
txa : and #$06 : sta $07
|
||||
lda $01 : and #$30 : lsr #3 : tay
|
||||
lda.w InroomStairsX+1,y : sta $02
|
||||
lda.w InroomStairsY+1,y : sta $03
|
||||
cpy $07 : beq .vanillaTransition
|
||||
lda.w InroomStairsX,y : sta $22
|
||||
lda.w InroomStairsY,y
|
||||
ldy $07 : beq +
|
||||
!add #$07
|
||||
+
|
||||
sta $20
|
||||
inc $07
|
||||
bra ++
|
||||
.vanillaTransition
|
||||
lda #$c0 : sta $07 ; leave camera
|
||||
++
|
||||
%StonewallCheck($1b)
|
||||
lda $01 : and #$04 : lsr #2
|
||||
bra .layer
|
||||
.normal
|
||||
lda $01 : sta $fe ; trap door
|
||||
lda $07 : sta $03 : beq +
|
||||
lda $01 : and #$04 : bne .specialFix
|
||||
lda #$e0 : bra ++
|
||||
.specialFix
|
||||
lda #$c8 : bra ++
|
||||
+
|
||||
%StonewallCheck($43)
|
||||
lda $01 : and #$04 : bne +
|
||||
lda #$1b : bra ++
|
||||
+ lda #$33
|
||||
++ sta $20
|
||||
inc $07 : stz $02 : lda #$78 : sta $22
|
||||
lda $01 : and #$03 : beq ++
|
||||
cmp #$02 : !bge +
|
||||
lda #$f8 : sta $22 : stz $07 : bra ++
|
||||
+ inc $02
|
||||
++
|
||||
lda $01 : and #$04 : lsr #2
|
||||
|
||||
.layer
|
||||
sta $ee
|
||||
bne +
|
||||
stz $0476
|
||||
+
|
||||
|
||||
lda $02 : !sub $a9
|
||||
beq .skipXQuad
|
||||
sta $06 : !add $a9 : sta $a9
|
||||
ldy #$00 : jsr ShiftQuadSimple
|
||||
.skipXQuad
|
||||
lda $aa : lsr : sta $06 : lda $03 : !sub $06
|
||||
beq .skipYQuad
|
||||
sta $06 : asl : !add $aa : sta $aa
|
||||
ldy #$01 : jsr ShiftQuadSimple
|
||||
.skipYQuad
|
||||
|
||||
lda $07 : bmi .skipCamera
|
||||
ldy #$00 : jsr SetCamera ; horizontal camera
|
||||
ldy #$01 : sty $07 : jsr SetCamera ; vertical camera
|
||||
lda $20 : cmp #$e0 : bcc +
|
||||
lda $e8 : bne +
|
||||
lda #$10 : sta $e8 ; adjust vertical camera at bottom
|
||||
+
|
||||
.skipCamera
|
||||
|
||||
jsr StairCleanup
|
||||
ply : plx : plb ; pull the stuff we pushed
|
||||
rts
|
||||
}
|
||||
|
||||
ShiftQuadSimple: {
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20,x : beq .skip
|
||||
lda $21,x : !add $06 : sta $21,x ; coordinate update
|
||||
.skip
|
||||
lda.w CamQuadIndex,y : tax
|
||||
lda $0601,x : !add $06 : sta $0601,x
|
||||
lda $0605,x : !add $06 : sta $0605,x ; high bytes of these guys
|
||||
rts
|
||||
}
|
||||
|
||||
SetCamera: {
|
||||
stz $04
|
||||
tyx : lda $a9,x : bne .nonZeroHalf
|
||||
lda.w CamQuadIndex,y : tax : lda $607,x : pha
|
||||
lda.w CameraIndex,y : tax : pla : cmp $e3, x : bne .noQuadAdj
|
||||
dec $e3,x
|
||||
|
||||
.noQuadAdj
|
||||
lda $07 : bne .adj0
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20,x : beq .oddQuad
|
||||
cmp #$79 : bcc .adj0
|
||||
!sub #$78 : sta $04
|
||||
tya : asl : !add #$04 : tax : jsr AdjCamBounds : bra .done
|
||||
.oddQuad
|
||||
lda #$80 : sta $04 : bra .adj1 ; this is such a weird case - quad cross boundary
|
||||
.adj0
|
||||
tya : asl : tax : jsr AdjCamBounds : bra .done
|
||||
|
||||
.nonZeroHalf ;meaning either right half or bottom half
|
||||
lda $07 : bne .setQuad
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20,x : cmp #$78 : bcs .setQuad
|
||||
!add #$78 : sta $04
|
||||
lda.w CamQuadIndex,y : tax : lda $0603, x : pha
|
||||
lda.w CameraIndex,y : tax : pla : sta $e3, x
|
||||
.adj1
|
||||
tya : asl : !add #$08 : tax : jsr AdjCamBounds : bra .done
|
||||
|
||||
.setQuad
|
||||
lda.w CamQuadIndex,y : tax : lda $0607, x : pha
|
||||
lda.w CameraIndex,y : tax : pla : sta $e3, x
|
||||
tya : asl : !add #$0c : tax : jsr AdjCamBounds : bra .done
|
||||
|
||||
.done
|
||||
lda.w CameraIndex,y : tax
|
||||
lda $04 : sta $e2, x
|
||||
rts
|
||||
}
|
||||
|
||||
; input, expects X to be an appropriate offset into the CamBoundBaseLine table
|
||||
; when $04 is 0 no coordinate are added
|
||||
AdjCamBounds: {
|
||||
rep #$20 : lda.w CamBoundBaseLine, x : sta $05
|
||||
lda $04 : and #$00ff : beq .common
|
||||
lda.w CoordIndex,y : tax
|
||||
lda $20, x : and #$00ff : !add $05 : sta $05
|
||||
.common
|
||||
lda.w OppCamBoundIndex,y : tax
|
||||
lda $05 : sta $0618, x
|
||||
inc #2 : sta $061A, x : sep #$20
|
||||
rts
|
||||
}
|
||||
|
||||
SpiralPriorityHack: {
|
||||
lda.l DRMode : beq +
|
||||
lda #$01 : rtl ; always skip the priority code - until I figure out how to fix it
|
||||
+ lda $0462 : and #$04 ; what we wrote over
|
||||
rtl
|
||||
}
|
||||
@@ -2,8 +2,8 @@
|
||||
; Dungeon & Boss Drop Fixes
|
||||
;--------------------------------------------------------------------------------
|
||||
DropSafeDungeon:
|
||||
LDA.w DungeonID : CMP.b #$08 : BEQ +
|
||||
LDA.l $01C6FC, X : JML Sprite_SpawnFallingItem
|
||||
LDA $040C : CMP #$08 : BEQ +
|
||||
LDA $01C6FC, X : JML Sprite_SpawnFallingItem
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1,19 +1,27 @@
|
||||
DoDungeonMapBossIcon:
|
||||
LDA.b NMISTRIPES
|
||||
LDA.b $14
|
||||
CMP.b #$09
|
||||
BEQ .dungeonmap
|
||||
|
||||
.cave
|
||||
CMP.b #$01
|
||||
RTL
|
||||
|
||||
.dungeonmap
|
||||
|
||||
LDX.w DungeonID
|
||||
LDX.w $040C
|
||||
BMI .cave
|
||||
|
||||
; LDA.l DungeonMapIcons
|
||||
; AND.b #$01
|
||||
; BNE ++
|
||||
;
|
||||
; INC ; so it's not equal to $01
|
||||
; BRA .cave
|
||||
|
||||
; get dungeon boss room
|
||||
++ REP #$30
|
||||
LDA.l $8AE817,X
|
||||
LDA.l DungeonMapBossRooms, X
|
||||
ASL
|
||||
TAX
|
||||
|
||||
@@ -49,7 +57,7 @@ DoDungeonMapBossIcon:
|
||||
|
||||
.match
|
||||
LDA.b #$80
|
||||
STA.w CGADD
|
||||
STA.w $2121
|
||||
|
||||
REP #$30
|
||||
|
||||
@@ -66,14 +74,14 @@ DoDungeonMapBossIcon:
|
||||
ASL ; x128 for graphics
|
||||
ASL
|
||||
ADC.w #BossMapIconGFX
|
||||
STA.w A1T1L
|
||||
STA.w $4312
|
||||
|
||||
PHY
|
||||
LDY.w #32
|
||||
|
||||
SEP #$20
|
||||
-- LDA.l .boss_palettes,X
|
||||
STA.w CGDATA
|
||||
STA.w $2122
|
||||
INX
|
||||
DEY
|
||||
BNE --
|
||||
@@ -86,24 +94,24 @@ DoDungeonMapBossIcon:
|
||||
SEP #$10
|
||||
|
||||
LDA.w #$1801
|
||||
STA.w DMAP1
|
||||
STA.w $4310
|
||||
|
||||
LDX.b #BossMapIconGFX>>16
|
||||
STX.w A1B1
|
||||
STX.w $4314
|
||||
|
||||
LDA.w #$A060>>1
|
||||
STA.w VMADDL
|
||||
STA.w $2116
|
||||
LDA.w #$0040
|
||||
STA.w DAS1L
|
||||
STA.w $4315
|
||||
|
||||
LDX.b #$02
|
||||
STX.w MDMAEN
|
||||
STX.w $420B
|
||||
|
||||
STA.w DAS1L
|
||||
STA.w $4315
|
||||
LDA.w #$A260>>1
|
||||
STA.w VMADDL
|
||||
STA.w $2116
|
||||
|
||||
STX.w MDMAEN
|
||||
STX.w $420B
|
||||
|
||||
; done
|
||||
SEP #$30
|
||||
|
||||
18
elder.asm
18
elder.asm
@@ -1,11 +1,11 @@
|
||||
NewElderCode:
|
||||
{
|
||||
LDA.b OverworldIndex : CMP.b #$1B : BEQ .newCodeContinue
|
||||
LDA $8A : CMP #$1B : BEQ .newCodeContinue
|
||||
;Restore Jump we can keep the RTL so JML
|
||||
JML $05F0CD
|
||||
.newCodeContinue
|
||||
PHB : PHK : PLB
|
||||
LDA.b #$07 : STA.w SpriteOAMProp, X ; Palette
|
||||
LDA.b #$07 : STA $0F50, X ;Palette
|
||||
JSR Elder_Draw
|
||||
JSL Sprite_PlayerCantPassThrough
|
||||
JSR Elder_Code
|
||||
@@ -17,12 +17,12 @@ RTL
|
||||
Elder_Draw:
|
||||
{
|
||||
|
||||
LDA.b #$02 : STA.b Scrap06 : STZ.b Scrap07 ;Number of Tiles
|
||||
LDA.b #$02 : STA $06 : STZ $07 ;Number of Tiles
|
||||
|
||||
LDA.w SpriteGFXControl, X : ASL #04
|
||||
LDA $0DC0, X : ASL #04
|
||||
|
||||
ADC.b #.animation_states : STA.b Scrap08
|
||||
LDA.b #.animation_states>>8 : ADC.b #$00 : STA.b Scrap09
|
||||
ADC.b #.animation_states : STA $08
|
||||
LDA.b #.animation_states>>8 : ADC.b #$00 : STA $09
|
||||
|
||||
JSL Sprite_DrawMultiple_player_deferred
|
||||
JSL Sprite_DrawShadowLong
|
||||
@@ -46,11 +46,11 @@ RTL
|
||||
LDA.l TurnInGoalItems : AND.w #$00FF : BNE +
|
||||
.despawn
|
||||
SEP #$20
|
||||
STZ.w SpriteAITable, X ; despawn self
|
||||
STZ $0DD0, X ; despawn self
|
||||
RTS
|
||||
+
|
||||
SEP #$20
|
||||
LDA.b GameSubMode
|
||||
LDA.b $11
|
||||
BNE .done
|
||||
LDA.b #$96
|
||||
LDY.b #$01
|
||||
@@ -66,6 +66,6 @@ RTL
|
||||
|
||||
.done
|
||||
SEP #$20
|
||||
LDA.b FrameCounter : LSR #5 : AND.b #$01 : STA.w SpriteGFXControl, X
|
||||
LDA.b $1A : LSR #5 : AND.b #$01 : STA.w $0DC0, X
|
||||
RTS
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ EndingSequenceTableOverride:
|
||||
TYX
|
||||
LDA.l EndingSequenceText, X
|
||||
PLX
|
||||
STA.w $1008, X
|
||||
STA $1008, X
|
||||
PLY
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -15,7 +15,7 @@ EndingSequenceTableLookupOverride:
|
||||
PHY
|
||||
PHX
|
||||
TYX
|
||||
LDA.l EndingSequenceText, X : AND.w #$00FF
|
||||
LDA.l EndingSequenceText, X : AND #$00FF
|
||||
PLX
|
||||
PLY
|
||||
RTL
|
||||
|
||||
13
enemizer/blindboss.asm
Normal file
13
enemizer/blindboss.asm
Normal file
@@ -0,0 +1,13 @@
|
||||
;================================================================================
|
||||
; Blind Boss fight
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
print "Blind Spawn Code Check: ", pc
|
||||
check_blind_boss_room:
|
||||
LDA $A0 ; load room index (low byte)
|
||||
CMP #172 : BNE + ; Is is Thieve Town Boss Room
|
||||
LDA $09DE81 : BEQ + ; Blind maiden does not need rescuing
|
||||
|
||||
LDA FollowerIndicator : JML Check_for_Blind_Fight
|
||||
+
|
||||
JML Initialize_Blind_Fight
|
||||
13
enemizer/blindboss_hooks.asm
Normal file
13
enemizer/blindboss_hooks.asm
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
;================================================================================
|
||||
; Blind Boss fight
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
org $9DA081 ; Original Code
|
||||
JML check_blind_boss_room
|
||||
Check_for_Blind_Fight:
|
||||
|
||||
|
||||
|
||||
org $9DA090
|
||||
Initialize_Blind_Fight:
|
||||
1
enemizer/hooks.asm
Normal file
1
enemizer/hooks.asm
Normal file
@@ -0,0 +1 @@
|
||||
incsrc blindboss_hooks.asm
|
||||
35
enemizer/main.asm
Normal file
35
enemizer/main.asm
Normal file
@@ -0,0 +1,35 @@
|
||||
; Intended to be a migration of code generated by enemizer
|
||||
|
||||
lorom
|
||||
|
||||
;================================================================================
|
||||
|
||||
!ADD = "CLC : ADC"
|
||||
!SUB = "SEC : SBC"
|
||||
!BLT = "BCC"
|
||||
!BGE = "BCS"
|
||||
|
||||
;=Constants======================================================================
|
||||
|
||||
!BUSHES_FLAG = "$368100"
|
||||
!BLIND_DOOR_FLAG = "$368101"
|
||||
!MOLDORM_EYES_FLAG = "$368102"
|
||||
!RANDOM_SPRITE_FLAG = "$368103"
|
||||
!AGAHNIM_FUN_BALLS = "$368104"
|
||||
!ENABLE_MIMIC_OVERRIDE = "$368105"
|
||||
!ENABLE_TERRORPIN_AI_FIX = "$368106"
|
||||
|
||||
; Enemizer reserved memory
|
||||
; $7F50B0 - $7F50BF - Downstream Reserved (Enemizer)
|
||||
!SHELL_DMA_FLAG = "$7F50B0"
|
||||
!SOUNDFX_LOADED = "$7F50B1"
|
||||
;================================================================================
|
||||
|
||||
incsrc hooks.asm
|
||||
|
||||
org $B78000 ; the original org is 368000, but I'm putting this here for migration purposes, and I think B6 is the same bank but fastrom
|
||||
EnemizerTablesStart:
|
||||
;none migrated yet
|
||||
|
||||
EnemizerCodeStart:
|
||||
incsrc blindboss.asm
|
||||
@@ -3,25 +3,21 @@
|
||||
; make sure bats always load LW stats
|
||||
;--------------------------------------------------------------------------------
|
||||
NewBatInit:
|
||||
CPY.b #$00 : BEQ .light_world
|
||||
CPY #$00 : BEQ .light_world
|
||||
;check if map id == 240 or 241
|
||||
LDA.b RoomIndex : CMP.b #$F0 : BEQ .light_world ;oldman cave1
|
||||
CMP.b #$F1 : BEQ .light_world ;oldman cave2
|
||||
CMP.b #$B0 : BEQ .light_world ;agahnim statue keese
|
||||
CMP.b #$D0 : BEQ .light_world ;agahnim darkmaze
|
||||
LDA $A0 : CMP #$F0 : BEQ .light_world ;oldman cave1
|
||||
CMP #$F1 : BEQ .light_world ;oldman cave2
|
||||
CMP #$B0 : BEQ .light_world ;agahnim statue keese
|
||||
CMP #$D0 : BEQ .light_world ;agahnim darkmaze
|
||||
|
||||
|
||||
LDA.b #$85 : STA.w SpriteBump, X
|
||||
LDA.b #$04 : STA.w SpriteHitPoints, X
|
||||
LDA.b #$85 : STA $0CD2, X
|
||||
LDA.b #$04 : STA $0E50, X
|
||||
RTL
|
||||
|
||||
.light_world
|
||||
LDA.b #$80 : STA.w SpriteBump, X
|
||||
LDA.b #$01 : STA.w SpriteHitPoints, X
|
||||
LDA.b #$80 : STA $0CD2, X
|
||||
LDA.b #$01 : STA $0E50, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
NewFireBarDamage:
|
||||
LDA.w $00EE : CMP.w SpriteLayer, X : BNE .NotSameLayer
|
||||
JSL Sprite_AttemptDamageToPlayerPlusRecoilLong
|
||||
RTL
|
||||
.NotSameLayer
|
||||
RTL
|
||||
|
||||
|
||||
139
entrances.asm
139
entrances.asm
@@ -8,7 +8,7 @@ LockAgahnimDoors:
|
||||
;#$0 = Never Locked
|
||||
LDA.w #$0000 : RTL
|
||||
+ : CMP.w #$0001 : BNE +
|
||||
LDA.l ProgressIndicator : AND.w #$000F : CMP.w #$0002 : !BGE .unlock ; if we rescued zelda, skip
|
||||
LDA ProgressIndicator : AND.w #$000F : CMP.w #$0002 : !BGE .unlock ; if we rescued zelda, skip
|
||||
JSR.w LockAgahnimDoorsCore : RTL
|
||||
+ : CMP.w #$0002 : BNE +
|
||||
JSR.w LockAgahnimDoorsCore : BEQ .unlock
|
||||
@@ -18,20 +18,20 @@ LockAgahnimDoors:
|
||||
REP #$30
|
||||
PLY : PLX
|
||||
!BGE .crystalOrUnlock
|
||||
LDA.w #$0001 : RTL
|
||||
LDA #$0001 : RTL
|
||||
.crystalOrUnlock
|
||||
LDA.l InvertedMode : AND.w #$00FF : BEQ .unlock
|
||||
LDA SwapAgaGanonsTower : AND.w #$00FF : BEQ .unlock
|
||||
|
||||
LDA.l OverworldEventDataWRAM+$43 : AND.w #$0020 : BNE .unlock ; Check if GT overlay is already on or not
|
||||
LDA.w AButtonAct : AND.w #$0080 : BEQ ++ ;If we are holding an item
|
||||
LDA OverworldEventDataWRAM+$43 : AND.w #$0020 : BNE .unlock ; Check if GT overlay is already on or not
|
||||
LDA $0308 : AND.w #$0080 : BEQ ++ ;If we are holding an item
|
||||
|
||||
.locked
|
||||
LDA.w #$0001 : RTL ;Keep the door locked
|
||||
LDA #$0001 : RTL ;Keep the door locked
|
||||
++
|
||||
SEP #$30
|
||||
JSL $099B6F ;Add tower break seal
|
||||
REP #$30
|
||||
LDA.w #$0001 ;Prevent door from opening that frame otherwise it glitchy
|
||||
LDA #$0001 ;Prevent door from opening that frame otherwise it glitchy
|
||||
RTL
|
||||
|
||||
+
|
||||
@@ -42,21 +42,21 @@ LockAgahnimDoors:
|
||||
RTL
|
||||
;---------------------------------------------------------------------------------
|
||||
FlagAgahnimDoor:
|
||||
LDA.l InvertedMode : BEQ .vanilla
|
||||
LDA.l SwapAgaGanonsTower : BEQ .vanilla
|
||||
|
||||
LDA.l OverworldEventDataWRAM+$43 : ORA.b #$20 : STA.l OverworldEventDataWRAM+$43 ; activate GT overlay
|
||||
LDA OverworldEventDataWRAM+$43 : ORA #$20 : STA OverworldEventDataWRAM+$43 ; activate GT overlay
|
||||
|
||||
.vanilla
|
||||
LDA.b #$28 : STA.b ScrapBuffer72
|
||||
LDA.b #$28 : STA.b $72
|
||||
RTL
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
LockAgahnimDoorsCore:
|
||||
LDA.b LinkPosX : CMP.w #1992 : !BLT + ; door too far left, skip
|
||||
CMP.w #2088 : !BGE + ; door too rat right, skip
|
||||
LDA.b LinkPosY : CMP.w #1720 : !BGE + ; door too low, skip
|
||||
LDA.w #$0001
|
||||
LDA $22 : CMP.w #1992 : !BLT + ; door too far left, skip
|
||||
CMP.w #2088 : !BGE + ; door too rat right, skip
|
||||
LDA $20 : CMP.w #1720 : !BGE + ; door too low, skip
|
||||
LDA.w #$0001
|
||||
RTS
|
||||
+
|
||||
LDA.w #$0000
|
||||
@@ -77,54 +77,55 @@ JML.l Overworld_Entrance_BRANCH_RHO
|
||||
AllowStartFromSingleEntranceCave:
|
||||
; 16 Bit A, 16 bit XY
|
||||
; do not need to preserve A or X or Y
|
||||
LDA.l StartingEntrance : AND.w #$00FF ; What we wrote over
|
||||
LDA StartingEntrance : AND.w #$00FF ; What we wrote over
|
||||
PHA
|
||||
TAX
|
||||
LDA.l StartingAreaExitOffset, X
|
||||
AND.w #$00FF
|
||||
LDA.l StartingAreaExitOffset, X : AND.w #$00FF
|
||||
|
||||
BNE +
|
||||
JMP .done
|
||||
+
|
||||
|
||||
DEC
|
||||
STA.b Scrap00
|
||||
ASL #2 : !ADD Scrap00 : ASL #2 ; mult by 20
|
||||
STA $00
|
||||
ASL #2 : !ADD $00 : ASL #2 ; mult by 20
|
||||
TAX
|
||||
|
||||
LDA.w #$0016 : STA.l EN_MAINDESQ ; Cache the main screen designation
|
||||
LDA.l StartingAreaExitTable+$05, X : STA.l EN_BG2VERT ; Cache BG1 V scroll
|
||||
LDA.l StartingAreaExitTable+$07, X : STA.l EN_BG2HORZ ; Cache BG1 H scroll
|
||||
LDA.l StartingAreaExitTable+$09, X : !ADD.w #$0010 : STA.l EN_POSY ; Cache Link's Y coordinate
|
||||
LDA.l StartingAreaExitTable+$0B, X : STA.l EN_POSX ; Cache Link's X coordinate
|
||||
LDA.l StartingAreaExitTable+$0D, X : STA.l EN_SCROLLATN ; Cache Camera Y coord lower bound.
|
||||
LDA.l StartingAreaExitTable+$0F, X : STA.l EN_SCROLLATW ; Cache Camera X coord lower bound.
|
||||
LDA.l StartingAreaExitTable+$03, X : STA.l EN_OWTMAPI ; Cache Link VRAM Location
|
||||
LDA #$0016 : STA $7EC142 ; Cache the main screen designation
|
||||
LDA.l StartingAreaExitTable+$05, X : STA $7EC144 ; Cache BG1 V scroll
|
||||
LDA.l StartingAreaExitTable+$07, X : STA $7EC146 ; Cache BG1 H scroll
|
||||
LDA.l StartingAreaExitTable+$09, X : !ADD.w #$0010 : STA $7EC148 ; Cache Link's Y coordinate
|
||||
LDA.l StartingAreaExitTable+$0B, X : STA $7EC14A ; Cache Link's X coordinate
|
||||
LDA.l StartingAreaExitTable+$0D, X : STA $7EC150 ; Cache Camera Y coord lower bound.
|
||||
LDA.l StartingAreaExitTable+$0F, X : STA $7EC152 ; Cache Camera X coord lower bound.
|
||||
LDA.l StartingAreaExitTable+$03, X : STA $7EC14E ; Cache Link VRAM Location
|
||||
|
||||
; Handle the 2 "unknown" bytes, which control what area of the backgound
|
||||
; relative to the camera? gets loaded with new tile data as the player moves around
|
||||
; (because some overworld areas like Kak are too big for a single VRAM tilemap)
|
||||
|
||||
LDA.l StartingAreaExitTable+$11, X : AND.w #$00FF
|
||||
BIT.w #$0080 : BEQ + : ORA.w #$FF00 : + ; Sign extend
|
||||
STA.l EN_SCRMODYA
|
||||
BIT.w #$0080 : BEQ + : ORA #$FF00 : + ; Sign extend
|
||||
STA.l $7EC16A
|
||||
|
||||
LDA.l StartingAreaExitTable+$12, X : AND.w #$00FF
|
||||
BIT.w #$0080 : BEQ + : ORA.w #$FF00 : + ; Sign extend
|
||||
STA.l EN_SCRMODXA
|
||||
BIT.w #$0080 : BEQ + : ORA #$FF00 : + ; Sign extend
|
||||
STA.l $7EC16E
|
||||
|
||||
LDA.w #$0000 : !SUB.l EN_SCRMODYA : STA.l EN_SCRMODYB
|
||||
LDA.w #$0000 : !SUB.l EN_SCRMODXA : STA.l EN_SCRMODXB
|
||||
LDA.w #$0000 : !SUB.l $7EC16A : STA $7EC16C
|
||||
LDA.w #$0000 : !SUB.l $7EC16E : STA $7EC170
|
||||
|
||||
LDA.l StartingAreaExitTable+$02, X : AND.w #$00FF
|
||||
STA.l EN_OWSCR ; Cache the overworld area number
|
||||
STA.l EN_OWSCR2 ; Cache the aux overworld area number
|
||||
STA $7EC14C ; Cache the overworld area number
|
||||
STA $7EC140 ; Cache the aux overworld area number
|
||||
|
||||
STZ.w TileMapTile32 ;zero out door overlays in case starting overworld door is not set
|
||||
STZ.w TileMapTile32+1 ;zero out door overlays in case starting overworld door is not set
|
||||
STZ $0698 ;zero out door overlays in case starting overworld door is not set
|
||||
STZ $0699 ;zero out door overlays in case starting overworld door is not set
|
||||
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.l StartingEntrance : TAX
|
||||
LDA.l StartingAreaOverworldDoor, X : STA.l PreviousOverworldDoor ;Load overworld door
|
||||
LDA StartingEntrance : TAX
|
||||
LDA.l StartingAreaOverworldDoor, X : STA.l $7F5099 ;Load overworld door
|
||||
|
||||
REP #$20 ; reset 16-bit accumulator
|
||||
JSL.l CacheDoorFrameData
|
||||
|
||||
@@ -134,7 +135,7 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowStartFromExit:
|
||||
|
||||
LDX.w MessageCursor
|
||||
LDX $1CE8
|
||||
LDA.l ShouldStartatExit, X : BNE .doStart
|
||||
|
||||
LDA.l StartingEntrance ; what we wrote over
|
||||
@@ -145,38 +146,39 @@ JML.l AllowStartFromExitReturn
|
||||
LDA.l $028481, X ;Module_LocationMenu_starting_points
|
||||
ASL : TAX
|
||||
|
||||
LDA.l $02D8D2, X : STA.b RoomIndex
|
||||
LDA.l $02D8D3, X : STA.b RoomIndex+1
|
||||
LDA.l $02D8D2, X : STA $A0
|
||||
LDA.l $02D8D3, X : STA $A1
|
||||
|
||||
; Go to pre-overworld mode
|
||||
LDA.b #$08 : STA.b GameMode
|
||||
LDA.b #$08 : STA $10
|
||||
|
||||
STZ.b GameSubMode
|
||||
STZ.b SubSubModule
|
||||
STZ.w DeathReloadFlag
|
||||
STZ.w RespawnFlag
|
||||
STZ $11
|
||||
STZ $B0
|
||||
|
||||
STZ $010A
|
||||
|
||||
STZ $04AA
|
||||
JSL Equipment_SearchForEquippedItemLong
|
||||
JSL HUD_RebuildLong2
|
||||
JSL Equipment_UpdateEquippedItemLong
|
||||
JSL $0DDD32 ; Equipment_UpdateEquippedItemLong
|
||||
RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckHole:
|
||||
LDX.w #$0024
|
||||
.nextHoleClassic
|
||||
LDA.b Scrap00 : CMP.l $1BB800, X
|
||||
LDA.b $00 : CMP.l $1BB800, X
|
||||
BNE .wrongMap16Classic
|
||||
LDA.b OverworldIndex : CMP.l $1BB826, X
|
||||
LDA.w $040A : CMP.l $1BB826, X
|
||||
BEQ .matchedHoleClassic
|
||||
.wrongMap16Classic
|
||||
DEX #2 : BPL .nextHoleClassic
|
||||
|
||||
LDX.w #$001E
|
||||
.nextHoleExtra
|
||||
LDA.b Scrap00 : CMP.l ExtraHole_Map16, X
|
||||
LDA.b $00 : CMP.l ExtraHole_Map16, X
|
||||
BNE .wrongMap16Extra
|
||||
LDA.b OverworldIndex : CMP.l ExtraHole_Area, X
|
||||
LDA.w $040A : CMP.l ExtraHole_Area, X
|
||||
BEQ .matchedHoleExtra
|
||||
.wrongMap16Extra
|
||||
DEX #2 : BPL .nextHoleExtra
|
||||
@@ -187,14 +189,14 @@ CheckHole:
|
||||
.matchedHoleExtra
|
||||
SEP #$30
|
||||
TXA : LSR A : TAX
|
||||
LDA.l ExtraHole_Entrance, X : STA.w EntranceIndex : STZ.w EntranceIndex+1
|
||||
LDA.l ExtraHole_Entrance, X : STA.w $010E : STZ.w $010F
|
||||
JML Overworld_Hole_End
|
||||
;--------------------------------------------------------------------------------
|
||||
PreventEnterOnBonk:
|
||||
STA.b Scrap00 ; part of what we wrote over
|
||||
LDA.l InvertedMode : AND.w #$00FF : BEQ .done
|
||||
LDA.b LinkState : AND.w #$00FF : CMP.w #$0014 : BNE .done ;in mirror mode?
|
||||
LDA.b OverworldIndex : AND.w #$0040 : CMP.b WorldCache : BEQ .done ; Are we bonking, or doing the superbunny glitch?
|
||||
STA $00 ; part of what we wrote over
|
||||
LDA.b $8A : TAX : LDA.l OWTileMapAlt, X : AND.w #$0001 : BEQ .done
|
||||
LDA.l $5D : AND.w #$00FF : CMP.w #$0014 : BNE .done ;in mirror mode?
|
||||
LDA.b $8A : TAX : LDA.l OWTileWorldAssoc, X : AND.w #$00FF : CMP $7B : BEQ .done ; Are we bonking, or doing the superbunny glitch?
|
||||
|
||||
; If in inverted, are in mirror mode, and are bonking then do not enter
|
||||
JML.l PreventEnterOnBonk_BRANCH_IX
|
||||
@@ -204,24 +206,25 @@ PreventEnterOnBonk:
|
||||
JML.l PreventEnterOnBonk_return
|
||||
;--------------------------------------------------------------------------------
|
||||
TurtleRockEntranceFix:
|
||||
LDA.l TurtleRockAutoOpenFix : BEQ .done
|
||||
LDA.b OverworldIndex : CMP.b #$47 : BNE .done
|
||||
LDA TurtleRockAutoOpenFix : BEQ .done
|
||||
LDA $8A : CMP.b #$47 : BNE .done
|
||||
;If exiting to turtle rock ensure the entrance is open
|
||||
LDA.l OverworldEventDataWRAM+$47 : ORA.b #$20 : STA.l OverworldEventDataWRAM+$47
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
AnimatedEntranceFix: ;when an entrance animation tries to start
|
||||
PHA
|
||||
PHA : PHX
|
||||
LDA.l InvertedMode : BEQ + ;If we are in inverted mode
|
||||
LDA.b OverworldIndex : AND.b #$40 : BNE + ;and in the light world
|
||||
PLA
|
||||
STZ.w OWEntranceCutscene ; skip it.
|
||||
LDA.b #$00
|
||||
LDA.l OWMode+1 : AND.b #!FLAG_OW_MIXED : BNE + ;If we are in Mixed OW shuffle mode
|
||||
LDA $8A : AND #$40 : BNE + ;and in the light world
|
||||
PLX : PLA
|
||||
STZ $04C6 ; skip it.
|
||||
LDA #$00
|
||||
RTL
|
||||
+
|
||||
PLA
|
||||
STA.w CutsceneFlag ;what we wrote over
|
||||
STA.w FreezeSprites ;what we wrote over
|
||||
STA.w SkipOAM ;what we wrote over
|
||||
PLX : PLA
|
||||
STA $02E4 ;what we wrote over
|
||||
STA $0FC1 ;what we wrote over
|
||||
STA $0710 ;what we wrote over
|
||||
RTL
|
||||
|
||||
176
events.asm
176
events.asm
@@ -1,6 +1,13 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; OnLoadOW
|
||||
;--------------------------------------------------------------------------------
|
||||
;OnLoadMap:
|
||||
; LDA OverworldEventDataWRAM+$5B ; thing we wrote over
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnPrepFileSelect:
|
||||
LDA.b GameSubMode : CMP.b #$03 : BNE +
|
||||
LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over
|
||||
LDA $11 : CMP.b #$03 : BNE +
|
||||
LDA.b #$06 : STA $14 ; thing we wrote over
|
||||
RTL
|
||||
+
|
||||
JSL.l LoadAlphabetTilemap
|
||||
@@ -8,6 +15,7 @@ OnPrepFileSelect:
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDrawHud:
|
||||
JSL.l DrawChallengeTimer ; this has to come before NewDrawHud because the timer overwrites the compass counter
|
||||
JSL.l DrHudOverride
|
||||
JSL.l NewDrawHud
|
||||
JSL.l SwapSpriteIfNecessary
|
||||
JSL.l CuccoStorm
|
||||
@@ -15,8 +23,8 @@ OnDrawHud:
|
||||
JML.l ReturnFromOnDrawHud
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDungeonEntrance:
|
||||
STA.l PegColor ; thing we wrote over
|
||||
JSL MaybeFlagDungeonTotalsEntrance
|
||||
STA $7EC172 ; thing we wrote over
|
||||
JSL MaybeFlagCompassTotalEntrance
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnPlayerDead:
|
||||
@@ -33,7 +41,7 @@ OnDungeonExit:
|
||||
JSL.l SQEGFix
|
||||
PLP : PLA
|
||||
|
||||
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
|
||||
STA $040C : STZ $04AC ; thing we wrote over
|
||||
|
||||
PHA : PHP
|
||||
JSL.l HUD_RebuildLong
|
||||
@@ -44,31 +52,31 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnQuit:
|
||||
JSL.l SQEGFix
|
||||
LDA.b #$00 : STA.l AltTextFlag ; bandaid patch bug with mirroring away from text
|
||||
LDA.b #$10 : STA.b MAINDESQ ; thing we wrote over
|
||||
LDA.b #$00 : STA $7F5035 ; bandaid patch bug with mirroring away from text
|
||||
LDA.b #$10 : STA $1C ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnUncleItemGet:
|
||||
PHA
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA.l InfiniteMagic : +
|
||||
BIT.b #$02 : BEQ + : STA.l InfiniteBombs : +
|
||||
BIT.b #$01 : BEQ + : STA.l InfiniteArrows : +
|
||||
|
||||
LDA UncleItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLA
|
||||
JSL.l Link_ReceiveItem
|
||||
|
||||
LDA.l UncleRefill : BIT.b #$04 : BEQ + : LDA.b #$80 : STA.l MagicFiller : + ; refill magic
|
||||
LDA.l UncleRefill : BIT.b #$02 : BEQ + : LDA.b #50 : STA.l BombsFiller : + ; refill bombs
|
||||
LDA.l UncleRefill : BIT.b #$01 : BEQ + ; refill arrows
|
||||
LDA.b #70 : STA.l ArrowsFiller
|
||||
LDA.b #70 : STA.l ArrowsFiller
|
||||
|
||||
LDA.l ArrowMode : BEQ +
|
||||
LDA.l BowTracking : ORA.b #$80 : STA.l BowTracking ; enable bow toggle
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.l ArrowMode : BEQ +
|
||||
LDA.l BowTracking : ORA #$80 : STA.l BowTracking ; enable bow toggle
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
+
|
||||
LDA.l ProgressIndicator : BNE +
|
||||
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
||||
@@ -82,17 +90,16 @@ OnAga2Defeated:
|
||||
;--------------------------------------------------------------------------------
|
||||
OnFileCreation:
|
||||
; Copy initial SRAM state from ROM to cart SRAM
|
||||
; If the inital SRAM table is move these addresses must be changed
|
||||
PHB
|
||||
LDA.w #$03D7 ; \
|
||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
||||
LDY.w #$0000 ; | (exclusively)
|
||||
MVN !SRAMBank, !SRAMTableBank ; /
|
||||
; Skip file name and validity value
|
||||
LDA.w #$010C ; \
|
||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
||||
LDY.w #$03E3 ; |
|
||||
MVN !SRAMBank, !SRAMTableBank ; /
|
||||
LDA.w #$03D7 ; \
|
||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
||||
LDY.w #$0000 ; | (exclusively)
|
||||
MVN $70, $30 ; /
|
||||
; Skip file name and validity value
|
||||
LDA.w #$010C ; \
|
||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
||||
LDY.w #$03E3 ; |
|
||||
MVN $70, $30 ; /
|
||||
PLB
|
||||
|
||||
; resolve instant post-aga if standard
|
||||
@@ -104,29 +111,35 @@ OnFileCreation:
|
||||
REP #$20
|
||||
|
||||
; Set validity value and do some cleanup. Jump to checksum.
|
||||
LDA.w #$55AA : STA.l FileValiditySRAM
|
||||
JSL.l WriteNewFileChecksum
|
||||
STZ.b Scrap00
|
||||
STZ.b Scrap01
|
||||
LDA.w #$55AA : STA.l $7003E1
|
||||
STZ $00
|
||||
STZ $01
|
||||
LDX.b $00
|
||||
LDY.w #$0000
|
||||
TYA
|
||||
|
||||
JML.l InitializeSaveFile_done
|
||||
JML.l InitializeSaveFile_build_checksum
|
||||
;--------------------------------------------------------------------------------
|
||||
!RNG_ITEM_LOCK_IN = "$7F5090"
|
||||
OnFileLoad:
|
||||
REP #$10 ; set 16 bit index registers
|
||||
JSL.l EnableForceBlank ; what we wrote over
|
||||
REP #$20 : LDA.l $30F010 : STA.l MultiClientFlagsWRAM+1 : SEP #$20
|
||||
LDA MultiClientFlagsROM : STA.l MultiClientFlagsWRAM
|
||||
|
||||
LDA.b #$07 : STA.w BG34NBA ; Restore screen 3 to normal tile area
|
||||
LDA.b #$07 : STA $210C ; Restore screen 3 to normal tile area
|
||||
|
||||
LDA.l FileMarker : BNE +
|
||||
JSL.l OnNewFile
|
||||
LDA.b #$FF : STA.l FileMarker
|
||||
+
|
||||
LDA.w DeathReloadFlag : BNE + ; don't adjust the worlds for "continue" or "save-continue"
|
||||
LDA.l MosaicLevel : BNE + ; don't adjust worlds if mosiac is enabled (Read: mirroring in dungeon)
|
||||
LDA.w $010A : BNE + ; don't adjust the worlds for "continue" or "save-continue"
|
||||
LDA.l $7EC011 : BNE + ; don't adjust worlds if mosiac is enabled (Read: mirroring in dungeon)
|
||||
JSL.l DoWorldFix
|
||||
+
|
||||
JSL.l MasterSwordFollowerClear
|
||||
LDA.b #$FF : STA.l RNGLockIn ; reset rng item lock-in
|
||||
LDA.b #$FF : STA !RNG_ITEM_LOCK_IN ; reset rng item lock-in
|
||||
LDA.b #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
|
||||
LDA.l GenericKeys : BEQ +
|
||||
LDA.l CurrentGenericKeys : STA.l CurrentSmallKeys ; copy generic keys to key counter
|
||||
+
|
||||
@@ -141,78 +154,86 @@ OnFileLoad:
|
||||
SEP #$10 ; restore 8 bit index registers
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!RNG_ITEM_LOCK_IN = "$7F5090"
|
||||
OnNewFile:
|
||||
PHX : PHP
|
||||
; reset some values on new file that are otherwise only reset on hard reset
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
STZ.w AncillaSearch
|
||||
STZ.w LayerAdjustment ; EG
|
||||
STZ.w ArcVariable : STZ.w ArcVariable+1
|
||||
STZ.w TreePullKills
|
||||
STZ.w TreePullHits
|
||||
STZ.w PrizePackIndexes
|
||||
STZ.w PrizePackIndexes+1
|
||||
STZ.w PrizePackIndexes+2
|
||||
STZ.w PrizePackIndexes+3
|
||||
STZ.w PrizePackIndexes+4
|
||||
STZ.w PrizePackIndexes+5
|
||||
STZ.w PrizePackIndexes+6
|
||||
LDA.b #$00 : STA.l MosaicLevel
|
||||
JSL InitRNGPointerTable
|
||||
STZ $03C4 ; ancilla slot index
|
||||
STZ $047A ; EG
|
||||
STZ $0B08 : STZ $0B09 ; arc variable
|
||||
STZ $0CFB ; enemies killed (pull trees)
|
||||
STZ $0CFC ; times taken damage (pull trees)
|
||||
STZ $0FC7 : STZ $0FC8 : STZ $0FC9 : STZ $0FCA : STZ $0FCB : STZ $0FCC : STZ $0FCD ; prize packs
|
||||
LDA #$00 : STA $7EC011 ; mosaic
|
||||
JSL InitRNGPointerTable ; boss RNG
|
||||
PLP : PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnInitFileSelect:
|
||||
LDA.b #$51 : STA.w $0AA2 ;<-- Line missing from JP1.0, needed to ensure "extra" copy of naming screen graphics are loaded.
|
||||
; LDA.b #$10 : STA $BC ; init sprite pointer - does nothing unless spriteswap.asm is included
|
||||
; JSL.l SpriteSwap_SetSprite
|
||||
LDA.b #$51 : STA $0AA2 ;<-- Line missing from JP1.0, needed to ensure "extra" copy of naming screen graphics are loaded.
|
||||
JSL.l EnableForceBlank
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnLinkDamaged:
|
||||
JSL.l IncrementDamageTakenCounter_Arb
|
||||
;JSL.l FlipperKill
|
||||
JML.l OHKOTimer
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;OnEnterWater:
|
||||
; JSL.l UnequipCapeQuiet ; what we wrote over
|
||||
;RTL
|
||||
OnEnterWater:
|
||||
JSL.l RegisterWaterEntryScreen
|
||||
|
||||
JSL.l MysteryWaterFunction
|
||||
LDX.b #$04
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnLinkDamagedFromPit:
|
||||
JSL.l OHKOTimer
|
||||
|
||||
LDA.l AllowAccidentalMajorGlitch
|
||||
BEQ ++
|
||||
-- LDA.b #$14 : STA.b GameSubMode ; thing we wrote over
|
||||
-- LDA.b #$14 : STA $11 ; thing we wrote over
|
||||
|
||||
RTL
|
||||
|
||||
++ LDA.b GameMode : CMP.b #$12 : BNE --
|
||||
++ LDA.b $10 : CMP.b #$12 : BNE --
|
||||
|
||||
STZ.b GameSubMode
|
||||
STZ.b $11
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnLinkDamagedFromPitOutdoors:
|
||||
JML.l OHKOTimer ; make sure this is last
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
!RNG_ITEM_LOCK_IN = "$7F5090"
|
||||
OnOWTransition:
|
||||
JSL.l FloodGateReset
|
||||
JSL.l FlipperFlag
|
||||
JSL.l StatTransitionCounter
|
||||
PHP
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||
LDA.b #$FF : STA !RNG_ITEM_LOCK_IN ; clear lock-in
|
||||
PLP
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!DARK_DUCK_TEMP = "$7F509C"
|
||||
OnLoadDuckMap:
|
||||
LDA.l DuckMapFlag
|
||||
LDA !DARK_DUCK_TEMP
|
||||
BNE +
|
||||
INC : STA.l DuckMapFlag
|
||||
JSL OverworldMap_InitGfx : DEC.w SubModuleInterface
|
||||
INC : STA !DARK_DUCK_TEMP
|
||||
JSL OverworldMap_InitGfx : DEC $0200
|
||||
|
||||
RTL
|
||||
+
|
||||
LDA.b #$00 : STA.l DuckMapFlag
|
||||
LDA.b #$00 : STA !DARK_DUCK_TEMP
|
||||
JML OverworldMap_DarkWorldTilemap
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
PreItemGet:
|
||||
LDA.b #$01 : STA.l BusyItem ; mark item as busy
|
||||
LDA.b #$01 : STA !ITEM_BUSY ; mark item as busy
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
PostItemGet:
|
||||
@@ -220,19 +241,30 @@ PostItemGet:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
PostItemAnimation:
|
||||
LDA.b #$00 : STA.l BusyItem ; mark item as finished
|
||||
LDA.b #$00 : STA !ITEM_BUSY ; mark item as finished
|
||||
|
||||
LDA.l TextBoxDefer : BEQ +
|
||||
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||
LDA $7F509F : BEQ +
|
||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
||||
JSL.l Main_ShowTextMessage_Alt
|
||||
LDA.b #$00 : STA.l TextBoxDefer
|
||||
LDA.b #$00 : STA $7F509F
|
||||
+
|
||||
|
||||
LDA.w ItemReceiptMethod : CMP.b #$01 : BNE +
|
||||
LDA.b LinkDirection : BEQ +
|
||||
LDA $1B : BEQ +
|
||||
REP #$20 : LDA $A0 : STA !MULTIWORLD_ROOMID : SEP #$20
|
||||
LDA $0403 : STA !MULTIWORLD_ROOMDATA
|
||||
+
|
||||
|
||||
LDA.w $02E9 : CMP.b #$01 : BNE +
|
||||
LDA.b $2F : BEQ +
|
||||
JSL.l IncrementChestTurnCounter
|
||||
+
|
||||
|
||||
STZ.w ItemReceiptMethod : LDA.w AncillaGet, X ; thing we wrote over to get here
|
||||
RTL
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
STZ $02E9
|
||||
LDA #$00 : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JML.l Ancilla_ReceiveItem_objectFinished
|
||||
+
|
||||
|
||||
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
||||
JML.l Ancilla_ReceiveItem_optimus+6
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
158
failure.asm
158
failure.asm
@@ -1,9 +1,9 @@
|
||||
pushtable
|
||||
|
||||
table "data/bsodencode.txt"
|
||||
table "bsodencode.txt"
|
||||
|
||||
; Uncomment this to force a crash to test message
|
||||
; pushpc : org $008132 : db 0 : pullpc
|
||||
;pushpc : org $008132 : db 0 : pullpc
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -11,29 +11,29 @@ DontUseZSNES:
|
||||
SEP #$35 ; sets carry and I flag too
|
||||
|
||||
LDA.b #$00
|
||||
STA.l NMITIMEN ; disable NMI and IRQ
|
||||
STA.l HDMAEN ; disable HDMA
|
||||
STA.l $4200 ; disable NMI and IRQ
|
||||
STA.l $420C ; disable HDMA
|
||||
|
||||
ROR ; A = 0x80 from carry
|
||||
STA.l INIDISP
|
||||
STA.l VMAIN
|
||||
STA.l $2100
|
||||
STA.l $2115
|
||||
|
||||
; Empty VRAM
|
||||
LDA.b #AllZeros>>16 : STA.l A1B0
|
||||
LDA.b #AllZeros>>16 : STA.l $4304
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA.w #AllZeros
|
||||
STA.l A1T0L
|
||||
STA.l $4302
|
||||
|
||||
LDA.w #$1809
|
||||
STA.l DMAP0
|
||||
STA.l $4300
|
||||
|
||||
LDA.w #$0000
|
||||
STA.l DAS0L
|
||||
STA.l $4305
|
||||
|
||||
LDA.w #$0001
|
||||
STA.l MDMAEN
|
||||
STA.l $420B
|
||||
|
||||
JSR ConfigurePPUForFailureReport
|
||||
JSR ConfigureBSODVWF
|
||||
@@ -43,7 +43,7 @@ DontUseZSNES:
|
||||
JSR DrawVWFMessage
|
||||
|
||||
LDA.w #$0F0F
|
||||
STA.w INIDISP
|
||||
STA.w $2100
|
||||
|
||||
-- BRA --
|
||||
|
||||
@@ -77,29 +77,29 @@ Crashed:
|
||||
SEP #$35 ; sets carry and I flag too
|
||||
|
||||
LDA.b #$00
|
||||
STA.l NMITIMEN ; disable NMI and IRQ
|
||||
STA.l HDMAEN ; disable HDMA
|
||||
STA.l $4200 ; disable NMI and IRQ
|
||||
STA.l $420C ; disable HDMA
|
||||
|
||||
ROR ; A = 0x80 from carry
|
||||
STA.l INIDISP
|
||||
STA.l VMAIN
|
||||
STA.l $2100
|
||||
STA.l $2115
|
||||
|
||||
; Empty VRAM
|
||||
LDA.b #AllZeros>>16 : STA.l A1B0
|
||||
LDA.b #AllZeros>>16 : STA.l $4304
|
||||
|
||||
REP #$38
|
||||
|
||||
LDA.w #AllZeros
|
||||
STA.l A1T0L
|
||||
STA.l $4302
|
||||
|
||||
LDA.w #$1809
|
||||
STA.l DMAP0
|
||||
STA.l $4300
|
||||
|
||||
LDA.w #$0000
|
||||
STA.l DAS0L
|
||||
STA.l $4305
|
||||
|
||||
LDA.w #$0001
|
||||
STA.l MDMAEN
|
||||
STA.l $420B
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -113,32 +113,32 @@ Crashed:
|
||||
|
||||
; stack pointer
|
||||
LDA.w #$0C38>>1
|
||||
STA.b VMADDL
|
||||
STA.b $2116
|
||||
|
||||
TSC
|
||||
XBA
|
||||
AND.w #$00FF
|
||||
ORA.w #$0100
|
||||
STA.b VMDATAL
|
||||
STA.b $2118
|
||||
|
||||
TSC
|
||||
AND.w #$00FF
|
||||
ORA.w #$0100
|
||||
STA.l VMDATAL
|
||||
STA.l $2118
|
||||
|
||||
; game module
|
||||
LDA.w #$0C78>>1
|
||||
STA.b VMADDL
|
||||
STA.b $2116
|
||||
|
||||
LDA.l GameMode
|
||||
LDA.l $10
|
||||
AND.w #$00FF
|
||||
ORA.w #$0100
|
||||
STA.b VMDATAL
|
||||
STA.b $2118
|
||||
|
||||
LDA.l GameSubMode
|
||||
LDA.l $11
|
||||
AND.w #$00FF
|
||||
ORA.w #$0100
|
||||
STA.b VMDATAL
|
||||
STA.b $2118
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -176,7 +176,7 @@ Crashed:
|
||||
|
||||
.next_row
|
||||
STA.l $7F0004
|
||||
STA.b VMADDL
|
||||
STA.b $2116
|
||||
|
||||
LDY.w #20
|
||||
|
||||
@@ -194,7 +194,7 @@ Crashed:
|
||||
AND.w #$01FF
|
||||
|
||||
.in_stack
|
||||
STA.b VMDATAL
|
||||
STA.b $2118
|
||||
|
||||
DEX
|
||||
TXA
|
||||
@@ -235,10 +235,16 @@ Crashed:
|
||||
JSR DrawVWFMessage
|
||||
|
||||
LDA.w #$0F0F
|
||||
STA.w INIDISP
|
||||
STA.w $2100
|
||||
|
||||
-- BRA --
|
||||
|
||||
; LDA.w #$0000
|
||||
; TCD
|
||||
;
|
||||
; TSC
|
||||
|
||||
|
||||
BSODMessage:
|
||||
db "A fatal error has occurred and resulted in an", $80
|
||||
db "unrecoverable crash. ?", $80
|
||||
@@ -254,11 +260,11 @@ BSODMessage:
|
||||
;===================================================================================================
|
||||
|
||||
DrawVWFMessage:
|
||||
STA.b Scrap06
|
||||
STA.b $06
|
||||
|
||||
.next
|
||||
LDA.b (Scrap06)
|
||||
INC.b Scrap06
|
||||
LDA.b ($06)
|
||||
INC.b $06
|
||||
AND.w #$00FF
|
||||
CMP.w #$0080
|
||||
BEQ .done_row
|
||||
@@ -278,26 +284,26 @@ DrawVWFMessage:
|
||||
ASL
|
||||
TAX
|
||||
LDA.w .row_offset,X
|
||||
STA.w VMADDL
|
||||
STA.w $2116
|
||||
|
||||
INC.b VWFR
|
||||
|
||||
LDA.w #$1800
|
||||
STA.w DMAP0
|
||||
STA.w $4300
|
||||
|
||||
LDA.w #20*16
|
||||
STA.w DAS0L
|
||||
STA.w $4305
|
||||
|
||||
LDA.w #$1000
|
||||
STA.w A1T0L
|
||||
STA.w $4302
|
||||
|
||||
SEP #$20
|
||||
|
||||
STZ.w VMAIN
|
||||
STZ.w A1B0
|
||||
STZ.w $2115
|
||||
STZ.w $4304
|
||||
|
||||
LDA.b #$01
|
||||
STA.w MDMAEN
|
||||
STA.w $420B
|
||||
|
||||
REP #$20
|
||||
|
||||
@@ -341,7 +347,7 @@ DrawFailureVWFChar:
|
||||
ASL
|
||||
ASL
|
||||
ADC.w #BSODFontGFX
|
||||
STA.b Scrap08
|
||||
STA.b $08
|
||||
|
||||
LDA.b VWFP
|
||||
AND.w #$FFF8
|
||||
@@ -396,23 +402,23 @@ LoadBSODHexFont:
|
||||
REP #$20
|
||||
|
||||
LDA.w #BSODHex
|
||||
STA.w A1T0L
|
||||
STA.w $4302
|
||||
|
||||
LDA.w #$1801
|
||||
STA.w DMAP0
|
||||
STA.w $4300
|
||||
|
||||
LDA.w #$1000
|
||||
STA.w DAS0L
|
||||
STA.w $4305
|
||||
|
||||
LDA.w #$2800
|
||||
STA.w VMADDL
|
||||
STA.w $2116
|
||||
|
||||
SEP #$20
|
||||
LDA.b #BSODHex>>16
|
||||
STA.w A1B0
|
||||
STA.w $4304
|
||||
|
||||
LDA.b #$01
|
||||
STA.w MDMAEN
|
||||
STA.w $420B
|
||||
|
||||
REP #$30
|
||||
|
||||
@@ -431,21 +437,21 @@ ConfigureBSODVWF:
|
||||
LDX.b #$FF
|
||||
LDY.b #$7F
|
||||
|
||||
STZ.b CGADD
|
||||
STZ.b CGDATA : STZ.b CGDATA
|
||||
STZ.b $2121
|
||||
STZ.b $2122 : STZ.b $2122
|
||||
|
||||
STX.b CGDATA : STY.b CGDATA
|
||||
STX.b $2122 : STY.b $2122
|
||||
|
||||
LDA.b #$05
|
||||
STA.b CGADD
|
||||
STA.b $2121
|
||||
|
||||
LDA.b #$11 : STA.b CGDATA : STY.b CGDATA
|
||||
LDA.b #$11 : STA.b $2122 : STY.b $2122
|
||||
|
||||
LDA.b #$21 : STA.b CGADD
|
||||
STX.b CGDATA : STY.b CGDATA
|
||||
LDA.b #$21 : STA.b $2121
|
||||
STX.b $2122 : STY.b $2122
|
||||
|
||||
LDA.b #$25 : STA.b CGADD
|
||||
LDA.b #$11 : STA.b CGDATA : STY.b CGDATA
|
||||
LDA.b #$25 : STA.b $2121
|
||||
LDA.b #$11 : STA.b $2122 : STY.b $2122
|
||||
|
||||
REP #$30
|
||||
|
||||
@@ -467,14 +473,14 @@ ConfigureBSODVWF:
|
||||
|
||||
.start
|
||||
STA.w $20
|
||||
STA.b VMADDL
|
||||
STA.b $2116
|
||||
|
||||
PLA
|
||||
|
||||
LDY.w #30
|
||||
|
||||
.next_char
|
||||
STA.b VMDATAL
|
||||
STA.b $2118
|
||||
INC
|
||||
DEY
|
||||
BNE .next_char
|
||||
@@ -510,39 +516,39 @@ ConfigurePPUForFailureReport:
|
||||
PHK
|
||||
PLB
|
||||
|
||||
STZ.w BGMODE ; BG mode 0
|
||||
STZ.w MOSAIC ; no mosaic
|
||||
STZ.w BG1SC ; BG1 tilemap to $0000
|
||||
STZ.w TS
|
||||
STZ.w $2105 ; BG mode 0
|
||||
STZ.w $2106 ; no mosaic
|
||||
STZ.w $2107 ; BG1 tilemap to $0000
|
||||
STZ.w $212D
|
||||
|
||||
STZ.w BG1HOFS : STZ.w BG1HOFS
|
||||
STZ.w BG1VOFS : STZ.w BG1VOFS
|
||||
STZ.w BG2HOFS : STZ.w BG2HOFS
|
||||
STZ.w BG2VOFS : STZ.w BG2VOFS
|
||||
STZ.w $210D : STZ.w $210D
|
||||
STZ.w $210E : STZ.w $210E
|
||||
STZ.w $210F : STZ.w $210F
|
||||
STZ.w $2110 : STZ.w $2110
|
||||
|
||||
|
||||
STZ.w W12SEL
|
||||
STZ.w CGADSUB
|
||||
STZ.w SETINI
|
||||
STZ.w $2123
|
||||
STZ.w $2131
|
||||
STZ.w $2133
|
||||
|
||||
LDA.b #$04
|
||||
STA.w BG2SC ; BG1 tilemap to $0800
|
||||
STA.w $2108 ; BG1 tilemap to $0800
|
||||
|
||||
LDA.b #$21
|
||||
STA.w BG12NBA
|
||||
STA.w $210B
|
||||
|
||||
LDA.b #$03
|
||||
STA.w TM
|
||||
STA.w $212C
|
||||
|
||||
RTS
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
BSODHex:
|
||||
incbin "data/bsodhex.2bpp"
|
||||
incbin "bsodhex.2bpp"
|
||||
|
||||
BSODFontGFX:
|
||||
incbin "data/bsodfont.1bpp"
|
||||
incbin "bsodfont.1bpp"
|
||||
|
||||
BSODCharWidths:
|
||||
; [space]
|
||||
|
||||
@@ -2,20 +2,20 @@
|
||||
; Fairy Changes & Fixes
|
||||
;--------------------------------------------------------------------------------
|
||||
RefillHealthPlusMagic:
|
||||
LDA.l BigFairyHealth : STA.l HeartsFiller
|
||||
LDA BigFairyHealth : STA HeartsFiller
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
RefillHealthPlusMagic8bit:
|
||||
LDA.l BigFairyHealth : STA.l HeartsFiller
|
||||
LDA.l BigFairyMagic : STA.l MagicFiller
|
||||
LDA BigFairyHealth : STA HeartsFiller
|
||||
LDA BigFairyMagic : STA MagicFiller
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckFullHealth:
|
||||
LDA.l BigFairyHealth : BEQ +
|
||||
LDA.l CurrentHealth : CMP.l MaximumHealth : BNE .player_hp_not_full_yet
|
||||
LDA BigFairyHealth : BEQ +
|
||||
LDA CurrentHealth : CMP MaximumHealth : BNE .player_hp_not_full_yet
|
||||
+
|
||||
LDA.l BigFairyMagic : BEQ +
|
||||
LDA.l CurrentMagic : CMP.b #$80 : BNE .player_mp_not_full_yet
|
||||
LDA BigFairyMagic : BEQ +
|
||||
LDA CurrentMagic : CMP.b #$80 : BNE .player_mp_not_full_yet
|
||||
+
|
||||
LDA.b #$00
|
||||
RTL
|
||||
@@ -30,56 +30,57 @@ FairyPond_Init:
|
||||
JML.l Sprite_ShowMessageFromPlayerContact
|
||||
+
|
||||
PHY : JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC +
|
||||
LDA.l BottleContentsOne : CMP.b #$02 : BNE ++ : LDA.b #$1C : PHA : BRA .emptyBottle : ++
|
||||
LDA.l BottleContentsTwo : CMP.b #$02 : BNE ++ : LDA.b #$1D : PHA : BRA .emptyBottle : ++
|
||||
LDA.l BottleContentsThree : CMP.b #$02 : BNE ++ : LDA.b #$1E : PHA : BRA .emptyBottle : ++
|
||||
LDA.l BottleContentsFour : CMP.b #$02 : BNE ++ : LDA.b #$1F : PHA : BRA .emptyBottle : ++
|
||||
LDA BottleContentsOne : CMP.b #$02 : BNE ++ : LDA.b #$1C : PHA : BRA .emptyBottle : ++
|
||||
LDA BottleContentsTwo : CMP.b #$02 : BNE ++ : LDA.b #$1D : PHA : BRA .emptyBottle : ++
|
||||
LDA BottleContentsThree : CMP.b #$02 : BNE ++ : LDA.b #$1E : PHA : BRA .emptyBottle : ++
|
||||
LDA BottleContentsFour : CMP.b #$02 : BNE ++ : LDA.b #$1F : PHA : BRA .emptyBottle : ++
|
||||
.noInventory
|
||||
LDA.b #$0A : STA.w SpriteActivity, X
|
||||
LDA.b #$0A : STA $0D80, X
|
||||
LDA.b #$51
|
||||
LDY.b #$01
|
||||
JSL.l Sprite_ShowMessageFromPlayerContact
|
||||
JMP .cleanup
|
||||
|
||||
.emptyBottle
|
||||
LDA.b #$02 : STA.w SpriteActivity, X
|
||||
STZ.b LinkDirection
|
||||
LDA.b #$01 : STA.w CutsceneFlag
|
||||
PLA : STA.w MessageCursor
|
||||
LDA.b #$02 : STA $0D80, X
|
||||
;JSL Player_ResetState ; If we continue to have issues, add this in too. (After determining the address for it)
|
||||
STZ $2F
|
||||
LDA.b #$01 : STA $02E4
|
||||
PLA : STA $1CE8
|
||||
.cleanup
|
||||
STZ.w SpriteDirectionTable, X ; Clear the sprite's item-given variable
|
||||
STZ $0EB0, X ; Clear the sprite's item-given variable
|
||||
CLC ; skip rest of original function
|
||||
+ : PLY
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
HappinessPond_Check:
|
||||
LDA.b RoomIndex : CMP.b #$15 ;what we wrote over
|
||||
LDA $A0 : CMP.b #$15 ;what we wrote over
|
||||
BNE .done
|
||||
PHP
|
||||
|
||||
LDA.b #$72
|
||||
JSL Sprite_SpawnDynamically
|
||||
|
||||
LDA.w SpriteCoordCacheX : STA.w SpritePosXLow, Y
|
||||
LDA.w SpriteCoordCacheX+1 : STA.w SpritePosXHigh, Y
|
||||
LDA $0FD8 : STA $0D10, Y
|
||||
LDA $0FD9 : STA $0D30, Y
|
||||
|
||||
LDA.w SpriteCoordCacheY : !SUB.b #$40 : STA.w SpritePosYLow, Y
|
||||
LDA.w SpriteCoordCacheY+1 : SBC.b #$00 : STA.w SpritePosYHigh, Y
|
||||
LDA $0FDA : !SUB.b #$40 : STA $0D00, Y
|
||||
LDA $0FDB : SBC.b #$00 : STA $0D20, Y
|
||||
|
||||
LDA.b #$01 : STA.w SpriteAuxTable, Y
|
||||
LDA.b #$01 : STA $0DA0, Y
|
||||
|
||||
LDA.b #$BB
|
||||
JSL Sprite_SpawnDynamically
|
||||
|
||||
LDA.b #$08 : STA.w SpriteAITable, Y ; ensure we run prep for the shopkeeper
|
||||
LDA.b #$08 : STA $0DD0, Y ; ensure we run prep for the shopkeeper
|
||||
|
||||
LDA.w SpriteCoordCacheX : STA.w SpritePosXLow, Y
|
||||
LDA.w SpriteCoordCacheX+1 : STA.w SpritePosXHigh, Y
|
||||
LDA $0FD8 : STA $0D10, Y
|
||||
LDA $0FD9 : STA $0D30, Y
|
||||
|
||||
LDA.w SpriteCoordCacheY : !SUB.b #$20 : STA.w SpritePosYLow, Y
|
||||
LDA.w SpriteCoordCacheY+1 : SBC.b #$00 : STA.w SpritePosYHigh, Y
|
||||
LDA $0FDA : !SUB.b #$20 : STA $0D00, Y
|
||||
LDA $0FDB : SBC.b #$00 : STA $0D20, Y
|
||||
|
||||
STZ.w SpriteAITable, X ; self terminate
|
||||
STZ $0DD0, X ; self terminate
|
||||
|
||||
PLP
|
||||
.done
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
;===================================================================================================
|
||||
|
||||
FastCreditsCutsceneTimer:
|
||||
BIT.b Joy1B_All-1 : BVC .slow
|
||||
BIT.b $F2-1 : BVC .slow
|
||||
|
||||
LDA.w #$0001 : STA.b $50
|
||||
|
||||
LDA.b ScrapBufferBD+$0B
|
||||
LDA.b $C8
|
||||
CLC
|
||||
ADC.w #$0004
|
||||
AND.w #$FFFE
|
||||
STA.b ScrapBufferBD+$0B
|
||||
STA.b $C8
|
||||
SEP #$20
|
||||
RTL
|
||||
|
||||
|
||||
.slow
|
||||
INC.b ScrapBufferBD+$0B
|
||||
INC.b $C8
|
||||
|
||||
SEP #$20
|
||||
RTL
|
||||
@@ -51,16 +51,16 @@ FastCreditsCutsceneScroll:
|
||||
LDA.w $00E2,Y
|
||||
CMP.l $0EC308,X ; compare to target
|
||||
|
||||
ROL.b Scrap00 ; put carry in here
|
||||
ROL.b $00 ; put carry in here
|
||||
LDA.l $0EC348,X ; get movement
|
||||
BPL ++ ; if positive, leave saved carry alone
|
||||
INC.b Scrap00 ; otherwise, flip it
|
||||
++ ROR.b Scrap00 ; recover carry
|
||||
INC.b $00 ; otherwise, flip it
|
||||
++ ROR.b $00 ; recover carry
|
||||
|
||||
BCC ++ ; scroll if carry not set
|
||||
LDA.w #$0000
|
||||
|
||||
++ BIT.b Joy1B_All-1 : BVC .slow ; check for X held
|
||||
++ BIT.b $F2-1 : BVC .slow ; check for X held
|
||||
|
||||
AND.w #$FFFF ; get sign of A
|
||||
BPL .positive
|
||||
@@ -90,8 +90,8 @@ FastCreditsCutsceneScroll:
|
||||
FastCreditsCutsceneUnderworldX:
|
||||
JSR FastCreditsCutsceneScrollX
|
||||
CLC
|
||||
ADC.b BG2H
|
||||
STA.b BG2H
|
||||
ADC.b $E2
|
||||
STA.b $E2
|
||||
|
||||
RTL
|
||||
|
||||
@@ -99,15 +99,15 @@ FastCreditsCutsceneUnderworldX:
|
||||
FastCreditsCutsceneUnderworldY:
|
||||
JSR FastCreditsCutsceneScrollY
|
||||
CLC
|
||||
ADC.b BG2V
|
||||
STA.b BG2V
|
||||
ADC.b $E8
|
||||
STA.b $E8
|
||||
|
||||
RTL
|
||||
|
||||
|
||||
FastTextScroll:
|
||||
LDA.b FrameCounter
|
||||
BIT.b Joy1B_All-1 : BVC .slow
|
||||
LDA.b $1A
|
||||
BIT.b $F2-1 : BVC .slow
|
||||
|
||||
AND.w #$0000
|
||||
RTL
|
||||
|
||||
431
fileselect.asm
431
fileselect.asm
@@ -1,17 +1,18 @@
|
||||
!ValidKeyLoaded = "$7F509E"
|
||||
|
||||
;FS prefix means file_select, since these defines and macros are specific to this screen
|
||||
|
||||
!FS_COLOR_BROWN = $0000 ;(only used for: Shovel, hammer, powder)
|
||||
!FS_COLOR_RED = $0400
|
||||
!FS_COLOR_YELLOW = $0800
|
||||
!FS_COLOR_BLUE = $0C00
|
||||
!FS_COLOR_GRAY = $1000 ;(Used to gray out items)
|
||||
!FS_COLOR_BOOTS = $1400
|
||||
!FS_COLOR_GREEN = $1800
|
||||
!FS_COLOR_BW = $1C00
|
||||
!FS_COLOR_BROWN = "$0000" ;(only used for: Shovel, hammer, powder)
|
||||
!FS_COLOR_RED = "$0400"
|
||||
!FS_COLOR_YELLOW = "$0800"
|
||||
!FS_COLOR_BLUE = "$0C00"
|
||||
!FS_COLOR_GRAY = "$1000" ;(Used to gray out items)
|
||||
!FS_COLOR_BOOTS = "$1400"
|
||||
!FS_COLOR_GREEN = "$1800"
|
||||
!FS_COLOR_BW = "$1C00"
|
||||
|
||||
!FS_HFLIP = $4000
|
||||
!FS_VFLIP = $8000
|
||||
!FS_HFLIP = "$4000"
|
||||
!FS_VFLIP = "$8000"
|
||||
|
||||
macro fs_draw8x8(screenrow,screencol)
|
||||
;Note due to XKAS's screwy math this formula is misleading.
|
||||
@@ -82,89 +83,45 @@ JMP DrawItemGray
|
||||
|
||||
DrawBottle:
|
||||
AND.w #$00FF : BNE +
|
||||
LDX.w #FileSelectItems_empty_bottle
|
||||
LDX #FileSelectItems_empty_bottle
|
||||
JMP DrawItemGray
|
||||
+ : DEC #2 : BNE +
|
||||
LDX.w #FileSelectItems_empty_bottle
|
||||
LDX #FileSelectItems_empty_bottle
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
LDX.w #FileSelectItems_red_potion
|
||||
LDX #FileSelectItems_red_potion
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
LDX.w #FileSelectItems_green_potion
|
||||
LDX #FileSelectItems_green_potion
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
LDX.w #FileSelectItems_blue_potion
|
||||
LDX #FileSelectItems_blue_potion
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
LDX.w #FileSelectItems_fairy_bottle
|
||||
LDX #FileSelectItems_fairy_bottle
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
LDX.w #FileSelectItems_bee_bottle
|
||||
LDX #FileSelectItems_bee_bottle
|
||||
JMP DrawItem
|
||||
+
|
||||
LDX.w #FileSelectItems_good_bee_bottle
|
||||
LDX #FileSelectItems_good_bee_bottle
|
||||
JMP DrawItem
|
||||
|
||||
|
||||
DrawPlayerFile:
|
||||
LDA.b FrameCounter : AND.w #$0001 : BNE .normal
|
||||
LDA $1A : AND.w #$0001 : BNE .normal
|
||||
JSR DrawPlayerFileShared
|
||||
INC.w SkipOAM ; Suppress animated tile updates for this frame
|
||||
INC $0710 ; Suppress animated tile updates for this frame
|
||||
|
||||
; re-enable Stripe Image format upload on this frame
|
||||
; Value loaded must match what gets set by AltBufferTable
|
||||
LDA.w #$0161 : STA.w GFXStripes+2
|
||||
|
||||
LDA.w #$C000>>1
|
||||
XBA
|
||||
STA.w GFXStripes+$0402
|
||||
|
||||
LDA.w #$C03E>>1
|
||||
XBA
|
||||
STA.w GFXStripes+$0408
|
||||
|
||||
LDA.w #$C000|57
|
||||
XBA
|
||||
STA.w GFXStripes+$0404
|
||||
STA.w GFXStripes+$040A
|
||||
|
||||
LDA.w #$0188 ; change back to 12BF to restore the border
|
||||
STA.w GFXStripes+$0406
|
||||
ORA.w #$4000
|
||||
STA.w GFXStripes+$040C
|
||||
|
||||
LDA.w #$C0C6>>1
|
||||
XBA
|
||||
STA.w GFXStripes+$040E
|
||||
|
||||
LDA.w #$4001
|
||||
XBA
|
||||
STA.w GFXStripes+$0410
|
||||
|
||||
LDA.l DisableFlashing
|
||||
AND.w #$00FF
|
||||
BEQ .flashing
|
||||
|
||||
LDA.w #$26BE
|
||||
BRA .draw_access_icon
|
||||
|
||||
.flashing
|
||||
LDA.w #$0188
|
||||
NOP ; 2 cycles wasted to be equal
|
||||
|
||||
.draw_access_icon
|
||||
STA.w GFXStripes+$0412
|
||||
|
||||
LDA.w #$FFFF
|
||||
STA.w GFXStripes+$0414
|
||||
|
||||
LDA.w #$0161 : STA $1002
|
||||
BRA .done
|
||||
.normal
|
||||
STZ.w SkipOAM ; ensure core animated tile updates are not suppressed
|
||||
LDA.w #$FFFF : STA.w GFXStripes+2 ; Suppress Stripe Image format upload on this frame
|
||||
STZ $0710 ; ensure core animated tile updates are not suppressed
|
||||
LDA #$FFFF : STA.w $1002 ; Suppress Stripe Image format upload on this frame
|
||||
.done
|
||||
LDA.w #$0004 : STA.b Scrap02 ; thing we wrote over
|
||||
LDA.w #$0004 : STA $02 ; thing we wrote over
|
||||
RTL
|
||||
|
||||
|
||||
@@ -175,29 +132,29 @@ DrawPlayerFileShared:
|
||||
LDA.b #FileSelectItems>>16 : PHA : PLB
|
||||
REP #$20 ; restore 16 bit accumulator
|
||||
|
||||
LDA.l ExtendedFileNameSRAM+$08 : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$08 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(6,5)
|
||||
LDA.l ExtendedFileNameSRAM+$0A : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$0A : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(6,6)
|
||||
LDA.l ExtendedFileNameSRAM+$0C : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$0C : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(6,7)
|
||||
LDA.l ExtendedFileNameSRAM+$0E : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$0E : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(6,8)
|
||||
|
||||
LDA.l ExtendedFileNameSRAM+$10 : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$10 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(9,5)
|
||||
LDA.l ExtendedFileNameSRAM+$12 : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$12 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(9,6)
|
||||
LDA.l ExtendedFileNameSRAM+$14 : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$14 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(9,7)
|
||||
LDA.l ExtendedFileNameSRAM+$16 : ORA.w #!FS_COLOR_BW
|
||||
LDA ExtendedFileNameSRAM+$16 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(9,8)
|
||||
|
||||
JSR FileSelectDrawHudBar
|
||||
|
||||
; Bow
|
||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
LDA.l EquipmentSRAM+$00 : AND.w #$00FF : BEQ ++
|
||||
LDA EquipmentSRAM+$00 : AND.w #$00FF : BEQ ++
|
||||
%fs_drawItem(3,12,FileSelectItems_silver_bow)
|
||||
BRA .bow_end
|
||||
++
|
||||
@@ -242,7 +199,7 @@ DrawPlayerFileShared:
|
||||
++
|
||||
|
||||
; Mushroom
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0028 : BEQ +
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0008 : BEQ +
|
||||
%fs_drawItem(3,18,FileSelectItems_mushroom)
|
||||
BRA ++
|
||||
+
|
||||
@@ -394,10 +351,10 @@ DrawPlayerFileShared:
|
||||
%fs_drawItem(9,26,FileSelectItems_heart_piece_3_of_4)
|
||||
++
|
||||
|
||||
LDA.l EquipmentSRAM+$0108 : AND.w #$00FF
|
||||
LDA EquipmentSRAM+$0108 : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA.l HexToDecDigit4 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(11,26)
|
||||
LDA.l HexToDecDigit5 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(11,27)
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(11,26)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(11,27)
|
||||
|
||||
; Boots
|
||||
%fs_drawItemBasic(EquipmentSRAM+$15,3,28,FileSelectItems_boots)
|
||||
@@ -420,21 +377,21 @@ DrawPlayerFileShared:
|
||||
%fs_drawItemBasic(EquipmentSRAM+$17,9,28,FileSelectItems_pearl)
|
||||
|
||||
; Pendants
|
||||
LDA.l EquipmentSRAM+$34 : AND.w #$0004 : BEQ +
|
||||
LDA EquipmentSRAM+$34 : AND.w #$0004 : BEQ +
|
||||
%fs_drawItem(12,12,FileSelectItems_green_pendant)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItem(12,12,FileSelectItems_no_pendant)
|
||||
++
|
||||
|
||||
LDA.l EquipmentSRAM+$34 : AND.w #$0002 : BEQ +
|
||||
LDA EquipmentSRAM+$34 : AND.w #$0002 : BEQ +
|
||||
%fs_drawItem(12,14,FileSelectItems_blue_pendant)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItem(12,14,FileSelectItems_no_pendant)
|
||||
++
|
||||
|
||||
LDA.l EquipmentSRAM+$34 : AND.w #$0001 : BEQ +
|
||||
LDA EquipmentSRAM+$34 : AND.w #$0001 : BEQ +
|
||||
%fs_drawItem(12,16,FileSelectItems_red_pendant)
|
||||
BRA ++
|
||||
+
|
||||
@@ -442,49 +399,49 @@ DrawPlayerFileShared:
|
||||
++
|
||||
|
||||
; Crystals
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0002 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0002 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,18)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0010 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0010 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,19)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0040 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0040 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,20)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0020 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0020 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,21)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0004 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0004 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_RED
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,22)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0001 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0001 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_RED
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,23)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0008 : BEQ +
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0008 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
@@ -637,121 +594,122 @@ FileSelectItems:
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FileSelectDrawHudBar:
|
||||
LDA.w #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||
LDA.l DisplayRupeesSRAM
|
||||
LDA #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||
LDA EquipmentSRAM+$22
|
||||
JSL.l HexToDec
|
||||
LDA.l HexToDecDigit2 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,9)
|
||||
LDA.l HexToDecDigit3 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,10)
|
||||
LDA.l HexToDecDigit4 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||
LDA.l HexToDecDigit5 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||
LDA $7F5004 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,9)
|
||||
LDA $7F5005 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,10)
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||
|
||||
LDA.l SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .colorBombs
|
||||
LDA.w #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
LDA.l BombsEquipmentSRAM : AND.w #$00FF
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .colorBombs
|
||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
LDA EquipmentSRAM+$03 : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA.l HexToDecDigit4 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||
LDA.l HexToDecDigit5 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||
BRA ++
|
||||
.colorBombs
|
||||
LDA.l $70038F : AND.w #$00FF : BNE +
|
||||
LDA $70038F : AND.w #$00FF : BNE +
|
||||
; no bombs, draw no icon
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA.w #$028B|!FS_COLOR_GREEN : %fs_draw16x8(0,14)
|
||||
LDA #$028B|!FS_COLOR_GREEN : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA.w #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA.w #$028B|!FS_COLOR_RED : %fs_draw16x8(0,14)
|
||||
LDA #$028B|!FS_COLOR_RED : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$028B|!FS_COLOR_YELLOW : %fs_draw16x8(0,14)
|
||||
LDA #$028B|!FS_COLOR_YELLOW : %fs_draw16x8(0,14)
|
||||
++
|
||||
|
||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
LDA.w #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||
LDA #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0289|!FS_COLOR_BROWN : %fs_draw16x8(0,17)
|
||||
LDA #$0289|!FS_COLOR_BROWN : %fs_draw16x8(0,17)
|
||||
++
|
||||
LDA.l CurrentArrowsSRAM : AND.w #$00FF
|
||||
LDA EquipmentSRAM+$37 : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA.l HexToDecDigit4 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,17)
|
||||
LDA.l HexToDecDigit5 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,18)
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,17)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,18)
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
AltBufferTable:
|
||||
LDA.b #$02 : STA.w BG34NBA ; Have Screen 3 use same tile area as screens 1
|
||||
LDA.b #$02 : STA $210c ; Have Screen 3 use same tile area as screens 1
|
||||
.noScreen3Change
|
||||
REP #$20
|
||||
LDX.w #$0400 ; 14 rows with 64 bytes (30 tiles * 2 + 4 byte header)
|
||||
;fill with the blank character
|
||||
LDA.w #$0188
|
||||
-
|
||||
STA.w GFXStripes, X
|
||||
STA $1000, X
|
||||
DEX : DEX : BNE -
|
||||
|
||||
; set vram offsets
|
||||
LDA.w #$0161 : STA.w GFXStripes+$02 ;file 1 top row
|
||||
LDA.w #$2161 : STA.w GFXStripes+$42 ;file 1 bottom row
|
||||
LDA.w #$0161 : STA $1002 ;file 1 top row
|
||||
LDA.w #$2161 : STA $1042 ;file 1 bottom row
|
||||
|
||||
LDA.w #$4161 : STA.w GFXStripes+$82 ;gap row top
|
||||
LDA.w #$6161 : STA.w GFXStripes+$C2 ;gap row bottom
|
||||
LDA.w #$4161 : STA $1082 ;gap row top
|
||||
LDA.w #$6161 : STA $10C2 ;gap row bottom
|
||||
|
||||
LDA.w #$8161 : STA.w GFXStripes+$0102 ;file 2 top row
|
||||
LDA.w #$A161 : STA.w GFXStripes+$0142 ;file 2 bottom row
|
||||
LDA.w #$8161 : STA $1102 ;file 2 top row
|
||||
LDA.w #$A161 : STA $1142 ;file 2 bottom row
|
||||
|
||||
LDA.w #$C161 : STA.w GFXStripes+$0182 ;gap row top
|
||||
LDA.w #$E161 : STA.w GFXStripes+$01C2 ;gap row bottom
|
||||
LDA.w #$C161 : STA $1182 ;gap row top
|
||||
LDA.w #$E161 : STA $11c2 ;gap row bottom
|
||||
|
||||
LDA.w #$0162 : STA.w GFXStripes+$0202 ;file 3 top row
|
||||
LDA.w #$2162 : STA.w GFXStripes+$0242 ;file 3 bottom row
|
||||
LDA.w #$0162 : STA $1202 ;file 3 top row
|
||||
LDA.w #$2162 : STA $1242 ;file 3 bottom row
|
||||
|
||||
LDA.w #$4162 : STA.w GFXStripes+$0282 ;extra gap row top
|
||||
LDA.w #$6162 : STA.w GFXStripes+$02C2 ;extra gap row bottom
|
||||
LDA.w #$4162 : STA $1282 ;extra gap row top
|
||||
LDA.w #$6162 : STA $12c2 ;extra gap row bottom
|
||||
|
||||
LDA.w #$8162 : STA.w GFXStripes+$0302 ;extra gap row top
|
||||
LDA.w #$A162 : STA.w GFXStripes+$0342 ;extra gap row bottom
|
||||
LDA.w #$8162 : STA $1302 ;extra gap row top
|
||||
LDA.w #$A162 : STA $1342 ;extra gap row bottom
|
||||
|
||||
LDA.w #$C162 : STA.w GFXStripes+$0382 ;extra gap row top
|
||||
LDA.w #$E162 : STA.w GFXStripes+$03C2 ;extra gap row bottom
|
||||
LDA.w #$C162 : STA $1382 ;extra gap row top
|
||||
LDA.w #$E162 : STA $13C2 ;extra gap row bottom
|
||||
|
||||
; set lengths
|
||||
LDA.w #$3B00
|
||||
STA.w GFXStripes+$04 ;file 1 top row
|
||||
STA.w GFXStripes+$44 ;file 1 bottom row
|
||||
STA.w GFXStripes+$84 ;gap row top
|
||||
STA.w GFXStripes+$C4 ;gap row bottom
|
||||
STA.w GFXStripes+$0104 ;file 2 top row
|
||||
STA.w GFXStripes+$0144 ;file 2 bottom row
|
||||
STA.w GFXStripes+$0184 ;gap row top
|
||||
STA.w GFXStripes+$01C4 ;gap row bottom
|
||||
STA.w GFXStripes+$0204 ;file 3 top row
|
||||
STA.w GFXStripes+$0244 ;file 3 bottom row
|
||||
STA.w GFXStripes+$0284 ;extra gap row top
|
||||
STA.w GFXStripes+$02C4 ;extra gap row bottom
|
||||
STA.w GFXStripes+$0304 ;extra gap row top
|
||||
STA.w GFXStripes+$0344 ;extra gap row bottom
|
||||
STA.w GFXStripes+$0384 ;extra gap row top
|
||||
STA.w GFXStripes+$03C4 ;extra gap row bottom
|
||||
STA $1004 ;file 1 top row
|
||||
STA $1044 ;file 1 bottom row
|
||||
STA $1084 ;gap row top
|
||||
STA $10C4 ;gap row bottom
|
||||
STA $1104 ;file 2 top row
|
||||
STA $1144 ;file 2 bottom row
|
||||
STA $1184 ;gap row top
|
||||
STA $11C4 ;gap row bottom
|
||||
STA $1204 ;file 3 top row
|
||||
STA $1244 ;file 3 bottom row
|
||||
STA $1284 ;extra gap row top
|
||||
STA $12C4 ;extra gap row bottom
|
||||
STA $1304 ;extra gap row top
|
||||
STA $1344 ;extra gap row bottom
|
||||
STA $1384 ;extra gap row top
|
||||
STA $13C4 ;extra gap row bottom
|
||||
|
||||
; Set last packet marker
|
||||
LDA.w #$00FF : STA.w GFXStripes+$0402
|
||||
LDA.w #$00FF : STA $1402
|
||||
|
||||
; Draw Unlock option if applicable
|
||||
LDA.b GameMode : AND.w #$00FF : CMP.w #$0001 : BNE +
|
||||
LDA.l IsEncrypted : AND.w #$00FF : CMP.w #$0002 : BNE +
|
||||
PHP : SEP #$30 : PHX : PHY : JSL ValidatePassword : PLY : PLX : PLP
|
||||
AND.w #$00FF : BNE +
|
||||
LDA.w #!FSTILE_U_TOP : %fs_draw8x16(14,5)
|
||||
LDA.w #!FSTILE_N_TOP : %fs_draw8x16(14,6)
|
||||
LDA.w #!FSTILE_L_TOP : %fs_draw8x16(14,7)
|
||||
LDA.w #!FSTILE_O_TOP : %fs_draw8x16(14,8)
|
||||
LDA.w #!FSTILE_C_TOP : %fs_draw8x16(14,9)
|
||||
LDA.w #!FSTILE_K_TOP : %fs_draw8x16(14,10)
|
||||
+
|
||||
SEP #$20
|
||||
LDA $10 : AND.w #$00FF : CMP.w #$0001 : BNE +
|
||||
LDA.l IsEncrypted : AND.w #$00FF : CMP.w #$0002 : BNE +
|
||||
PHP : SEP #$30 : PHX : PHY : JSL ValidatePassword : PLY : PLX : PLP
|
||||
AND.w #$00FF : BNE +
|
||||
LDA.w #!FSTILE_U_TOP : %fs_draw8x16(14,5)
|
||||
LDA.w #!FSTILE_N_TOP : %fs_draw8x16(14,6)
|
||||
LDA.w #!FSTILE_L_TOP : %fs_draw8x16(14,7)
|
||||
LDA.w #!FSTILE_O_TOP : %fs_draw8x16(14,8)
|
||||
LDA.w #!FSTILE_C_TOP : %fs_draw8x16(14,9)
|
||||
LDA.w #!FSTILE_K_TOP : %fs_draw8x16(14,10)
|
||||
+
|
||||
|
||||
SEP #$20
|
||||
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -759,36 +717,36 @@ AltBufferTable_credits:
|
||||
JSL AltBufferTable_noScreen3Change
|
||||
|
||||
REP #$20
|
||||
LDA.w #$6168 : STA.w GFXStripes+$02 ;file 1 top row
|
||||
LDA.w #$8168 : STA.w GFXStripes+$42 ;file 1 bottom row
|
||||
LDA.w #$6168 : STA $1002 ;file 1 top row
|
||||
LDA.w #$8168 : STA $1042 ;file 1 bottom row
|
||||
|
||||
LDA.w #$A168 : STA.w GFXStripes+$82 ;gap row top
|
||||
LDA.w #$C168 : STA.w GFXStripes+$C2 ;gap row bottom
|
||||
LDA.w #$A168 : STA $1082 ;gap row top
|
||||
LDA.w #$C168 : STA $10C2 ;gap row bottom
|
||||
|
||||
LDA.w #$E168 : STA.w GFXStripes+$0102 ;file 2 top row
|
||||
LDA.w #$0169 : STA.w GFXStripes+$0142 ;file 2 bottom row
|
||||
LDA.w #$E168 : STA $1102 ;file 2 top row
|
||||
LDA.w #$0169 : STA $1142 ;file 2 bottom row
|
||||
|
||||
LDA.w #$2169 : STA.w GFXStripes+$0182 ;gap row top
|
||||
LDA.w #$4169 : STA.w GFXStripes+$01c2 ;gap row bottom
|
||||
LDA.w #$2169 : STA $1182 ;gap row top
|
||||
LDA.w #$4169 : STA $11c2 ;gap row bottom
|
||||
|
||||
LDA.w #$6169 : STA.w GFXStripes+$0202 ;file 3 top row
|
||||
LDA.w #$8169 : STA.w GFXStripes+$0242 ;file 3 bottom row
|
||||
LDA.w #$6169 : STA $1202 ;file 3 top row
|
||||
LDA.w #$8169 : STA $1242 ;file 3 bottom row
|
||||
|
||||
LDA.w #$A169 : STA.w GFXStripes+$0282 ;extra gap row top
|
||||
LDA.w #$C169 : STA.w GFXStripes+$02C2 ;extra gap row bottom
|
||||
LDA.w #$A169 : STA $1282 ;extra gap row top
|
||||
LDA.w #$C169 : STA $12c2 ;extra gap row bottom
|
||||
|
||||
LDA.w #$E169 : STA.w GFXStripes+$0302 ;extra gap row top
|
||||
LDA.w #$016A : STA.w GFXStripes+$0342 ;extra gap row bottom
|
||||
LDA.w #$E169 : STA $1302 ;extra gap row top
|
||||
LDA.w #$016A : STA $1342 ;extra gap row bottom
|
||||
|
||||
LDA.w #$216A : STA.w GFXStripes+$0382 ;extra gap row top
|
||||
LDA.w #$416A : STA.w GFXStripes+$03C2 ;extra gap row bottom
|
||||
LDA.w #$216A : STA $1382 ;extra gap row top
|
||||
LDA.w #$416A : STA $13C2 ;extra gap row bottom
|
||||
|
||||
SEP #$20
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
macro LayoutPriority(address)
|
||||
LDX.w #$003C
|
||||
- : LDA.w <address>, X : ORA.w #$2000 : STA.w <address>, X
|
||||
- : LDA.w <address>, X : ORA #$2000 : STA.w <address>, X
|
||||
DEX : DEX : BNE -
|
||||
endmacro
|
||||
|
||||
@@ -814,47 +772,47 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadFullItemTiles:
|
||||
PHA : PHX
|
||||
LDA.w DMAP0 : PHA ; preserve DMA parameters
|
||||
LDA.w BBAD0 : PHA ; preserve DMA parameters
|
||||
LDA.w A1T0L : PHA ; preserve DMA parameters
|
||||
LDA.w A1T0H : PHA ; preserve DMA parameters
|
||||
LDA.w A1B0 : PHA ; preserve DMA parameters
|
||||
LDA.w DAS0L : PHA ; preserve DMA parameters
|
||||
LDA.w DAS0H : PHA ; preserve DMA parameters
|
||||
LDA $4300 : PHA ; preserve DMA parameters
|
||||
LDA $4301 : PHA ; preserve DMA parameters
|
||||
LDA $4302 : PHA ; preserve DMA parameters
|
||||
LDA $4303 : PHA ; preserve DMA parameters
|
||||
LDA $4304 : PHA ; preserve DMA parameters
|
||||
LDA $4305 : PHA ; preserve DMA parameters
|
||||
LDA $4306 : PHA ; preserve DMA parameters
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA.b #$80 : STA.w VMAIN ; write read increment on $2119
|
||||
LDA.b #$01 : STA.w DMAP0 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
|
||||
LDA.b #$18 : STA.w BBAD0 ; set bus B destination to VRAM register
|
||||
LDA.b #$80 : STA $2115 ; write read increment on $2119
|
||||
LDA.b #$01 : STA $4300 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
|
||||
LDA.b #$18 : STA $4301 ; set bus B destination to VRAM register
|
||||
|
||||
LDA.b #$00 : STA.w VMADDL ; write VRAM destination address
|
||||
LDA.b #$30 : STA.w VMADDH ; write VRAM destination address
|
||||
LDA.b #$00 : STA $2116 ; write VRAM destination address
|
||||
LDA.b #$30 : STA $2117 ; write VRAM destination address
|
||||
|
||||
LDA.b #$31 : STA.w A1B0 ; set bus A source bank
|
||||
LDA.b #FileSelectNewGraphics : STA.w A1T0L ; set bus A source address to ROM
|
||||
LDA.b #FileSelectNewGraphics>>8 : STA.w A1T0H ; set bus A source address to ROM
|
||||
LDA.b #$31 : STA $4304 ; set bus A source bank
|
||||
LDA.b #FileSelectNewGraphics : STA $4302 ; set bus A source address to ROM
|
||||
LDA.b #FileSelectNewGraphics>>8 : STA $4303 ; set bus A source address to ROM
|
||||
|
||||
LDA.w INIDISP : PHA : LDA.b #$80 : STA.w INIDISP ; save screen state & turn screen off
|
||||
LDA $2100 : PHA : LDA.b #$80 : STA $2100 ; save screen state & turn screen off
|
||||
|
||||
STZ.w DAS0L : LDA.b #$10 : STA.w DAS0H ; set transfer size to 0x1000
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
STZ $4305 : LDA.b #$10 : STA $4306 ; set transfer size to 0x1000
|
||||
LDA #$01 : STA $420B ; begin DMA transfer
|
||||
|
||||
PLA : STA.w INIDISP ; put screen back however it was before
|
||||
PLA : STA $2100 ; put screen back however it was before
|
||||
;--------------------------------------------------------------------------------
|
||||
PLA : STA.w DAS0H ; restore DMA parameters
|
||||
PLA : STA.w DAS0L ; restore DMA parameters
|
||||
PLA : STA.w A1B0 ; restore DMA parameters
|
||||
PLA : STA.w A1T0H ; restore DMA parameters
|
||||
PLA : STA.w A1T0L ; restore DMA parameters
|
||||
PLA : STA.w BBAD0 ; restore DMA parameters
|
||||
PLA : STA.w DMAP0 ; restore DMA parameters
|
||||
PLA : STA $4306 ; restore DMA parameters
|
||||
PLA : STA $4305 ; restore DMA parameters
|
||||
PLA : STA $4304 ; restore DMA parameters
|
||||
PLA : STA $4303 ; restore DMA parameters
|
||||
PLA : STA $4302 ; restore DMA parameters
|
||||
PLA : STA $4301 ; restore DMA parameters
|
||||
PLA : STA $4300 ; restore DMA parameters
|
||||
PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
SetFileSelectPalette:
|
||||
LDA.b GameMode : CMP.b #$04 : BNE +
|
||||
LDA $10 : CMP.b #$04 : BNE +
|
||||
; load the vanilla file select screen BG3 palette for naming screen
|
||||
LDA.b #$01 : STA.w $0AB2
|
||||
LDA.b #$01 : STA $0AB2
|
||||
JSL.l Palette_Hud
|
||||
BRA .done
|
||||
+
|
||||
@@ -870,12 +828,12 @@ LoadCustomHudPalette:
|
||||
LDX.b #$40
|
||||
-
|
||||
LDA.l GFX_HUD_Palette, X
|
||||
STA.l PaletteBuffer, X
|
||||
STA.l $7EC500, X
|
||||
DEX : DEX
|
||||
BPL -
|
||||
SEP #$20
|
||||
|
||||
INC.b NMICGRAM ; ensure CGRAM gets updated
|
||||
INC $15 ; ensure CGRAM gets updated
|
||||
PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -883,16 +841,16 @@ DrawPlayerFile_credits:
|
||||
; see $6563C for drawing first file name and hearts
|
||||
REP #$20 ; set 16 bit accumulator
|
||||
|
||||
LDA.l EquipmentSRAM+$99 : ORA.w #!FS_COLOR_BW
|
||||
LDA EquipmentSRAM+$99 : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(3,5)
|
||||
LDA.l EquipmentSRAM+$9B : ORA.w #!FS_COLOR_BW
|
||||
LDA EquipmentSRAM+$9B : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(3,6)
|
||||
LDA.l EquipmentSRAM+$9D : ORA.w #!FS_COLOR_BW
|
||||
LDA EquipmentSRAM+$9D : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(3,7)
|
||||
LDA.l EquipmentSRAM+$9F : ORA.w #!FS_COLOR_BW
|
||||
LDA EquipmentSRAM+$9F : ORA.w #!FS_COLOR_BW
|
||||
%fs_draw8x16(3,8)
|
||||
|
||||
LDA.l EquipmentSRAM+$2C : AND.w #$00FF : LSR #3 : STA.b Scrap02
|
||||
|
||||
LDA EquipmentSRAM+$2C : AND.w #$00FF : LSR #3 : STA $02
|
||||
%fs_LDY_screenpos(0,20)
|
||||
LDA.w #$028F|!FS_COLOR_RED
|
||||
LDX.w #$000A
|
||||
@@ -906,61 +864,60 @@ DrawPlayerFile_credits:
|
||||
TYA : !ADD.w #$40-$14 : TAY
|
||||
PLA
|
||||
+
|
||||
DEC.b Scrap02 : BNE .nextHeart
|
||||
DEC $02 : BNE .nextHeart
|
||||
|
||||
JSR DrawPlayerFileShared
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FSCursorUp:
|
||||
LDA.b FileSelectPosition : BNE +
|
||||
LDA.b #$04 ; up from file becomes delete
|
||||
LDA $C8 : BNE +
|
||||
LDA #$04 ; up from file becomes delete
|
||||
BRA .done
|
||||
+ : CMP.b #$03 : BNE +
|
||||
LDA.b #$00 ; up from unlock is the file
|
||||
+ : CMP #$03 : BNE +
|
||||
LDA #$00 ; up from unlock is the file
|
||||
BRA .done
|
||||
+
|
||||
LDA.l IsEncrypted : CMP.b #$02 : BNE +
|
||||
LDA.l ValidKeyLoaded : BNE +
|
||||
LDA.b #$03 ; up from delete is unlock for password protected seeds
|
||||
LDA.l !ValidKeyLoaded : BNE +
|
||||
LDA #$03 ; up from delete is unlock for password protected seeds
|
||||
BRA .done
|
||||
+
|
||||
LDA.b #$00 ;otherwise up from delete is file
|
||||
LDA #$00 ;otherwise up from delete is file
|
||||
.done
|
||||
STA.b FileSelectPosition
|
||||
STA $C8
|
||||
RTL
|
||||
|
||||
FSCursorDown:
|
||||
LDA.b FileSelectPosition : BNE +
|
||||
LDA $C8 : BNE +
|
||||
LDA.l IsEncrypted : CMP.b #$02 : BNE ++
|
||||
LDA.l ValidKeyLoaded : BNE ++
|
||||
LDA.b #$03 ; down from file is unlock for password protected seeds
|
||||
LDA.l !ValidKeyLoaded : BNE ++
|
||||
LDA #$03 ; down from file is unlock for password protected seeds
|
||||
BRA .done
|
||||
++
|
||||
LDA.b #$04 ;otherwise down from file is delete
|
||||
LDA #$04 ;otherwise down from file is delete
|
||||
BRA .done
|
||||
+ : CMP.b #$03 : BNE +
|
||||
LDA.b #$04 ; down from unlock is delete
|
||||
+ : CMP #$03 : BNE +
|
||||
LDA #$04 ; down from unlock is delete
|
||||
BRA .done
|
||||
+
|
||||
LDA.b #$00 ; down from delete is file
|
||||
LDA #$00 ; down from delete is file
|
||||
.done
|
||||
STA.b FileSelectPosition
|
||||
STA $C8
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FSSelectFile:
|
||||
LDA.l IsEncrypted : CMP.b #$02 : BNE .normal
|
||||
STZ.w SFX2 ; temporarily cancel file screen selection sound
|
||||
STZ $012E ; temporarily cancel file screen selection sound
|
||||
PHX : PHY
|
||||
JSL ValidatePassword : BEQ .must_unlock
|
||||
PLY : PLX
|
||||
LDA.b #$2C : STA.w SFX2 ;file screen selection sound
|
||||
LDA.b #$2C : STA $012E ;file screen selection sound
|
||||
.normal
|
||||
LDA.b #$F1 : STA.w MusicControlRequest
|
||||
LDA.b #$F1 : STA $012C
|
||||
JML FSSelectFile_continue
|
||||
.must_unlock
|
||||
PLY : PLX
|
||||
LDA.b #$03 : STA.b FileSelectPosition ;set cursor to unlock
|
||||
LDA.b #$3C : STA.w SFX2 ; play error sound
|
||||
LDA #$03 : STA $C8 ;set cursor to unlock
|
||||
LDA.b #$3C : STA $012E ; play error sound
|
||||
JML FSSelectFile_return
|
||||
;--------------------------------------------------------------------------------
|
||||
MaybeForceFileName:
|
||||
@@ -970,8 +927,8 @@ MaybeForceFileName:
|
||||
-
|
||||
INX : INX
|
||||
LDA.l StaticFileName, X : STA.l ExtendedFileNameSRAM, X
|
||||
CPX.b #$16 : BEQ .done
|
||||
CPX.b #$08 : BCS -
|
||||
CPX #$16 : BEQ .done
|
||||
CPX #$08 : BCS -
|
||||
STA.l FileNameVanillaSRAM, X
|
||||
BRA -
|
||||
.done
|
||||
|
||||
BIN
data/fileselectgfx.2bpp → fileselect.chr.gfx
Normal file → Executable file
BIN
data/fileselectgfx.2bpp → fileselect.chr.gfx
Normal file → Executable file
Binary file not shown.
8
firebarlayer.asm
Normal file
8
firebarlayer.asm
Normal file
@@ -0,0 +1,8 @@
|
||||
NewFireBarDamage:
|
||||
{
|
||||
LDA $00EE : CMP $0F20, X : BNE .NotSameLayer
|
||||
JSL Sprite_AttemptDamageToPlayerPlusRecoilLong
|
||||
RTL
|
||||
.NotSameLayer
|
||||
RTL
|
||||
}
|
||||
119
flipperkill.asm
119
flipperkill.asm
@@ -1,14 +1,78 @@
|
||||
;================================================================================
|
||||
; Fake Flippers Softlock Fix
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
; Written over and used by OnEnterWater hook.
|
||||
UnequipCapeQuiet:
|
||||
LDA.b #$20 : STA.w PoofTimer
|
||||
STZ.w NoDamage
|
||||
STZ.b CapeOn
|
||||
STZ.w LinkZap
|
||||
FlipperKill:
|
||||
PHP
|
||||
LDA $5D : CMP #$04 : BNE .done ; skip if we're not swimming
|
||||
LDA FlippersEquipment : BNE .done ; skip if we have the flippers
|
||||
LDA $7F5001 : BEQ .done ; skip if we're not marked in danger for softlock
|
||||
LDA $8A : CMP $7F5098 : BEQ .done ; skip if we're on the same screen we entered the water on
|
||||
;JSL.l KillFairies ; take away fairies
|
||||
LDA IgnoreFaeries : ORA.b #$04 : STA IgnoreFaeries
|
||||
LDA.b #$00 : STA CurrentHealth ; kill link
|
||||
LDA.b #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
|
||||
.done
|
||||
PLP
|
||||
LDA CurrentHealth ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IgnoreFairyCheck:
|
||||
LDX.b #$00 ; thing we wrote over
|
||||
LDA IgnoreFaeries : BIT.b #$04 : BEQ .normal
|
||||
|
||||
AND.b #$FB : STA IgnoreFaeries ; clear ignore fairy flag
|
||||
LDA.b #$F0 ; set check to invalid entry
|
||||
RTL
|
||||
.normal
|
||||
LDA.b #$06 ; set check to fairy
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;KillFairies:
|
||||
; LDA BottleContentsOne : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA BottleContentsOne
|
||||
; + LDA BottleContentsTwo : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA BottleContentsTwo
|
||||
; + LDA BottleContentsThree : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA BottleContentsThree
|
||||
; + LDA BottleContentsFour : CMP #$06 : BNE +
|
||||
; LDA #$02 : STA BottleContentsFour
|
||||
; +
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FlipperReset:
|
||||
JSL $0998E8 ; AddTransitionSplash
|
||||
LDA #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
FlipperFlag:
|
||||
LDA $5D : CMP #$04 : BNE .done ; skip if we're not swimming
|
||||
LDA FlippersEquipment : BNE .safe ; skip if we have the flippers
|
||||
LDA #$01 : STA $7F5001 ; mark fake flipper softlock as possible
|
||||
BRA .done
|
||||
.safe
|
||||
LDA #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
RegisterWaterEntryScreen:
|
||||
PHA
|
||||
LDA $8A : STA $7F5098 ; store ow index
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MysteryWaterFunction: ; *$3AE54 ALTERNATE ENTRY POINT
|
||||
LDA.b #$20 : STA $02E2
|
||||
STZ $037B
|
||||
STZ $55
|
||||
STZ $0360
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
|
||||
;===================================================================================================
|
||||
; More elegant solution
|
||||
;===================================================================================================
|
||||
|
||||
protectff:
|
||||
LDA.l AllowAccidentalMajorGlitch
|
||||
@@ -19,16 +83,16 @@ protectff:
|
||||
.yes_protect
|
||||
REP #$30
|
||||
|
||||
LDA.b LinkPosY
|
||||
LDA.b $20
|
||||
AND.w #$1E00
|
||||
ASL
|
||||
ASL
|
||||
ASL
|
||||
STA.b Scrap06
|
||||
STA.b $06
|
||||
|
||||
LDA.b LinkPosX
|
||||
LDA.b $22
|
||||
AND.w #$1E00
|
||||
ORA.b Scrap06
|
||||
ORA.b $06
|
||||
|
||||
XBA
|
||||
LSR
|
||||
@@ -39,7 +103,7 @@ protectff:
|
||||
; Remove dark world bit
|
||||
; in game table that converts coordinates to actual screen ID
|
||||
; special case for other areas
|
||||
LDA.b OverworldIndex
|
||||
LDA.b $8A
|
||||
BMI .special_overworld
|
||||
|
||||
AND.b #$3F
|
||||
@@ -48,17 +112,17 @@ protectff:
|
||||
|
||||
.protect
|
||||
LDA.b #$15
|
||||
STA.b LinkState
|
||||
STA.b $5D
|
||||
|
||||
STZ.b LinkAnimationStep
|
||||
STZ.b LinkWalkDirection
|
||||
STZ.b $2E
|
||||
STZ.b $67
|
||||
|
||||
LDA.b #$02
|
||||
STA.b LinkDirection
|
||||
STA.b $2F
|
||||
|
||||
STZ.w MedallionFlag
|
||||
STZ.w CutsceneFlag
|
||||
STZ.w NoMenu
|
||||
STZ.w $0112
|
||||
STZ.w $02E4
|
||||
STZ.w $0FFC
|
||||
|
||||
++ RTL
|
||||
|
||||
@@ -71,3 +135,20 @@ protectff:
|
||||
.spow
|
||||
db $80, $81, $81, $FF, $FF, $FF, $FF, $FF
|
||||
db $FF, $81, $81, $FF, $FF, $FF, $FF, $FF
|
||||
|
||||
FlipperScrollWarp:
|
||||
STZ $00 : STZ $02 ; what we wrote over
|
||||
LDA $308358 : BEQ .checkX : RTL
|
||||
.checkX
|
||||
LDA $22 : CMP.w $0604 : BCC +
|
||||
CMP.w $0616 : BCS +
|
||||
BRA .checkY
|
||||
+ LDA $7EC186
|
||||
STA $22
|
||||
.checkY
|
||||
LDA $20 : CMP.w $0600 : BCC +
|
||||
CMP.w $0612 : BCS +
|
||||
RTL
|
||||
+ LDA $7EC184
|
||||
STA $20
|
||||
RTL
|
||||
|
||||
@@ -5,21 +5,25 @@ FloodGateAndMasterSwordFollowerReset:
|
||||
JSL.l MasterSwordFollowerClear
|
||||
FloodGateReset:
|
||||
LDA.l PersistentFloodgate : BNE +
|
||||
LDA.l OverworldEventDataWRAM+$3B : AND.b #$DF : STA.l OverworldEventDataWRAM+$3B ; reset water outside floodgate
|
||||
LDA.l OverworldEventDataWRAM+$7B : AND.b #$DF : STA.l OverworldEventDataWRAM+$7B ; reset water outside swamp palace
|
||||
LDA.l RoomDataWRAM[$010B].low : AND.b #$7F : STA.l RoomDataWRAM[$010B].low ; clear water inside floodgate
|
||||
LDA.l RoomDataWRAM[$28].high : AND.b #$FE : STA.l RoomDataWRAM[$28].high ; clear water front room (room 40)
|
||||
LDA OverworldEventDataWRAM+$3B : AND.b #$DF : STA OverworldEventDataWRAM+$3B ; reset water outside floodgate
|
||||
LDA OverworldEventDataWRAM+$7B : AND.b #$DF : STA OverworldEventDataWRAM+$7B ; reset water outside swamp palace
|
||||
LDA RoomDataWRAM[$010B].low : AND.b #$7F : STA RoomDataWRAM[$010B].low ; clear water inside floodgate
|
||||
LDA RoomDataWRAM[$28].high : AND.b #$FE : STA RoomDataWRAM[$28].high ; clear water front room (room 40)
|
||||
+
|
||||
FloodGateResetInner:
|
||||
LDA.l Bugfix_SwampWaterLevel : BEQ +++
|
||||
LDA.l RoomDataWRAM[$37].low : AND.b #$04 : BEQ + ; Check if key in room 55 has been collected.
|
||||
LDA.l FlippersEquipment : AND.b #$01 : BNE ++ ; Check for flippers. This can otherwise softlock doors if flooded without flippers and no way to reset.
|
||||
+
|
||||
LDA.l RoomDataWRAM[$37].low : AND.b #$7F : STA.l RoomDataWRAM[$37].low ; clear water room 55 - outer room you shouldn't be able to softlock except in major glitches
|
||||
++
|
||||
LDA.l RoomDataWRAM[$35].high : AND.b #$04 : BNE +++ ; Check if key in room 53 has been collected.
|
||||
LDA.l Bugfix_SwampWaterLevel : BEQ .done
|
||||
LDA DRMode : BEQ .check_room_35; Only do the check for room 37 if on door rando
|
||||
LDA.l SwampDrain1HasItem : BEQ .flipper_check
|
||||
LDA $7F666F : AND.b #$80 : BEQ .drain_room_37 ; Check if key in room 37 has been collected.
|
||||
.flipper_check
|
||||
LDA FlippersEquipment : AND.b #$01 : BNE .check_room_35 ; Check for flippers. This can otherwise softlock doors if flooded without flippers and no way to reset.
|
||||
.drain_room_37
|
||||
LDA RoomDataWRAM[$37].low : AND.b #$7F : STA RoomDataWRAM[$37].low ; clear water room 37 - outer room you shouldn't be able to softlock except in major glitches
|
||||
.check_room_35
|
||||
LDA.l SwampDrain2HasItem : BEQ .done
|
||||
LDA $7F666B : AND.b #$80 : BNE .done ; Check if key in room 35 has been collected.
|
||||
; no need to check for flippers on the inner room, as you can't get to the west door no matter what, without flippers.
|
||||
LDA.l RoomDataWRAM[$35].low : AND.b #$7F : STA.l RoomDataWRAM[$35].low ; clear water room 53 - inner room with the easy key flood softlock
|
||||
+++
|
||||
LDA RoomDataWRAM[$35].low : AND.b #$7F : STA RoomDataWRAM[$35].low ; clear water room 35 - inner room with the easy key flood softlock
|
||||
.done
|
||||
RTL
|
||||
;================================================================================
|
||||
|
||||
60
flute.asm
60
flute.asm
@@ -2,38 +2,39 @@
|
||||
; Randomize Flute Dig Item
|
||||
;--------------------------------------------------------------------------------
|
||||
SpawnHauntedGroveItem:
|
||||
LDA.b OverworldIndex : CMP.b #$2A : BEQ + : RTL : + ; Skip if not the haunted grove
|
||||
LDA.b IndoorsFlag : BEQ + : RTL : + ; Skip if indoors
|
||||
LDA $8A : CMP.b #$2A : BEQ + : RTL : + ; Skip if not the haunted grove
|
||||
LDA $1B : BEQ + : RTL : + ; Skip if indoors
|
||||
|
||||
LDA.l HauntedGroveItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
|
||||
%GetPossiblyEncryptedItem(HauntedGroveItem, HeartPieceOutdoorValues)
|
||||
JSL.l PrepDynamicTile
|
||||
|
||||
LDA.b #$EB
|
||||
STA.l MiniGameTime
|
||||
STA $7FFE00
|
||||
JSL Sprite_SpawnDynamically
|
||||
|
||||
LDX.b #$00
|
||||
LDA.b LinkDirection : CMP.b #$04 : BEQ + : INX : +
|
||||
LDA $2F : CMP.b #$04 : BEQ + : INX : +
|
||||
|
||||
LDA.l .x_speeds, X : STA.w SpriteVelocityX, Y
|
||||
LDA.l .x_speeds, X : STA $0D50, Y
|
||||
|
||||
LDA.b #$00 : STA.w SpriteVelocityY, Y
|
||||
LDA.b #$18 : STA.w SpriteVelocityZ, Y
|
||||
LDA.b #$FF : STA.w EnemyStunTimer, Y
|
||||
LDA.b #$30 : STA.w SpriteTimerE, Y
|
||||
LDA.b #$00 : STA $0D40, Y
|
||||
LDA.b #$18 : STA $0F80, Y
|
||||
LDA.b #$FF : STA $0B58, Y
|
||||
LDA.b #$30 : STA $0F10, Y
|
||||
|
||||
LDA.b LinkPosX : !ADD.l .x_offsets, X
|
||||
AND.b #$F0 : STA.w SpritePosXLow, Y
|
||||
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh, Y
|
||||
LDA $22 : !ADD.l .x_offsets, X
|
||||
AND.b #$F0 : STA $0D10, Y
|
||||
LDA $23 : ADC.b #$00 : STA $0D30, Y
|
||||
|
||||
LDA.b LinkPosY : !ADD.b #$16 : AND.b #$F0 : STA.w SpritePosYLow, Y
|
||||
LDA.b LinkPosY+1 : ADC.b #$00 : STA.w SpritePosYHigh, Y
|
||||
LDA $20 : !ADD.b #$16 : AND.b #$F0 : STA $0D00, Y
|
||||
LDA $21 : ADC.b #$00 : STA $0D20, Y
|
||||
|
||||
LDA.b #$00 : STA.w SpriteLayer, Y
|
||||
LDA.b #$00 : STA $0F20, Y
|
||||
TYX
|
||||
|
||||
LDX.b OverworldIndex ; haunted grove (208D0A)
|
||||
LDA.l OverworldEventDataWRAM, X : AND.b #$40 : BNE +
|
||||
LDX $8A ; haunted grove (208D0A)
|
||||
LDA OverworldEventDataWRAM, X : AND.b #$40 : BNE +
|
||||
LDA.b #$1B : JSL Sound_SetSfx3PanLong
|
||||
+
|
||||
RTL
|
||||
@@ -52,30 +53,33 @@ RTL
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
FluteBoy:
|
||||
LDA.b GameMode : CMP.b #$1A : BEQ +
|
||||
LDA.b #$01 : STA.w $0FDD
|
||||
LDA $10 : CMP.b #$1A : BEQ +
|
||||
LDA.b #$01 : STA $0FDD
|
||||
JML.l FluteBoy_Abort
|
||||
+
|
||||
LDA.w SpriteActivity, X : CMP.b #$03 ; thing we wrote over
|
||||
LDA $0D80, X : CMP.b #$03 ; thing we wrote over
|
||||
JML.l FluteBoy_Continue
|
||||
;--------------------------------------------------------------------------------
|
||||
FreeDuckCheck:
|
||||
LDA.l InvertedMode : BEQ .done
|
||||
LDA.l FluteEquipment : CMP.b #$03 : BEQ .done ; flute is already active
|
||||
LDA.l OWMode+1 : AND.b #!FLAG_OW_MIXED : BNE .skipInvertedCheck
|
||||
LDA.l InvertedMode : BEQ .done
|
||||
.skipInvertedCheck
|
||||
|
||||
LDA FluteEquipment : CMP.b #$03 : BEQ .done ; flute is already active
|
||||
|
||||
; check the area, is it #$18 = 30?
|
||||
LDA.b OverworldIndex : CMP.b #$18 : BNE .done
|
||||
LDA $8A : CMP.b #$18 : BNE .done
|
||||
|
||||
REP #$20
|
||||
|
||||
; Y coordinate boundaries for setting it off.
|
||||
LDA.b LinkPosY
|
||||
LDA $20
|
||||
|
||||
CMP.w #$0760 : BCC .done
|
||||
CMP.w #$07E0 : BCS .done
|
||||
|
||||
; do if( (Ycoord >= 0x0760) && (Ycoord < 0x07e0
|
||||
LDA.b LinkPosX
|
||||
LDA $22
|
||||
|
||||
CMP.w #$01CF : BCC .done
|
||||
CMP.w #$0230 : BCS .done
|
||||
@@ -84,7 +88,7 @@ FreeDuckCheck:
|
||||
SEP #$20
|
||||
|
||||
; Apparently a special Overworld mode for doing this?
|
||||
LDA.b #$2D : STA.b GameSubMode
|
||||
LDA.b #$2D : STA $11
|
||||
|
||||
; Trigger the sequence to start the weathervane explosion.
|
||||
LDY.b #$00
|
||||
@@ -94,12 +98,12 @@ FreeDuckCheck:
|
||||
BRA .skipSong
|
||||
.done
|
||||
SEP #$20
|
||||
LDA.b #$80 : STA.w FluteTimer ; thing we wrote over
|
||||
LDA.b #$80 : STA $03F0 ; thing we wrote over, load flute timer
|
||||
LDA.b #$13
|
||||
RTL
|
||||
.skipSong
|
||||
SEP #$20
|
||||
LDA.b #$80 : STA.w FluteTimer ; thing we wrote over
|
||||
LDA.b #$80 : STA $03F0 ; thing we wrote over, load flute timer
|
||||
LDA.b #$00
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -2,40 +2,74 @@
|
||||
; Frame Hook
|
||||
;--------------------------------------------------------------------------------
|
||||
FrameHookAction:
|
||||
JSL $0080B5 ; Module_MainRouting
|
||||
JSL CheckMusicLoadRequest
|
||||
PHP : REP #$30 : PHA
|
||||
SEP #$20
|
||||
LDA.l StatsLocked : BNE ++
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l LoopFrames : INC : STA.l LoopFrames : BNE +
|
||||
LDA.l LoopFrames+2 : INC : STA.l LoopFrames+2
|
||||
+
|
||||
LDA.l GameMode : CMP.w #$010E : BNE ++ ; move this to nmi hook?
|
||||
LDA.l MenuFrames : INC : STA.l MenuFrames : BNE ++
|
||||
LDA.l MenuFrames+2 : INC : STA.l MenuFrames+2
|
||||
++
|
||||
REP #$30 : PLA : PLP
|
||||
|
||||
JSL $0080B5 ; Module_MainRouting
|
||||
JSL CheckMusicLoadRequest
|
||||
PHP : REP #$30 : PHA
|
||||
|
||||
SEP #$20
|
||||
|
||||
LDA StatsLocked : BNE ++
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA LoopFrames : INC : STA LoopFrames : BNE +
|
||||
LDA LoopFrames+2 : INC : STA LoopFrames+2
|
||||
+
|
||||
LDA $10 : CMP.w #$010E : BNE + ; move this to nmi hook?
|
||||
LDA MenuFrames : INC : STA MenuFrames : BNE +
|
||||
LDA MenuFrames+2 : INC : STA MenuFrames+2
|
||||
+
|
||||
++
|
||||
REP #$30 : PLA : PLP
|
||||
RTL
|
||||
|
||||
!NMI_MW = "$7F5047"
|
||||
;--------------------------------------------------------------------------------
|
||||
NMIHookAction:
|
||||
PHA : PHX : PHY : PHD ; thing we wrote over, push stuff
|
||||
LDA.l StatsLocked : AND.w #$00FF : BNE +
|
||||
LDA.l NMIFrames : INC : STA.l NMIFrames : BNE +
|
||||
LDA.l NMIFrames+2 : INC : STA.l NMIFrames+2
|
||||
+
|
||||
PHA : PHX : PHY : PHD ; thing we wrote over, push stuff
|
||||
|
||||
LDA !NMI_MW : BEQ ++
|
||||
PHP
|
||||
SEP #$30
|
||||
|
||||
LDA #$00 : STA !NMI_MW
|
||||
|
||||
; Multiworld text
|
||||
LDA !NMI_MW+1 : BEQ +
|
||||
LDA #$00 : STA !NMI_MW+1
|
||||
JSL.l WriteText
|
||||
+
|
||||
PLP
|
||||
++
|
||||
|
||||
LDA StatsLocked : AND.w #$00FF : BNE ++
|
||||
LDA NMIFrames : INC : STA NMIFrames : BNE +
|
||||
LDA NMIFrames+2 : INC : STA NMIFrames+2
|
||||
+
|
||||
++
|
||||
|
||||
JML.l NMIHookReturn
|
||||
;--------------------------------------------------------------------------------
|
||||
PostNMIHookAction:
|
||||
LDA.w NMIAux : BEQ +
|
||||
PHK : PEA .return-1 ; push stack for RTL return
|
||||
JMP.w [NMIAux]
|
||||
.return
|
||||
STZ.w NMIAux ; zero bank byte of NMI hook pointer
|
||||
+
|
||||
LDA.b INIDISPQ : STA.w INIDISP ; thing we wrote over, turn screen back on
|
||||
!NMI_AUX = "$7F5044"
|
||||
|
||||
PostNMIHookAction:
|
||||
LDA.l !NMI_AUX+2 : BEQ .return
|
||||
|
||||
PHK
|
||||
PEA .return-1
|
||||
|
||||
PHA
|
||||
|
||||
LDA.b #$00 : STA.l !NMI_AUX+2
|
||||
|
||||
REP #$20
|
||||
LDA.l !NMI_AUX+0 : DEC : PHA
|
||||
SEP #$20
|
||||
|
||||
RTL
|
||||
|
||||
.return
|
||||
LDA.b $13 : STA.w $2100
|
||||
|
||||
JML.l PostNMIHookReturn
|
||||
|
||||
|
||||
JML.l PostNMIHookReturn
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
16
ganonfixes.asm
Normal file
16
ganonfixes.asm
Normal file
@@ -0,0 +1,16 @@
|
||||
;================================================================================
|
||||
; Ganon Fixes
|
||||
;================================================================================
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; GanonWarpRNG
|
||||
; out: Accumulator - #$00 or #01 randomly, with no repeated #$01s
|
||||
;--------------------------------------------------------------------------------
|
||||
;GanonWarpRNG:
|
||||
; JSL GetRandomInt : AND.b #$01 : BEQ .zero
|
||||
; LDA !GANON_WARP_CHAIN : EOR #$01 : STA !GANON_WARP_CHAIN
|
||||
;RTL
|
||||
; .zero
|
||||
; STA !GANON_WARP_CHAIN
|
||||
;RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
30
glitched.asm
30
glitched.asm
@@ -2,7 +2,7 @@
|
||||
; Glitched Mode Fixes
|
||||
;================================================================================
|
||||
GetAgahnimPalette:
|
||||
LDA.b RoomIndex ; get room id
|
||||
LDA $A0 ; get room id
|
||||
CMP.b #13 : BNE + ; Agahnim 2 room
|
||||
LDA.b #$07 ; Use Agahnim 2
|
||||
RTL
|
||||
@@ -11,25 +11,25 @@ GetAgahnimPalette:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
GetAgahnimDeath:
|
||||
STA.w $0BA0, X ; thing we wrote over
|
||||
LDA.b RoomIndex ; get room id
|
||||
STA $0BA0, X ; thing we wrote over
|
||||
LDA $A0 ; get room id
|
||||
CMP.b #13 : BNE + ; Agahnim 2 room
|
||||
LDA.l Bugfix_SetWorldOnAgahnimDeath : BEQ ++
|
||||
LDA.l InvertedMode : BEQ +++
|
||||
LDA.b #$00 : STA.l CurrentWorld ; Switch to light world
|
||||
LDA.b #$00 : STA CurrentWorld ; Switch to light world
|
||||
BRA ++
|
||||
+++
|
||||
LDA.b #$40 : STA.l CurrentWorld ; Switch to dark world
|
||||
LDA.b #$40 : STA CurrentWorld ; Switch to dark world
|
||||
++
|
||||
LDA.b #$01 ; Use Agahnim 2
|
||||
RTL
|
||||
+ ; Elsewhere
|
||||
LDA.l Bugfix_SetWorldOnAgahnimDeath : BEQ ++
|
||||
LDA.l InvertedMode : BEQ +++
|
||||
LDA.b #$40 : STA.l CurrentWorld ; Switch to dark world
|
||||
LDA.b #$40 : STA CurrentWorld ; Switch to dark world
|
||||
BRA ++
|
||||
+++
|
||||
LDA.b #$00 : STA.l CurrentWorld ; Switch to light world
|
||||
LDA.b #$00 : STA CurrentWorld ; Switch to light world
|
||||
; (This will later get flipped to DW when Agahnim 1
|
||||
; warps us to the pyramid)
|
||||
++
|
||||
@@ -37,7 +37,7 @@ GetAgahnimDeath:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
GetAgahnimType:
|
||||
LDA.b RoomIndex ; get room id
|
||||
LDA $A0 ; get room id
|
||||
CMP.b #13 : BNE + ; Agahnim 2 room
|
||||
LDA.b #$0006 ; Use Agahnim 2
|
||||
BRA .done
|
||||
@@ -48,7 +48,7 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
GetAgahnimSlot:
|
||||
PHX ; thing we wrote over
|
||||
LDA.b RoomIndex ; get room id
|
||||
LDA $A0 ; get room id
|
||||
CMP.b #13 : BNE + ; Agahnim 2 room
|
||||
LDA.b #$01 ; Use Agahnim 2
|
||||
JML.l GetAgahnimSlotReturn
|
||||
@@ -57,8 +57,8 @@ GetAgahnimSlot:
|
||||
JML.l GetAgahnimSlotReturn
|
||||
;--------------------------------------------------------------------------------
|
||||
GetAgahnimLightning:
|
||||
INC.w SpriteAux, X ; thing we wrote over
|
||||
LDA.b RoomIndex ; get room id
|
||||
INC $0E30, X ; thing we wrote over
|
||||
LDA $A0 ; get room id
|
||||
CMP.b #13 : BNE + ; Agahnim 2 room
|
||||
LDA.b #$01 ; Use Agahnim 2
|
||||
RTL
|
||||
@@ -69,11 +69,11 @@ GetAgahnimLightning:
|
||||
;0 = Allow
|
||||
;1 = Forbid
|
||||
AllowJoypadInput:
|
||||
LDA.l PermitSQFromBosses : BEQ .fullCheck
|
||||
LDA.w ItemsTaken : AND.b #$80 : BEQ .fullCheck
|
||||
LDA.w MedallionFlag : ORA.w CutsceneFlag ; we have heart container, do short check
|
||||
LDA PermitSQFromBosses : BEQ .fullCheck
|
||||
LDA $0403 : AND.b #$80 : BEQ .fullCheck
|
||||
LDA $0112 : ORA $02E4 ; we have heart container, do short check
|
||||
RTL
|
||||
.fullCheck
|
||||
LDA.w MedallionFlag : ORA.w CutsceneFlag : ORA.w NoMenu
|
||||
LDA $0112 : ORA $02E4 : ORA $0FFC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
48
goalitem.asm
48
goalitem.asm
@@ -1,17 +1,21 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; $7F5010 - Scratch Space (Callee Preserved)
|
||||
;--------------------------------------------------------------------------------
|
||||
!GOAL_DRAW_ADDRESS = "$7EC72A"
|
||||
;--------------------------------------------------------------------------------
|
||||
; DrawGoalIndicator moved to newhud.asm
|
||||
;--------------------------------------------------------------------------------
|
||||
GoalItemGanonCheck:
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
|
||||
LDA.w $0D80, X : CMP.b #$12 : BEQ .fail
|
||||
LDA $0E20, X : CMP.b #$D6 : BNE .success ; skip if not ganon
|
||||
JSL.l CheckGanonVulnerability
|
||||
BCC .fail
|
||||
JSL.l CheckMushroom
|
||||
BCC .success
|
||||
BCS .success
|
||||
|
||||
.fail
|
||||
LDA.w SpriteActivity, X : CMP.b #17 : !BLT .success ; decmial 17 because Acmlm's chart is decimal
|
||||
LDA $0D80, X : CMP.b #17 : !BLT .success ; decmial 17 because Acmlm's chart is decimal
|
||||
LDA.b #$00
|
||||
RTL
|
||||
.success
|
||||
LDA.b OAMOffsetY : CMP.b #$80 ; thing we wrote over
|
||||
LDA $44 : CMP.b #$80 ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
;Carry clear = ganon invincible
|
||||
@@ -42,6 +46,7 @@ CheckGanonVulnerability:
|
||||
dw .crystals_and_bosses
|
||||
dw .bosses_only
|
||||
dw .all_dungeons_no_agahnim
|
||||
dw .completionist
|
||||
|
||||
; 00 = always vulnerable
|
||||
.vulnerable
|
||||
@@ -63,12 +68,12 @@ CheckGanonVulnerability:
|
||||
.all_dungeons_no_agahnim
|
||||
LDA.l PendantsField : AND.b #$07 : CMP.b #$07 : BNE .fail ; require all pendants
|
||||
LDA.l CrystalsField : AND.b #$7F : CMP.b #$7F : BNE .fail ; require all crystals
|
||||
LDA.l OverworldEventDataWRAM+$5B : AND.b #$20 : BEQ .fail ; require aga2 defeated (pyramid hole open)
|
||||
LDA RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail ; require aga2 defeated (pyramid hole open)
|
||||
BRA .success
|
||||
|
||||
; 03 = crystals and aga 2
|
||||
.crystals_and_aga
|
||||
LDA.l OverworldEventDataWRAM+$5B : AND.b #$20 : BEQ .fail ; check aga2 first then bleed in
|
||||
LDA RoomDataWRAM[$0D].high : AND.b #$08 : BEQ .fail ; check aga2 first then bleed in
|
||||
|
||||
; 04 = crystals only
|
||||
.crystals
|
||||
@@ -95,6 +100,15 @@ CheckGanonVulnerability:
|
||||
.bosses_only
|
||||
JMP CheckForCrystalBossesDefeated
|
||||
|
||||
; 0a = Check Item counter
|
||||
.completionist
|
||||
REP #$20
|
||||
LDA.l TotalItemCounter : CMP.l MaxItemCounter
|
||||
SEP #$20
|
||||
BCC .fail
|
||||
BRA .all_dungeons
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
GetRequiredCrystalsForTower:
|
||||
BEQ + : JSL.l BreakTowerSeal_ExecuteSparkles : + ; thing we wrote over
|
||||
@@ -121,12 +135,12 @@ GetRequiredCrystalsInX:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckEnoughCrystalsForGanon:
|
||||
LDA.l CrystalCounter
|
||||
LDA CrystalCounter
|
||||
CMP.l NumberOfCrystalsRequiredForGanon
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckEnoughCrystalsForTower:
|
||||
LDA.l CrystalCounter
|
||||
LDA CrystalCounter
|
||||
CMP.l NumberOfCrystalsRequiredForTower
|
||||
RTL
|
||||
|
||||
@@ -141,13 +155,13 @@ CheckAgaForPed:
|
||||
BEQ .force_blue_ball
|
||||
|
||||
.vanilla ; run vanilla check for phase
|
||||
LDA.w SpriteAux, X
|
||||
LDA.w $0E30, X
|
||||
CMP.b #$02
|
||||
RTL
|
||||
|
||||
.force_blue_ball
|
||||
LDA.b #$01 : STA.w SpriteAuxTable, Y
|
||||
LDA.b #$20 : STA.w SpriteTimer, Y
|
||||
LDA.b #$01 : STA.w $0DA0, Y
|
||||
LDA.b #$20 : STA.w $0DF0, Y
|
||||
CLC ; skip the RNG check
|
||||
RTL
|
||||
|
||||
@@ -178,7 +192,7 @@ CheckForCrystalBossesDefeated:
|
||||
REP #$30
|
||||
|
||||
; count of number of bosses killed
|
||||
STZ.b Scrap00
|
||||
STZ.b $00
|
||||
|
||||
LDY.w #10
|
||||
|
||||
@@ -198,7 +212,7 @@ CheckForCrystalBossesDefeated:
|
||||
AND.w #$0800
|
||||
BEQ ++
|
||||
|
||||
INC.b Scrap00
|
||||
INC.b $00
|
||||
|
||||
++ DEY
|
||||
BPL .next_check
|
||||
@@ -206,7 +220,7 @@ CheckForCrystalBossesDefeated:
|
||||
SEP #$30
|
||||
PLY : PLX : PLB
|
||||
|
||||
LDA.b Scrap00 : CMP.l NumberOfCrystalsRequiredForGanon
|
||||
LDA.b $00 : CMP.l NumberOfCrystalsRequiredForGanon
|
||||
|
||||
|
||||
RTS
|
||||
|
||||
@@ -6,10 +6,11 @@ GetMagicBatItem:
|
||||
%GetPossiblyEncryptedItem(MagicBatItem, SpriteItemValues)
|
||||
CMP.b #$FF : BEQ .normalLogic
|
||||
TAY
|
||||
STZ.b ItemReceiptMethod ; 0 = Receiving item from an NPC or message
|
||||
PHA : LDA MagicBatItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||
STZ $02E9 ; 0 = Receiving item from an NPC or message
|
||||
JML.l Link_ReceiveItem
|
||||
.normalLogic
|
||||
LDA.l HalfMagic
|
||||
STA.l MagicConsumption
|
||||
LDA HalfMagic
|
||||
STA MagicConsumption
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
48
hardmode.asm
48
hardmode.asm
@@ -3,22 +3,22 @@
|
||||
;================================================================================
|
||||
CalculateSpikeFloorDamage:
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.b RoomIndex ; these are all decimal because i got them that way
|
||||
LDA $A0 ; these are all decimal because i got them that way
|
||||
CMP.w #279
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
BNE +
|
||||
LDA.l ByrnaCaveSpikeDamage
|
||||
STA.w DamageReceived
|
||||
STA $0373
|
||||
RTL
|
||||
+
|
||||
LDA.w $D055, Y
|
||||
STA.w DamageReceived
|
||||
LDA $D055, Y
|
||||
STA $0373
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CalculateByrnaUsage:
|
||||
LDA.b IndoorsFlag : BEQ ++
|
||||
LDA $1B : BEQ ++
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.b RoomIndex ; these are all decimal because i got them that way
|
||||
LDA $A0 ; these are all decimal because i got them that way
|
||||
CMP.w #95 : BEQ + ; Ice Palace Spike Room
|
||||
CMP.w #172 : BEQ + ; Blind Boss Room
|
||||
CMP.w #179 : BEQ + ; Room in Misery Mire
|
||||
@@ -29,16 +29,16 @@ CalculateByrnaUsage:
|
||||
+
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
PHX : TYX
|
||||
LDA.l HardModeExclusionCaneOfByrnaUsage, X : STA.b Scrap00
|
||||
LDA.l HardModeExclusionCaneOfByrnaUsage, X : STA $00
|
||||
PLX
|
||||
++
|
||||
LDA.l CurrentMagic ; thing we wrote over
|
||||
LDA CurrentMagic ; thing we wrote over
|
||||
JML IncrementMagicUseCounterByrna
|
||||
;--------------------------------------------------------------------------------
|
||||
CalculateCapeUsage:
|
||||
LDA.b IndoorsFlag : BEQ ++
|
||||
LDA $1B : BEQ ++
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.b RoomIndex ; these are all decimal because i got them that way
|
||||
LDA $A0 ; these are all decimal because i got them that way
|
||||
CMP.w #95 : BEQ + ; Ice Palace Spike Room
|
||||
CMP.w #179 : BEQ + ; Room in Misery Mire
|
||||
CMP.w #213 : BEQ + ; Laser Bridge
|
||||
@@ -48,15 +48,15 @@ CalculateCapeUsage:
|
||||
+
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
PHX : TYX
|
||||
LDA.l HardModeExclusionCapeUsage, X : STA.b CapeTimer ; set cape decrement timer
|
||||
LDA.l HardModeExclusionCapeUsage, X : STA $4C ; set cape decrement timer
|
||||
PLX
|
||||
++
|
||||
JML IncrementMagicUseCounterOne
|
||||
;--------------------------------------------------------------------------------
|
||||
ActivateInvulnerabilityOrDont:
|
||||
LDA.b IndoorsFlag : BEQ .nowhere_special
|
||||
LDA $1B : BEQ .nowhere_special
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.b RoomIndex ; these are all decimal because i got them that way
|
||||
LDA $A0 ; these are all decimal because i got them that way
|
||||
CMP.w #95 : BEQ .somewhere_cool ; Ice Palace Spike Room
|
||||
CMP.w #179 : BEQ .somewhere_cool ; Room in Misery Mire
|
||||
CMP.w #213 : BEQ .somewhere_cool ; Laser Bridge
|
||||
@@ -66,9 +66,9 @@ ActivateInvulnerabilityOrDont:
|
||||
BRA .nowhere_special
|
||||
.somewhere_cool
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.b #$01 : STA.w NoDamage : RTL
|
||||
LDA.b #$01 : STA $037B : RTL
|
||||
.nowhere_special
|
||||
LDA.l ByrnaInvulnerability : STA.w NoDamage
|
||||
LDA.l ByrnaInvulnerability : STA $037B
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
GetItemDamageValue:
|
||||
@@ -87,13 +87,13 @@ GetItemDamageValue:
|
||||
RTL
|
||||
|
||||
.normal
|
||||
LDA.l $0DB8F1, X ; what we wrote over
|
||||
LDA $0DB8F1, X ; what we wrote over
|
||||
RTL
|
||||
.boomerang
|
||||
LDA.l StunItemAction : AND.b #$01 : BNE .normal
|
||||
LDA.l StunItemAction : AND #$01 : BNE .normal
|
||||
BRA .noDamage
|
||||
.hookshot
|
||||
LDA.l StunItemAction : AND.b #$02 : BNE .normal
|
||||
LDA.l StunItemAction : AND #$02 : BNE .normal
|
||||
.noDamage
|
||||
LDA.b #$00
|
||||
RTL
|
||||
@@ -101,17 +101,17 @@ RTL
|
||||
;Argument : A = id we want to find return 00 if none found, 01 if found
|
||||
SearchAncilla:
|
||||
{
|
||||
STA.b Scrap05
|
||||
STA $05
|
||||
PHX
|
||||
LDX.b #$00
|
||||
LDX #$00
|
||||
.loop
|
||||
LDA.w AncillaID, X
|
||||
LDA $0C4A, X
|
||||
INX : CPX #$0A : BEQ .notFound
|
||||
CMP.b Scrap05 : BNE .loop
|
||||
LDA.b #$01
|
||||
CMP $05 : BNE .loop
|
||||
LDA #$01
|
||||
BRA .return
|
||||
.notFound
|
||||
LDA.b #$00
|
||||
LDA #$00
|
||||
.return
|
||||
PLX
|
||||
RTS
|
||||
|
||||
134
hashalphabet.asm
134
hashalphabet.asm
@@ -1,39 +1,41 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
; Hash Alphabet
|
||||
; ALPHA_BOW = $0000
|
||||
; ALPHA_BOOM = $0001
|
||||
; ALPHA_HOOK = $0002
|
||||
; ALPHA_BOMB = $0003
|
||||
; ALPHA_SHROOM = $0004
|
||||
; ALPHA_POWDER = $0005
|
||||
; ALPHA_ROD = $0006
|
||||
; ALPHA_PENDANT = $0007
|
||||
; ALPHA_BOMBOS = $0008
|
||||
; ALPHA_ETHER = $0009
|
||||
; ALPHA_QUAKE = $000A
|
||||
; ALPHA_LAMP = $000B
|
||||
; ALPHA_HAMMER = $000C
|
||||
; ALPHA_SHOVEL = $000D
|
||||
; ALPHA_FLUTE = $000E
|
||||
; ALPHA_NET = $000F
|
||||
; ALPHA_BOOK = $0010
|
||||
; ALPHA_BOTTLE = $0011
|
||||
; ALPHA_POTION = $0012
|
||||
; ALPHA_CANE = $0013
|
||||
; ALPHA_CAPE = $0014
|
||||
; ALPHA_MIRROR = $0015
|
||||
; ALPHA_BOOTS = $0016
|
||||
; ALPHA_GLOVES = $0017
|
||||
; ALPHA_FLIPPERS = $0018
|
||||
; ALPHA_PEARL = $0019
|
||||
; ALPHA_SHIELD = $001A
|
||||
; ALPHA_TUNIC = $001B
|
||||
; ALPHA_HEART = $001C
|
||||
; ALPHA_MAP = $001D
|
||||
; ALPHA_COMPASS = $001E
|
||||
; ALPHA_KEY = $001F
|
||||
;Hash Alphabet
|
||||
!ALPHA_BOW = "#$0000"
|
||||
!ALPHA_BOOM = "#$0001"
|
||||
!ALPHA_HOOK = "#$0002"
|
||||
!ALPHA_BOMB = "#$0003"
|
||||
!ALPHA_SHROOM = "#$0004"
|
||||
!ALPHA_POWDER = "#$0005"
|
||||
!ALPHA_ROD = "#$0006"
|
||||
!ALPHA_PENDANT = "#$0007"
|
||||
!ALPHA_BOMBOS = "#$0008"
|
||||
!ALPHA_ETHER = "#$0009"
|
||||
!ALPHA_QUAKE = "#$000A"
|
||||
!ALPHA_LAMP = "#$000B"
|
||||
!ALPHA_HAMMER = "#$000C"
|
||||
!ALPHA_SHOVEL = "#$000D"
|
||||
!ALPHA_FLUTE = "#$000E"
|
||||
!ALPHA_NET = "#$000F"
|
||||
!ALPHA_BOOK = "#$0010"
|
||||
!ALPHA_BOTTLE = "#$0011"
|
||||
!ALPHA_POTION = "#$0012"
|
||||
!ALPHA_CANE = "#$0013"
|
||||
!ALPHA_CAPE = "#$0014"
|
||||
!ALPHA_MIRROR = "#$0015"
|
||||
!ALPHA_BOOTS = "#$0016"
|
||||
!ALPHA_GLOVES = "#$0017"
|
||||
!ALPHA_FLIPPERS = "#$0018"
|
||||
!ALPHA_PEARL = "#$0019"
|
||||
!ALPHA_SHIELD = "#$001A"
|
||||
!ALPHA_TUNIC = "#$001B"
|
||||
!ALPHA_HEART = "#$001C"
|
||||
!ALPHA_MAP = "#$001D"
|
||||
!ALPHA_COMPASS = "#$001E"
|
||||
!ALPHA_KEY = "#$001F"
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
!BIGRAM = "$7EC900";
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadAlphabetTilemap:
|
||||
PHB : PHA : PHX : PHY : PHP
|
||||
@@ -43,9 +45,9 @@ LoadAlphabetTilemap:
|
||||
|
||||
LDX.b #$00 : -
|
||||
LDA.w FileSelect_PlayerSelectText_Top, X
|
||||
STA.l BigRAM, X
|
||||
STA !BIGRAM, X
|
||||
INX #2
|
||||
CPX.b #128 : !BLT -
|
||||
CPX #128 : !BLT -
|
||||
|
||||
LDY.b #00
|
||||
LDX.b #$00 : -
|
||||
@@ -53,12 +55,12 @@ LoadAlphabetTilemap:
|
||||
AND.w #$001F ; mask to alphabet of 32
|
||||
|
||||
ASL #3 : PHY : TAY
|
||||
LDA.w HashAlphabetTiles,Y : STA.l BigRAM+24, X
|
||||
LDA.w HashAlphabetTiles+2,Y : STA.l BigRAM+24+2, X
|
||||
LDA.w HashAlphabetTiles+4,Y : STA.l BigRAM+24+64, X
|
||||
LDA.w HashAlphabetTiles+6,Y : STA.l BigRAM+24+64+2, X
|
||||
LDA.w HashAlphabetTiles,Y : STA !BIGRAM+24, X
|
||||
LDA.w HashAlphabetTiles+2,Y : STA !BIGRAM+24+2, X
|
||||
LDA.w HashAlphabetTiles+4,Y : STA !BIGRAM+24+64, X
|
||||
LDA.w HashAlphabetTiles+6,Y : STA !BIGRAM+24+64+2, X
|
||||
PLY : INX #6 : INY
|
||||
CPX.b #25 : !BLT -
|
||||
CPX #25 : !BLT -
|
||||
|
||||
SEP #$20 ; 8-bit accumulator
|
||||
|
||||
@@ -70,38 +72,38 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DMAAlphabetTilemap:
|
||||
PHA : PHX
|
||||
LDA.w DMAP0 : PHA ; preserve DMA parameters
|
||||
LDA.w BBAD0 : PHA ; preserve DMA parameters
|
||||
LDA.w A1T0L : PHA ; preserve DMA parameters
|
||||
LDA.w A1T0H : PHA ; preserve DMA parameters
|
||||
LDA.w A1B0 : PHA ; preserve DMA parameters
|
||||
LDA.w DAS0L : PHA ; preserve DMA parameters
|
||||
LDA.w DAS0H : PHA ; preserve DMA parameters
|
||||
LDA $4300 : PHA ; preserve DMA parameters
|
||||
LDA $4301 : PHA ; preserve DMA parameters
|
||||
LDA $4302 : PHA ; preserve DMA parameters
|
||||
LDA $4303 : PHA ; preserve DMA parameters
|
||||
LDA $4304 : PHA ; preserve DMA parameters
|
||||
LDA $4305 : PHA ; preserve DMA parameters
|
||||
LDA $4306 : PHA ; preserve DMA parameters
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA.b #$01 : STA.w DMAP0 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
|
||||
LDA.b #$80 : STA.w VMAIN ; write read increment on $2119
|
||||
LDA.b #$18 : STA.w BBAD0 ; set bus B destination to VRAM register
|
||||
LDA.b #$01 : STA $4300 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
|
||||
LDA.b #$80 : STA $2115 ; write read increment on $2119
|
||||
LDA.b #$18 : STA $4301 ; set bus B destination to VRAM register
|
||||
|
||||
LDA.b #$60 : STA.w VMADDL ; write VRAM destination address
|
||||
STA.w VMADDH ; write VRAM destination address
|
||||
LDA.b #$60 : STA $2116 ; write VRAM destination address
|
||||
STA $2117 ; write VRAM destination address
|
||||
|
||||
LDA.b #BigRAM : STA.w A1T0L ; set bus A source address to WRAM
|
||||
LDA.b #BigRAM>>8 : STA.w A1T0H ; set bus A source address to WRAM
|
||||
LDA.b #BigRAM>>16 : STA.w A1B0 ; set bus A source bank
|
||||
LDA.b #!BIGRAM : STA $4302 ; set bus A source address to WRAM
|
||||
LDA.b #!BIGRAM>>8 : STA $4303 ; set bus A source address to WRAM
|
||||
LDA.b #!BIGRAM>>16 : STA $4304 ; set bus A source bank
|
||||
|
||||
LDA.b #$80 : STA.w DAS0L : STZ.w DAS0H ; set transfer size to 0x40
|
||||
LDA.b #$80 : STA $4305 : STZ $4306 ; set transfer size to 0x40
|
||||
|
||||
LDA.w INIDISP : PHA : LDA.b #$80 : STA.w INIDISP ; save screen state & turn screen off
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
PLA : STA.w INIDISP ; put screen back however it was before
|
||||
LDA $2100 : PHA : LDA.b #$80 : STA $2100 ; save screen state & turn screen off
|
||||
LDA #$01 : STA $420B ; begin DMA transfer
|
||||
PLA : STA $2100 ; put screen back however it was before
|
||||
;--------------------------------------------------------------------------------
|
||||
PLA : STA.w DAS0H ; restore DMA parameters
|
||||
PLA : STA.w DAS0L ; restore DMA parameters
|
||||
PLA : STA.w A1B0 ; restore DMA parameters
|
||||
PLA : STA.w A1T0H ; restore DMA parameters
|
||||
PLA : STA.w A1T0L ; restore DMA parameters
|
||||
PLA : STA.w BBAD0 ; restore DMA parameters
|
||||
PLA : STA.w DMAP0 ; restore DMA parameters
|
||||
PLA : STA $4306 ; restore DMA parameters
|
||||
PLA : STA $4305 ; restore DMA parameters
|
||||
PLA : STA $4304 ; restore DMA parameters
|
||||
PLA : STA $4303 ; restore DMA parameters
|
||||
PLA : STA $4302 ; restore DMA parameters
|
||||
PLA : STA $4301 ; restore DMA parameters
|
||||
PLA : STA $4300 ; restore DMA parameters
|
||||
PLX : PLA
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -1,80 +1,106 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!FSTILE_SPACE = $0188
|
||||
!FSTILE_SPACE = "$0188"
|
||||
|
||||
!FSTILE_BRACKET_OPEN_TOP = $1D8A
|
||||
!FSTILE_BRACKET_OPEN_BOTTOM = $1D9A
|
||||
!FSTILE_BRACKET_OPEN_TOP = "$1D8A"
|
||||
!FSTILE_BRACKET_OPEN_BOTTOM = "$1D9A"
|
||||
|
||||
!FSTILE_BRACKET_CLOSE_TOP = $1D8B
|
||||
!FSTILE_BRACKET_CLOSE_BOTTOM = $1D9B
|
||||
!FSTILE_BRACKET_CLOSE_TOP = "$1D8B"
|
||||
!FSTILE_BRACKET_CLOSE_BOTTOM = "$1D9B"
|
||||
|
||||
!FSTILE_A_TOP = $1D4A
|
||||
!FSTILE_A_BOTTOM = $1D5A
|
||||
!FSTILE_A_TOP = "$1D4A"
|
||||
!FSTILE_A_BOTTOM = "$1D5A"
|
||||
|
||||
!FSTILE_C_TOP = $1D4C
|
||||
!FSTILE_C_BOTTOM = $1D5C
|
||||
!FSTILE_C_TOP = "$1D4C"
|
||||
!FSTILE_C_BOTTOM = "$1D5C"
|
||||
|
||||
!FSTILE_D_TOP = $1D4D
|
||||
!FSTILE_D_BOTTOM = $1D5D
|
||||
!FSTILE_D_TOP = "$1D4D"
|
||||
!FSTILE_D_BOTTOM = "$1D5D"
|
||||
|
||||
!FSTILE_E_TOP = $1D4E
|
||||
!FSTILE_E_BOTTOM = $1D5E
|
||||
!FSTILE_E_TOP = "$1D4E"
|
||||
!FSTILE_E_BOTTOM = "$1D5E"
|
||||
|
||||
!FSTILE_F_TOP = $1D4F
|
||||
!FSTILE_F_BOTTOM = $1D5F
|
||||
!FSTILE_F_TOP = "$1D4F"
|
||||
!FSTILE_F_BOTTOM = "$1D5F"
|
||||
|
||||
!FSTILE_H_TOP = $1D61
|
||||
!FSTILE_H_BOTTOM = $1D71
|
||||
!FSTILE_H_TOP = "$1D61"
|
||||
!FSTILE_H_BOTTOM = "$1D71"
|
||||
|
||||
!FSTILE_I_TOP = $1D62
|
||||
!FSTILE_I_BOTTOM = $1D72
|
||||
!FSTILE_I_TOP = "$1D62"
|
||||
!FSTILE_I_BOTTOM = "$1D72"
|
||||
|
||||
!FSTILE_K_TOP = $1D64
|
||||
!FSTILE_K_BOTTOM = $1D74
|
||||
!FSTILE_K_TOP = "$1D64"
|
||||
!FSTILE_K_BOTTOM = "$1D74"
|
||||
|
||||
!FSTILE_L_TOP = $1D65
|
||||
!FSTILE_L_BOTTOM = $1D75
|
||||
!FSTILE_L_TOP = "$1D65"
|
||||
!FSTILE_L_BOTTOM = "$1D75"
|
||||
|
||||
!FSTILE_N_TOP = $1D67
|
||||
!FSTILE_N_BOTTOM = $1D77
|
||||
!FSTILE_N_TOP = "$1D67"
|
||||
!FSTILE_N_BOTTOM = "$1D77"
|
||||
|
||||
!FSTILE_O_TOP = $1D68
|
||||
!FSTILE_O_BOTTOM = $1D78
|
||||
!FSTILE_O_TOP = "$1D68"
|
||||
!FSTILE_O_BOTTOM = "$1D78"
|
||||
|
||||
!FSTILE_P_TOP = $1D69
|
||||
!FSTILE_P_BOTTOM = $1D79
|
||||
!FSTILE_P_TOP = "$1D69"
|
||||
!FSTILE_P_BOTTOM = "$1D79"
|
||||
|
||||
!FSTILE_S_TOP = $1D6C
|
||||
!FSTILE_S_BOTTOM = $1D7C
|
||||
!FSTILE_S_TOP = "$1D6C"
|
||||
!FSTILE_S_BOTTOM = "$1D7C"
|
||||
|
||||
!FSTILE_T_TOP = $1D6D
|
||||
!FSTILE_T_BOTTOM = $1D7D
|
||||
!FSTILE_T_TOP = "$1D6D"
|
||||
!FSTILE_T_BOTTOM = "$1D7D"
|
||||
|
||||
!FSTILE_U_TOP = $1D6E
|
||||
!FSTILE_U_BOTTOM = $1D7E
|
||||
!FSTILE_U_TOP = "$1D6E"
|
||||
!FSTILE_U_BOTTOM = "$1D7E"
|
||||
|
||||
!FSTILE_Y_TOP = $1D82
|
||||
!FSTILE_Y_BOTTOM = $1D92
|
||||
!FSTILE_Y_TOP = "$1D82"
|
||||
!FSTILE_Y_BOTTOM = "$1D92"
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0CDE60 ; <- 65E60
|
||||
FileSelect_CopyFile_Top:
|
||||
db $62, $A5, $00, $15
|
||||
dw !FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE
|
||||
;dw !FSTILE_C_TOP, !FSTILE_SPACE, !FSTILE_O_TOP, !FSTILE_SPACE, !FSTILE_P_TOP, !FSTILE_SPACE, !FSTILE_Y_TOP, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
;dw $1CAC, !FSTILE_SPACE, $1D23, !FSTILE_SPACE, $1D89, !FSTILE_SPACE, $1D04, !FSTILE_SPACE, $1D89, !FSTILE_SPACE, $1D07
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0CDE7A ; <- 65E7A
|
||||
FileSelect_CopyFile_Bottom:
|
||||
db $62, $C5, $00, $15
|
||||
dw !FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE,!FSTILE_SPACE
|
||||
;dw !FSTILE_C_BOTTOM, !FSTILE_SPACE, !FSTILE_O_BOTTOM, !FSTILE_SPACE, !FSTILE_P_BOTTOM, !FSTILE_SPACE, !FSTILE_Y_BOTTOM, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
;dw $1CBC, !FSTILE_SPACE, $1D33, !FSTILE_SPACE, $1D99, !FSTILE_SPACE, $1D14, !FSTILE_SPACE, $1D99, !FSTILE_SPACE, $1D17
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0CDE94 ; <- 65E94
|
||||
FileSelect_KillFile_Top:
|
||||
db $63, $25, $00, $19
|
||||
dw !FSTILE_D_TOP, !FSTILE_E_TOP, !FSTILE_L_TOP, !FSTILE_E_TOP, !FSTILE_T_TOP, !FSTILE_E_TOP, !FSTILE_SPACE, !FSTILE_F_TOP, !FSTILE_I_TOP, !FSTILE_L_TOP, !FSTILE_E_TOP, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
|
||||
;dw !FSTILE_D_TOP, !FSTILE_SPACE, !FSTILE_E_TOP, !FSTILE_SPACE, !FSTILE_L_TOP, !FSTILE_SPACE, !FSTILE_E_TOP, !FSTILE_SPACE, !FSTILE_T_TOP, !FSTILE_SPACE, !FSTILE_E_TOP, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
;dw !FSTILE_K_TOP, !FSTILE_SPACE, !FSTILE_I_TOP, !FSTILE_SPACE, !FSTILE_L_TOP, !FSTILE_SPACE, !FSTILE_L_TOP, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
;dw !FSTILE_K_TOP, !FSTILE_SPACE, !FSTILE_I_TOP, !FSTILE_SPACE, !FSTILE_L_TOP, !FSTILE_SPACE, !FSTILE_L_TOP, !FSTILE_SPACE, $1D04, !FSTILE_SPACE, $1D89, !FSTILE_SPACE, $1D07
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0CDEB2 ; <- 65EB2
|
||||
FileSelect_KillFile_Bottom:
|
||||
db $63, $45, $00, $19
|
||||
dw !FSTILE_D_BOTTOM, !FSTILE_E_BOTTOM, !FSTILE_L_BOTTOM, !FSTILE_E_BOTTOM, !FSTILE_T_BOTTOM, !FSTILE_E_BOTTOM, !FSTILE_SPACE, !FSTILE_F_BOTTOM, !FSTILE_I_BOTTOM, !FSTILE_L_BOTTOM, !FSTILE_E_BOTTOM, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
|
||||
;dw !FSTILE_D_BOTTOM, !FSTILE_SPACE, !FSTILE_E_BOTTOM, !FSTILE_SPACE, !FSTILE_L_BOTTOM, !FSTILE_SPACE, !FSTILE_E_BOTTOM, !FSTILE_SPACE, !FSTILE_T_BOTTOM, !FSTILE_SPACE, !FSTILE_E_BOTTOM, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
;dw !FSTILE_K_BOTTOM, !FSTILE_SPACE, !FSTILE_I_BOTTOM, !FSTILE_SPACE, !FSTILE_L_BOTTOM, !FSTILE_SPACE, !FSTILE_L_BOTTOM, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
;dw !FSTILE_K_BOTTOM, !FSTILE_SPACE, !FSTILE_I_BOTTOM, !FSTILE_SPACE, !FSTILE_L_BOTTOM, !FSTILE_SPACE, !FSTILE_L_BOTTOM, !FSTILE_SPACE, $1D14, !FSTILE_SPACE, $1D99, !FSTILE_SPACE, $1D17
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $0CDDE8 ; <- 65DE8
|
||||
;FileSelect_PlayerSelectText_Top:
|
||||
;db $60, $62, $00, $37
|
||||
;db $8A, $1D, $88, $01, $69, $1D, $88, $01, $65, $1D, $88, $01, $4A, $1D, $88, $01
|
||||
;db $82, $1D, $88, $01, $4E, $1D, $88, $01, $6B, $1D, $88, $01, $88, $01, $6C, $1D
|
||||
;db $88, $01, $4E, $1D, $88, $01, $65, $1D, $88, $01, $4E, $1D, $88, $01, $4C, $1D
|
||||
;db $88, $01, $6D, $1D, $88, $01, $8B, $1D
|
||||
;--------------------------------------------------------------------------------
|
||||
;org $0CDE24 ; <- 65E24
|
||||
;FileSelect_PlayerSelectText_Bottom:
|
||||
;db $60, $82, $00, $37
|
||||
;db $9A, $1D, $88, $01, $79, $1D, $88, $01, $75, $1D, $88, $01, $5A, $1D, $88, $01
|
||||
;db $92, $1D, $88, $01, $5E, $1D, $88, $01, $7B, $1D, $88, $01, $88, $01, $7C, $1D
|
||||
;db $88, $01, $5E, $1D, $88, $01, $75, $1D, $88, $01, $5E, $1D, $88, $01, $5C, $1D
|
||||
;db $88, $01, $7D, $1D, $88, $01, $9B, $1D
|
||||
;--------------------------------------------------------------------------------
|
||||
;CopyFile_Header:
|
||||
org $0CE228 ; <- 66228
|
||||
dw !FSTILE_BRACKET_OPEN_TOP, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_C_TOP, !FSTILE_O_TOP, !FSTILE_P_TOP, !FSTILE_Y_TOP, !FSTILE_SPACE, !FSTILE_F_TOP, !FSTILE_I_TOP, !FSTILE_L_TOP, !FSTILE_E_TOP, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_BRACKET_CLOSE_TOP
|
||||
@@ -114,8 +140,10 @@ dw !FSTILE_BRACKET_OPEN_BOTTOM, !FSTILE_SPACE, !FSTILE_D_BOTTOM, !FSTILE_E_BOTTO
|
||||
;KillFile_Which:
|
||||
org $0CE04E ; <- 6604E
|
||||
dw !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
;dw $0D4D, $0D4E, $0D65, $0D4E, $0D6D, $0D4E, !FSTILE_SPACE, $0D80, $0D61, $0D62, $0D4C, $0D61, !FSTILE_SPACE, $0D4F, $0D62, $0D65, $0D4E, $0D86, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
org $0CE084 ; <- 66084
|
||||
dw !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
;dw $0D5D, $0D5E, $0D75, $0D5E, $0D7D, $0D5E, !FSTILE_SPACE, $0D90, $0D71, $0D72, $0D5C, $0D71, !FSTILE_SPACE, $0D5F, $0D72, $0D75, $0D5E, $0D96, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE, !FSTILE_SPACE
|
||||
|
||||
;KillFile_Execute:
|
||||
org $0CD328 ; <- 65328
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
;================================================================================
|
||||
BeepLogic:
|
||||
LDA.l HeartBeep : BEQ +
|
||||
STA.w HeartBeepTimer
|
||||
LDA.b #$2B : STA.w SFX2
|
||||
STA $04CA
|
||||
LDA.b #$2B : STA $012E
|
||||
RTL
|
||||
+
|
||||
LDA.b #$FF : STA.w HeartBeepTimer
|
||||
LDA.b #$FF : STA $04CA
|
||||
RTL
|
||||
;================================================================================
|
||||
;================================================================================
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user